112 lines
2.4 KiB
JavaScript
112 lines
2.4 KiB
JavaScript
var minPlayers = 1;
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var timeLimit = 15; //15 minutes
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var eventTimer = 1000 * 60 * timeLimit;
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var exitMap = 240070000;
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var eventMap = 240070010;
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var eventBossIds = [7120100, 7120101, 7120102, 8120100, 8120101, 8140510];
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function init() {}
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function setup(difficulty, lobbyId) {
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var eim = em.newInstance("Nex_" + lobbyId);
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eim.setIntProperty("nex", lobbyId);
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eim.getInstanceMap(eventMap + 10 * lobbyId).resetFully();
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eim.getInstanceMap(eventMap + 10 * lobbyId).allowSummonState(false);
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respawn(eim);
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eim.startEventTimer(eventTimer);
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return eim;
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}
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function afterSetup(eim) {}
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function respawn(eim) {}
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function playerEntry(eim, player) {
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var cave = eim.getMapInstance(eventMap + 10 * eim.getIntProperty("nex"));
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player.changeMap(cave, 1);
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}
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function scheduledTimeout(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function playerRevive(eim, player) {
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player.respawn(eim, exitMap);
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return false;
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}
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function playerDead(eim, player) {}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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function monsterValue(eim, mobId) {
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return -1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function leftParty(eim, player) {}
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function disbandParty(eim) {}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap);
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}
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function changedMap(eim, player, mapid) {
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if (mapid != (eventMap + 10 * eim.getIntProperty("nex"))) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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}
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function cancelSchedule() {}
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function dispose() {}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function monsterKilled(mob, eim) {
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if (mob.getId() == eventBossIds[eim.getIntProperty("nex")]) {
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eim.showClearEffect();
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eim.clearPQ();
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}
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}
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function allMonstersDead(eim) {}
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// ---------- FILLER FUNCTIONS ----------
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function changedLeader(eim, leader) {}
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