sweetgum83/wz/Mob.wz/9300326.img.xml
2024-01-19 03:56:28 -05:00

561 lines
19 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9300326.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="50"/>
<int name="maxHP" value="10000"/>
<int name="maxMP" value="300"/>
<int name="speed" value="-20"/>
<int name="PADamage" value="160"/>
<int name="PDDamage" value="110"/>
<int name="MADamage" value="220"/>
<int name="MDDamage" value="150"/>
<int name="acc" value="80"/>
<int name="eva" value="20"/>
<int name="exp" value="400"/>
<int name="undead" value="0"/>
<int name="pushed" value="1000"/>
<int name="hpRecovery" value="100"/>
<int name="mpRecovery" value="5"/>
<string name="elemAttr" value="S1H3"/>
<int name="boss" value="1"/>
<int name="summonType" value="0"/>
<int name="firstAttack" value="1"/>
<imgdir name="revive">
<int name="0" value="9300327"/>
</imgdir>
</imgdir>
<imgdir name="move">
<canvas name="0" width="171" height="162">
<vector name="origin" x="85" y="162"/>
<vector name="lt" x="-66" y="-162"/>
<vector name="rb" x="39" y="0"/>
<int name="delay" value="180"/>
<vector name="head" x="-21" y="-117"/>
<imgdir name="rect">
<imgdir name="0">
<vector name="lt" x="38" y="-162"/>
<vector name="rb" x="86" y="-59"/>
</imgdir>
</imgdir>
</canvas>
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<vector name="rb" x="39" y="0"/>
<int name="delay" value="180"/>
<vector name="head" x="-34" y="-113"/>
<imgdir name="rect">
<imgdir name="0">
<vector name="lt" x="38" y="-156"/>
<vector name="rb" x="68" y="-46"/>
</imgdir>
</imgdir>
</canvas>
<canvas name="2" width="177" height="166">
<vector name="origin" x="95" y="166"/>
<vector name="lt" x="-80" y="-166"/>
<vector name="rb" x="20" y="0"/>
<int name="delay" value="180"/>
<vector name="head" x="-34" y="-116"/>
<imgdir name="rect">
<imgdir name="0">
<vector name="lt" x="19" y="-166"/>
<vector name="rb" x="82" y="-48"/>
</imgdir>
</imgdir>
</canvas>
<canvas name="3" width="169" height="158">
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<vector name="rb" x="38" y="0"/>
<int name="delay" value="180"/>
<vector name="head" x="-33" y="-114"/>
<imgdir name="rect">
<imgdir name="0">
<vector name="lt" x="37" y="-158"/>
<vector name="rb" x="70" y="-36"/>
</imgdir>
</imgdir>
</canvas>
<canvas name="4" width="177" height="170">
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<imgdir name="rect">
<imgdir name="0">
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</imgdir>
</imgdir>
</canvas>
</imgdir>
<imgdir name="stand">
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<vector name="rb" x="42" y="0"/>
<int name="delay" value="150"/>
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<imgdir name="rect">
<imgdir name="0">
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<vector name="rb" x="80" y="-38"/>
</imgdir>
</imgdir>
</canvas>
<canvas name="1" width="160" height="156">
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<imgdir name="rect">
<imgdir name="0">
<vector name="lt" x="41" y="-156"/>
<vector name="rb" x="80" y="-38"/>
</imgdir>
</imgdir>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="sp" x="-28" y="-69"/>
<int name="r" value="250"/>
</imgdir>
<imgdir name="effect">
<canvas name="0" width="25" height="28">
<vector name="origin" x="14" y="105"/>
<int name="delay" value="75"/>
</canvas>
<canvas name="1" width="25" height="30">
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</canvas>
<canvas name="2" width="104" height="100">
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</canvas>
<canvas name="3" width="106" height="102">
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</canvas>
<canvas name="4" width="114" height="111">
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</canvas>
<canvas name="5" width="114" height="111">
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</canvas>
<canvas name="6" width="114" height="111">
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</canvas>
<canvas name="7" width="114" height="111">
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<int name="delay" value="75"/>
</canvas>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="113" height="114">
<vector name="origin" x="-79" y="193"/>
<int name="delay" value="60"/>
</canvas>
<canvas name="1" width="141" height="126">
<vector name="origin" x="32" y="111"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="2" width="140" height="133">
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</canvas>
<canvas name="3" width="131" height="131">
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</canvas>
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</canvas>
<canvas name="6" width="44" height="121">
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</canvas>
</imgdir>
<int name="type" value="1"/>
<int name="conMP" value="2"/>
<int name="effectAfter" value="700"/>
<int name="attackAfter" value="1300"/>
<int name="magic" value="1"/>
