sweetgum83/scripts/npc/1102003.js
2024-01-19 03:56:28 -05:00

85 lines
3.0 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* @author BubblesDev
* @author Rich - text
* @author Ronan - PNPCs
*/
var status = 0;
var spawnPnpc = false;
var spawnPnpcFee = 7000000;
var minJobType = 11;
var maxJobType = 15;
function start() {
var jobType = parseInt(cm.getJobId() / 100);
const GameConstants = Java.type('constants.game.GameConstants');
if (jobType >= minJobType && jobType <= maxJobType && cm.canSpawnPlayerNpc(GameConstants.getHallOfFameMapid(cm.getJob()))) {
spawnPnpc = true;
var sendStr = "You have walked a long way to reach the power, wisdom and courage you hold today, haven't you? What do you say about having right now #ra NPC on the Hall of Fame holding the current image of your character#k? Do you like it?";
if (spawnPnpcFee > 0) {
sendStr += " I can do it for you, for the fee of #b " + cm.numberWithCommas(spawnPnpcFee) + " mesos.#k";
}
cm.sendYesNo(sendStr);
} else {
cm.sendOk("Welcome to the Knights Chamber.");
cm.dispose();
}
}
function action(mode, type, selection) {
status++;
if (mode == 0 && type != 1) {
status -= 2;
}
if (status == -1) {
start();
} else {
if (spawnPnpc) {
if (mode > 0) {
if (cm.getMeso() < spawnPnpcFee) {
cm.sendOk("Sorry, you don't have enough mesos to purchase your place on the Hall of Fame.");
cm.dispose();
return;
}
const PlayerNPC = Java.type('server.life.PlayerNPC');
const GameConstants = Java.type('constants.game.GameConstants');
if (PlayerNPC.spawnPlayerNPC(GameConstants.getHallOfFameMapid(cm.getJob()), cm.getPlayer())) {
cm.sendOk("There you go! Hope you will like it.");
cm.gainMeso(-spawnPnpcFee);
} else {
cm.sendOk("Sorry, the Hall of Fame is currently full...");
}
}
cm.dispose();
} else {
// do nothing
}
}
}