sweetgum83/wz/Mob.wz/9001002.img.xml
2024-01-19 03:56:28 -05:00

382 lines
13 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9001002.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="80"/>
<int name="maxHP" value="120000"/>
<int name="maxMP" value="510"/>
<int name="speed" value="10"/>
<int name="PADamage" value="260"/>
<int name="PDDamage" value="260"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="220"/>
<int name="acc" value="210"/>
<int name="eva" value="25"/>
<int name="exp" value="2400"/>
<int name="undead" value="0"/>
<int name="pushed" value="1500"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<int name="hpRecovery" value="100"/>
<int name="mpRecovery" value="20"/>
<int name="hideName" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="100"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="102"/>
<int name="action" value="1"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="2">
<int name="skill" value="122"/>
<int name="action" value="1"/>
<int name="level" value="2"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="3">
<int name="skill" value="200"/>
<int name="action" value="1"/>
<int name="level" value="3"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="mobType" value="6"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="move">
<canvas name="0" width="58" height="69">
<vector name="origin" x="23" y="69"/>
<vector name="lt" x="-23" y="-69"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="160"/>
</canvas>
<canvas name="1" width="53" height="68">
<vector name="origin" x="26" y="68"/>
<vector name="lt" x="-26" y="-68"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="160"/>
</canvas>
<canvas name="2" width="58" height="69">
<vector name="origin" x="23" y="69"/>
<vector name="lt" x="-23" y="-69"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="160"/>
</canvas>
<canvas name="3" width="59" height="68">
<vector name="origin" x="23" y="68"/>
<vector name="lt" x="-23" y="-68"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="160"/>
</canvas>
</imgdir>
<imgdir name="stand">
<canvas name="0" width="54" height="70">
<vector name="origin" x="23" y="69"/>
<vector name="lt" x="-23" y="-69"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="400"/>
</canvas>
<canvas name="1" width="55" height="70">
<vector name="origin" x="23" y="69"/>
<vector name="lt" x="-23" y="-69"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="400"/>
</canvas>
<canvas name="2" width="57" height="70">
<vector name="origin" x="23" y="69"/>
<vector name="lt" x="-23" y="-69"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="400"/>
</canvas>
<int name="zigzag" value="1"/>
</imgdir>
<imgdir name="skill1">
<canvas name="0" width="49" height="75">
<vector name="origin" x="23" y="66"/>
<vector name="lt" x="-23" y="-66"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="400"/>
</canvas>
<canvas name="1" width="49" height="77">
<vector name="origin" x="23" y="67"/>
<vector name="lt" x="-23" y="-67"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="400"/>
</canvas>
<canvas name="2" width="49" height="79">
<vector name="origin" x="23" y="68"/>
<vector name="lt" x="-23" y="-68"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="400"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="sp" x="-14" y="-27"/>
<int name="r" value="300"/>
</imgdir>
<imgdir name="effect">
<canvas name="0" width="1" height="1">
<vector name="origin" x="0" y="0"/>
<int name="delay" value="300"/>
</canvas>
<canvas name="1" width="78" height="64">
<vector name="origin" x="49" y="63"/>
<int name="delay" value="80"/>
</canvas>
<canvas name="2" width="118" height="58">
<vector name="origin" x="71" y="56"/>
<int name="delay" value="80"/>
</canvas>
<canvas name="3" width="116" height="53">
<vector name="origin" x="70" y="51"/>
<int name="delay" value="80"/>
</canvas>
<canvas name="4" width="92" height="53">
<vector name="origin" x="55" y="51"/>
<int name="delay" value="80"/>
</canvas>
<canvas name="5" width="96" height="53">
<vector name="origin" x="56" y="50"/>
<int name="delay" value="80"/>
</canvas>
<canvas name="6" width="92" height="40">
<vector name="origin" x="57" y="41"/>
<int name="delay" value="80"/>
</canvas>
</imgdir>
<imgdir name="ball">
<canvas name="0" width="40" height="7">
<vector name="origin" x="20" y="3"/>
<int name="z" value="0"/>
</canvas>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="90" height="58">
<vector name="origin" x="34" y="28"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="1" width="150" height="55">
<vector name="origin" x="52" y="30"/>
<int name="delay" value="150"/>
</canvas>
<canvas name="2" width="130" height="35">
<vector name="origin" x="53" y="18"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="3" width="70" height="28">
<vector name="origin" x="39" y="13"/>
<int name="delay" value="120"/>
</canvas>
</imgdir>
<int name="type" value="2"/>
<int name="conMP" value="3"/>
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="500"/>
<int name="PADamage" value="300"/>
<int name="bulletSpeed" value="200"/>
</imgdir>
<canvas name="0" width="66" height="69">
