265 lines
11 KiB
JavaScript
265 lines
11 KiB
JavaScript
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Vogen
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El Nath: El Nath Market (211000100)
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Refining NPC:
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* Minerals
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* Jewels
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* Moon/Star Rocks
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* Crystals (including Dark)
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* Processed Wood/Screws
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* Arrows/Bronze Arrows/Steel Arrows
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*/
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var status = 0;
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var selectedType = -1;
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var selectedItem = -1;
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var item;
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var mats;
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var matQty;
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var cost;
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var qty;
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var equip;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == 1) {
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status++;
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} else {
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cm.dispose();
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}
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if (status == 0 && mode == 1) {
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var selStr = "Hm? Who might you be? Oh, you've heard about my forging skills? In that case, I'd be glad to process some of your ores... for a fee.#b"
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var options = ["Refine a mineral ore", "Refine a jewel ore", "Refine a rare jewel", "Refine a crystal ore", "Create materials", "Create Arrows"];
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for (var i = 0; i < options.length; i++) {
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selStr += "\r\n#L" + i + "# " + options[i] + "#l";
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}
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cm.sendSimple(selStr);
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} else if (status == 1 && mode == 1) {
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selectedType = selection;
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if (selectedType == 0) { //mineral refine
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var selStr = "So, what kind of mineral ore would you like to refine?#b";
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var minerals = ["Bronze", "Steel", "Mithril", "Adamantium", "Silver", "Orihalcon", "Gold"];
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for (var i = 0; i < minerals.length; i++) {
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selStr += "\r\n#L" + i + "# " + minerals[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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} else if (selectedType == 1) { //jewel refine
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var selStr = "So, what kind of jewel ore would you like to refine?#b";
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var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"];
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for (var i = 0; i < jewels.length; i++) {
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selStr += "\r\n#L" + i + "# " + jewels[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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} else if (selectedType == 2) { //rock refine
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var selStr = "A rare jewel? Which one were you thinking of?#b";
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var items = ["Moon Rock", "Star Rock"];
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for (var i = 0; i < items.length; i++) {
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selStr += "\r\n#L" + i + "# " + items[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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} else if (selectedType == 3) { //crystal refine
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var selStr = "Crystal ore? It's hard to find those around here...#b";
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var crystals = ["Power Crystal", "Wisdom Crystal", "DEX Crystal", "LUK Crystal", "Dark Crystal"];
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for (var i = 0; i < crystals.length; i++) {
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selStr += "\r\n#L" + i + "# " + crystals[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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} else if (selectedType == 4) { //material refine
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var selStr = "Materials? I know of a few materials that I can make for you...#b";
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var materials = ["Make Processed Wood with Tree Branch", "Make Processed Wood with Firewood", "Make Screws (packs of 15)"];
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for (var i = 0; i < materials.length; i++) {
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selStr += "\r\n#L" + i + "# " + materials[i] + "#l";
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}
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equip = false;
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cm.sendSimple(selStr);
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} else if (selectedType == 5) { //arrow refine
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var selStr = "Arrows? Not a problem at all.#b";
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var arrows = ["Arrow for Bow", "Arrow for Crossbow", "Bronze Arrow for Bow", "Bronze Arrow for Crossbow", "Steel Arrow for Bow", "Steel Arrow for Crossbow"];
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for (var i = 0; i < arrows.length; i++) {
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selStr += "\r\n#L" + i + "# " + arrows[i] + "#l";
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}
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equip = true;
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cm.sendSimple(selStr);
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}
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if (equip) {
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status++;
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}
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} else if (status == 2 && mode == 1) {
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selectedItem = selection;
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if (selectedType == 0) { //mineral refine
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var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006];
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var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006];
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var matQtySet = [10, 10, 10, 10, 10, 10, 10];
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var costSet = [300, 300, 300, 500, 500, 500, 800];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 1) { //jewel refine
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var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008];
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var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
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var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10];
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var costSet = [500, 500, 500, 500, 500, 500, 500, 1000, 3000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 2) { //rock refine
