sweetgum83/wz/Character.wz/Weapon/01322061.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01322061.img">
<imgdir name="info">
<canvas name="icon" width="36" height="37">
<vector name="origin" x="1" y="35"/>
</canvas>
<canvas name="iconRaw" width="36" height="37">
<vector name="origin" x="1" y="35"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="1"/>
<string name="afterImage" value="mace"/>
<string name="sfx" value="mace"/>
<int name="reqJob" value="1"/>
<int name="reqLevel" value="120"/>
<int name="reqSTR" value="290"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="108"/>
<int name="tuc" value="7"/>
<int name="price" value="490000"/>
<int name="attackSpeed" value="6"/>
<int name="cash" value="0"/>
<int name="equipTradeBlock" value="1"/>
<imgdir name="level">
<imgdir name="info">
<imgdir name="1">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incSTRMin" value="1"/>
<int name="incSTRMax" value="2"/>
<int name="incDEXMin" value="0"/>
<int name="incDEXMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="2">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incSTRMin" value="1"/>
<int name="incSTRMax" value="2"/>
<int name="incDEXMin" value="0"/>
<int name="incDEXMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="3">
<int name="incPADMin" value="0"/>
<int name="incPADMax" value="2"/>
<int name="incSTRMin" value="1"/>
<int name="incSTRMax" value="2"/>
<int name="incDEXMin" value="0"/>
<int name="incDEXMax" value="1"/>
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="4">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="5">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="6">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="7">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="8">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="9">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="10">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="11">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="12">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="13">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="14">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="15">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="16">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="17">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="18">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="19">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="20">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="21">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="22">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="23">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="24">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="25">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="26">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="27">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="28">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="29">
<int name="exp" value="10000"/>
</imgdir>
<imgdir name="30">
<int name="exp" value="10000"/>
</imgdir>
</imgdir>
<imgdir name="case">
<imgdir name="0">
<int name="prob" value="9"/>
</imgdir>
<imgdir name="1">
<int name="prob" value="1"/>
<imgdir name="4">
<string name="hs" value="h1"/>
<imgdir name="Skill">
<imgdir name="0">
<int name="id" value="1221009"/>
<int name="level" value="1"/>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="44" y="19"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="53" height="40">
<vector name="origin" x="41" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="43" y="19"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="53" height="39">
<vector name="origin" x="43" y="14"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="53" height="39">
<vector name="origin" x="41" y="13"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="53" height="40">
<vector name="origin" x="47" y="29"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="53" height="40">
<vector name="origin" x="46" y="28"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="53" height="40">
<vector name="origin" x="47" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="9" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="53" height="39">
<vector name="origin" x="11" y="15"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="47" height="48">
<vector name="origin" x="10" y="38"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="47" height="48">
<vector name="origin" x="9" y="36"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="40" height="53">
<vector name="origin" x="12" y="52"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="40" height="53">
<vector name="origin" x="27" y="12"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="40" height="53">
<vector name="origin" x="14" y="41"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="41" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="6" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="39" height="53">
<vector name="origin" x="19" y="26"/>
<imgdir name="map">
<vector name="hand" x="-7" y="-15"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="47" height="48">
<vector name="origin" x="23" y="24"/>
<imgdir name="map">
<vector name="hand" x="4" y="35"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="40" height="53">
<vector name="origin" x="20" y="26"/>
<imgdir name="map">
<vector name="hand" x="-15" y="30"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="53" height="39">
<vector name="origin" x="14" y="27"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="43" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="43" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="43" y="17"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="44" y="17"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="43" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="9" y="22"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="48" y="30"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="42" y="18"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="36">
<vector name="origin" x="42" y="19"/>
<imgdir name="map">
<vector name="hand" x="0" y="0"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="40" height="53">
<vector name="origin" x="10" y="37"/>
<imgdir name="map">
<vector name="hand" x="2" y="6"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="40" height="53">
<vector name="origin" x="9" y="38"/>
<imgdir name="map">
<vector name="hand" x="2" y="6"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="40" height="53">
<vector name="origin" x="10" y="38"/>
<imgdir name="map">
<vector name="hand" x="2" y="5"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>