sweetgum83/wz/Character.wz/Weapon/01702172.img.xml
2024-01-19 03:56:28 -05:00

1276 lines
43 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702172.img">
<imgdir name="info">
<canvas name="icon" width="26" height="29">
<vector name="origin" x="-4" y="29"/>
</canvas>
<canvas name="iconRaw" width="24" height="27">
<vector name="origin" x="-4" y="29"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="59" height="25">
<vector name="origin" x="40" y="13"/>
<imgdir name="map">
<vector name="hand" x="13" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="25">
<vector name="origin" x="39" y="14"/>
<imgdir name="map">
<vector name="hand" x="4" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="57" height="29">
<vector name="origin" x="38" y="15"/>
<imgdir name="map">
<vector name="hand" x="13" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="60" height="25">
<vector name="origin" x="39" y="16"/>
<imgdir name="map">
<vector name="hand" x="16" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="52" height="25">
<vector name="origin" x="33" y="4"/>
<imgdir name="map">
<vector name="hand" x="12" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="53" height="25">
<vector name="origin" x="34" y="5"/>
<imgdir name="map">
<vector name="hand" x="12" y="5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="25">
<vector name="origin" x="35" y="4"/>
<imgdir name="map">
<vector name="hand" x="12" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="52" height="30">
<vector name="origin" x="43" y="18"/>
<imgdir name="map">
<vector name="hand" x="6" y="4"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="50" height="29">
<vector name="origin" x="41" y="18"/>
<imgdir name="map">
<vector name="hand" x="5" y="5"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="32">
<vector name="origin" x="40" y="19"/>
<imgdir name="map">
<vector name="hand" x="6" y="6"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="34" height="36">
<vector name="origin" x="37" y="31"/>
<imgdir name="map">
<vector name="hand" x="-5" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="34">
<vector name="origin" x="79" y="0"/>
<imgdir name="map">
<vector name="hand" x="-8" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="152" height="92">
<vector name="origin" x="76" y="64"/>
<imgdir name="map">
<vector name="hand" x="19" y="-19"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="34" height="36">
<vector name="origin" x="43" y="27"/>
<imgdir name="map">
<vector name="hand" x="-17" y="-16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="65">
<vector name="origin" x="72" y="15"/>
<imgdir name="map">
<vector name="hand" x="-21" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="155" height="85">
<vector name="origin" x="73" y="48"/>
<imgdir name="map">
<vector name="hand" x="19" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="97" height="54">
<vector name="origin" x="37" y="59"/>
<imgdir name="map">
<vector name="hand" x="20" y="-13"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="77" height="96">
<vector name="origin" x="31" y="50"/>
<imgdir name="map">
<vector name="hand" x="-20" y="-3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="93" height="140">
<vector name="origin" x="46" y="98"/>
<imgdir name="map">
<vector name="hand" x="-7" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="65" height="37">
<vector name="origin" x="40" y="30"/>
<imgdir name="map">
<vector name="hand" x="19" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="34">
<vector name="origin" x="69" y="-5"/>
<imgdir name="map">
<vector name="hand" x="16" y="-4"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="65">
<vector name="origin" x="65" y="12"/>
<imgdir name="map">
<vector name="hand" x="-14" y="-10"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="155" height="85">
<vector name="origin" x="70" y="42"/>
<imgdir name="map">
<vector name="hand" x="20" y="-16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="63" height="42">
<vector name="origin" x="41" y="30"/>
<imgdir name="map">
<vector name="hand" x="14" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="54">
<vector name="origin" x="74" y="25"/>
<imgdir name="map">
<vector name="hand" x="-26" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="61" height="36">
<vector name="origin" x="42" y="27"/>
<imgdir name="map">
<vector name="hand" x="11" y="-12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="75">
<vector name="origin" x="75" y="23"/>
<imgdir name="map">
<vector name="hand" x="-23" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="88" height="65">
<vector name="origin" x="80" y="20"/>
<imgdir name="map">
<vector name="hand" x="7" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="57">
<vector name="origin" x="34" y="2"/>
<imgdir name="map">
<vector name="hand" x="-23" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="155" height="85">
<vector name="origin" x="92" y="49"/>
<imgdir name="map">
<vector name="hand" x="-23" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="50" height="24">
<vector name="origin" x="53" y="20"/>
<imgdir name="map">
<vector name="hand" x="-9" y="-2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="35" height="23">
<vector name="origin" x="53" y="20"/>
<imgdir name="map">
<vector name="hand" x="-25" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="66" height="32">
<vector name="origin" x="44" y="22"/>
<imgdir name="map">
<vector name="hand" x="4" y="-8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="67" height="39">
<vector name="origin" x="46" y="23"/>
<imgdir name="map">
<vector name="hand" x="3" y="-9"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="41">
<vector name="origin" x="48" y="23"/>
<imgdir name="map">
<vector name="hand" x="2" y="-8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="0" y="0"/>
<imgdir name="map">
<vector name="navel" x="13" y="-19"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="0" y="2"/>
<imgdir name="map">
<vector name="navel" x="13" y="-19"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
<imgdir name="0">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="0" y="0"/>
<imgdir name="map">
