sweetgum83/wz/Mob.wz/9300334.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9300334.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="49"/>
<int name="maxHP" value="9000"/>
<int name="maxMP" value="220"/>
<int name="speed" value="-60"/>
<int name="PADamage" value="140"/>
<int name="PDDamage" value="140"/>
<int name="MADamage" value="180"/>
<int name="MDDamage" value="250"/>
<int name="acc" value="140"/>
<int name="eva" value="25"/>
<int name="exp" value="580"/>
<int name="undead" value="0"/>
<int name="pushed" value="0"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<string name="elemAttr" value="I2L2F2H2"/>
<int name="mobType" value="5"/>
<int name="firstAttack" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="200"/>
<int name="action" value="1"/>
<int name="level" value="27"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="stand">
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<vector name="lt" x="-42" y="-105"/>
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<int name="delay" value="200"/>
</canvas>
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<int name="delay" value="150"/>
</canvas>
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<vector name="rb" x="36" y="0"/>
<vector name="head" x="-21" y="-48"/>
<int name="delay" value="500"/>
</canvas>
<canvas name="5" width="79" height="118">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-250" y="-160"/>
<vector name="rb" x="250" y="0"/>
</imgdir>
<imgdir name="effect">
<imgdir name="0">
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<vector name="origin" x="25" y="21"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="1" width="31" height="34">
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</canvas>
<canvas name="2" width="38" height="41">
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</canvas>
<canvas name="3" width="35" height="35">
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</canvas>
</imgdir>
<imgdir name="1">
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</canvas>
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</canvas>
<canvas name="3" width="45" height="46">
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</canvas>
</imgdir>
<imgdir name="2">
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</canvas>
<canvas name="1" width="49" height="60">
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</canvas>
<canvas name="2" width="44" height="55">
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</canvas>
<canvas name="3" width="55" height="60">
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</canvas>
</imgdir>
<int name="x" value="105"/>
<int name="y" value="130"/>
<int name="fall" value="400"/>
<int name="start" value="150"/>
<int name="interval" value="90"/>
<int name="count" value="25"/>
<int name="duration" value="500"/>
<int name="effectType" value="2"/>
<int name="delay" value="1000"/>
<vector name="lt" x="-250" y="-160"/>
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</imgdir>
<imgdir name="hit">
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</canvas>
<canvas name="1" width="96" height="97">
<vector name="origin" x="48" y="48"/>
</canvas>
<canvas name="2" width="88" height="87">
<vector name="origin" x="44" y="43"/>
</canvas>
</imgdir>
<int name="type" value="0"/>
<int name="conMP" value="2"/>
<int name="attackAfter" value="600"/>
<int name="magic" value="1"/>
<string name="elemAttr" value="L"/>
</imgdir>
<canvas name="0" width="83" height="115">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<canvas name="7" width="147" height="138">
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<int name="delay" value="150"/>
</canvas>
</imgdir>
<imgdir name="skill1">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="hit1">
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<int name="delay" value="600"/>
</canvas>
<int name="delay" value="600"/>
</imgdir>
<imgdir name="die1">
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<int name="delay" value="120"/>
</canvas>
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</canvas>
<canvas name="5" width="125" height="86">
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</canvas>
<canvas name="6" width="125" height="86">
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</canvas>
<canvas name="7" width="121" height="84">
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<int name="delay" value="300"/>
<int name="a0" value="255"/>
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</canvas>
</imgdir>
</imgdir>