sweetgum83/wz/Character.wz/Weapon/01702086.img.xml

1281 lines
43 KiB
XML
Raw Normal View History

2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702086.img">
<imgdir name="info">
<canvas name="icon" width="34" height="33">
<vector name="origin" x="1" y="33"/>
</canvas>
<canvas name="iconRaw" width="34" height="33">
<vector name="origin" x="1" y="33"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="81" height="25">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="42" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="80" height="28">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="40" y="18"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="81" height="25">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="40" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="80" height="30">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="42" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="81" height="25">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="42" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="69" height="49">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="41" y="37"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="49">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="40" y="36"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="69" height="49">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="41" y="35"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="81" height="25">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="5" y="7"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="76" height="39">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="8" y="2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="65" height="65">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-19" y="66"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="62" height="58">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="11" y="56"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="39" height="76">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="12" y="71"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="51" height="82">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-17" y="11"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="39" height="76">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-25" y="71"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="81" height="25">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="74" y="11"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="85" height="57">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-6" y="41"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="30" height="80">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-21" y="17"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="62" height="58">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-2" y="57"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="80" height="30">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="5" y="29"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="82" height="60">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-20" y="60"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="81" height="25">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="41" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="86" height="50">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="86" y="38"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="81" height="25">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="43" y="19"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="86" height="50">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="83" y="37"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="81" height="25">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="48" y="10"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="81" height="25">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="44" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="86" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="88" y="40"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="81" height="25">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="71" y="12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="86" height="51">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="90" y="36"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="39" height="76">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-11" y="66"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="39" height="76">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-12" y="66"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="sit">
<imgdir name="0">
<canvas name="weapon" width="26" height="96">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-34" y="70"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="25" height="81">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="3" y="37"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="37" height="76">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="13" y="32"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="25" height="81">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="4" y="40"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="37" height="76">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="14" y="38"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../1/weapon"/>
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="40">
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="62" height="58">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-9" y="34"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="62" height="58">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-9" y="33"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="66" height="55">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-9" y="30"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="walk1" value="../30/walk1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="56" height="64">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-9" y="68"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="80">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="26" y="74"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="74" height="52">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="45" y="1"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<uol name="swingT3" value="../45/swingT3"/>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="48" height="71">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="27" y="74"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="80">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="5" y="86"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="56" height="64">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="1" y="72"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="83" height="56">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="78" y="16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="41">
<uol name="walk2" value="../43/walk2"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../45/swingT3"/>
<uol name="swingTF" value="../40/swingTF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="42">
<uol name="walk2" value="../43/walk2"/>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../45/swingT3"/>
<uol name="swingTF" value="../40/swingTF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="43">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="89" height="25">
<vector name="origin" x="44" y="12"/>
<imgdir name="map">
<vector name="hand" x="30" y="2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="85" height="30">
<vector name="origin" x="42" y="15"/>
<imgdir name="map">
<vector name="hand" x="27" y="12"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="89" height="25">
<vector name="origin" x="44" y="12"/>
<imgdir name="map">
<vector name="hand" x="28" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="85" height="29">
<vector name="origin" x="42" y="14"/>
<imgdir name="map">
<vector name="hand" x="30" y="-3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="69" height="65">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-10" y="41"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="63" height="70">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-10" y="46"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="73" height="61">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-8" y="41"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="89" height="25">
<vector name="origin" x="44" y="12"/>
<imgdir name="map">
<vector name="hand" x="29" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="69" height="65">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-9" y="41"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="69" height="65">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-9" y="41"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="61">
<vector name="origin" x="25" y="7"/>
<imgdir name="map">
<vector name="hand" x="-9" y="36"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="79" height="54">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="47" y="39"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="79" height="54">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="46" y="38"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="79" height="54">
<vector name="origin" x="23" y="10"/>
<imgdir name="map">
<vector name="hand" x="47" y="37"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="62" height="71">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-2" y="67"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="31" height="88">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="26" y="75"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="78" height="55">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="45" y="3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP1">
<imgdir name="0">
<canvas name="weapon" width="84" height="30">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-1" y="41"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="62" height="71">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="10" y="72"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="78" height="58">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="69" y="1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingP2">
<imgdir name="0">
<canvas name="weapon" width="62" height="71">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="66"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="40" height="81">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="10" y="65"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="78" height="55">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="47" y="2"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingPF">
<imgdir name="0">
<canvas name="weapon" width="89" height="25">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="41" y="12"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="85" height="29">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="39" y="10"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="89" height="30">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="5" y="40"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="89" height="54">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="80" y="12"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="85" height="29">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="41" y="7"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="85" height="29">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="44" y="6"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="93" height="52">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="68" y="38"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT2">
<imgdir name="0">
<canvas name="weapon" width="85" height="29">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="48" y="7"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="85" height="29">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="50" y="8"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="83" height="57">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="52" y="44"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabTF">
<imgdir name="0">
<uol name="weapon" value="../../swingPF/0/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingPF/1/weapon"/>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="56">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="27" y="17"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../../stabT1/2/weapon"/>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="89" height="25">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="78" y="12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="93" height="52">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="97" y="37"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="62" height="71">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-6" y="56"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="62" height="71">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-7" y="59"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="44">
<uol name="walk1" value="../43/walk1"/>
<uol name="walk2" value="../43/walk2"/>
<uol name="stand1" value="../43/stand1"/>
<uol name="stand2" value="../43/stand2"/>
<uol name="alert" value="../43/alert"/>
<uol name="swingT2" value="../43/swingT2"/>
<uol name="swingP1" value="../43/swingP1"/>
<uol name="swingP2" value="../43/swingP2"/>
<uol name="swingPF" value="../43/swingPF"/>
<uol name="stabT1" value="../43/stabT1"/>
<uol name="stabT2" value="../43/stabT2"/>
<uol name="stabTF" value="../43/stabTF"/>
<uol name="proneStab" value="../43/proneStab"/>
<uol name="prone" value="../43/prone"/>
<uol name="fly" value="../43/fly"/>
<uol name="jump" value="../43/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="45">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="80" height="30">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-15" y="41"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="64">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="12" y="63"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="82" height="52">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="74" y="11"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="81" height="25">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-10" y="5"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="76" height="39">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-9" y="-2"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="52" height="72">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="37" y="69"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<uol name="shoot1" value="../37/shoot1"/>
<uol name="shootF" value="../37/shootF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="46">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="62" height="58">
<vector name="origin" x="5" y="5"/>
<imgdir name="map">
<vector name="navel" x="6" y="40"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="56" height="64">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-1" y="45"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="66" height="55">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="0" y="38"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingT1" value="../45/swingT1"/>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="25" height="81">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="12" y="52"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="25" height="81">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="52"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="37" height="76">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="14" y="47"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="37" height="76">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="12" y="47"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="25" height="81">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="52"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="79" height="28">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="35" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="79" height="28">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="38" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="86" height="51">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="61" y="36"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
<imgdir name="47">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
<uol name="sit" value="../30/sit"/>
</imgdir>
</imgdir>