328 lines
9.4 KiB
JavaScript
328 lines
9.4 KiB
JavaScript
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/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2019 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @event: Sharenian Guild PQ
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*/
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var isPq = true;
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var minPlayers = 6, maxPlayers = 30;
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var minLevel = 1, maxLevel = 255;
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var entryMap = 990000000;
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var exitMap = 990001100;
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var recruitMap = 101030104;
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var clearMap = 990001000;
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var minMapId = 990000000;
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var maxMapId = 990001101;
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var waitTime = 3; // 3 minutes
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var eventTime = 90; // 90 minutes
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var bonusTime = 0.5; // 30 seconds
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const maxLobbies = 1;
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function init() {
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setEventRequirements();
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}
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function getMaxLobbies() {
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return maxLobbies;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if (maxPlayers - minPlayers >= 1) {
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reqStr += minPlayers + " ~ " + maxPlayers;
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} else {
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reqStr += minPlayers;
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}
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reqStr += "\r\n Level range: ";
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if (maxLevel - minLevel >= 1) {
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reqStr += minLevel + " ~ " + maxLevel;
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} else {
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reqStr += minLevel;
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}
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reqStr += "\r\n All members of the same guild";
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [1032033, 4001024, 4001025, 4001026, 4001027, 4001028, 4001029, 4001030, 4001031, 4001032, 4001033, 4001034, 4001035, 4001037];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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var guildId = 0;
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if (party.size() > 0) {
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var partyList = party.toArray();
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for (var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if (ch.isLeader()) {
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guildId = ch.getGuildId();
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break;
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}
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}
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for (var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getGuildId() == guildId) {
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if (ch.isLeader()) {
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hasLeader = true;
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}
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eligible.push(ch);
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}
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}
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}
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if (!(hasLeader)) {
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eligible = [];
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}
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return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Guild" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("guild", 0);
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eim.setProperty("canJoin", 1);
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eim.setProperty("canRevive", 0);
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eim.getInstanceMap(990000000).resetPQ(level);
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eim.getInstanceMap(990000100).resetPQ(level);
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eim.getInstanceMap(990000200).resetPQ(level);
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eim.getInstanceMap(990000300).resetPQ(level);
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eim.getInstanceMap(990000301).resetPQ(level);
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eim.getInstanceMap(990000400).resetPQ(level);
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eim.getInstanceMap(990000401).resetPQ(level);
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eim.getInstanceMap(990000410).resetPQ(level);
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eim.getInstanceMap(990000420).resetPQ(level);
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eim.getInstanceMap(990000430).resetPQ(level);
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eim.getInstanceMap(990000431).resetPQ(level);
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eim.getInstanceMap(990000440).resetPQ(level);
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eim.getInstanceMap(990000500).resetPQ(level);
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eim.getInstanceMap(990000501).resetPQ(level);
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eim.getInstanceMap(990000502).resetPQ(level);
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eim.getInstanceMap(990000600).resetPQ(level);
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eim.getInstanceMap(990000610).resetPQ(level);
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eim.getInstanceMap(990000611).resetPQ(level);
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eim.getInstanceMap(990000620).resetPQ(level);
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eim.getInstanceMap(990000630).resetPQ(level);
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eim.getInstanceMap(990000631).resetPQ(level);
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eim.getInstanceMap(990000640).resetPQ(level);
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eim.getInstanceMap(990000641).resetPQ(level);
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eim.getInstanceMap(990000700).resetPQ(level);
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eim.getInstanceMap(990000800).resetPQ(level);
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eim.getInstanceMap(990000900).resetPQ(level);
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eim.getInstanceMap(990001000).resetPQ(level);
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eim.getInstanceMap(990001100).resetPQ(level);
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eim.getInstanceMap(990001101).resetPQ(level);
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respawnStages(eim);
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var ts = Date.now();
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ts += (60000 * waitTime);
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eim.setProperty("entryTimestamp", "" + ts);
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eim.startEventTimer(waitTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function isTeamAllJobs(eim) {
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var eventJobs = eim.getEventPlayersJobs();
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var rangeJobs = parseInt('111110', 2);
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return ((eventJobs & rangeJobs) == rangeJobs);
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}
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function afterSetup(eim) {
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var leader = em.getChannelServer().getPlayerStorage().getCharacterById(eim.getLeaderId());
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if (leader != null) {
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eim.setProperty("guild", "" + leader.getGuildId());
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}
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}
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function respawnStages(eim) {}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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if (eim.isEventCleared()) {
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eim.warpEventTeam(990001100);
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} else {
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if (eim.getIntProperty("canJoin") == 1) {
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eim.setProperty("canJoin", 0);
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if (eim.checkEventTeamLacking(true, minPlayers)) {
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end(eim);
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} else {
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eim.startEventTimer(eventTime * 60000);
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if (isTeamAllJobs(eim)) {
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var rnd = Math.floor(Math.random() * 4);
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eim.applyEventPlayersItemBuff(2023000 + rnd);
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}
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}
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} else {
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end(eim);
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}
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}
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}
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function playerUnregistered(eim, player) {
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player.cancelEffect(2023000);
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player.cancelEffect(2023001);
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player.cancelEffect(2023002);
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player.cancelEffect(2023003);
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}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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}
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function afterChangedMap(eim, player, mapid) {
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if (mapid == 990000100) {
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var texttt = "So, here is the brief. You guys should be warned that, once out on the fortress outskirts, anyone that would not be equipping the #b#t1032033##k will die instantly due to the deteriorated state of the air around there. That being said, once your team moves out, make sure to #bhit the glowing rocks#k in that region and #bequip the dropped item#k before advancing stages. That will protect you thoroughly from the air sickness. Good luck!";
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player.getAbstractPlayerInteraction().npcTalk(9040000, texttt);
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {
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if (player.getMapId() == 990000900) {
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if (player.getMap().countAlivePlayers() == 0 && player.getMap().countMonsters() > 0) {
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end(eim);
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}
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}
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}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.getIntProperty("canRevive") == 0) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
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player.respawn(eim, exitMap);
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end(eim);
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} else {
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player.respawn(eim, exitMap);
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}
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return false;
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}
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return true;
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
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eim.unregisterPlayer(player);
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end(eim);
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} else {
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eim.unregisterPlayer(player);
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}
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}
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function leftParty(eim, player) {}
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function disbandParty(eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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eim.warpEventTeam(clearMap);
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eim.startEventTimer(bonusTime * 60000);
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {
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em.schedule("reopenGuildQuest", em.getLobbyDelay() * 1.5 * 1000);
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}
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function reopenGuildQuest() {
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em.attemptStartGuildInstance();
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}
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