<vector name="navel" x="13" y="-19"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="1" height="1">
<vector name="origin" x="0" y="0"/>
<imgdir name="map">
<vector name="navel" x="13" y="-19"/>
</imgdir>
<string name="z" value="backWeaponOverShield"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="54" height="88">
<vector name="origin" x="27" y="44"/>
<imgdir name="map">
<vector name="hand" x="33" y="-28"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="117" height="96">
<vector name="origin" x="58" y="48"/>
<imgdir name="map">
<vector name="hand" x="-8" y="-10"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="125" height="121">
<vector name="origin" x="62" y="60"/>
<imgdir name="map">
<vector name="hand" x="47" y="11"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="64" height="85">
<vector name="origin" x="32" y="42"/>
<imgdir name="map">
<vector name="hand" x="30" y="-30"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="117" height="96">
<vector name="origin" x="58" y="48"/>
<imgdir name="map">
<vector name="hand" x="-8" y="-8"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="40">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="59" height="25">
<vector name="origin" x="40" y="13"/>
<imgdir name="map">
<vector name="hand" x="13" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="25">
<vector name="origin" x="39" y="14"/>
<imgdir name="map">
<vector name="hand" x="4" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="57" height="29">
<vector name="origin" x="38" y="15"/>
<imgdir name="map">
<vector name="hand" x="13" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="60" height="25">
<vector name="origin" x="39" y="16"/>
<imgdir name="map">
<vector name="hand" x="16" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="57" height="25">
<vector name="origin" x="28" y="12"/>
<imgdir name="map">
<vector name="hand" x="16" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="25">
<vector name="origin" x="28" y="12"/>
<imgdir name="map">
<vector name="hand" x="14" y="2"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="29">
<vector name="origin" x="27" y="14"/>
<imgdir name="map">
<vector name="hand" x="15" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="55" height="25">
<vector name="origin" x="27" y="12"/>
<imgdir name="map">
<vector name="hand" x="17" y="4"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="51" height="33">
<vector name="origin" x="25" y="16"/>
<imgdir name="map">
<vector name="hand" x="13" y="-4"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="50" height="33">
<vector name="origin" x="25" y="16"/>
<imgdir name="map">
<vector name="hand" x="14" y="-4"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="50" height="34">
<vector name="origin" x="25" y="17"/>
<imgdir name="map">
<vector name="hand" x="15" y="-4"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="52" height="30">
<vector name="origin" x="43" y="18"/>
<imgdir name="map">
<vector name="hand" x="6" y="4"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="50" height="29">
<vector name="origin" x="41" y="18"/>
<imgdir name="map">
<vector name="hand" x="5" y="5"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="32">
<vector name="origin" x="40" y="19"/>
<imgdir name="map">
<vector name="hand" x="6" y="6"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
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<canvas name="weapon" width="92" height="92">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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</imgdir>
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</canvas>
</imgdir>
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<canvas name="weapon" width="125" height="121">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="34" height="36">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="125" height="121">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody"/>
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</imgdir>
</imgdir>
<imgdir name="swingT3">
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</imgdir>
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</imgdir>
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</imgdir>
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</canvas>
</imgdir>
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<canvas name="weapon" width="155" height="85">
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</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
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<canvas name="weapon" width="34" height="36">
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<imgdir name="map">
<vector name="hand" x="10" y="-28"/>
</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="125" height="121">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="63" height="42">
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<imgdir name="map">
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</imgdir>
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
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<canvas name="weapon" width="61" height="36">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="88" height="65">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
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<vector name="origin" x="92" y="49"/>
<imgdir name="map">
<vector name="hand" x="-23" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="50" height="24">
<vector name="origin" x="53" y="20"/>
<imgdir name="map">
<vector name="hand" x="-9" y="-2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
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<imgdir name="map">
<vector name="hand" x="-25" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="66" height="32">
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<imgdir name="map">
<vector name="hand" x="4" y="-8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="fly" value="../30/fly"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="41">
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<uol name="walk2" value="../40/walk2"/>
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<uol name="stand2" value="../40/stand2"/>
