sweetgum83/wz/Mob.wz/8170000.img.xml
2024-01-19 03:56:28 -05:00

521 lines
19 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="8170000.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="108"/>
<int name="maxHP" value="70000"/>
<int name="maxMP" value="300"/>
<int name="speed" value="-50"/>
<int name="PADamage" value="510"/>
<int name="PDDamage" value="850"/>
<int name="MADamage" value="620"/>
<int name="MDDamage" value="680"/>
<int name="acc" value="210"/>
<int name="eva" value="38"/>
<int name="exp" value="4100"/>
<int name="undead" value="1"/>
<int name="pushed" value="5500"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<string name="elemAttr" value="H3I2"/>
<int name="firstAttack" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="125"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="124"/>
<int name="action" value="2"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="2">
<int name="skill" value="120"/>
<int name="action" value="3"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="3">
<int name="skill" value="121"/>
<int name="action" value="4"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="mobType" value="6"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="195" height="221">
<vector name="origin" x="89" y="221"/>
<vector name="lt" x="-74" y="-207"/>
<vector name="rb" x="92" y="-16"/>
<vector name="head" x="-5" y="-182"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="1" width="203" height="223">
<vector name="origin" x="93" y="220"/>
<vector name="lt" x="-74" y="-207"/>
<vector name="rb" x="96" y="-16"/>
<vector name="head" x="-5" y="-181"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="2" width="203" height="225">
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<vector name="rb" x="96" y="-16"/>
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<int name="delay" value="100"/>
</canvas>
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<int name="delay" value="100"/>
</canvas>
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</canvas>
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<int name="delay" value="100"/>
</canvas>
</imgdir>
<imgdir name="stand">
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</canvas>
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</canvas>
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</canvas>
<canvas name="3" width="203" height="221">
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</canvas>
<canvas name="4" width="195" height="221">
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</canvas>
<canvas name="5" width="203" height="221">
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<int name="delay" value="150"/>
</canvas>
<canvas name="6" width="203" height="221">
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</canvas>
<canvas name="7" width="203" height="221">
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</canvas>
<canvas name="8" width="195" height="221">
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<vector name="rb" x="92" y="-14"/>
<vector name="head" x="-5" y="-183"/>
<int name="delay" value="200"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-33" y="-109"/>
<vector name="rb" x="44" y="4"/>
<int name="start" value="-5"/>
<int name="areaCount" value="9"/>
<int name="attackCount" value="5"/>
</imgdir>
<imgdir name="areaWarning">
<canvas name="0" width="71" height="61">
<vector name="origin" x="32" y="51"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="1" width="79" height="84">
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</canvas>
<canvas name="2" width="80" height="123">
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</canvas>
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</canvas>
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</canvas>
<canvas name="5" width="75" height="109">
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<int name="delay" value="120"/>
<int name="a0" value="255"/>
<int name="a1" value="0"/>
</canvas>
</imgdir>
<imgdir name="effect">
<canvas name="0" width="146" height="151">
<vector name="origin" x="80" y="212"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="1" width="202" height="187">
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<int name="delay" value="120"/>
</canvas>
<canvas name="2" width="227" height="183">
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<int name="delay" value="120"/>
</canvas>
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</canvas>
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<int name="delay" value="120"/>
</canvas>
<canvas name="5" width="227" height="183">
<vector name="origin" x="108" y="212"/>
<int name="delay" value="120"/>
</canvas>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="79" height="78">
<vector name="origin" x="34" y="45"/>
<int name="delay" value="300"/>
<int name="a0" value="255"/>
<int name="a1" value="0"/>
</canvas>
</imgdir>
<int name="type" value="3"/>
<int name="conMP" value="2"/>
<int name="attackAfter" value="1080"/>
<int name="effectAfter" value="720"/>
<string name="elemAttr" value="I"/>
<int name="magic" value="1"/>
</imgdir>
<uol name="0" value="../stand/0"/>
<uol name="1" value="../stand/1"/>
<uol name="2" value="../stand/2"/>
<uol name="3" value="../stand/3"/>
<uol name="4" value="../stand/4"/>
<uol name="5" value="../stand/5"/>
<canvas name="6" width="189" height="223">
<vector name="origin" x="87" y="221"/>
<vector name="lt" x="-71" y="-207"/>
<vector name="rb" x="90" y="-16"/>
<vector name="head" x="-5" y="-182"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="7" width="223" height="229">
<vector name="origin" x="104" y="224"/>
<vector name="lt" x="-89" y="-210"/>
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</canvas>
<canvas name="8" width="251" height="235">
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</canvas>
<canvas name="9" width="277" height="239">
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</canvas>
<canvas name="10" width="281" height="236">
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</canvas>
<canvas name="11" width="251" height="231">
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</canvas>
<uol name="12" value="../stand/0"/>
<uol name="13" value="../stand/1"/>
<uol name="14" value="../stand/2"/>
<uol name="15" value="../stand/3"/>
<uol name="16" value="../stand/4"/>
<uol name="17" value="../stand/5"/>
<uol name="18" value="../stand/6"/>
<uol name="19" value="../stand/7"/>
<uol name="20" value="../stand/8"/>
</imgdir>
<imgdir name="skill1">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="skill2">
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</canvas>
</imgdir>
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</imgdir>
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<imgdir name="rect">
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</imgdir>
</imgdir>
</canvas>
</imgdir>
<imgdir name="die1">
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</imgdir>
</imgdir>