sweetgum83/wz/Character.wz/Weapon/01702140.img.xml
2024-01-19 03:56:28 -05:00

1888 lines
62 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702140.img">
<imgdir name="info">
<canvas name="icon" width="32" height="34">
<vector name="origin" x="0" y="34"/>
</canvas>
<canvas name="iconRaw" width="32" height="34">
<vector name="origin" x="0" y="34"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="46" y="34"/>
<imgdir name="map">
<vector name="hand" x="13" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="53" y="32"/>
<imgdir name="map">
<vector name="hand" x="4" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="45" y="34"/>
<imgdir name="map">
<vector name="hand" x="13" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="91" height="53">
<vector name="origin" x="43" y="32"/>
<imgdir name="map">
<vector name="hand" x="16" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="44" y="30"/>
<imgdir name="map">
<vector name="hand" x="12" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="57" y="36"/>
<imgdir name="map">
<vector name="hand" x="6" y="4"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="57" y="34"/>
<imgdir name="map">
<vector name="hand" x="5" y="5"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="57" y="32"/>
<imgdir name="map">
<vector name="hand" x="6" y="6"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="38" y="40"/>
<imgdir name="map">
<vector name="hand" x="-5" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="90" height="54">
<vector name="origin" x="40" y="17"/>
<imgdir name="map">
<vector name="hand" x="-8" y="1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="0" y="75"/>
<imgdir name="map">
<vector name="hand" x="19" y="-19"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="37" y="68"/>
<imgdir name="map">
<vector name="hand" x="-17" y="-16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="90">
<vector name="origin" x="61" y="75"/>
<imgdir name="map">
<vector name="hand" x="-21" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="74" height="74">
<vector name="origin" x="5" y="20"/>
<imgdir name="map">
<vector name="hand" x="19" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="0" y="66"/>
<imgdir name="map">
<vector name="hand" x="20" y="-13"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="76" y="40"/>
<imgdir name="map">
<vector name="hand" x="-20" y="-3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="31" y="40"/>
<imgdir name="map">
<vector name="hand" x="-7" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="70" height="78">
<vector name="origin" x="2" y="32"/>
<imgdir name="map">
<vector name="hand" x="19" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="74" height="74">
<vector name="origin" x="59" y="62"/>
<imgdir name="map">
<vector name="hand" x="16" y="-4"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="70" height="78">
<vector name="origin" x="25" y="69"/>
<imgdir name="map">
<vector name="hand" x="-14" y="-10"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="85" height="56">
<vector name="origin" x="6" y="57"/>
<imgdir name="map">
<vector name="hand" x="20" y="-15"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="91" height="55">
<vector name="origin" x="48" y="31"/>
<imgdir name="map">
<vector name="hand" x="14" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="85" y="44"/>
<imgdir name="map">
<vector name="hand" x="-26" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="52" y="47"/>
<imgdir name="map">
<vector name="hand" x="11" y="-12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="55">
<vector name="origin" x="87" y="39"/>
<imgdir name="map">
<vector name="hand" x="-23" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="91" height="55">
<vector name="origin" x="58" y="31"/>
<imgdir name="map">
<vector name="hand" x="7" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="55">
<vector name="origin" x="51" y="29"/>
<imgdir name="map">
<vector name="hand" x="-23" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="55">
<vector name="origin" x="90" y="37"/>
<imgdir name="map">
<vector name="hand" x="-23" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="74" y="36"/>
<imgdir name="map">
<vector name="hand" x="-9" y="-2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="93" y="36"/>
<imgdir name="map">
<vector name="hand" x="-25" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="19" y="60"/>
<imgdir name="map">
<vector name="hand" x="3" y="-9"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="19" y="60"/>
<imgdir name="map">
<vector name="hand" x="2" y="-8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="17" y="60"/>
<imgdir name="map">
<vector name="hand" x="4" y="-8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="33">
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="46" y="34"/>
<imgdir name="map">
<vector name="hand" x="13" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="53" y="32"/>
<imgdir name="map">
<vector name="hand" x="4" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="45" y="34"/>
<imgdir name="map">
<vector name="hand" x="13" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="91" height="53">
<vector name="origin" x="43" y="32"/>
<imgdir name="map">
<vector name="hand" x="16" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="44" y="30"/>
<imgdir name="map">
<vector name="hand" x="12" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="38" y="40"/>
<imgdir name="map">
<vector name="hand" x="-5" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="90" height="54">
<vector name="origin" x="40" y="17"/>
<imgdir name="map">
<vector name="hand" x="-8" y="1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="0" y="75"/>
<imgdir name="map">
<vector name="hand" x="19" y="-19"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="37" y="68"/>
<imgdir name="map">
<vector name="hand" x="-17" y="-16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="90">
<vector name="origin" x="61" y="75"/>
<imgdir name="map">
<vector name="hand" x="-21" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="74" height="74">
<vector name="origin" x="5" y="20"/>
<imgdir name="map">
<vector name="hand" x="19" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="0" y="66"/>
<imgdir name="map">
<vector name="hand" x="20" y="-13"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="76" y="40"/>
<imgdir name="map">
<vector name="hand" x="-20" y="-3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="31" y="40"/>
<imgdir name="map">
