59 lines
3.9 KiB
JavaScript
59 lines
3.9 KiB
JavaScript
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var status = -1;
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function start(mode, type, selection) {
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if (mode == 0 && type == 0) {
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status--;
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} else if (mode == -1) {
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qm.dispose();
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return;
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} else {
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status++;
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}
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if (status == 0) {
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qm.sendNext("I knew it! I knew we were connected, master! When you get stronger, I get stronger, too. And when I get stronger, you can use my strength! That's our pact. I knew I picked a good master!");
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} else if (status == 1) {
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qm.sendNextPrev("#bI see. How did we end up in this pact anyway?", 2);
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} else if (status == 2) {
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qm.sendNextPrev("I don't know. I was just an egg. I can't really remember...though I faintly recall you, master, walking toward me in a foggy forest. I remember your surprise upon seeing me. And I was calling out to you in return.");
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} else if (status == 3) {
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qm.sendNextPrev("#b#b(Wait! That sounds just like that one dream you had... Did the two of you meet in a dream? Is it possible that the giant Dragon you saw in that dream was...#p1013000#?)", 2);
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} else if (status == 4) {
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qm.sendNextPrev("Master, you and I are one in spirit. I knew it the moment I saw you. That's why I wanted to make the pact with you. No one else. You had to pay the price I set, of course.");
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} else if (status == 5) {
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qm.sendNextPrev("#bI paid a price?", 2);
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} else if (status == 6) {
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qm.sendNextPrev("Don't you remember? When you recognized me and touched me? That was the one condition I set. The moment you touched my egg, you and I became one in spirit.");
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} else if (status == 7) {
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qm.sendNextPrev("#bOne in...spirit?", 2);
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} else if (status == 8) {
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qm.sendNextPrev("Yes! The Spirit Pact! You and I have seperate bodies, but we share one spirit. That's why you get stronger when I get stronger, and vice versa! Awesome, right? At least, I think so.");
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} else if (status == 9) {
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qm.sendNextPrev("#bI have no idea what you're talking about, but it sounds like a pretty big deal.", 2);
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} else if (status == 10) {
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qm.sendNextPrev("Of course it's a big deal, silly master! You never have to worry about monsters again. You have me to protect you now! Go ahead and test me. In fact, let's go right now!");
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} else if (status == 11) {
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qm.sendNextPrev("#bBut it's peaceful here. There are no dangerous monsters around.", 2);
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} else if (status == 12) {
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qm.sendNextPrev("WHAT?! That's no fun! Don't you like adventuring, master? Fighting monsters on behalf of your people, defeating evil, rescuing the innocent, and all that? You're not into that kind of thing?");
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} else if (status == 13) {
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qm.sendNextPrev("#bIt's not part of my five year plan. I'm just kidding, but seriously, I'm a farmer's kid...", 2);
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} else if (status == 14) {
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qm.sendAcceptDecline("Bah, well let me tell you this. It's impossible for a Dragon Master to live a peaceful life. I'll have plenty of chances to prove my skills. Trust me, our life will be one big adventure. Promise me that you'll stick with me, okay?\r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 810 exp");
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} else if (status == 15) {
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if (mode == 0) {
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qm.sendNext("Uh, you're kidding me, right? Tell me your finger slipped! Go ahead and accept the quest.");
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} else {
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if (!qm.isQuestCompleted(22507)) {
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qm.forceCompleteQuest();
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qm.gainExp(810);
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}
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qm.sendNext("Hehehe, alrighty then, master. Let's get to it!");
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}
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} else if (status == 16) {
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qm.sendNextPrev("#b(You're a bit confused, but you are now traveling with Mir the Dragon. Perhaps you'll go on an adventure together, like he said.)", 2);
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} else if (status == 17) {
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qm.sendPrev("#b#b(You still have an errand to run. Your dad needs to talk to you, so go and see him now.)");
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} else if (status == 18) {
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qm.dispose();
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}
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}
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