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var itemSet = [4011007, 4021009];
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var matSet = [[4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006], [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008]];
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var matQtySet = [[1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1]];
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var costSet = [10000, 15000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 3) { //crystal refine
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var itemSet = [4005000, 4005001, 4005002, 4005003, 4005004];
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var matSet = [4004000, 4004001, 4004002, 4004003, 4004004];
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var matQtySet = [10, 10, 10, 10, 10];
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var costSet = [5000, 5000, 5000, 5000, 1000000];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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} else if (selectedType == 4) { //material refine
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var itemSet = [4003001, 4003001, 4003000];
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var matSet = [4000003, 4000018, [4011000, 4011001]];
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var matQtySet = [10, 5, [1, 1]];
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var costSet = [0, 0, 0];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?";
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cm.sendGetNumber(prompt, 1, 1, 100)
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} else if (status == 3 && mode == 1) {
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if (equip) {
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selectedItem = selection;
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qty = 1;
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} else {
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qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
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}
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if (selectedType == 5) { //arrow refine
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var itemSet = [2060000, 2061000, 2060001, 2061001, 2060002, 2061002];
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var matSet = [[4003001, 4003004], [4003001, 4003004], [4011000, 4003001, 4003004], [4011000, 4003001, 4003004],
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[4011001, 4003001, 4003005], [4011001, 4003001, 4003005]];
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var matQtySet = [[1, 1], [1, 1], [1, 3, 10], [1, 3, 10], [1, 5, 15], [1, 5, 15]];
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var costSet = [0, 0, 0, 0, 0, 0];
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item = itemSet[selectedItem];
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mats = matSet[selectedItem];
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matQty = matQtySet[selectedItem];
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cost = costSet[selectedItem];
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}
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var prompt = "You want me to make ";
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if (qty == 1) {
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prompt += "a #t" + item + "#?";
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} else {
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prompt += qty + " #t" + item + "#?";
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}
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prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#";
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}
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} else {
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prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#";
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}
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if (cost > 0) {
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prompt += "\r\n#i4031138# " + cost * qty + " meso";
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}
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cm.sendYesNo(prompt);
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} else if (status == 4 && mode == 1) {
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var recvItem = item, recvQty;
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if (item >= 2060000 && item <= 2060002) {//bow arrows
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recvQty = 1000 - (item - 2060000) * 100;
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} else if (item >= 2061000 && item <= 2061002) {//xbow arrows
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recvQty = 1000 - (item - 2061000) * 100;
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} else if (item == 4003000) {//screws
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recvQty = 15 * qty;
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} else {
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recvQty = qty;
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}
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if (!cm.canHold(recvItem, recvQty)) {
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cm.sendOk("I'm afraid you don't have a slot available for the item in your inventory.");
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} else if (cm.getMeso() < cost * qty) {
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cm.sendOk("I'm afraid you cannot afford my services.");
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} else {
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var complete = true;
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if (mats instanceof Array) {
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for (var i = 0; complete && i < mats.length; i++) {
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if (!cm.haveItem(mats[i], matQty[i] * qty)) {
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complete = false;
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}
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}
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} else {
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if (!cm.haveItem(mats, matQty * qty)) {
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complete = false;
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}
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}
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if (!complete) {
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cm.sendOk("I can't refine anything for you without the proper items.");
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} else {
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if (mats instanceof Array) {
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for (var i = 0; i < mats.length; i++) {
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cm.gainItem(mats[i], -matQty[i] * qty);
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}
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} else {
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cm.gainItem(mats, -matQty * qty);
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}
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if (cost > 0) {
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cm.gainMeso(-cost * qty);
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}
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cm.gainItem(recvItem, recvQty);
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cm.sendOk("All done. If you need anything else, just ask.");
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}
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}
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cm.dispose();
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}
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}
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