382 lines
13 KiB
XML
382 lines
13 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="9001002.img">
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<imgdir name="info">
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<int name="bodyAttack" value="1"/>
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<int name="level" value="80"/>
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<int name="maxHP" value="120000"/>
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<int name="maxMP" value="510"/>
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<int name="speed" value="10"/>
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<int name="PADamage" value="260"/>
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<int name="PDDamage" value="260"/>
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<int name="MADamage" value="0"/>
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<int name="MDDamage" value="220"/>
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<int name="acc" value="210"/>
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<int name="eva" value="25"/>
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<int name="exp" value="2400"/>
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<int name="undead" value="0"/>
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<int name="pushed" value="1500"/>
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<float name="fs" value="10.0"/>
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<int name="summonType" value="1"/>
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<int name="boss" value="1"/>
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<int name="hpRecovery" value="100"/>
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<int name="mpRecovery" value="20"/>
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<int name="hideName" value="1"/>
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<imgdir name="skill">
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<imgdir name="0">
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<int name="skill" value="100"/>
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<int name="action" value="1"/>
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<int name="level" value="1"/>
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<int name="effectAfter" value="0"/>
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</imgdir>
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<imgdir name="1">
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<int name="skill" value="102"/>
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<int name="action" value="1"/>
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<int name="level" value="1"/>
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<int name="effectAfter" value="0"/>
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</imgdir>
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<imgdir name="2">
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<int name="skill" value="122"/>
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<int name="action" value="1"/>
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<int name="level" value="2"/>
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<int name="effectAfter" value="0"/>
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</imgdir>
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<imgdir name="3">
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<int name="skill" value="200"/>
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<int name="action" value="1"/>
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<int name="level" value="3"/>
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<int name="effectAfter" value="0"/>
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</imgdir>
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</imgdir>
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<int name="mobType" value="6"/>
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<int name="HPgaugeHide" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="hpTagColor" value="1"/>
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</imgdir>
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<imgdir name="move">
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<canvas name="0" width="58" height="69">
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<vector name="origin" x="23" y="69"/>
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<vector name="lt" x="-23" y="-69"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="160"/>
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</canvas>
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<canvas name="1" width="53" height="68">
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<vector name="origin" x="26" y="68"/>
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<vector name="lt" x="-26" y="-68"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="160"/>
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</canvas>
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<canvas name="2" width="58" height="69">
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<vector name="origin" x="23" y="69"/>
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<vector name="lt" x="-23" y="-69"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="160"/>
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</canvas>
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<canvas name="3" width="59" height="68">
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<vector name="origin" x="23" y="68"/>
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<vector name="lt" x="-23" y="-68"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="160"/>
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</canvas>
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</imgdir>
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<imgdir name="stand">
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<canvas name="0" width="54" height="70">
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<vector name="origin" x="23" y="69"/>
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<vector name="lt" x="-23" y="-69"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="400"/>
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</canvas>
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<canvas name="1" width="55" height="70">
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<vector name="origin" x="23" y="69"/>
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<vector name="lt" x="-23" y="-69"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="400"/>
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</canvas>
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<canvas name="2" width="57" height="70">
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<vector name="origin" x="23" y="69"/>
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<vector name="lt" x="-23" y="-69"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="400"/>
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</canvas>
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<int name="zigzag" value="1"/>
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</imgdir>
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<imgdir name="skill1">
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<canvas name="0" width="49" height="75">
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<vector name="origin" x="23" y="66"/>
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<vector name="lt" x="-23" y="-66"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="400"/>
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</canvas>
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<canvas name="1" width="49" height="77">
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<vector name="origin" x="23" y="67"/>
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<vector name="lt" x="-23" y="-67"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="400"/>
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</canvas>
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<canvas name="2" width="49" height="79">
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<vector name="origin" x="23" y="68"/>
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<vector name="lt" x="-23" y="-68"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="400"/>
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</canvas>
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</imgdir>
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<imgdir name="attack1">
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<imgdir name="info">
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<imgdir name="range">
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<vector name="sp" x="-14" y="-27"/>
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<int name="r" value="300"/>
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</imgdir>
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<imgdir name="effect">
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<canvas name="0" width="1" height="1">
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<vector name="origin" x="0" y="0"/>
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<int name="delay" value="300"/>
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</canvas>
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<canvas name="1" width="78" height="64">
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<vector name="origin" x="49" y="63"/>
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<int name="delay" value="80"/>
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</canvas>
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<canvas name="2" width="118" height="58">
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<vector name="origin" x="71" y="56"/>
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<int name="delay" value="80"/>
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</canvas>
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<canvas name="3" width="116" height="53">
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<vector name="origin" x="70" y="51"/>
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<int name="delay" value="80"/>
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</canvas>
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<canvas name="4" width="92" height="53">
