193 lines
7.3 KiB
JavaScript
193 lines
7.3 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2017 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Moony
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Amoria (680000000)
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Engagement ring NPC.
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*/
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var status;
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var state;
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var item;
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var mats;
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var matQty;
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var cost;
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var options;
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function hasEngagementBox(player) {
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for (var i = 2240000; i <= 2240003; i++) {
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if (player.haveItem(i)) {
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return true;
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}
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}
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return false;
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}
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (status == 0) {
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options = ["I want to make a ring.", "I want to discard the ring box I have."];
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cm.sendSimple("I'm #p9201000#, the #bengagement ring maker#k. How can I help you?\r\n\r\n#b" + generateSelectionMenu(options));
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} else if (status == 1) {
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if (selection == 0) {
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if (!cm.isQuestCompleted(100400)) {
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if (!cm.isQuestStarted(100400)) {
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state = 0;
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cm.sendNext("So you want to make a engagement ring, huh? Very well, I can provide one after you receive #rblessings#k from your #b#p9201003##k.");
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} else {
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cm.sendOk("Take the blessings from your #b#p9201003##k before trying to craft an engagement ring. They must be waiting for you at home, beyond #rHenesys hunting grounds#k.");
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cm.dispose();
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}
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} else {
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if (hasEngagementBox(cm.getPlayer())) {
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cm.sendOk("Sorry, you already have an engagement box. I cannot provide you more than one box per time.");
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cm.dispose();
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return;
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}
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if (cm.getPlayer().getGender() != 0) {
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cm.sendOk("Sorry, but the ring box is currently available only for males.");
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cm.dispose();
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return;
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}
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state = 1;
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options = ["Moonstone", "Star Gem", "Golden Heart", "Silver Swan"];
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var selStr = "So, what kind of engagement ring you want me to craft?\r\n\r\n#b" + generateSelectionMenu(options);
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cm.sendSimple(selStr);
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}
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} else {
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if (hasEngagementBox(cm.getPlayer())) {
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for (var i = 2240000; i <= 2240003; i++) {
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cm.removeAll(i);
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}
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cm.sendOk("Your ring box has been discarded.");
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} else {
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cm.sendOk("You have no ring box to discard.");
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}
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cm.dispose();
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}
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} else if (status == 2) {
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if (state == 0) {
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cm.sendOk("Where do they live, you ask? My, it goes way back... you see, I'm a friend of theirs, and I was the one who crafted and personally delivered their engagement ring. They live beyond #rHenesys Hunting Grounds#k, I'm sure you know where it is.");
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cm.startQuest(100400);
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cm.dispose();
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} else {
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var itemSet = [2240000, 2240001, 2240002, 2240003];
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var matSet = [[4011007, 4021007], [4021009, 4021007], [4011006, 4021007], [4011004, 4021007]];
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var matQtySet = [[1, 1], [1, 1], [1, 1], [1, 1]];
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var costSet = [30000, 20000, 10000, 5000];
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item = itemSet[selection];
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mats = matSet[selection];
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matQty = matQtySet[selection];
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cost = costSet[selection];
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var prompt = "Then I'm going to craft you a #b#t" + item + "##k, is that right?";
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prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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prompt += "\r\n#i" + mats[i] + "# " + matQty[i] + " #t" + mats[i] + "#";
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}
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} else {
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prompt += "\r\n#i" + mats + "# " + matQty + " #t" + mats + "#";
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}
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if (cost > 0) {
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prompt += "\r\n#i4031138# " + cost + " meso";
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}
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cm.sendYesNo(prompt);
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}
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} else if (status == 3) {
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var complete = true;
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var recvItem = item, recvQty = 1, qty = 1;
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if (!cm.canHold(recvItem, recvQty)) {
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cm.sendOk("Check your inventory for a free slot first.");
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cm.dispose();
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return;
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} else if (cm.getMeso() < cost * qty) {
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cm.sendOk("I'm sorry but there's a fee for my services. Please bring me the right amount of mesos here before trying to forge a ring.");
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cm.dispose();
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return;
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} else {
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if (mats instanceof Array) {
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for (var i = 0; complete && i < mats.length; i++) {
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if (!cm.haveItem(mats[i], matQty[i] * qty)) {
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complete = false;
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}
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}
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} else if (!cm.haveItem(mats, matQty * qty)) {
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complete = false;
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}
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}
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if (!complete) {
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cm.sendOk("Hm, it seems you're lacking some ingredients for the engagement ring. Please provide them first, will you?");
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} else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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cm.gainItem(mats[i], -matQty[i] * qty);
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}
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} else {
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cm.gainItem(mats, -matQty * qty);
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}
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if (cost > 0) {
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cm.gainMeso(-cost * qty);
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}
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cm.gainItem(recvItem, recvQty);
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cm.sendOk("All done, the engagement ring came out just right. I wish you a happy engagement.");
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}
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cm.dispose();
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}
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}
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}
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function generateSelectionMenu(array) {
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var menu = "";
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for (var i = 0; i < array.length; i++) {
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menu += "#L" + i + "#" + array[i] + "#l\r\n";
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}
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return menu;
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} |