<string name="elemAttr" value="F"/>
</imgdir>
<canvas name="0" width="176" height="160">
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<int name="delay" value="100"/>
<vector name="lt" x="-71" y="-160"/>
<vector name="rb" x="34" y="0"/>
<vector name="head" x="-26" y="-115"/>
<imgdir name="rect">
<imgdir name="0">
<vector name="lt" x="33" y="-160"/>
<vector name="rb" x="88" y="-57"/>
</imgdir>
</imgdir>
</canvas>
<canvas name="1" width="160" height="156">
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<vector name="rb" x="34" y="0"/>
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<imgdir name="rect">
<imgdir name="0">
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</imgdir>
</imgdir>
</canvas>
<canvas name="2" width="160" height="156">
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<imgdir name="rect">
<imgdir name="0">
<vector name="lt" x="33" y="-156"/>
<vector name="rb" x="72" y="-38"/>
</imgdir>
</imgdir>
</canvas>
<uol name="3" value="1"/>
<uol name="4" value="2"/>
<uol name="5" value="1"/>
<uol name="6" value="2"/>
<canvas name="7" width="246" height="193">
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<int name="delay" value="100"/>
<vector name="lt" x="-85" y="-193"/>
<vector name="rb" x="53" y="0"/>
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<imgdir name="rect">
<imgdir name="0">
<vector name="lt" x="52" y="-192"/>
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</imgdir>
</imgdir>
</canvas>
<canvas name="8" width="243" height="193">
<vector name="origin" x="85" y="193"/>
<int name="delay" value="500"/>
<vector name="lt" x="-85" y="-193"/>
<vector name="rb" x="53" y="0"/>
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<imgdir name="rect">
<imgdir name="0">
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</imgdir>
</imgdir>
</canvas>
<canvas name="9" width="503" height="179">
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<imgdir name="rect">
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</imgdir>
<imgdir name="1">
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</imgdir>
</imgdir>
</canvas>
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</imgdir>
</imgdir>
</canvas>
</imgdir>
<imgdir name="attack2">
<imgdir name="info">
<imgdir name="range">
<vector name="sp" x="-28" y="-69"/>
<int name="r" value="250"/>
</imgdir>
<imgdir name="effect">
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</canvas>
<canvas name="1" width="47" height="69">
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</canvas>
<canvas name="6" width="99" height="122">
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</canvas>
</imgdir>
<imgdir name="ball">
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</canvas>
<canvas name="1" width="68" height="33">
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</canvas>
<canvas name="2" width="59" height="31">
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</canvas>
</imgdir>
<imgdir name="hit">
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</canvas>
<canvas name="1" width="100" height="104">
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</canvas>
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</canvas>
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<int name="z" value="0"/>
</canvas>
</imgdir>
<int name="type" value="2"/>
<int name="conMP" value="2"/>
<int name="effectAfter" value="100"/>
<int name="attackAfter" value="400"/>
<int name="magic" value="1"/>
<string name="elemAttr" value="F"/>
</imgdir>
<canvas name="0" width="201" height="159">
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</imgdir>
</canvas>
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</canvas>
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</canvas>
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</imgdir>
</imgdir>
</canvas>
</imgdir>
<imgdir name="attack3">
<imgdir name="info">
<imgdir name="range">
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</imgdir>
<imgdir name="effect">
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</canvas>
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<canvas name="3" width="240" height="110">
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</canvas>
</imgdir>
<imgdir name="hit">
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<int name="z" value="0"/>
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</canvas>
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</canvas>
</imgdir>
<int name="type" value="0"/>
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</imgdir>
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</imgdir>
</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="hit1">
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</imgdir>
</imgdir>
</canvas>
</imgdir>
<imgdir name="die1">
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</canvas>
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</canvas>
</imgdir>
</imgdir>