250 lines
13 KiB
JavaScript
250 lines
13 KiB
JavaScript
/*
|
|
This file is part of the OdinMS Maple Story Server
|
|
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
|
|
Matthias Butz <matze@odinms.de>
|
|
Jan Christian Meyer <vimes@odinms.de>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as
|
|
published by the Free Software Foundation version 3 as published by
|
|
the Free Software Foundation. You may not use, modify or distribute
|
|
this program under any other version of the GNU Affero General Public
|
|
License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
/* JM from tha Streetz
|
|
Victoria Road: Kerning City (103000000)
|
|
|
|
Refining NPC:
|
|
* Gloves
|
|
* Glove Upgrade
|
|
* Claw
|
|
* Claw Upgrade
|
|
* Processed Wood/Screws
|
|
|
|
* Note: JM by default is used as a Megaphone shop. To move this shop to Frederick in the FM,
|
|
* following MySQL command:
|
|
* UPDATE `shops` SET `npcid`='9030000' WHERE (`shopid`='0')
|
|
*/
|
|
|
|
var status = 0;
|
|
var selectedType = -1;
|
|
var selectedItem = -1;
|
|
var item;
|
|
var mats;
|
|
var matQty;
|
|
var cost;
|
|
var qty;
|
|
var equip;
|
|
|
|
function start() {
|
|
cm.getPlayer().setCS(true);
|
|
status = -1;
|
|
action(1, 0, 0);
|
|
}
|
|
|
|
function action(mode, type, selection) {
|
|
if (mode == 1) {
|
|
status++;
|
|
} else {
|
|
cm.dispose();
|
|
}
|
|
if (status == 0 && mode == 1) {
|
|
var selStr = "Pst... If you have the right goods, I can turn it into something niice...#b"
|
|
var options = ["Create a glove", "Upgrade a glove", "Create a claw", "Upgrade a claw", "Create materials"];
|
|
for (var i = 0; i < options.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + options[i] + "#l";
|
|
}
|
|
cm.sendSimple(selStr);
|
|
} else if (status == 1 && mode == 1) {
|
|
selectedType = selection;
|
|
if (selectedType == 0) { //glove refine
|
|
var selStr = "So, what kind of glove would you like me to make?#b";
|
|
var gloves = ["Work Gloves#k - Common Lv. 10#b", "Brown Duo#k - Thief Lv. 15#b", "Blue Duo#k - Thief Lv. 15#b", "Black Duo#k - Thief Lv. 15#b", "Bronze Mischief#k - Thief Lv. 20#b", "Bronze Wolfskin#k - Thief Lv. 25#b", "Steel Sylvia#k - Thief Lv. 30#b",
|
|
"Steel Arbion#k - Thief Lv. 35#b", "Red Cleave#k - Thief Lv. 40#b", "Blue Moon Glove#k - Thief Lv. 50#b", "Bronze Pow#k - Thief Lv. 60#b"];
|
|
for (var i = 0; i < gloves.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + gloves[i] + "#l";
|
|
}
|
|
equip = true;
|
|
cm.sendSimple(selStr);
|
|
} else if (selectedType == 1) { //glove upgrade
|
|
var selStr = "An upgraded glove? Sure thing, but note that upgrades won't carry over to the new item... #b";
|
|
var gloves = ["Mithril Mischief#k - Thief Lv. 20#b", "Dark Mischief#k - Thief Lv. 20#b", "Mithril Wolfskin#k - Thief Lv. 25#b",
|
|
"Dark Wolfskin#k - Thief Lv. 25#b", "Silver Sylvia#k - Thief Lv. 30#b", "Gold Sylvia#k - Thief Lv. 30#b", "Orihalcon Arbion#k - Thief Lv. 35#b", "Gold Arbion#k - Thief Lv. 35#b", "Gold Cleave#k - Thief Lv. 40#b",
|
|
"Dark Cleave#k - Thief Lv. 40#b", "Red Moon Glove#k - Thief Lv. 50#b", "Brown Moon Glove#k - Thief Lv. 50#b", "Silver Pow#k - Thief Lv. 60#b", "Gold Pow#k - Thief Lv. 60#b"];
|
|
for (var i = 0; i < gloves.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + gloves[i] + "#l";
|
|
}
|
|
equip = true;
|
|
cm.sendSimple(selStr);
|
|
} else if (selectedType == 2) { //claw refine
|
|
var selStr = "So, what kind of claw would you like me to make?#b";
|
|
var claws = ["Steel Titans#k - Thief Lv. 15#b", "Bronze Igor#k - Thief Lv. 20#b", "Meba#k - Thief Lv. 25#b", "Steel Guards#k - Thief Lv. 30#b", "Bronze Guardian#k - Thief Lv. 35#b", "Steel Avarice#k - Thief Lv. 40#b", "Steel Slain#k - Thief Lv. 50#b"];