<vector name="origin" x="40" y="69"/>
<vector name="lt" x="-32" y="-69"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="350"/>
</canvas>
<canvas name="1" width="66" height="69">
<vector name="origin" x="40" y="69"/>
<vector name="lt" x="-32" y="-69"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="150"/>
</canvas>
<canvas name="2" width="66" height="69">
<vector name="origin" x="40" y="69"/>
<vector name="lt" x="-32" y="-69"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="500"/>
</canvas>
</imgdir>
<imgdir name="attack2">
<imgdir name="info">
<imgdir name="range">
<vector name="sp" x="-13" y="-28"/>
<int name="r" value="300"/>
</imgdir>
<imgdir name="effect">
<canvas name="0" width="1" height="1">
<vector name="origin" x="0" y="0"/>
<int name="delay" value="300"/>
</canvas>
<canvas name="1" width="202" height="78">
<vector name="origin" x="113" y="70"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="2" width="188" height="78">
<vector name="origin" x="108" y="70"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="3" width="151" height="78">
<vector name="origin" x="94" y="70"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="4" width="151" height="76">
<vector name="origin" x="94" y="69"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="5" width="151" height="57">
<vector name="origin" x="94" y="52"/>
<int name="delay" value="100"/>
</canvas>
</imgdir>
<imgdir name="ball">
<canvas name="0" width="40" height="7">
<vector name="origin" x="20" y="3"/>
<int name="z" value="0"/>
</canvas>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="86" height="81">
<vector name="origin" x="37" y="41"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="1" width="103" height="97">
<vector name="origin" x="53" y="50"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="2" width="70" height="85">
<vector name="origin" x="36" y="38"/>
<int name="delay" value="120"/>
</canvas>
</imgdir>
<int name="type" value="2"/>
<int name="conMP" value="5"/>
<int name="effectAfter" value="0"/>
<int name="attackAfter" value="500"/>
<int name="PADamage" value="350"/>
<int name="bulletSpeed" value="200"/>
</imgdir>
<canvas name="0" width="67" height="69">
<vector name="origin" x="41" y="69"/>
<vector name="lt" x="-36" y="-69"/>
<vector name="rb" x="18" y="0"/>
<vector name="head" x="-10" y="-53"/>
<int name="delay" value="350"/>
</canvas>
<canvas name="1" width="70" height="68">
<vector name="origin" x="43" y="68"/>
<vector name="lt" x="-36" y="-68"/>
<vector name="rb" x="18" y="0"/>
<vector name="head" x="-8" y="-51"/>
<int name="delay" value="150"/>
</canvas>
<canvas name="2" width="70" height="68">
<vector name="origin" x="43" y="68"/>
<vector name="lt" x="-36" y="-68"/>
<vector name="rb" x="18" y="0"/>
<vector name="head" x="-8" y="-51"/>
<int name="delay" value="500"/>
</canvas>
</imgdir>
<imgdir name="jump">
<canvas name="0" width="49" height="70">
<vector name="origin" x="23" y="67"/>
<vector name="lt" x="-23" y="-67"/>
<vector name="rb" x="20" y="0"/>
<vector name="head" x="-10" y="-49"/>
</canvas>
</imgdir>
<imgdir name="hit1">
<canvas name="0" width="49" height="75">
<vector name="origin" x="23" y="66"/>
<vector name="lt" x="-23" y="-66"/>
<vector name="rb" x="26" y="0"/>
<vector name="head" x="-9" y="-51"/>
<int name="delay" value="600"/>
</canvas>
</imgdir>
<imgdir name="die1">
<canvas name="0" width="80" height="93">
<vector name="origin" x="41" y="79"/>
<int name="delay" value="150"/>
</canvas>
<canvas name="1" width="96" height="107">
<vector name="origin" x="48" y="89"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="2" width="130" height="135">
<vector name="origin" x="61" y="108"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="3" width="147" height="125">
<vector name="origin" x="69" y="100"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="4" width="40" height="19">
<vector name="origin" x="28" y="40"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="5" width="29" height="24">
<vector name="origin" x="38" y="43"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="6" width="21" height="24">
<vector name="origin" x="45" y="48"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="7" width="21" height="24">
<vector name="origin" x="47" y="49"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="8" width="28" height="32">
<vector name="origin" x="44" y="39"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="9" width="43" height="25">
<vector name="origin" x="30" y="25"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="10" width="34" height="25">
<vector name="origin" x="10" y="29"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="11" width="23" height="21">
<vector name="origin" x="-6" y="32"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="12" width="23" height="21">
<vector name="origin" x="-9" y="35"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="13" width="32" height="25">
<vector name="origin" x="2" y="30"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="14" width="30" height="21">
<vector name="origin" x="15" y="22"/>
<int name="delay" value="100"/>
</canvas>
</imgdir>
</imgdir>