sweetgum83/wz/Mob.wz/9300031.img.xml
2024-01-19 03:56:28 -05:00

410 lines
15 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9300031.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="100"/>
<int name="maxHP" value="900000"/>
<int name="maxMP" value="80000"/>
<int name="speed" value="0"/>
<int name="PADamage" value="610"/>
<int name="PDDamage" value="950"/>
<int name="MADamage" value="610"/>
<int name="MDDamage" value="920"/>
<int name="acc" value="210"/>
<int name="eva" value="14"/>
<int name="exp" value="0"/>
<int name="undead" value="0"/>
<int name="pushed" value="9999"/>
<int name="hpRecovery" value="1000"/>
<int name="mpRecovery" value="5000"/>
<string name="elemAttr" value="I2F2L2H2S2"/>
<int name="firstAttack" value="1"/>
<int name="summonType" value="1"/>
<int name="noFlip" value="1"/>
<int name="boss" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="127"/>
<int name="action" value="1"/>
<int name="level" value="5"/>
<int name="effectAfter" value="1400"/>
</imgdir>
</imgdir>
<int name="mobType" value="8"/>
</imgdir>
<imgdir name="stand">
<canvas name="0" width="133" height="282">
<vector name="origin" x="66" y="282"/>
<vector name="lt" x="-66" y="-283"/>
<vector name="rb" x="67" y="0"/>
<vector name="head" x="0" y="-283"/>
<int name="delay" value="1000"/>
</canvas>
</imgdir>
<imgdir name="skill1">
<canvas name="0" width="221" height="286">
<vector name="origin" x="150" y="284"/>
<vector name="lt" x="-66" y="-283"/>
<vector name="rb" x="67" y="0"/>
<vector name="head" x="0" y="-283"/>
<int name="delay" value="110"/>
</canvas>
<canvas name="1" width="219" height="290">
<vector name="origin" x="148" y="286"/>
<vector name="lt" x="-66" y="-283"/>
<vector name="rb" x="67" y="0"/>
<vector name="head" x="0" y="-283"/>
<int name="delay" value="110"/>
</canvas>
<canvas name="2" width="216" height="292">
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<vector name="lt" x="-66" y="-283"/>
<vector name="rb" x="67" y="0"/>
<vector name="head" x="0" y="-283"/>
<int name="delay" value="110"/>
</canvas>
<canvas name="3" width="207" height="294">
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<vector name="lt" x="-66" y="-283"/>
<vector name="rb" x="67" y="0"/>
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<int name="delay" value="110"/>
</canvas>
<canvas name="4" width="194" height="294">
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<vector name="lt" x="-66" y="-283"/>
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<int name="delay" value="110"/>
</canvas>
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<int name="delay" value="110"/>
</canvas>
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<int name="delay" value="110"/>
</canvas>
<canvas name="7" width="159" height="294">
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<int name="delay" value="110"/>
</canvas>
<canvas name="8" width="159" height="294">
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<vector name="lt" x="-66" y="-283"/>
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<int name="delay" value="110"/>
</canvas>
<canvas name="9" width="187" height="294">
<vector name="origin" x="114" y="288"/>
<vector name="lt" x="-66" y="-283"/>
<vector name="rb" x="67" y="0"/>
<vector name="head" x="0" y="-283"/>
<int name="delay" value="110"/>
</canvas>
<canvas name="10" width="197" height="292">
<vector name="origin" x="125" y="287"/>
<vector name="lt" x="-66" y="-283"/>
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<int name="delay" value="110"/>
</canvas>
<canvas name="11" width="196" height="290">
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<vector name="lt" x="-66" y="-283"/>
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<int name="delay" value="110"/>
</canvas>
<canvas name="12" width="195" height="286">
<vector name="origin" x="126" y="284"/>
<vector name="lt" x="-66" y="-283"/>
<vector name="rb" x="67" y="0"/>
<vector name="head" x="0" y="-283"/>
<int name="delay" value="110"/>
</canvas>
<uol name="13" value="../stand/0"/>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-30" y="-190"/>
<vector name="rb" x="30" y="0"/>
<int name="start" value="-15"/>
<int name="areaCount" value="31"/>
<int name="attackCount" value="9"/>
</imgdir>
<imgdir name="areaWarning">
<canvas name="0" width="1" height="1">
<vector name="origin" x="0" y="0"/>
<int name="delay" value="480"/>
</canvas>
<canvas name="1" width="47" height="26">
<vector name="origin" x="23" y="17"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="2" width="60" height="34">
<vector name="origin" x="30" y="25"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="3" width="66" height="40">
<vector name="origin" x="33" y="30"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="4" width="60" height="46">
<vector name="origin" x="30" y="36"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="5" width="54" height="47">
<vector name="origin" x="27" y="37"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="6" width="60" height="46">
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<int name="delay" value="120"/>
</canvas>
<canvas name="7" width="54" height="46">
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<int name="delay" value="120"/>
</canvas>
<canvas name="8" width="54" height="217">
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</canvas>
<canvas name="9" width="52" height="217">
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</canvas>
<canvas name="10" width="51" height="215">
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<int name="delay" value="120"/>
</canvas>
<canvas name="11" width="49" height="51">
<vector name="origin" x="25" y="211"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="12" width="48" height="48">
<vector name="origin" x="25" y="211"/>
<int name="delay" value="120"/>
</canvas>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="104" height="83">
<vector name="origin" x="45" y="84"/>
<int name="delay" value="150"/>
</canvas>
<canvas name="1" width="122" height="85">
<vector name="origin" x="55" y="126"/>
<int name="delay" value="150"/>
</canvas>
<int name="attach" value="1"/>
</imgdir>
<int name="type" value="3"/>
<int name="attackAfter" value="1320"/>
<int name="PADamage" value="145"/>
</imgdir>
<canvas name="0" width="133" height="282">
<vector name="origin" x="66" y="282"/>
<vector name="lt" x="-66" y="-283"/>
<vector name="rb" x="66" y="0"/>
<vector name="head" x="0" y="-283"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="1" width="133" height="282">
<vector name="origin" x="66" y="282"/>
<vector name="lt" x="-66" y="-283"/>
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<int name="delay" value="120"/>
</canvas>
<canvas name="2" width="152" height="282">
<vector name="origin" x="85" y="282"/>
<vector name="lt" x="-66" y="-283"/>
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<int name="delay" value="120"/>
</canvas>
<canvas name="3" width="161" height="282">
<vector name="origin" x="94" y="282"/>
<vector name="lt" x="-66" y="-283"/>
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<int name="delay" value="120"/>
</canvas>
<canvas name="4" width="163" height="282">
<vector name="origin" x="96" y="282"/>
<vector name="lt" x="-66" y="-283"/>
<vector name="rb" x="67" y="-1"/>
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<int name="delay" value="120"/>
</canvas>
<canvas name="5" width="164" height="282">
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</canvas>
<canvas name="6" width="164" height="282">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<canvas name="12" width="199" height="301">
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</canvas>
<canvas name="13" width="204" height="305">
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</canvas>
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</canvas>
<canvas name="15" width="231" height="320">
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</canvas>
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<int name="delay" value="3000"/>
</canvas>
</imgdir>
<imgdir name="hit1">
<canvas name="0" width="137" height="302">
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<int name="delay" value="600"/>
</canvas>
</imgdir>
<imgdir name="die1">
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</canvas>
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</canvas>
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</canvas>
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<int name="a0" value="255"/>
<int name="a1" value="0"/>
</canvas>
</imgdir>
</imgdir>