sweetgum83/wz/Character.wz/Weapon/01702119.img.xml
2024-01-19 03:56:28 -05:00

1573 lines
52 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702119.img">
<imgdir name="info">
<canvas name="icon" width="31" height="31">
<vector name="origin" x="0" y="31"/>
</canvas>
<canvas name="iconRaw" width="31" height="31">
<vector name="origin" x="0" y="31"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="15" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="15" y="17"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="15" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="16" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="15" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="25" y="20"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="23" y="19"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="23" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="101" height="74">
<vector name="origin" x="16" y="56"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="122" height="78">
<vector name="origin" x="18" y="26"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="181" height="191">
<vector name="origin" x="104" y="96"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="99" height="53">
<vector name="origin" x="16" y="29"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="98" height="98">
<vector name="origin" x="11" y="82"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="186" height="199">
<vector name="origin" x="114" y="88"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="80" height="121">
<vector name="origin" x="20" y="70"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="212" height="128">
<vector name="origin" x="76" y="107"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="241" height="121">
<vector name="origin" x="121" y="101"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="73" height="79">
<vector name="origin" x="36" y="39"/>
<imgdir name="map">
<vector name="hand" x="-17" y="-18"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="102" height="101">
<vector name="origin" x="51" y="50"/>
<imgdir name="map">
<vector name="hand" x="-11" y="-2"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="109" height="143">
<vector name="origin" x="54" y="71"/>
<imgdir name="map">
<vector name="hand" x="-41" y="18"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="241" height="101">
<vector name="origin" x="148" y="53"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="89" height="92">
<vector name="origin" x="52" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="143" height="91">
<vector name="origin" x="89" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="89" height="92">
<vector name="origin" x="52" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="142" height="91">
<vector name="origin" x="88" y="50"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="89" height="91">
<vector name="origin" x="49" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="79" height="72">
<vector name="origin" x="12" y="42"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="146" height="92">
<vector name="origin" x="94" y="63"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="15" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="77" height="71">
<vector name="origin" x="44" y="38"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="22" y="12"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="21" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="20" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="44" height="99">
<vector name="origin" x="36" y="46"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="100">
<vector name="origin" x="49" y="46"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="44" height="100">
<vector name="origin" x="49" y="46"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="44" height="100">
<vector name="origin" x="37" y="49"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="44" height="100">
<vector name="origin" x="54" y="53"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="40">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="15" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="15" y="17"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="15" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="16" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="21" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="21" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="-2"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="20" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="1"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="20" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="22" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="21" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="20" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="25" y="20"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="23" y="19"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="23" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="88" height="85">
<vector name="origin" x="6" y="40"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="101" height="105">
<vector name="origin" x="13" y="97"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="202" height="183">
<vector name="origin" x="100" y="127"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="95" height="74">
<vector name="origin" x="47" y="37"/>
<imgdir name="map">
<vector name="hand" x="-35" y="20"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="98" height="110">
<vector name="origin" x="40" y="95"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="215" height="184">
<vector name="origin" x="113" y="133"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="97" height="73">
<vector name="origin" x="12" y="53"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
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</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="186" height="180">
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<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="81" height="122">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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</canvas>
</imgdir>
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<canvas name="weapon" width="92" height="110">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="3">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
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<canvas name="weapon" width="89" height="92">
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<imgdir name="map">
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
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<imgdir name="0">
<canvas name="weapon" width="89" height="92">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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</imgdir>
</imgdir>
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<canvas name="weapon" width="89" height="91">
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<imgdir name="map">
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</imgdir>
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<imgdir name="map">
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<string name="z" value="weapon"/>
</canvas>
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<imgdir name="map">
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<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
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<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="fly" value="../30/fly"/>
</imgdir>
<imgdir name="41">
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<uol name="walk2" value="../40/walk2"/>
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<uol name="stand2" value="../40/stand2"/>
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</imgdir>
