110 lines
2.7 KiB
JavaScript
110 lines
2.7 KiB
JavaScript
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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*Dollhouse Event
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**/
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var entryMap = 922000010;
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var exitMap = 221024400;
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var eventTime = 10; //10 minutes
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function init() {
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em.setProperty("noEntry", "false");
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("DollHouse_" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("boss", "0");
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return eim;
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}
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function playerEntry(eim, player) {
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eim.getInstanceMap(entryMap).shuffleReactors();
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eim.setExclusiveItems([4031094]);
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player.changeMap(entryMap, 0);
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em.setProperty("noEntry", "true");
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const PacketCreator = Java.type('tools.PacketCreator');
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player.sendPacket(PacketCreator.getClock(eventTime * 60));
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eim.startEventTimer(eventTime * 60000);
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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eim.dispose();
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em.setProperty("noEntry", "false");
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}
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function scheduledTimeout(eim) {
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var player = eim.getPlayers().get(0);
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playerExit(eim, eim.getPlayers().get(0));
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player.changeMap(exitMap, 4);
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}
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function playerDisconnected(eim, player) {
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playerExit(eim, player);
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}
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function clear(eim) {
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var player = eim.getPlayers().get(0);
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 4);
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eim.dispose();
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em.setProperty("noEntry", "false");
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}
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function changedMap(eim, chr, mapid) {
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if (mapid != entryMap) {
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playerExit(eim, chr);
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}
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}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function monsterValue(eim, mobid) {return 0;}
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function disbandParty(eim, player) {}
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function monsterKilled(mob, eim) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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function allMonstersDead(eim) {}
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