sweetgum83/wz/Character.wz/Weapon/01332075.img.xml
2024-01-19 03:56:28 -05:00

493 lines
15 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01332075.img">
<imgdir name="info">
<canvas name="icon" width="34" height="31">
<vector name="origin" x="1" y="31"/>
</canvas>
<canvas name="iconRaw" width="34" height="30">
<vector name="origin" x="1" y="31"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="1"/>
<string name="afterImage" value="swordOS"/>
<string name="sfx" value="swordS"/>
<int name="reqJob" value="9"/>
<int name="reqLevel" value="120"/>
<int name="reqSTR" value="75"/>
<int name="reqDEX" value="160"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="105"/>
<int name="tuc" value="7"/>
<int name="price" value="500000"/>
<int name="attackSpeed" value="4"/>
<int name="cash" value="0"/>
<int name="equipTradeBlock" value="1"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incLUKMin" value="1"/>
<int name="incLUKMax" value="2"/>
<int name="incSTRMin" value="0"/>
<int name="incSTRMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incLUKMin" value="1"/>
<int name="incLUKMax" value="2"/>
<int name="incSTRMin" value="0"/>
<int name="incSTRMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incLUKMin" value="1"/>
<int name="incLUKMax" value="2"/>
<int name="incSTRMin" value="0"/>
<int name="incSTRMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9"/>
</imgdir>
<imgdir name="1">
<int name="prob" value="1"/>
<imgdir name="4">
<string name="hs" value="h1"/>
<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="4221007"/>
<int name="level" value="1"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="40" y="7"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="19">
<vector name="origin" x="37" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="48" height="17">
<vector name="origin" x="40" y="4"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="40" y="4"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="45" height="19">
<vector name="origin" x="38" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="19">
<vector name="origin" x="37" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="45" height="19">
<vector name="origin" x="38" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="6" y="7"/>
<imgdir name="map">
<vector name="navel" x="5" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="17">
<vector name="origin" x="8" y="3"/>
<imgdir name="map">
<vector name="navel" x="8" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="35" height="35">
<vector name="origin" x="6" y="28"/>
<imgdir name="map">
<vector name="navel" x="-20" y="20"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="35" height="35">
<vector name="origin" x="6" y="27"/>
<imgdir name="map">
<vector name="navel" x="17" y="16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="19" height="45">
<vector name="origin" x="5" y="47"/>
<imgdir name="map">
<vector name="navel" x="21" y="1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="17" height="48">
<vector name="origin" x="4" y="9"/>
<imgdir name="map">
<vector name="navel" x="-19" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="19" height="45">
<vector name="origin" x="7" y="36"/>
<imgdir name="map">
<vector name="navel" x="-20" y="13"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="7">
<vector name="origin" x="39" y="2"/>
<imgdir name="map">
<vector name="navel" x="20" y="3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="0" y="6"/>
<imgdir name="map">
<vector name="navel" x="7" y="1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="17" height="48">
<vector name="origin" x="8" y="24"/>
<imgdir name="map">
<vector name="navel" x="-24" y="-8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="35">
<vector name="origin" x="17" y="17"/>
<imgdir name="map">
<vector name="navel" x="-5" y="31"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="14">
<vector name="origin" x="23" y="7"/>
<imgdir name="map">
<vector name="navel" x="-8" y="16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="46" height="14">
<vector name="origin" x="10" y="12"/>
<imgdir name="map">
<vector name="navel" x="-20" y="15"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="48" height="17">
<vector name="origin" x="39" y="3"/>
<imgdir name="map">
<vector name="navel" x="-14" y="-3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="7">
<vector name="origin" x="40" y="3"/>
<imgdir name="map">
<vector name="navel" x="26" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="48" height="17">
<vector name="origin" x="40" y="2"/>
<imgdir name="map">
<vector name="navel" x="-11" y="12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="40" y="3"/>
<imgdir name="map">
<vector name="navel" x="23" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="40" y="5"/>
<imgdir name="map">
<vector name="navel" x="-7" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="6" y="9"/>
<imgdir name="map">
<vector name="navel" x="23" y="-6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="45" y="16"/>
<imgdir name="map">
<vector name="navel" x="23" y="-6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="41" y="4"/>
<imgdir name="map">
<vector name="navel" x="9" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="14">
<vector name="origin" x="40" y="4"/>
<imgdir name="map">
<vector name="navel" x="25" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="19" height="45">
<vector name="origin" x="5" y="35"/>
<imgdir name="map">
<vector name="navel" x="-3" y="9"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="19" height="45">
<vector name="origin" x="5" y="35"/>
<imgdir name="map">
<vector name="navel" x="-4" y="8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>