sweetgum83/scripts/npc/2020005.js
2024-01-19 03:56:28 -05:00

92 lines
4.6 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Alcaster - El Nath Market (211000100)
-- By ---------------------------------------------------------------------------------------------
Unknown & Information & xQuasar
-- Version Info -----------------------------------------------------------------------------------
1.3 - Fixed up completely [xQuasar]
1.2 - Add a missing text part [Information]
1.1 - Recoded to official [Information]
1.0 - First Version by Unknown
---------------------------------------------------------------------------------------------------
**/
var selected;
var amount;
var totalcost;
var item = [2050003, 2050004, 4006000, 4006001];
var cost = [300, 400, 5000, 5000];
var msg = ["that cures the state of being sealed and cursed", "that cures all", ", possessing magical power, that is used for high-quality skills", ", possessing the power of summoning that is used for high-quality skills"];
var status;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (!cm.isQuestCompleted(3035)) {
cm.sendNext("If you decide to help me out, then in return, I'll make the item available for sale.");
cm.dispose();
return;
}
if (mode == 0 && status == 2) {
cm.sendNext("I see. Understand that I have many different items here. Take a look around. I'm only selling these items to you, so I won't be ripping you off in any way shape or form.");
cm.dispose();
return;
}
if (mode < 1) {
cm.dispose();
return;
}
status++;
if (status == 0) {
var selStr = "";
for (var i = 0; i < item.length; i++) {
selStr += "\r\n#L" + i + "# #b#t" + item[i] + "# (Price: " + cost[i] + " mesos)#k#l";
}
cm.sendSimple("Thanks to you #b#t4031056##k is safely sealed. Of course, also as a result, I used up about half of the power I have accumulated over the last 800 years or so...but now I can die in peace. Oh, by the way... are you looking for rare items by any chance? As a sign of appreciation for your hard work, I'll sell some items I have to you, and ONLY you. Pick out the one you want!" + selStr);
} else if (status == 1) {
selected = selection;
cm.sendGetNumber("Is #b#t" + item[selected] + "##k really the item that you need? It's the item " + msg[selected] + ". It may not be the easiest item to acquire, but I'll give you a good deal on it. It'll cost you #b" + cost[selected] + " mesos#k per item. How many would you like to purchase?", 0, 1, 100);
} else if (status == 2) {
amount = selection;
totalcost = cost[selected] * amount;
if (amount == 0) {
cm.sendOk("If you're not going to buy anything, then I've got nothing to sell neither.");
cm.dispose();
}
cm.sendYesNo("Are you sure you want to buy #r" + amount + " #t" + item[selected] + "(s)##k? It'll cost you " + cost[selected] + " mesos per #t" + item[selected] + "#, which will cost you #r" + totalcost + " mesos#k in total.");
} else if (status == 3) {
if (cm.getMeso() < totalcost || !cm.canHold(item[selected])) {
cm.sendNext("Are you sure you have enough mesos? Please check and see if your etc. or use inventory is full, or if you have at least #r" + totalcost + "#k mesos.");
cm.dispose();
}
cm.sendNext("Thank you. If you ever find yourself needing items down the road, make sure to drop by here. I may have gotten old over the years, but I can still make magic items with ease.");
cm.gainMeso(-totalcost);
cm.gainItem(item[selected], amount);
cm.dispose();
}
}