|
|
for (var i = 0; i < claws.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + claws[i] + "#l";
|
|
}
|
|
equip = true;
|
|
cm.sendSimple(selStr);
|
|
} else if (selectedType == 3) { //claw upgrade
|
|
var selStr = "An upgraded claw? Sure thing, but note that upgrades won't carry over to the new item...#b";
|
|
var claws = ["Mithril Titans#k - Thief Lv. 15#b", "Gold Titans#k - Thief Lv. 15#b", "Steel Igor#k - Thief Lv. 20#b", "Adamantium Igor#k - Thief Lv. 20#b", "Mithril Guards#k - Thief Lv. 30#b", "Adamantium Guards#k - Thief Lv. 30#b",
|
|
"Silver Guardian#k - Thief Lv. 35#b", "Dark Guardian#k - Thief Lv. 35#b", "Blood Avarice#k - Thief Lv. 40#b", "Adamantium Avarice#k - Thief Lv. 40#b", "Dark Avarice#k - Thief Lv. 40#b", "Blood Slain#k - Thief Lv. 50#b", "Sapphire Slain#k - Thief Lv. 50#b"];
|
|
for (var i = 0; i < claws.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + claws[i] + "#l";
|
|
}
|
|
equip = true;
|
|
cm.sendSimple(selStr);
|
|
} else if (selectedType == 4) { //material refine
|
|
var selStr = "Materials? I know of a few materials that I can make for you...#b";
|
|
var materials = ["Make Processed Wood with Tree Branch", "Make Processed Wood with Firewood", "Make Screws (packs of 15)"];
|
|
for (var i = 0; i < materials.length; i++) {
|
|
selStr += "\r\n#L" + i + "# " + materials[i] + "#l";
|
|
}
|
|
equip = false;
|
|
cm.sendSimple(selStr);
|
|
}
|
|
if (equip) {
|
|
status++;
|
|
}
|
|
} else if (status == 2 && mode == 1) {
|
|
selectedItem = selection;
|
|
if (selectedType == 4) { //material refine
|
|
var itemSet = [4003001, 4003001, 4003000];
|
|
var matSet = [4000003, 4000018, [4011000, 4011001]];
|
|
var matQtySet = [10, 5, [1, 1]];
|
|
var costSet = [0, 0, 0];
|
|
item = itemSet[selectedItem];
|
|
mats = matSet[selectedItem];
|
|
matQty = matQtySet[selectedItem];
|
|
cost = costSet[selectedItem];
|
|
}
|
|
|
|
var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
|
|
|
|
cm.sendGetNumber(prompt, 1, 1, 100)
|
|
} else if (status == 3 && mode == 1) {
|
|
if (equip) {
|
|
selectedItem = selection;
|
|
qty = 1;
|
|
} else {
|
|
qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
|
|
}
|
|
|
|
if (selectedType == 0) { //glove refine
|
|
var itemSet = [1082002, 1082029, 1082030, 1082031, 1082032, 1082037, 1082042, 1082046, 1082075, 1082065, 1082092];
|
|
var matSet = [4000021, [4000021, 4000018], [4000021, 4000015], [4000021, 4000020], [4011000, 4000021], [4011000, 4011001, 4000021], [4011001, 4000021, 4003000], [4011001, 4011000, 4000021, 4003000], [4021000, 4000014, 4000021, 4003000], [4021005, 4021008, 4000030, 4003000], [4011007, 4011000, 4021007, 4000030, 4003000]];
|
|
var matQtySet = [15, [30, 20], [30, 20], [30, 20], [2, 40], [2, 1, 10], [2, 50, 10], [3, 1, 60, 15], [3, 200, 80, 30], [3, 1, 40, 30], [1, 8, 1, 50, 50]];
|
|
var costSet = [1000, 7000, 7000, 7000, 10000, 15000, 25000, 30000, 40000, 50000, 70000];
|
|
item = itemSet[selectedItem];
|
|
mats = matSet[selectedItem];
|
|
matQty = matQtySet[selectedItem];
|
|
cost = costSet[selectedItem];
|
|
} else if (selectedType == 1) { //glove upgrade
|
|
var itemSet = [1082033, 1082034, 1082038, 1082039, 1082043, 1082044, 1082047, 1082045, 1082076, 1082074, 1082067, 1082066, 1082093, 1082094];
|
|
var matSet = [[1082032, 4011002], [1082032, 4021004], [1082037, 4011002], [1082037, 4021004], [1082042, 4011004], [1082042, 4011006], [1082046, 4011005], [1082046, 4011006], [1082075, 4011006], [1082075, 4021008], [1082065, 4021000], [1082065, 4011006, 4021008], [1082092, 4011001, 4000014], [1082092, 4011006, 4000027]];
|
|
var matQtySet = [[1, 1], [1, 1], [1, 2], [1, 2], [1, 2], [1, 1], [1, 3], [1, 2], [1, 4], [1, 2], [1, 5], [1, 2, 1], [1, 7, 200], [1, 7, 150]];
