sweetgum83/wz/Character.wz/Weapon/01462044.img.xml
2024-01-19 03:56:28 -05:00

400 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01462044.img">
<imgdir name="info">
<canvas name="icon" width="33" height="33">
<vector name="origin" x="0" y="33"/>
</canvas>
<canvas name="iconRaw" width="33" height="33">
<vector name="origin" x="0" y="33"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="walk" value="2"/>
<int name="stand" value="2"/>
<short name="attack" value="4"/>
<string name="afterImage" value="crossBow"/>
<string name="sfx" value="cBow"/>
<int name="reqJob" value="4"/>
<int name="reqLevel" value="30"/>
<int name="reqSTR" value="30"/>
<int name="reqDEX" value="95"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="48"/>
<int name="knockback" value="30"/>
<int name="incSpeed" value="15"/>
<int name="tuc" value="7"/>
<int name="price" value="10000"/>
<int name="attackSpeed" value="5"/>
<int name="cash" value="0"/>
<int name="incSTR" value="1"/>
<int name="incINT" value="1"/>
<int name="incDEX" value="1"/>
<int name="incLUK" value="1"/>
<int name="tradeBlock" value="1"/>
<int name="only" value="1"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="76" height="79">
<vector name="origin" x="13" y="52"/>
<imgdir name="map">
<vector name="hand" x="12" y="-2"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="79" height="77">
<vector name="origin" x="13" y="51"/>
<imgdir name="map">
<vector name="hand" x="12" y="-2"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="82" height="73">
<vector name="origin" x="13" y="52"/>
<imgdir name="map">
<vector name="hand" x="12" y="-2"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="81" height="76">
<vector name="origin" x="13" y="52"/>
<imgdir name="map">
<vector name="hand" x="12" y="1"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="22" y="45"/>
<imgdir name="map">
<vector name="hand" x="2" y="5"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="22" y="45"/>
<imgdir name="map">
<vector name="hand" x="2" y="5"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="22" y="45"/>
<imgdir name="map">
<vector name="hand" x="2" y="5"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="44" y="47"/>
<imgdir name="map">
<vector name="hand" x="16" y="10"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="45" y="47"/>
<imgdir name="map">
<vector name="hand" x="15" y="9"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="84">
<vector name="origin" x="46" y="47"/>
<imgdir name="map">
<vector name="hand" x="16" y="8"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="97" height="57">
<vector name="origin" x="48" y="28"/>
<imgdir name="map">
<vector name="hand" x="-29" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="97">
<vector name="origin" x="29" y="48"/>
<imgdir name="map">
<vector name="hand" x="-25" y="30"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="97" height="59">
<vector name="origin" x="48" y="29"/>
<imgdir name="map">
<vector name="hand" x="21" y="7"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="97" height="51">
<vector name="origin" x="59" y="7"/>
<imgdir name="map">
<vector name="hand" x="24" y="-1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="46">
<vector name="origin" x="57" y="7"/>
<imgdir name="map">
<vector name="hand" x="24" y="-1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="42">
<vector name="origin" x="61" y="5"/>
<imgdir name="map">
<vector name="hand" x="23" y="4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="100" height="17">
<vector name="origin" x="50" y="8"/>
<imgdir name="map">
<vector name="hand" x="14" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9"/>
<imgdir name="map">
<vector name="hand" x="13" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9"/>
<imgdir name="map">
<vector name="hand" x="-2" y="-6"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9"/>
<imgdir name="map">
<vector name="hand" x="11" y="-8"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="100" height="17">
<vector name="origin" x="50" y="8"/>
<imgdir name="map">
<vector name="hand" x="8" y="-8"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9"/>
<imgdir name="map">
<vector name="hand" x="34" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="99" height="18">
<vector name="origin" x="49" y="9"/>
<imgdir name="map">
<vector name="hand" x="33" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="77" height="79">
<vector name="origin" x="15" y="50"/>
<imgdir name="map">
<vector name="hand" x="13" y="-1"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="81" height="73">
<vector name="origin" x="14" y="50"/>
<imgdir name="map">
<vector name="hand" x="12" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="81" height="73">
<vector name="origin" x="14" y="50"/>
<imgdir name="map">
<vector name="hand" x="13" y="-1"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weapon" width="40" height="98">
<vector name="origin" x="20" y="49"/>
<imgdir name="map">
<vector name="hand" x="-34" y="26"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>