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<imgdir name="swingP1">
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<canvas name="weapon" width="92" height="92">
<vector name="origin" x="25" y="24"/>
<imgdir name="map">
<vector name="hand" x="33" y="-19"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="117" height="96">
<vector name="origin" x="20" y="57"/>
<imgdir name="map">
<vector name="hand" x="4" y="-27"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="125" height="121">
<vector name="origin" x="42" y="15"/>
<imgdir name="map">
<vector name="hand" x="39" y="82"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="34" height="36">
<vector name="origin" x="47" y="48"/>
<imgdir name="map">
<vector name="hand" x="-23" y="-35"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="40" height="76">
<vector name="origin" x="31" y="43"/>
<imgdir name="map">
<vector name="hand" x="19" y="46"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="125" height="121">
<vector name="origin" x="33" y="11"/>
<imgdir name="map">
<vector name="hand" x="16" y="82"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="48" height="40">
<vector name="origin" x="55" y="3"/>
<imgdir name="map">
<vector name="hand" x="-7" y="26"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="74" height="65">
<vector name="origin" x="57" y="4"/>
<imgdir name="map">
<vector name="hand" x="17" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="117" height="99">
<vector name="origin" x="59" y="22"/>
<imgdir name="map">
<vector name="hand" x="-7" y="-9"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="125" height="121">
<vector name="origin" x="35" y="10"/>
<imgdir name="map">
<vector name="hand" x="48" y="82"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="71" height="37">
<vector name="origin" x="71" y="4"/>
<imgdir name="map">
<vector name="hand" x="-7" y="22"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="58">
<vector name="origin" x="55" y="4"/>
<imgdir name="map">
<vector name="hand" x="-10" y="41"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="125" height="121">
<vector name="origin" x="51" y="5"/>
<imgdir name="map">
<vector name="hand" x="36" y="84"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="94" height="65">
<vector name="origin" x="62" y="6"/>
<imgdir name="map">
<vector name="hand" x="25" y="9"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="97" height="59">
<vector name="origin" x="64" y="16"/>
<imgdir name="map">
<vector name="hand" x="-41" y="-12"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="155" height="85">
<vector name="origin" x="71" y="27"/>
<imgdir name="map">
<vector name="hand" x="21" y="27"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="97" height="58">
<vector name="origin" x="47" y="21"/>
<imgdir name="map">
<vector name="hand" x="-7" y="5"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<uol name="proneStab" value="../40/proneStab"/>
<uol name="prone" value="../40/prone"/>
<uol name="jump" value="../40/jump"/>
<uol name="fly" value="../30/fly"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="rope" value="../30/rope"/>
</imgdir>
<imgdir name="44">
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<uol name="walk2" value="../43/walk2"/>
<uol name="stand1" value="../43/stand1"/>
<uol name="stand2" value="../43/stand2"/>
<uol name="alert" value="../43/alert"/>
<uol name="swingT2" value="../43/swingT2"/>
<uol name="swingP1" value="../43/swingP1"/>
<uol name="swingP2" value="../43/swingP2"/>
<uol name="swingPF" value="../43/swingPF"/>
<uol name="stabT1" value="../43/stabT1"/>
<uol name="stabT2" value="../43/stabT2"/>
<uol name="stabTF" value="../43/stabTF"/>
<uol name="proneStab" value="../43/proneStab"/>
<uol name="prone" value="../43/prone"/>
<uol name="fly" value="../43/fly"/>
<uol name="jump" value="../43/jump"/>
<uol name="ladder" value="../43/ladder"/>
<uol name="rope" value="../43/rope"/>
</imgdir>
<imgdir name="45">
<uol name="walk1" value="../33/walk1"/>
<uol name="stand1" value="../33/stand1"/>
<uol name="alert" value="../33/alert"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="jump" value="../33/jump"/>
<uol name="fly" value="../33/fly"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
<imgdir name="46">
<uol name="walk2" value="../40/walk2"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../33/alert"/>
<uol name="stabT1" value="../43/stabT1"/>
<uol name="swingT1" value="../45/swingT1"/>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="37" height="36">
<vector name="origin" x="53" y="17"/>
<imgdir name="map">
<vector name="hand" x="-7" y="7"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="59" height="76">
<vector name="origin" x="52" y="17"/>
<imgdir name="map">
<vector name="hand" x="15" y="4"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="101" height="80">
<vector name="origin" x="51" y="11"/>
<imgdir name="map">
<vector name="hand" x="-41" y="4"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="155" height="85">
<vector name="origin" x="44" y="9"/>
<imgdir name="map">
<vector name="hand" x="31" y="5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="93" height="140">
<vector name="origin" x="43" y="9"/>
<imgdir name="map">
<vector name="hand" x="22" y="74"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="fly" value="../33/fly"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
<uol name="jump" value="../33/jump"/>
</imgdir>
<imgdir name="47">
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<uol name="stand1" value="../33/stand1"/>
<uol name="alert" value="../33/alert"/>
<uol name="swingO1" value="../33/swingO1"/>
<uol name="swingO2" value="../33/swingO2"/>
<uol name="swingO3" value="../33/swingO3"/>
<uol name="swingOF" value="../33/swingOF"/>
<uol name="stabO1" value="../33/stabO1"/>
<uol name="stabO2" value="../33/stabO2"/>
<uol name="stabOF" value="../33/stabOF"/>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="heal" value="../33/heal"/>
<uol name="jump" value="../33/jump"/>
<uol name="fly" value="../33/fly"/>
<uol name="rope" value="../30/rope"/>
<uol name="ladder" value="../30/ladder"/>
</imgdir>
</imgdir>