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<vector name="origin" x="55" y="51"/>
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<int name="delay" value="80"/>
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</canvas>
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<canvas name="5" width="96" height="53">
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<vector name="origin" x="56" y="50"/>
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<int name="delay" value="80"/>
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</canvas>
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<canvas name="6" width="92" height="40">
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<vector name="origin" x="57" y="41"/>
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<int name="delay" value="80"/>
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</canvas>
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</imgdir>
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<imgdir name="ball">
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<canvas name="0" width="40" height="7">
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<vector name="origin" x="20" y="3"/>
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<int name="z" value="0"/>
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</canvas>
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</imgdir>
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<imgdir name="hit">
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<canvas name="0" width="90" height="58">
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<vector name="origin" x="34" y="28"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="1" width="150" height="55">
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<vector name="origin" x="52" y="30"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="2" width="130" height="35">
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<vector name="origin" x="53" y="18"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="3" width="70" height="28">
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<vector name="origin" x="39" y="13"/>
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<int name="delay" value="120"/>
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</canvas>
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</imgdir>
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<int name="type" value="2"/>
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<int name="conMP" value="3"/>
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<int name="effectAfter" value="0"/>
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<int name="attackAfter" value="500"/>
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<int name="PADamage" value="300"/>
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<int name="bulletSpeed" value="200"/>
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</imgdir>
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<canvas name="0" width="66" height="69">
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<vector name="origin" x="40" y="69"/>
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<vector name="lt" x="-32" y="-69"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="350"/>
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</canvas>
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<canvas name="1" width="66" height="69">
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<vector name="origin" x="40" y="69"/>
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<vector name="lt" x="-32" y="-69"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="2" width="66" height="69">
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<vector name="origin" x="40" y="69"/>
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<vector name="lt" x="-32" y="-69"/>
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<vector name="rb" x="26" y="0"/>
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<vector name="head" x="-9" y="-51"/>
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<int name="delay" value="500"/>
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</canvas>
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</imgdir>
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<imgdir name="attack2">
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<imgdir name="info">
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<imgdir name="range">
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<vector name="sp" x="-13" y="-28"/>
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<int name="r" value="300"/>
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</imgdir>
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<imgdir name="effect">
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<canvas name="0" width="1" height="1">
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<vector name="origin" x="0" y="0"/>
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<int name="delay" value="300"/>
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</canvas>
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<canvas name="1" width="202" height="78">
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<vector name="origin" x="113" y="70"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="2" width="188" height="78">
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<vector name="origin" x="108" y="70"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="3" width="151" height="78">
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<vector name="origin" x="94" y="70"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="4" width="151" height="76">
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="5" width="151" height="57">
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<vector name="origin" x="94" y="52"/>
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<int name="delay" value="100"/>
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</canvas>
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</imgdir>
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<imgdir name="ball">
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<canvas name="0" width="40" height="7">
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<vector name="origin" x="20" y="3"/>
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<int name="z" value="0"/>
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</canvas>
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</imgdir>
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<imgdir name="hit">
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<canvas name="0" width="86" height="81">
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<vector name="origin" x="37" y="41"/>
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="1" width="103" height="97">
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<int name="delay" value="120"/>
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</canvas>
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<canvas name="2" width="70" height="85">
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<vector name="origin" x="36" y="38"/>
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<int name="delay" value="120"/>
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</canvas>
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</imgdir>
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<int name="type" value="2"/>
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<int name="conMP" value="5"/>
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<int name="effectAfter" value="0"/>
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<int name="attackAfter" value="500"/>
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<int name="PADamage" value="350"/>
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<int name="bulletSpeed" value="200"/>
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</imgdir>
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<canvas name="0" width="67" height="69">
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<int name="delay" value="350"/>
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</canvas>
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<canvas name="1" width="70" height="68">
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<int name="delay" value="150"/>
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</canvas>
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<canvas name="2" width="70" height="68">
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<int name="delay" value="500"/>
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</canvas>
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</imgdir>
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<imgdir name="jump">
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</canvas>
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</imgdir>
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<imgdir name="hit1">
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<int name="delay" value="600"/>
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</canvas>
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</imgdir>
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<imgdir name="die1">
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<canvas name="0" width="80" height="93">
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<int name="delay" value="150"/>
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<int name="delay" value="120"/>
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<int name="delay" value="100"/>
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<int name="delay" value="100"/>
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</canvas>
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<int name="delay" value="100"/>
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<int name="delay" value="100"/>
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<int name="delay" value="100"/>
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</canvas>
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<int name="delay" value="100"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="13" width="32" height="25">
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<int name="delay" value="100"/>
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