sweetgum83/scripts/npc/12101.js
2024-01-19 03:56:28 -05:00

53 lines
2.2 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Author: Xterminator
NPC Name: Rain
Map(s): Maple Road : Amherst (1010000)
Description: Talks about Amherst
*/
var status = -1;
function start() {
cm.sendNext("This is the town called #bAmherst#k, located at the northeast part of the Maple Island. You know that Maple Island is for beginners, right? I'm glad there are only weak monsters around this place.");
}
function action(mode, type, selection) {
status++;
if (mode != 1) {
if (mode == 0 && status == 2) {
status -= 2;
start();
} else if (mode == 0) {
status -= 2;
} else {
cm.dispose();
}
} else {
if (status == 1) {
cm.sendNextPrev("If you want to get stronger, then go to #bSouthperry#k where there's a harbor. Ride on the gigantic ship and head to the place called #bVictoria Island#k. It's incomparable in size compared to this tiny island.");
} else if (status == 2) {
cm.sendPrev("At the Victoria Island, you can choose your job. Is it called #bPerion#k...? I heard there's a bare, desolate town where warriors live. A highland...what kind of a place would that be?");
} else if (status == 3) {
cm.dispose();
}
}
}