|
|
var costSet = [5000, 7000, 10000, 12000, 15000, 20000, 22000, 25000, 40000, 50000, 55000, 60000, 70000, 80000];
|
|
item = itemSet[selectedItem];
|
|
mats = matSet[selectedItem];
|
|
matQty = matQtySet[selectedItem];
|
|
cost = costSet[selectedItem];
|
|
} else if (selectedType == 2) { //claw refine
|
|
var itemSet = [1472001, 1472004, 1472007, 1472008, 1472011, 1472014, 1472018];
|
|
var matSet = [[4011001, 4000021, 4003000], [4011000, 4011001, 4000021, 4003000], [1472000, 4011001, 4000021, 4003001], [4011000, 4011001, 4000021, 4003000], [4011000, 4011001, 4000021, 4003000], [4011000, 4011001, 4000021, 4003000], [4011000, 4011001, 4000030, 4003000]];
|
|
var matQtySet = [[1, 20, 5], [2, 1, 30, 10], [1, 3, 20, 30], [3, 2, 50, 20], [4, 2, 80, 25], [3, 2, 100, 30], [4, 2, 40, 35]];
|
|
var costSet = [2000, 3000, 5000, 15000, 30000, 40000, 50000];
|
|
item = itemSet[selectedItem];
|
|
mats = matSet[selectedItem];
|
|
matQty = matQtySet[selectedItem];
|
|
cost = costSet[selectedItem];
|
|
} else if (selectedType == 3) { //claw upgrade
|
|
var itemSet = [1472002, 1472003, 1472005, 1472006, 1472009, 1472010, 1472012, 1472013, 1472015, 1472016, 1472017, 1472019, 1472020];
|
|
var matSet = [[1472001, 4011002], [1472001, 4011006], [1472004, 4011001], [1472004, 4011003], [1472008, 4011002], [1472008, 4011003], [1472011, 4011004], [1472011, 4021008], [1472014, 4021000], [1472014, 4011003], [1472014, 4021008], [1472018, 4021000], [1472018, 4021005]];
|
|
var matQtySet = [[1, 1], [1, 1], [1, 2], [1, 2], [1, 3], [1, 3], [1, 4], [1, 1], [1, 5], [1, 5], [1, 2], [1, 6], [1, 6]];
|
|
var costSet = [1000, 2000, 3000, 5000, 10000, 15000, 20000, 25000, 30000, 30000, 35000, 40000, 40000];
|
|
item = itemSet[selectedItem];
|
|
mats = matSet[selectedItem];
|
|
matQty = matQtySet[selectedItem];
|
|
cost = costSet[selectedItem];
|
|
}
|
|
|
|
var prompt = "You want me to make ";
|
|
if (qty == 1) {
|
|
prompt += "a #t" + item + "#?";
|
|
} else {
|
|
prompt += qty + " #t" + item + "#?";
|
|
}
|
|
|
|
prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
|
|
|
|
if (mats instanceof Array) {
|
|
for (var i = 0; i < mats.length; i++) {
|
|
prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
|
|
}
|
|
} else {
|
|
prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
|
|
}
|
|
|
|
if (cost > 0) {
|
|
prompt += "\r\n#i4031138# " + cost * qty + " meso";
|
|
}
|
|
|
|
cm.sendYesNo(prompt);
|
|
} else if (status == 4 && mode == 1) {
|
|
var complete = true;
|
|
var recvItem = item, recvQty;
|
|
|
|
if (item == 4003000)//screws
|
|
{
|
|
recvQty = 15 * qty;
|
|
} else {
|
|
recvQty = qty;
|
|
}
|
|
|
|
if (!cm.canHold(recvItem, recvQty)) {
|
|
cm.sendOk("Check your inventory for a free slot first.");
|
|
cm.dispose();
|
|
return;
|
|
} else if (cm.getMeso() < cost * qty) {
|
|
cm.sendOk("I'm afraid you cannot afford my services.");
|
|
cm.dispose();
|
|
return;
|
|
} else {
|
|
if (mats instanceof Array) {
|
|
for (var i = 0; complete && i < mats.length; i++) {
|
|
if (!cm.haveItem(mats[i], matQty[i] * qty)) {
|
|
complete = false;
|
|
}
|
|
}
|
|
} else if (!cm.haveItem(mats, matQty * qty)) {
|
|
complete = false;
|
|
}
|
|
}
|
|
|
|
if (!complete) {
|
|
cm.sendOk("What are you trying to pull? I can't make anything unless you bring me what I ask for.");
|
|
} else {
|
|
if (mats instanceof Array) {
|
|
for (var i = 0; i < mats.length; i++) {
|
|
cm.gainItem(mats[i], -matQty[i] * qty);
|
|
}
|
|
} else {
|
|
cm.gainItem(mats, -matQty * qty);
|
|
}
|
|
if (cost > 0) {
|
|
cm.gainMeso(-cost * qty);
|
|
}
|
|
|
|
cm.gainItem(recvItem, recvQty);
|
|
cm.sendOk("All done. If you need anything else... Well, I'm not going anywhere.");
|
|
}
|
|
cm.dispose();
|
|
}
|
|
} |