sweetgum83/scripts/event/AirPlane.js

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2024-01-19 08:56:28 +00:00
var KC_bfd;
var Plane_to_CBD;
var CBD_docked;
var CBD_bfd;
var Plane_to_KC;
var KC_docked;
//Time Setting is in millisecond
var closeTime = 4 * 60 * 1000; //The time to close the gate
var beginTime = 5 * 60 * 1000; //The time to begin the ride
var rideTime = 1 * 60 * 1000; //The time that require move to destination
function init() {
closeTime = em.getTransportationTime(closeTime);
beginTime = em.getTransportationTime(beginTime);
rideTime = em.getTransportationTime(rideTime);
KC_bfd = em.getChannelServer().getMapFactory().getMap(540010100);
CBD_bfd = em.getChannelServer().getMapFactory().getMap(540010001);
Plane_to_CBD = em.getChannelServer().getMapFactory().getMap(540010101);
Plane_to_KC = em.getChannelServer().getMapFactory().getMap(540010002);
CBD_docked = em.getChannelServer().getMapFactory().getMap(540010000);
KC_docked = em.getChannelServer().getMapFactory().getMap(103000000);
scheduleNew();
}
function scheduleNew() {
em.setProperty("docked", "true");
em.setProperty("entry", "true");
em.schedule("stopEntry", closeTime);
em.schedule("takeoff", beginTime);
}
function stopEntry() {
em.setProperty("entry", "false");
}
function takeoff() {
em.setProperty("docked", "false");
KC_bfd.warpEveryone(Plane_to_CBD.getId());
CBD_bfd.warpEveryone(Plane_to_KC.getId());
em.schedule("arrived", rideTime); //The time that require move to destination
}
function arrived() {
Plane_to_CBD.warpEveryone(CBD_docked.getId(), 0);
Plane_to_KC.warpEveryone(KC_docked.getId(), 7);
scheduleNew();
}
function cancelSchedule() {}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}