<imgdir name="43">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
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<imgdir name="map">
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<string name="z" value="weapon"/>
</canvas>
</imgdir>
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<canvas name="weapon" width="32" height="32">
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<imgdir name="map">
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<string name="z" value="weapon"/>
</canvas>
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<canvas name="weapon" width="32" height="32">
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<imgdir name="map">
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<string name="z" value="weapon"/>
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<imgdir name="map">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="walk2">
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<canvas name="weapon" width="32" height="32">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
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<vector name="origin" x="21" y="15"/>
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="3">
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<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
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<canvas name="weapon" width="32" height="32">
<vector name="origin" x="15" y="16"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
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</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="stand2">
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<canvas name="weapon" width="32" height="32">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
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<canvas name="weapon" width="32" height="32">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="95" height="74">
<vector name="origin" x="47" y="37"/>
<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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</imgdir>
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<imgdir name="map">
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<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
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<canvas name="weapon" width="90" height="87">
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<imgdir name="map">
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</imgdir>
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<imgdir name="map">
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<string name="z" value="weaponBelowBody"/>
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</imgdir>
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<imgdir name="map">
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
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<canvas name="weapon" width="88" height="92">
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<imgdir name="map">
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</canvas>
</imgdir>
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
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<imgdir name="map">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
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</imgdir>
<imgdir name="1">
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</imgdir>
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</imgdir>
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</imgdir>
<imgdir name="proneStab">
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<canvas name="weapon" width="32" height="32">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
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<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
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<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="21" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="44">
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<uol name="walk2" value="../43/walk2"/>
<uol name="stand1" value="../43/stand1"/>
<uol name="stand2" value="../43/stand2"/>
<uol name="alert" value="../43/alert"/>
<uol name="swingT2" value="../43/swingT2"/>
<uol name="swingP1" value="../43/swingP1"/>
<uol name="swingP2" value="../43/swingP2"/>
<uol name="swingPF" value="../43/swingPF"/>
<uol name="stabT1" value="../43/stabT1"/>
<uol name="stabT2" value="../43/stabT2"/>
<uol name="stabTF" value="../43/stabTF"/>
<uol name="proneStab" value="../43/proneStab"/>
<uol name="prone" value="../43/prone"/>
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<imgdir name="45">
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<uol name="stand1" value="../33/stand1"/>
<uol name="alert" value="../33/alert"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
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<canvas name="weapon" width="88" height="85">
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<imgdir name="map">
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</canvas>
</imgdir>
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="97" height="73">
<vector name="origin" x="12" y="53"/>
<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
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<vector name="origin" x="103" y="89"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="jump" value="../33/jump"/>
<uol name="fly" value="../33/fly"/>
</imgdir>
<imgdir name="46">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="21" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="21" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="-2"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="20" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="1"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="20" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="22" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="21" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="32" height="32">
<vector name="origin" x="20" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="alert" value="../33/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="44" height="100">
<vector name="origin" x="39" y="52"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="44" height="100">
<vector name="origin" x="38" y="52"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="44" height="100">
<vector name="origin" x="42" y="46"/>
<imgdir name="map">
<vector name="hand" x="-20" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="44" height="100">
<vector name="origin" x="36" y="44"/>
<imgdir name="map">
<vector name="hand" x="0" y="1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="44" height="100">
<vector name="origin" x="33" y="44"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="88" height="92">
<vector name="origin" x="53" y="44"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="78" height="73">
<vector name="origin" x="54" y="36"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="141" height="92">
<vector name="origin" x="110" y="50"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="fly" value="../33/fly"/>
<uol name="jump" value="../33/jump"/>
</imgdir>
<imgdir name="47">
<uol name="walk1" value="../33/walk1"/>
<uol name="stand1" value="../33/stand1"/>
<uol name="alert" value="../33/alert"/>
<uol name="swingO1" value="../33/swingO1"/>
<uol name="swingO2" value="../33/swingO2"/>
<uol name="swingO3" value="../33/swingO3"/>
<uol name="swingOF" value="../33/swingOF"/>
<uol name="stabO1" value="../33/stabO1"/>
<uol name="stabO2" value="../33/stabO2"/>
<uol name="stabOF" value="../33/stabOF"/>
<uol name="proneStab" value="../33/proneStab"/>
<uol name="prone" value="../33/prone"/>
<uol name="heal" value="../33/heal"/>
<uol name="jump" value="../33/jump"/>
<uol name="fly" value="../33/fly"/>
</imgdir>
</imgdir>