385 lines
12 KiB
XML
385 lines
12 KiB
XML
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</imgdir>
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</imgdir>
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<imgdir name="swingT1">
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<imgdir name="0">
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<imgdir name="1">
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<imgdir name="map">
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingT3">
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<imgdir name="0">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-12" y="10"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</imgdir>
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<imgdir name="1">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-11" y="8"/>
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</imgdir>
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<string name="z" value="weaponOverBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="34" height="48">
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shoot1">
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<imgdir name="0">
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<canvas name="weapon" width="26" height="49">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="23" y="30"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</imgdir>
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<imgdir name="2">
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="shootF">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="48">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="46" height="44">
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="26" height="49">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="27" y="36"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="49" height="26">
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<vector name="origin" x="5" y="3"/>
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<imgdir name="map">
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<vector name="navel" x="48" y="20"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="49" height="26">
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<vector name="origin" x="5" y="3"/>
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<imgdir name="map">
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<vector name="navel" x="64" y="20"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="48">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="34" height="48">
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="info">
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<canvas name="icon" width="33" height="32">
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<vector name="origin" x="1" y="31"/>
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</canvas>
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<canvas name="iconRaw" width="33" height="32">
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<vector name="origin" x="1" y="31"/>
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</canvas>
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<string name="islot" value="WpSi"/>
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<string name="vslot" value="WpSi"/>
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<int name="walk" value="1"/>
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<int name="stand" value="1"/>
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<short name="attack" value="3"/>
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<string name="afterImage" value="bow"/>
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<string name="sfx" value="bow"/>
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<int name="incPAD" value="65"/>
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<int name="price" value="200000"/>
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<int name="attackSpeed" value="6"/>
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<int name="knockback" value="44"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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<int name="exp" value="10000"/>
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