sweetgum83/wz/Character.wz/Weapon/01702080.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702080.img">
<imgdir name="info">
<canvas name="icon" width="34" height="32">
<vector name="origin" x="1" y="32"/>
</canvas>
<canvas name="iconRaw" width="34" height="31">
<vector name="origin" x="1" y="32"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="20" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="22">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="20" y="11"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="20" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="56" height="21">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="20" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="56" height="21">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="19" y="-4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="57" height="22">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="25" y="7"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="22">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="24" y="6"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="57" height="22">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="25" y="5"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="7" y="3"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="21">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="7" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="43">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-22" y="49"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="56" height="21">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="17" y="26"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="43" height="43">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="17" y="39"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="43">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-23" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="22" height="57">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-27" y="53"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="53" y="2"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-3" y="2"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="43" height="43">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-22" y="11"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="21">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="2" y="27"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="43" height="43">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="4" y="46"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="56" height="21">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-21" y="27"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="19" y="-3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="60" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="22" y="12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="58" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="26" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="23" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="64" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="52" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="57" height="10">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="77" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="22" height="57">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-13" y="49"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="22" height="57">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-13" y="49"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="22" height="57">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-14" y="48"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="10" height="57">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="-4" y="31"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="10" height="57">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="10" y="31"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="10" height="57">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="10" y="31"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="10" height="57">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="-1" y="34"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="10" height="57">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="16" y="36"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="40">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="91" height="8">
<vector name="origin" x="25" y="8"/>
<imgdir name="map">
<vector name="hand" x="46" y="-5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="87" height="27">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="42" y="14"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="87" height="27">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="42" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="65" height="66">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-4" y="44"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="83" height="45">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="56" y="29"/>
<vector name="handMove" x="47" y="25"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="83" height="45">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="55" y="28"/>
<vector name="handMove" x="45" y="25"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="83" height="45">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="56" y="27"/>
<vector name="handMove" x="43" y="26"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="82" height="45">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-7" y="55"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="87">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="15" y="82"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="83" height="45">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="70" y="-4"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="27" height="87">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-3" y="84"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="87">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="27" y="73"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="83" height="45">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="51" y="-1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="91" height="8">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-2" y="-4"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="87" height="27">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="3" y="-2"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="27" height="87">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="26" y="84"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="8" height="91">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-4" y="90"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="87">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-9" y="83"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="66">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="10" y="74"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="87" height="27">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="76" y="-6"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="91" height="8">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="45" y="-4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="8">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="86" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="91" height="8">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="50" y="11"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="8">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="83" y="5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="91" height="8">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="55" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="8">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="51" y="-3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="91" height="8">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="91" y="5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="91" height="8">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="86" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="91" height="8">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="97" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="65" height="66">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="4" y="54"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="65" height="66">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="3" y="53"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="41">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="65" height="66">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-6" y="45"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="66">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-6" y="45"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="65" height="66">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-7" y="47"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../40/alert"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="swingTF" value="../40/swingTF"/>
<uol name="stabO1" value="../40/stabO1"/>
<uol name="stabO2" value="../40/stabO2"/>
<uol name="stabOF" value="../40/stabOF"/>
<uol name="proneStab" value="../40/proneStab"/>
<uol name="prone" value="../40/prone"/>
<uol name="fly" value="../40/fly"/>
<uol name="jump" value="../40/jump"/>
</imgdir>
<imgdir name="42">
<uol name="walk2" value="../41/walk2"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../40/alert"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="swingTF" value="../40/swingTF"/>
<uol name="stabO1" value="../40/stabO1"/>
<uol name="stabO2" value="../40/stabO2"/>
<uol name="stabOF" value="../40/stabOF"/>
<uol name="proneStab" value="../40/proneStab"/>
<uol name="prone" value="../40/prone"/>
<uol name="fly" value="../40/fly"/>
<uol name="jump" value="../40/jump"/>
</imgdir>
</imgdir>