<vector name="hand" x="-7" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="70" height="78">
<vector name="origin" x="2" y="32"/>
<imgdir name="map">
<vector name="hand" x="19" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="74" height="74">
<vector name="origin" x="59" y="62"/>
<imgdir name="map">
<vector name="hand" x="16" y="-4"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="70" height="78">
<vector name="origin" x="25" y="69"/>
<imgdir name="map">
<vector name="hand" x="-14" y="-10"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="85" height="56">
<vector name="origin" x="6" y="57"/>
<imgdir name="map">
<vector name="hand" x="20" y="-15"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="91" height="55">
<vector name="origin" x="48" y="31"/>
<imgdir name="map">
<vector name="hand" x="14" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="85" y="44"/>
<imgdir name="map">
<vector name="hand" x="-26" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="52" y="47"/>
<imgdir name="map">
<vector name="hand" x="11" y="-12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="55">
<vector name="origin" x="87" y="39"/>
<imgdir name="map">
<vector name="hand" x="-23" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="91" height="55">
<vector name="origin" x="58" y="31"/>
<imgdir name="map">
<vector name="hand" x="7" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="55">
<vector name="origin" x="51" y="29"/>
<imgdir name="map">
<vector name="hand" x="-23" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="55">
<vector name="origin" x="90" y="37"/>
<imgdir name="map">
<vector name="hand" x="-23" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="74" y="36"/>
<imgdir name="map">
<vector name="hand" x="-9" y="-2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="93" y="36"/>
<imgdir name="map">
<vector name="hand" x="-25" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="17" y="60"/>
<imgdir name="map">
<vector name="hand" x="4" y="-8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="19" y="60"/>
<imgdir name="map">
<vector name="hand" x="3" y="-9"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="19" y="60"/>
<imgdir name="map">
<vector name="hand" x="2" y="-8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="57" y="36"/>
<imgdir name="map">
<vector name="hand" x="6" y="4"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="57" y="34"/>
<imgdir name="map">
<vector name="hand" x="5" y="5"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="57" y="32"/>
<imgdir name="map">
<vector name="hand" x="6" y="6"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="56" height="91">
<vector name="origin" x="42" y="67"/>
<imgdir name="map">
<vector name="hand" x="-9" y="-12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="91">
<vector name="origin" x="42" y="67"/>
<imgdir name="map">
<vector name="hand" x="5" y="-12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="56" height="91">
<vector name="origin" x="42" y="67"/>
<imgdir name="map">
<vector name="hand" x="5" y="-12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="56" height="91">
<vector name="origin" x="44" y="67"/>
<imgdir name="map">
<vector name="hand" x="-8" y="-13"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="91">
<vector name="origin" x="46" y="68"/>
<imgdir name="map">
<vector name="hand" x="7" y="-11"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
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<uol name="stabOF" value="../30/stabOF"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
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</imgdir>
<imgdir name="40">
<imgdir name="walk1">
<imgdir name="0">
<uol name="weapon" value="../../../30/walk1/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../../30/walk1/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../../30/walk1/2/weapon"/>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../../30/walk1/3/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<uol name="weapon" value="../../../30/alert/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../../30/alert/1/weapon"/>
</imgdir>
<imgdir name="2">
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</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<uol name="weapon" value="../../../30/stabO1/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../../30/stabO1/1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<uol name="weapon" value="../../../30/stabO2/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../../30/stabO2/1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
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</imgdir>
<imgdir name="1">
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</imgdir>
<imgdir name="2">
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</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
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</imgdir>
<imgdir name="1">
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</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
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</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
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</imgdir>
<imgdir name="1">
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</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="90" height="54">
<vector name="origin" x="11" y="64"/>
<imgdir name="map">
<vector name="hand" x="9" y="-23"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="74" height="74">
<vector name="origin" x="32" y="72"/>
<imgdir name="map">
<vector name="hand" x="-19" y="-12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="90" height="54">
<vector name="origin" x="75" y="6"/>
<imgdir name="map">
<vector name="hand" x="-16" y="12"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="74" height="74">
<vector name="origin" x="22" y="67"/>
<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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<vector name="origin" x="55" y="69"/>
<imgdir name="map">
<vector name="hand" x="-15" y="-5"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="90" height="54">
<vector name="origin" x="60" y="7"/>
<imgdir name="map">
<vector name="hand" x="5" y="6"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="90" height="54">
<vector name="origin" x="17" y="38"/>
<imgdir name="map">
<vector name="hand" x="8" y="3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="17" y="16"/>
<imgdir name="map">
<vector name="hand" x="12" y="4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="74" height="74">
