sweetgum83/wz/Mob.wz/8160000.img.xml
2024-01-19 03:56:28 -05:00

537 lines
20 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="8160000.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="108"/>
<int name="maxHP" value="78000"/>
<int name="maxMP" value="200"/>
<int name="speed" value="-50"/>
<int name="PADamage" value="550"/>
<int name="PDDamage" value="900"/>
<int name="MADamage" value="600"/>
<int name="MDDamage" value="650"/>
<int name="acc" value="210"/>
<int name="eva" value="37"/>
<int name="exp" value="4300"/>
<int name="undead" value="0"/>
<int name="pushed" value="5500"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<string name="elemAttr" value="L2"/>
<int name="firstAttack" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="123"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="move">
<canvas name="0" width="266" height="178">
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<vector name="lt" x="-132" y="-155"/>
<vector name="rb" x="107" y="-9"/>
<vector name="head" x="-13" y="-132"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="1" width="265" height="181">
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<int name="delay" value="100"/>
</canvas>
<canvas name="2" width="264" height="183">
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<vector name="rb" x="107" y="-9"/>
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<int name="delay" value="100"/>
</canvas>
<canvas name="3" width="263" height="181">
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<vector name="lt" x="-129" y="-155"/>
<vector name="rb" x="107" y="-9"/>
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</canvas>
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<vector name="lt" x="-129" y="-155"/>
<vector name="rb" x="107" y="-9"/>
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<int name="delay" value="100"/>
</canvas>
<canvas name="5" width="265" height="174">
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<vector name="rb" x="107" y="-9"/>
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<int name="delay" value="100"/>
</canvas>
</imgdir>
<imgdir name="stand">
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</canvas>
<canvas name="1" width="265" height="181">
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</canvas>
<canvas name="2" width="264" height="183">
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</canvas>
<canvas name="3" width="263" height="181">
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<int name="delay" value="120"/>
</canvas>
<canvas name="4" width="264" height="177">
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<vector name="rb" x="106" y="-11"/>
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<int name="delay" value="120"/>
</canvas>
<canvas name="5" width="265" height="174">
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<vector name="rb" x="106" y="-11"/>
<vector name="head" x="-12" y="-130"/>
<int name="delay" value="120"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-321" y="-272"/>
<vector name="rb" x="142" y="2"/>
</imgdir>
<imgdir name="effect">
<canvas name="0" width="164" height="154">
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<int name="delay" value="120"/>
</canvas>
<canvas name="1" width="164" height="151">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<canvas name="7" width="197" height="205">
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</canvas>
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<int name="delay" value="120"/>
</canvas>
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</canvas>
<canvas name="11" width="315" height="227">
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</canvas>
</imgdir>
<imgdir name="hit">
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<vector name="origin" x="50" y="62"/>
<int name="delay" value="300"/>
<int name="a0" value="255"/>
<int name="a1" value="0"/>
</canvas>
</imgdir>
<int name="type" value="0"/>
<int name="PADamage" value="600"/>
<int name="attackAfter" value="1800"/>
<int name="effectAfter" value="720"/>
</imgdir>
<uol name="0" value="../stand/0"/>
<uol name="1" value="../stand/1"/>
<uol name="2" value="../stand/2"/>
<uol name="3" value="../stand/3"/>
<uol name="4" value="../stand/4"/>
<uol name="5" value="../stand/5"/>
<canvas name="6" width="230" height="162">
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<int name="delay" value="120"/>
</canvas>
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</canvas>
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</canvas>
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<int name="delay" value="120"/>
</canvas>
<canvas name="10" width="251" height="226">
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<int name="delay" value="120"/>
</canvas>
<canvas name="11" width="256" height="263">
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</canvas>
<canvas name="12" width="258" height="342">
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</canvas>
<canvas name="13" width="254" height="268">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<uol name="18" value="../stand/0"/>
<uol name="19" value="../stand/1"/>
<uol name="20" value="../stand/2"/>
<uol name="21" value="../stand/3"/>
<uol name="22" value="../stand/4"/>
<uol name="23" value="../stand/5"/>
</imgdir>
<imgdir name="attack2">
<imgdir name="info">
<imgdir name="range">
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<vector name="rb" x="119" y="0"/>
</imgdir>
<imgdir name="effect">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<canvas name="11" width="226" height="143">
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</canvas>
</imgdir>
<imgdir name="hit">
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<int name="delay" value="90"/>
</canvas>
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</canvas>
</imgdir>
<int name="type" value="0"/>
<string name="elemAttr" value="L"/>
<int name="conMP" value="2"/>
<int name="attackAfter" value="1800"/>
<int name="magic" value="1"/>
<int name="effectAfter" value="720"/>
</imgdir>
<uol name="0" value="../stand/0"/>
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<uol name="3" value="../stand/3"/>
<uol name="4" value="../stand/4"/>
<uol name="5" value="../stand/5"/>
<uol name="6" value="../attack1/6"/>
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<uol name="8" value="../attack1/8"/>
<uol name="9" value="../attack1/9"/>
<uol name="10" value="../attack1/10"/>
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<uol name="12" value="../attack1/12"/>
<uol name="13" value="../attack1/13"/>
<uol name="14" value="../attack1/14"/>
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<uol name="21" value="../stand/3"/>
<uol name="22" value="../stand/4"/>
<uol name="23" value="../stand/5"/>
</imgdir>
<imgdir name="skill1">
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</canvas>
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</imgdir>
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</canvas>
</imgdir>
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</imgdir>
</imgdir>