sweetgum83/wz/Character.wz/Weapon/01492037.img.xml
2024-01-19 03:56:28 -05:00

524 lines
16 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01492037.img">
<imgdir name="info">
<canvas name="icon" width="34" height="30">
<vector name="origin" x="0" y="30"/>
</canvas>
<canvas name="iconRaw" width="34" height="28">
<vector name="origin" x="0" y="30"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="9"/>
<string name="afterImage" value="gun"/>
<string name="sfx" value="gun"/>
<int name="reqJob" value="16"/>
<int name="reqLevel" value="58"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="61"/>
<int name="incDEX" value="6"/>
<int name="tuc" value="7"/>
<int name="price" value="250000"/>
<int name="attackSpeed" value="4"/>
<int name="cash" value="0"/>
<int name="equipTradeBlock" value="1"/>
<int name="epicItem" value="1"/>
<imgdir name="epic">
<imgdir name="ItemSkill">
<imgdir name="0">
<int name="id" value="10004"/>
<int name="level" value="1"/>
</imgdir>
<imgdir name="1">
<int name="id" value="10003"/>
<int name="level" value="1"/>
</imgdir>
</imgdir>
<string name="hs" value="h1"/>
</imgdir>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="48" y="17"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="40">
<vector name="origin" x="27" y="2"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="48" y="17"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="40" height="30">
<vector name="origin" x="45" y="30"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="30" height="40">
<vector name="origin" x="25" y="-2"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="40">
<vector name="origin" x="27" y="-1"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="40">
<vector name="origin" x="29" y="-2"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="43" height="30">
<vector name="origin" x="47" y="22"/>
<imgdir name="map">
<vector name="muzzle" x="-47" y="-7"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="30">
<vector name="origin" x="47" y="20"/>
<imgdir name="map">
<vector name="muzzle" x="-47" y="-5"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="30">
<vector name="origin" x="47" y="18"/>
<imgdir name="map">
<vector name="muzzle" x="-47" y="-3"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="63" y="25"/>
<imgdir name="map">
<vector name="muzzle" x="-63" y="-10"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="37" y="23"/>
<imgdir name="map">
<vector name="muzzle" x="-37" y="-8"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="41" height="30">
<vector name="origin" x="3" y="30"/>
<imgdir name="map">
<vector name="muzzle" x="38" y="-24"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="30" height="41">
<vector name="origin" x="-5" y="58"/>
<imgdir name="map">
<vector name="muzzle" x="29" y="-58"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="41" height="30">
<vector name="origin" x="55" y="37"/>
<imgdir name="map">
<vector name="muzzle" x="-55" y="-31"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="40">
<vector name="origin" x="33" y="-6"/>
<imgdir name="map">
<vector name="muzzle" x="-27" y="46"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="1">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="56" y="27"/>
<imgdir name="map">
<vector name="muzzle" x="-56" y="-12"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="40">
<vector name="origin" x="-2" y="-1"/>
<imgdir name="map">
<vector name="muzzle" x="26" y="41"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="-1" y="9"/>
<imgdir name="map">
<vector name="muzzle" x="46" y="14"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="30">
<vector name="origin" x="-2" y="24"/>
<imgdir name="map">
<vector name="muzzle" x="41" y="-18"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="30" height="41">
<vector name="origin" x="4" y="61"/>
<imgdir name="map">
<vector name="muzzle" x="19" y="-61"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="30">
<vector name="origin" x="57" y="26"/>
<imgdir name="map">
<vector name="muzzle" x="-57" y="-11"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="40">
<vector name="origin" x="30" y="-4"/>
<imgdir name="map">
<vector name="muzzle" x="-24" y="44"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="2">
<canvas name="weapon" width="30" height="40">
<vector name="origin" x="-2" y="0"/>
<imgdir name="map">
<vector name="muzzle" x="26" y="40"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="1">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="51" y="7"/>
<imgdir name="map">
<vector name="muzzle" x="-51" y="17"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="61" y="24"/>
<imgdir name="map">
<vector name="muzzle" x="-61" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="35" y="22"/>
<imgdir name="map">
<vector name="muzzle" x="-35" y="-7"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="61" y="25"/>
<imgdir name="map">
<vector name="muzzle" x="-61" y="-10"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="35" y="22"/>
<imgdir name="map">
<vector name="muzzle" x="-35" y="-7"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="54" y="25"/>
<imgdir name="map">
<vector name="muzzle" x="-54" y="-10"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="76" y="21"/>
<imgdir name="map">
<vector name="muzzle" x="-59" y="-8"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="30">
<vector name="origin" x="76" y="21"/>
<imgdir name="map">
<vector name="muzzle" x="-76" y="-6"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="43" height="30">
<vector name="origin" x="47" y="24"/>
<imgdir name="map">
<vector name="muzzle" x="-47" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="30">
<vector name="origin" x="47" y="24"/>
<imgdir name="map">
<vector name="muzzle" x="-47" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="43" height="30">
<vector name="origin" x="46" y="23"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>