sweetgum83/wz/Mob.wz/9001010.img.xml
2024-01-19 03:56:28 -05:00

560 lines
20 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9001010.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="140"/>
<int name="maxHP" value="9300000"/>
<int name="maxMP" value="3000"/>
<int name="speed" value="-10"/>
<int name="PADamage" value="620"/>
<int name="PDDamage" value="950"/>
<int name="MADamage" value="660"/>
<int name="MDDamage" value="990"/>
<int name="acc" value="210"/>
<int name="eva" value="22"/>
<int name="exp" value="0"/>
<int name="undead" value="0"/>
<int name="pushed" value="15000"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="mobType" value="0"/>
<int name="firstAttack" value="1"/>
<int name="boss" value="1"/>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="121"/>
<int name="action" value="1"/>
<int name="level" value="8"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="132"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="2">
<int name="skill" value="133"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="3">
<int name="skill" value="145"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="move">
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<vector name="rb" x="41" y="-7"/>
<vector name="head" x="-16" y="-83"/>
<int name="delay" value="150"/>
</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="stand">
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</canvas>
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</canvas>
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</canvas>
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<vector name="rb" x="48" y="-12"/>
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<int name="delay" value="180"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-299" y="-112"/>
<vector name="rb" x="-22" y="-5"/>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="79" height="119">
<vector name="origin" x="45" y="112"/>
<int name="z" value="0"/>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<int name="attachfacing" value="1"/>
</imgdir>
<int name="type" value="0"/>
<int name="conMP" value="5"/>
<int name="attackAfter" value="900"/>
<int name="magic" value="1"/>
<int name="knockback" value="1"/>
</imgdir>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<uol name="21" value="../stand/0"/>
<uol name="22" value="../stand/1"/>
<uol name="23" value="../stand/2"/>
<uol name="24" value="../stand/3"/>
<uol name="25" value="../stand/4"/>
<uol name="26" value="../stand/5"/>
</imgdir>
<imgdir name="skill1">
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