sweetgum83/wz/Character.wz/Weapon/01462048.img.xml
2024-01-19 03:56:28 -05:00

353 lines
10 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01462048.img">
<imgdir name="info">
<canvas name="icon" width="34" height="34">
<vector name="origin" x="2" y="30"/>
</canvas>
<canvas name="iconRaw" width="34" height="34">
<vector name="origin" x="2" y="30"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="walk" value="2"/>
<int name="stand" value="2"/>
<short name="attack" value="4"/>
<string name="afterImage" value="crossBow"/>
<string name="sfx" value="cBow"/>
<int name="reqJob" value="4"/>
<int name="reqLevel" value="40"/>
<int name="reqSTR" value="44"/>
<int name="reqDEX" value="130"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="65"/>
<int name="incDEX" value="2"/>
<int name="tuc" value="7"/>
<int name="price" value="1"/>
<int name="attackSpeed" value="6"/>
<int name="cash" value="0"/>
<int name="knockback" value="45"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="47" height="54">
<vector name="origin" x="36" y="-58"/>
<imgdir name="map">
<vector name="navel" x="-16" y="84"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="54">
<vector name="origin" x="51" y="-59"/>
<imgdir name="map">
<vector name="navel" x="-30" y="84"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="47" height="54">
<vector name="origin" x="23" y="27"/>
<imgdir name="map">
<vector name="navel" x="-4" y="1"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="47" height="54">
<vector name="origin" x="23" y="27"/>
<imgdir name="map">
<vector name="navel" x="-2" y="-3"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="54">
<vector name="origin" x="23" y="27"/>
<imgdir name="map">
<vector name="navel" x="-2" y="-2"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="54">
<vector name="origin" x="23" y="27"/>
<imgdir name="map">
<vector name="navel" x="-2" y="-3"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="54" height="27">
<vector name="origin" x="43" y="-89"/>
<imgdir name="map">
<vector name="navel" x="-3" y="101"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="27">
<vector name="origin" x="33" y="-83"/>
<imgdir name="map">
<vector name="navel" x="7" y="93"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="27">
<vector name="origin" x="21" y="-50"/>
<imgdir name="map">
<vector name="navel" x="19" y="58"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="62" height="20">
<vector name="origin" x="31" y="10"/>
<imgdir name="map">
<vector name="navel" x="-29" y="27"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="54">
<vector name="origin" x="13" y="27"/>
<imgdir name="map">
<vector name="navel" x="18" y="34"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="26">
<vector name="origin" x="27" y="13"/>
<imgdir name="map">
<vector name="navel" x="25" y="-19"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="54" height="26">
<vector name="origin" x="44" y="-78"/>
<imgdir name="map">
<vector name="navel" x="-19" y="83"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="26">
<vector name="origin" x="27" y="13"/>
<imgdir name="map">
<vector name="navel" x="2" y="-9"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="60" height="18">
<vector name="origin" x="30" y="9"/>
<imgdir name="map">
<vector name="navel" x="22" y="1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="55" height="20">
<vector name="origin" x="27" y="10"/>
<imgdir name="map">
<vector name="navel" x="12" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="55" height="20">
<vector name="origin" x="27" y="10"/>
<imgdir name="map">
<vector name="navel" x="10" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="62" height="20">
<vector name="origin" x="31" y="10"/>
<imgdir name="map">
<vector name="navel" x="23" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="62" height="20">
<vector name="origin" x="31" y="10"/>
<imgdir name="map">
<vector name="navel" x="38" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="47" height="54">
<vector name="origin" x="23" y="27"/>
<imgdir name="map">
<vector name="navel" x="-3" y="6"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="47" height="54">
<vector name="origin" x="23" y="27"/>
<imgdir name="map">
<vector name="navel" x="-4" y="5"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>