sweetgum83/wz/Character.wz/Weapon/01392000.img.xml
2024-01-19 03:56:28 -05:00

648 lines
20 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01392000.img">
<imgdir name="info">
<canvas name="icon" width="1" height="1">
<vector name="origin" x="0" y="0"/>
</canvas>
<canvas name="iconRaw" width="1" height="1">
<vector name="origin" x="0" y="0"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="8"/>
<string name="afterImage" value="barehands"/>
<string name="sfx" value="barehands"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="price" value="0"/>
<int name="attackSpeed" value="3"/>
<int name="cash" value="0"/>
<int name="hide" value="1"/>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="-2" y="6"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="0" y="0"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="-2" y="4"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="-4" y="4"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="-4" y="1"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="1" y="0"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="4" y="1"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="3" y="2"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="-3" y="4"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="-1" y="1"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="2" y="0"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="3" y="4"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="1" height="3">
<vector name="origin" x="-7" y="5"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="2" y="-1"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="0" y="7"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="4" y="6"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="7" y="3"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="0" y="0"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="0" y="0"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="0" y="0"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="2" y="-2"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="-7" y="2"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="9" y="-1"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="1" y="4"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="18" y="5"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="27" y="-4"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="12" y="-6"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="11" y="1"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="13" y="2"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="19" y="22"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="16" y="-8"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="-9" y="-3"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="-2" y="0"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="12" y="4"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="3" y="-4"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="18" y="0"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="29" y="-2"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="18" y="0"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="3" height="1">
<vector name="origin" x="4" y="5"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="29" y="6"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="-11" y="-1"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="39" y="-3"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="37" y="9"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="22" y="9"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="19" y="8"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="19" y="8"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="7" y="7"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="2" y="8"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="36" y="7"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="34" y="-3"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="8" y="4"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="6" y="-2"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="8" y="2"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>