sweetgum83/wz/Character.wz/Weapon/01492013.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01492013.img">
<imgdir name="info">
<canvas name="icon" width="34" height="30">
<vector name="origin" x="0" y="30"/>
</canvas>
<canvas name="iconRaw" width="34" height="27">
<vector name="origin" x="0" y="30"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="9"/>
<string name="afterImage" value="gun"/>
<string name="sfx" value="gun"/>
<int name="reqJob" value="16"/>
<int name="reqLevel" value="110"/>
<int name="reqSTR" value="110"/>
<int name="reqDEX" value="315"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="78"/>
<int name="tuc" value="7"/>
<int name="price" value="520000"/>
<int name="attackSpeed" value="5"/>
<int name="cash" value="0"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="25" height="16">
<vector name="origin" x="28" y="11"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="17" height="25">
<vector name="origin" x="20" y="5"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="25" height="16">
<vector name="origin" x="28" y="11"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="26" height="14">
<vector name="origin" x="27" y="21"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="20" height="27">
<vector name="origin" x="21" y="1"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="21" height="27">
<vector name="origin" x="23" y="2"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="22" height="27">
<vector name="origin" x="25" y="1"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="25" height="17">
<vector name="origin" x="26" y="14"/>
<imgdir name="map">
<vector name="muzzle" x="-26" y="-8"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="25" height="17">
<vector name="origin" x="26" y="12"/>
<imgdir name="map">
<vector name="muzzle" x="-26" y="-6"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="25" height="17">
<vector name="origin" x="26" y="10"/>
<imgdir name="map">
<vector name="muzzle" x="-26" y="-4"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="31" y="11"/>
<imgdir name="map">
<vector name="muzzle" x="-31" y="-5"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="50" y="16"/>
<imgdir name="map">
<vector name="muzzle" x="-50" y="-10"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="16" height="27">
<vector name="origin" x="8" y="6"/>
<imgdir name="map">
<vector name="muzzle" x="7" y="21"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="23" height="27">
<vector name="origin" x="-4" y="40"/>
<imgdir name="map">
<vector name="muzzle" x="26" y="-39"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="23">
<vector name="origin" x="37" y="29"/>
<imgdir name="map">
<vector name="muzzle" x="-37" y="-27"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="19" height="27">
<vector name="origin" x="26" y="-1"/>
<imgdir name="map">
<vector name="muzzle" x="-25" y="28"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="1">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="41" y="21"/>
<imgdir name="map">
<vector name="muzzle" x="-41" y="-15"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="23" height="27">
<vector name="origin" x="-1" y="2"/>
<imgdir name="map">
<vector name="muzzle" x="23" y="25"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="30" height="18">
<vector name="origin" x="-3" y="10"/>
<imgdir name="map">
<vector name="muzzle" x="32" y="7"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="27" height="16">
<vector name="origin" x="6" y="16"/>
<imgdir name="map">
<vector name="muzzle" x="21" y="-15"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="2">
<canvas name="weapon" width="23" height="27">
<vector name="origin" x="15" y="40"/>
<imgdir name="map">
<vector name="muzzle" x="7" y="-40"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="22" height="27">
<vector name="origin" x="31" y="1"/>
<imgdir name="map">
<vector name="muzzle" x="-30" y="26"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="23" height="27">
<vector name="origin" x="2" y="44"/>
<imgdir name="map">
<vector name="muzzle" x="20" y="-44"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="43" y="19"/>
<imgdir name="map">
<vector name="muzzle" x="-43" y="-13"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="22" height="27">
<vector name="origin" x="27" y="-1"/>
<imgdir name="map">
<vector name="muzzle" x="-26" y="28"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="2">
<canvas name="weapon" width="23" height="27">
<vector name="origin" x="-2" y="1"/>
<imgdir name="map">
<vector name="muzzle" x="24" y="26"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="40" y="15"/>
<imgdir name="map">
<vector name="muzzle" x="-40" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="38" y="11"/>
<imgdir name="map">
<vector name="muzzle" x="-38" y="-5"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="23" height="27">
<vector name="origin" x="9" y="43"/>
<imgdir name="map">
<vector name="muzzle" x="13" y="-43"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="22" height="27">
<vector name="origin" x="28" y="0"/>
<imgdir name="map">
<vector name="muzzle" x="-27" y="26"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="23" height="27">
<vector name="origin" x="5" y="6"/>
<imgdir name="map">
<vector name="muzzle" x="17" y="21"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="23" height="27">
<vector name="origin" x="8" y="5"/>
<imgdir name="map">
<vector name="muzzle" x="14" y="22"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="46" y="16"/>
<imgdir name="map">
<vector name="muzzle" x="-46" y="-10"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="30" height="18">
<vector name="origin" x="15" y="9"/>
<imgdir name="map">
<vector name="muzzle" x="14" y="8"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="7" height="9">
<vector name="origin" x="17" y="8"/>
<imgdir name="map">
<vector name="muzzle" x="-15" y="-3"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverGlove"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="46" y="16"/>
<imgdir name="map">
<vector name="muzzle" x="-46" y="-10"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="-7" y="15"/>
<imgdir name="map">
<vector name="muzzle" x="37" y="-9"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="45" y="17"/>
<imgdir name="map">
<vector name="muzzle" x="-45" y="-11"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="44" y="18"/>
<imgdir name="map">
<vector name="muzzle" x="-44" y="-12"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="30" height="12">
<vector name="origin" x="3" y="14"/>
<imgdir name="map">
<vector name="muzzle" x="27" y="-7"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="55" y="20"/>
<imgdir name="map">
<vector name="muzzle" x="-55" y="-13"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="43" y="19"/>
<imgdir name="map">
<vector name="muzzle" x="-43" y="-12"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="47" y="19"/>
<imgdir name="map">
<vector name="muzzle" x="-47" y="-13"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="47" y="19"/>
<imgdir name="map">
<vector name="muzzle" x="-47" y="-12"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="38" y="17"/>
<imgdir name="map">
<vector name="muzzle" x="-38" y="-11"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="36" y="17"/>
<imgdir name="map">
<vector name="muzzle" x="-36" y="-11"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="44" y="25"/>
<imgdir name="map">
<vector name="muzzle" x="-44" y="-19"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="46" y="25"/>
<imgdir name="map">
<vector name="muzzle" x="-46" y="-19"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="60" y="14"/>
<imgdir name="map">
<vector name="muzzle" x="-60" y="-8"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="17">
<vector name="origin" x="60" y="14"/>
<imgdir name="map">
<vector name="muzzle" x="-60" y="-8"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="25" height="17">
<vector name="origin" x="26" y="16"/>
<imgdir name="map">
<vector name="muzzle" x="-26" y="-10"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="25" height="17">
<vector name="origin" x="26" y="16"/>
<imgdir name="map">
<vector name="muzzle" x="-26" y="-10"/>
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="25" height="17">
<vector name="origin" x="25" y="15"/>
<imgdir name="map">
<vector name="navel" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>