sweetgum83/wz/Character.wz/Weapon/01702026.img.xml
2024-01-19 03:56:28 -05:00

250 lines
7.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702026.img">
<imgdir name="info">
<canvas name="icon" width="33" height="33">
<vector name="origin" x="1" y="33"/>
</canvas>
<canvas name="iconRaw" width="33" height="33">
<vector name="origin" x="1" y="33"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="46">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="27" height="27">
<vector name="origin" x="5" y="5"/>
<imgdir name="map">
<vector name="navel" x="2" y="14"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="27">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-5" y="13"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="27" height="27">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-5" y="16"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="27" height="27">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="-3" y="13"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="27">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="-3" y="14"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="27" height="27">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="-3" y="13"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="28" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="6" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="6" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="28" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="6" y="-3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="27" height="13">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-22" y="30"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="10" height="28">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="36"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="27" height="13">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="25" y="-13"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="27" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-4" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="13">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="0" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="28" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="20" y="5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="28" height="10">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="7" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="28" height="10">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="5" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="28" height="10">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="28" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="28" height="10">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="43" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="27" height="25">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-3" y="21"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="27" height="27">
<vector name="origin" x="17" y="6"/>
<imgdir name="map">
<vector name="navel" x="-8" y="21"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
</imgdir>