350 lines
12 KiB
XML
350 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="9700032.img">
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="61"/>
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<int name="maxHP" value="100000"/>
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<int name="maxMP" value="10000"/>
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<int name="speed" value="0"/>
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<int name="PADamage" value="250"/>
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<int name="PDDamage" value="400"/>
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<int name="MADamage" value="300"/>
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<int name="MDDamage" value="80"/>
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<int name="acc" value="160"/>
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<int name="eva" value="25"/>
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<int name="pushed" value="2500"/>
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<float name="fs" value="10.0"/>
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<int name="summonType" value="1"/>
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<int name="mobType" value="7"/>
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<int name="undead" value="1"/>
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<int name="hpRecovery" value="1200"/>
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<imgdir name="skill">
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<imgdir name="0">
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<int name="skill" value="123"/>
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<int name="action" value="1"/>
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<int name="level" value="2"/>
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<int name="effectAfter" value="0"/>
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</imgdir>
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</imgdir>
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<int name="point" value="30"/>
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<int name="boss" value="1"/>
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<int name="ignoreFieldOut" value="1"/>
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<string name="elemAttr" value="H2"/>
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</imgdir>
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<imgdir name="move">
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<int name="delay" value="120"/>
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</canvas>
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<int name="delay" value="120"/>
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</canvas>
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<int name="delay" value="120"/>
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<int name="delay" value="120"/>
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</canvas>
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</imgdir>
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<imgdir name="stand">
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<int name="delay" value="180"/>
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</canvas>
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</canvas>
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</imgdir>
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<imgdir name="hit1">
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<int name="delay" value="600"/>
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</canvas>
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</imgdir>
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<imgdir name="die1">
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<int name="delay" value="120"/>
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</canvas>
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<int name="delay" value="120"/>
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</canvas>
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</imgdir>
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<imgdir name="attack1">
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<imgdir name="info">
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<imgdir name="range">
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<vector name="lt" x="-102" y="-81"/>
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<vector name="rb" x="-20" y="0"/>
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</imgdir>
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<imgdir name="hit">
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<canvas name="0" width="72" height="68">
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<vector name="origin" x="32" y="34"/>
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<int name="delay" value="60"/>
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<int name="attach" value="1"/>
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</imgdir>
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<int name="type" value="0"/>
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<int name="attackAfter" value="600"/>
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<int name="PADamage" value="250"/>
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