sweetgum83/wz/Character.wz/Weapon/01302081.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01302081.img">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9"/>
<imgdir name="map">
<vector name="hand" x="19" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="64" height="19">
<vector name="origin" x="32" y="9"/>
<imgdir name="map">
<vector name="hand" x="20" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9"/>
<imgdir name="map">
<vector name="hand" x="20" y="2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="63" height="22">
<vector name="origin" x="31" y="11"/>
<imgdir name="map">
<vector name="hand" x="19" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="63" height="22">
<vector name="origin" x="31" y="11"/>
<imgdir name="map">
<vector name="hand" x="18" y="-3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="66" height="19">
<vector name="origin" x="33" y="9"/>
<imgdir name="map">
<vector name="hand" x="22" y="4"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="66" height="19">
<vector name="origin" x="33" y="9"/>
<imgdir name="map">
<vector name="hand" x="21" y="3"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="66" height="19">
<vector name="origin" x="33" y="9"/>
<imgdir name="map">
<vector name="hand" x="22" y="2"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="64" height="19">
<vector name="origin" x="32" y="9"/>
<imgdir name="map">
<vector name="navel" x="-19" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="66" height="19">
<vector name="origin" x="33" y="9"/>
<imgdir name="map">
<vector name="navel" x="-14" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="45" height="48">
<vector name="origin" x="22" y="24"/>
<imgdir name="map">
<vector name="navel" x="-30" y="31"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="44" height="45">
<vector name="origin" x="22" y="22"/>
<imgdir name="map">
<vector name="navel" x="5" y="27"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30"/>
<imgdir name="map">
<vector name="navel" x="18" y="28"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30"/>
<imgdir name="map">
<vector name="navel" x="-15" y="-20"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30"/>
<imgdir name="map">
<vector name="navel" x="-21" y="30"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="11">
<vector name="origin" x="32" y="5"/>
<imgdir name="map">
<vector name="navel" x="37" y="3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="11">
<vector name="origin" x="32" y="5"/>
<imgdir name="map">
<vector name="navel" x="-21" y="2"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30"/>
<imgdir name="map">
<vector name="navel" x="-21" y="-11"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="45" height="46">
<vector name="origin" x="22" y="23"/>
<imgdir name="map">
<vector name="navel" x="-14" y="41"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="64" height="22">
<vector name="origin" x="32" y="11"/>
<imgdir name="map">
<vector name="navel" x="-9" y="14"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="64" height="22">
<vector name="origin" x="32" y="11"/>
<imgdir name="map">
<vector name="navel" x="-35" y="17"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9"/>
<imgdir name="map">
<vector name="navel" x="6" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="11">
<vector name="origin" x="32" y="5"/>
<imgdir name="map">
<vector name="navel" x="40" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="65" height="11">
<vector name="origin" x="32" y="5"/>
<imgdir name="map">
<vector name="navel" x="4" y="11"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9"/>
<imgdir name="map">
<vector name="navel" x="44" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9"/>
<imgdir name="map">
<vector name="navel" x="14" y="2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9"/>
<imgdir name="map">
<vector name="navel" x="10" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9"/>
<imgdir name="map">
<vector name="navel" x="48" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9"/>
<imgdir name="map">
<vector name="navel" x="31" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="65" height="19">
<vector name="origin" x="32" y="9"/>
<imgdir name="map">
<vector name="navel" x="46" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30"/>
<imgdir name="map">
<vector name="navel" x="-5" y="26"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30"/>
<imgdir name="map">
<vector name="navel" x="-5" y="26"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="21" height="61">
<vector name="origin" x="10" y="30"/>
<imgdir name="map">
<vector name="navel" x="-6" y="26"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="info">
<canvas name="icon" width="35" height="35">
<vector name="origin" x="0" y="35"/>
</canvas>
<canvas name="iconRaw" width="35" height="35">
<vector name="origin" x="0" y="35"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="1"/>
<string name="afterImage" value="swordOS"/>
<string name="sfx" value="swordS"/>
<int name="reqJob" value="1"/>
<int name="reqLevel" value="120"/>
<int name="reqSTR" value="340"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="110"/>
<int name="tuc" value="7"/>
<int name="price" value="680000"/>
<int name="attackSpeed" value="5"/>
<int name="cash" value="0"/>
<int name="equipTradeBlock" value="1"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incSTRMin" value="1"/>
<int name="incSTRMax" value="2"/>
<int name="incDEXMin" value="0"/>
<int name="incDEXMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incSTRMin" value="1"/>
<int name="incSTRMax" value="2"/>
<int name="incDEXMin" value="0"/>
<int name="incDEXMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incSTRMin" value="1"/>
<int name="incSTRMax" value="2"/>
<int name="incDEXMin" value="0"/>
<int name="incDEXMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incSTRMin" value="1"/>
<int name="incSTRMax" value="2"/>
<int name="incDEXMin" value="0"/>
<int name="incDEXMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incSTRMin" value="1"/>
<int name="incSTRMax" value="2"/>
<int name="incDEXMin" value="0"/>
<int name="incDEXMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
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</imgdir>
<imgdir name="11">
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</imgdir>
<imgdir name="12">
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<imgdir name="15">
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</imgdir>
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<int name="exp" value="10000"/>
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<imgdir name="18">
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<int name="exp" value="10000"/>
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</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
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<imgdir name="25">
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<imgdir name="26">
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<imgdir name="27">
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</imgdir>
<imgdir name="28">
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</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9"/>
</imgdir>
<imgdir name="1">
<int name="prob" value="1"/>
<imgdir name="6">
<string name="hs" value="h1"/>
<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="1121008"/>
<int name="level" value="1"/>
</imgdir>
<imgdir name="1">
<int name="id" value="1221009"/>
<int name="level" value="1"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>