sweetgum83/wz/Character.wz/Weapon/01702210.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702210.img">
<imgdir name="info">
<canvas name="icon" width="31" height="31">
<vector name="origin" x="-2" y="31"/>
</canvas>
<canvas name="iconRaw" width="31" height="31">
<vector name="origin" x="-2" y="31"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="53" y="56"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="44" y="57"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="53" y="56"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="56" y="54"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="50" y="57"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="51" y="57"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="52" y="57"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="46" height="69">
<vector name="origin" x="49" y="55"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="48" y="56"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="49" y="57"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="50" height="66">
<vector name="origin" x="44" y="50"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="36" y="52"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="59" height="65">
<vector name="origin" x="69" y="29"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="49" height="72">
<vector name="origin" x="27" y="36"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="26" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="61" height="64">
<vector name="origin" x="82" y="49"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="46" height="65">
<vector name="origin" x="59" y="36"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="68">
<vector name="origin" x="36" y="48"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="61" height="64">
<vector name="origin" x="52" y="47"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="52" height="66">
<vector name="origin" x="26" y="34"/>
<imgdir name="map">
<vector name="hand" x="41" y="8"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="50" height="66">
<vector name="origin" x="24" y="34"/>
<imgdir name="map">
<vector name="hand" x="43" y="3"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="23" y="37"/>
<imgdir name="map">
<vector name="hand" x="13" y="3"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="59" height="65">
<vector name="origin" x="80" y="40"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="46" height="65">
<vector name="origin" x="58" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="64">
<vector name="origin" x="44" y="42"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="46" height="65">
<vector name="origin" x="56" y="33"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="64">
<vector name="origin" x="48" y="41"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="46" height="65">
<vector name="origin" x="58" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="52" height="68">
<vector name="origin" x="32" y="55"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="61" height="64">
<vector name="origin" x="33" y="55"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="63" height="54">
<vector name="origin" x="51" y="39"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="63" height="54">
<vector name="origin" x="35" y="40"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="45" y="44"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="46" height="77">
<vector name="origin" x="45" y="44"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="77">
<vector name="origin" x="44" y="45"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="50" y="52"/>
<imgdir name="map">
<vector name="navel" x="-6" y="6"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="46" height="69">
<vector name="origin" x="35" y="38"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="49" y="39"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="49" y="40"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="46" height="65">
<vector name="origin" x="41" y="33"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="64">
<vector name="origin" x="76" y="35"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="40">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="53" y="56"/>
<imgdir name="map">
<vector name="hand" x="0" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="44" y="57"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="53" y="56"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="56" y="54"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="44" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="43" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="44" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="45" y="53"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="43" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="44" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="72">
<vector name="origin" x="45" y="51"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="46" height="69">
<vector name="origin" x="49" y="55"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="70">
<vector name="origin" x="48" y="56"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="49" y="57"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="46" height="73">
<vector name="origin" x="39" y="29"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="70">
<vector name="origin" x="31" y="40"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="60" height="64">
<vector name="origin" x="37" y="59"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="48" height="72">
<vector name="origin" x="24" y="37"/>
<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="1">
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</canvas>
</imgdir>
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<canvas name="weapon" width="51" height="67">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
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<canvas name="weapon" width="46" height="65">
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<imgdir name="map">
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</imgdir>
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</imgdir>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="46" height="70">
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<imgdir name="map">
<vector name="hand" x="32" y="-11"/>
</imgdir>
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</canvas>
</imgdir>
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</imgdir>
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</imgdir>
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</imgdir>
<imgdir name="stabO1">
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<imgdir name="map">
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<imgdir name="map">
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</imgdir>
</imgdir>
<imgdir name="stabOF">
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<canvas name="weapon" width="46" height="65">
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<imgdir name="map">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="63" height="54">
<vector name="origin" x="51" y="39"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
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</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="46" height="70">
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<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
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<imgdir name="map">
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</imgdir>
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<imgdir name="map">
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</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
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<canvas name="weapon" width="48" height="72">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
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<canvas name="weapon" width="46" height="70">
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<imgdir name="map">
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
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<canvas name="weapon" width="46" height="65">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
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</imgdir>
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</imgdir>
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</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
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<canvas name="weapon" width="46" height="65">
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<imgdir name="map">
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</imgdir>
</imgdir>
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</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="3">
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</imgdir>
</imgdir>
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<uol name="prone" value="../40/prone"/>
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</imgdir>
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<uol name="stabTF" value="../43/stabTF"/>
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<uol name="prone" value="../43/prone"/>
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<imgdir name="45">
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<uol name="stand1" value="../33/stand1"/>
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<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
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<imgdir name="46">
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<imgdir name="shoot2">
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<canvas name="weapon" width="46" height="69">
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<imgdir name="map">
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="4">
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<imgdir name="map">
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</imgdir>
</imgdir>
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<canvas name="weapon" width="50" height="69">
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<imgdir name="map">
<vector name="navel" x="12" y="-3"/>
</imgdir>
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</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="55" height="66">
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<imgdir name="map">
<vector name="navel" x="25" y="6"/>
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<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="somersault">
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<canvas name="weapon" width="46" height="69">
<vector name="origin" x="45" y="51"/>
<imgdir name="map">
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</canvas>
</imgdir>
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<imgdir name="map">
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</imgdir>
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<imgdir name="map">
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</imgdir>
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="49" height="72">
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<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="5">
<canvas name="weapon" width="49" height="72">
<vector name="origin" x="44" y="52"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="6">
<canvas name="weapon" width="58" height="62">
<vector name="origin" x="59" y="46"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="7">
<canvas name="weapon" width="46" height="65">
<vector name="origin" x="56" y="49"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="8">
<canvas name="weapon" width="46" height="69">
<vector name="origin" x="43" y="51"/>
<imgdir name="map">
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<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="doublefire">
<imgdir name="0">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="43" y="53"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="50" height="69">
<vector name="origin" x="47" y="52"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="46" height="71">
<vector name="origin" x="43" y="53"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
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</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="50" height="69">
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<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
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<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
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</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="coolingeffect">
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<imgdir name="map">
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</canvas>
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</canvas>
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</imgdir>
<string name="z" value="weaponWristOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="homing">
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<canvas name="weapon" width="52" height="67">
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<imgdir name="map">
<vector name="hand" x="0" y="0"/>
<vector name="muzzle" x="-70" y="6"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="46" height="68">
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<imgdir name="map">
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</imgdir>
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</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
</imgdir>