<vector name="origin" x="30" y="65"/>
<imgdir name="map">
<vector name="hand" x="-11" y="-16"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="54" height="90">
<vector name="origin" x="37" y="74"/>
<imgdir name="map">
<vector name="hand" x="-1" y="-24"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="90" height="54">
<vector name="origin" x="17" y="51"/>
<imgdir name="map">
<vector name="hand" x="11" y="-14"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="74" height="74">
<vector name="origin" x="23" y="80"/>
<imgdir name="map">
<vector name="hand" x="-3" y="-30"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="90" height="54">
<vector name="origin" x="72" y="9"/>
<imgdir name="map">
<vector name="hand" x="-18" y="10"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="70" height="78">
<vector name="origin" x="15" y="59"/>
<imgdir name="map">
<vector name="hand" x="4" y="-1"/>
</imgdir>
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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</imgdir>
<imgdir name="3">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="70" height="78">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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<imgdir name="map">
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</canvas>
</imgdir>
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</imgdir>
</imgdir>
<imgdir name="ladder">
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<canvas name="weapon" width="70" height="76">
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<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="21" y="51"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="70" height="76">
<vector name="origin" x="22" y="51"/>
<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="41">
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<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../40/alert"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="stabO1" value="../40/stabO1"/>
<uol name="stabO2" value="../40/stabO2"/>
<uol name="stabOF" value="../40/stabOF"/>
<uol name="proneStab" value="../40/proneStab"/>
<uol name="prone" value="../40/prone"/>
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<imgdir name="1">
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<imgdir name="rope">
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<imgdir name="1">
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</imgdir>
</imgdir>
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<imgdir name="42">
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<uol name="swingT1" value="../40/swingT1"/>
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<imgdir name="1">
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</imgdir>
</imgdir>
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<imgdir name="43">
<imgdir name="prone">
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</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="91" height="56">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="54">
<vector name="origin" x="53" y="32"/>
<imgdir name="map">
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</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="56">
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<imgdir name="map">
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<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="91" height="53">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="walk2">
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<canvas name="weapon" width="70" height="78">
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<imgdir name="map">
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</imgdir>
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</imgdir>
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<imgdir name="3">
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<imgdir name="map">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
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<canvas name="weapon" width="91" height="56">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="91" height="54">
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<imgdir name="map">
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</imgdir>
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<imgdir name="map">
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</imgdir>
</imgdir>
<imgdir name="swingT2">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="90">
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<imgdir name="map">
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</imgdir>
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</canvas>
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<canvas name="weapon" width="90" height="54">
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<imgdir name="map">
<vector name="hand" x="5" y="6"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="91" height="56">
<vector name="origin" x="74" y="36"/>
<imgdir name="map">
<vector name="hand" x="-9" y="-2"/>
</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="56">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
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</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<uol name="weapon" value="../../../30/fly/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../../30/fly/1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="90" height="52">
<vector name="origin" x="52" y="12"/>
<imgdir name="map">
<vector name="hand" x="20" y="-2"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="55">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="90" height="54">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
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</imgdir>
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</imgdir>
</imgdir>
</imgdir>
<imgdir name="47">
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<uol name="stand1" value="../33/stand1"/>
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<uol name="swingO1" value="../33/swingO1"/>
<uol name="swingO2" value="../33/swingO2"/>
<uol name="swingO3" value="../33/swingO3"/>
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<uol name="stabO2" value="../33/stabO2"/>
<uol name="stabOF" value="../33/stabOF"/>
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<uol name="prone" value="../33/prone"/>
<uol name="heal" value="../33/heal"/>
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</imgdir>