sweetgum83/wz/Character.wz/Weapon/01492023.img.xml
2024-01-19 03:56:28 -05:00

532 lines
17 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01492023.img">
<imgdir name="info">
<canvas name="icon" width="35" height="32">
<vector name="origin" x="1" y="32"/>
</canvas>
<canvas name="iconRaw" width="35" height="30">
<vector name="origin" x="1" y="32"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="9"/>
<string name="afterImage" value="gun"/>
<string name="sfx" value="gun"/>
<int name="reqJob" value="16"/>
<int name="reqLevel" value="120"/>
<int name="reqSTR" value="120"/>
<int name="reqDEX" value="335"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="84"/>
<int name="tuc" value="7"/>
<int name="price" value="570000"/>
<int name="attackSpeed" value="5"/>
<int name="cash" value="0"/>
<int name="equipTradeBlock" value="1"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incPADMin" value="1"/>
<int name="incPADMax" value="2"/>
<int name="incDEXMin" value="1"/>
<int name="incDEXMax" value="2"/>
<int name="incSTRMin" value="0"/>
<int name="incSTRMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="incPADMin" value="1"/>
<int name="incPADMax" value="2"/>
<int name="incDEXMin" value="1"/>
<int name="incDEXMax" value="2"/>
<int name="incSTRMin" value="0"/>
<int name="incSTRMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="incPADMin" value="1"/>
<int name="incPADMax" value="2"/>
<int name="incDEXMin" value="1"/>
<int name="incDEXMax" value="2"/>
<int name="incSTRMin" value="0"/>
<int name="incSTRMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="incPADMin" value="1"/>
<int name="incPADMax" value="2"/>
<int name="incDEXMin" value="1"/>
<int name="incDEXMax" value="2"/>
<int name="incSTRMin" value="0"/>
<int name="incSTRMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="incPADMin" value="1"/>
<int name="incPADMax" value="2"/>
<int name="incDEXMin" value="1"/>
<int name="incDEXMax" value="2"/>
<int name="incSTRMin" value="0"/>
<int name="incSTRMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9"/>
</imgdir>
<imgdir name="1">
<int name="prob" value="1"/>
<imgdir name="6">
<string name="hs" value="h1"/>
<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="5221004"/>
<int name="level" value="1"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="41" y="10"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="31">
<vector name="origin" x="25" y="4"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="37" height="17">
<vector name="origin" x="42" y="10"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="31" height="18">
<vector name="origin" x="34" y="26"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="23" height="31">
<vector name="origin" x="24" y="0"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="23" height="31">
<vector name="origin" x="26" y="1"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="24" height="31">
<vector name="origin" x="28" y="0"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="40" y="14"/>
<imgdir name="map">
<vector name="muzzle" x="-40" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="40" y="12"/>
<imgdir name="map">
<vector name="muzzle" x="-40" y="-6"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="40" y="10"/>
<imgdir name="map">
<vector name="muzzle" x="-40" y="-4"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="58" y="15"/>
<imgdir name="map">
<vector name="muzzle" x="-58" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="-3" y="46"/>
<imgdir name="map">
<vector name="muzzle" x="26" y="-39"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="27">
<vector name="origin" x="42" y="32"/>
<imgdir name="map">
<vector name="muzzle" x="-37" y="-27"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="22" height="31">
<vector name="origin" x="29" y="-2"/>
<imgdir name="map">
<vector name="muzzle" x="-25" y="28"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="1">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="49" y="21"/>
<imgdir name="map">
<vector name="muzzle" x="-41" y="-15"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="0" y="1"/>
<imgdir name="map">
<vector name="muzzle" x="23" y="25"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="35" height="20">
<vector name="origin" x="-3" y="7"/>
<imgdir name="map">
<vector name="muzzle" x="32" y="7"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="18">
<vector name="origin" x="3" y="19"/>
<imgdir name="map">
<vector name="muzzle" x="21" y="-15"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="13" y="15"/>
<imgdir name="map">
<vector name="muzzle" x="10" y="-10"/>
<vector name="navel" x="-10" y="34"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="18" y="8"/>
<imgdir name="map">
<vector name="muzzle" x="-10" y="-2"/>
<vector name="navel" x="33" y="11"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="23" height="31">
<vector name="origin" x="30" y="-1"/>
<imgdir name="map">
<vector name="muzzle" x="-26" y="28"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="2">
<canvas name="weapon" width="27" height="31">
<vector name="origin" x="0" y="1"/>
<imgdir name="map">
<vector name="muzzle" x="24" y="26"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="3">
<canvas name="weapon" width="23" height="31">
<vector name="origin" x="31" y="-1"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="31"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="1">
<canvas name="weapon" width="7" height="9">
<vector name="origin" x="17" y="8"/>
<imgdir name="map">
<vector name="muzzle" x="-15" y="-5"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="53" y="17"/>
<imgdir name="map">
<vector name="muzzle" x="-53" y="-11"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="52" y="18"/>
<imgdir name="map">
<vector name="muzzle" x="-52" y="-12"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="45" y="17"/>
<imgdir name="map">
<vector name="muzzle" x="-45" y="-11"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="68" y="14"/>
<imgdir name="map">
<vector name="muzzle" x="-68" y="-8"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="17">
<vector name="origin" x="68" y="14"/>
<imgdir name="map">
<vector name="muzzle" x="-68" y="-8"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="35" height="17">
<vector name="origin" x="38" y="16"/>
<imgdir name="map">
<vector name="muzzle" x="-38" y="-10"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="17">
<vector name="origin" x="38" y="16"/>
<imgdir name="map">
<vector name="muzzle" x="-38" y="-10"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="35" height="17">
<vector name="origin" x="37" y="15"/>
<imgdir name="map">
<vector name="muzzle" x="-37" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>