sweetgum83/wz/Mob.wz/9400613.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9400613.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="25"/>
<int name="maxHP" value="2500"/>
<int name="maxMP" value="100"/>
<int name="speed" value="120"/>
<int name="PADamage" value="90"/>
<int name="PDDamage" value="60"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="60"/>
<int name="acc" value="120"/>
<int name="eva" value="8"/>
<int name="exp" value="60"/>
<int name="undead" value="0"/>
<int name="pushed" value="500"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<int name="hpRecovery" value="50"/>
<int name="mpRecovery" value="1"/>
<int name="firstAttack" value="1"/>
<int name="publicReward" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="100"/>
<int name="action" value="1"/>
<int name="level" value="20"/>
<int name="effectAfter" value="300"/>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="stand">
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</canvas>
</imgdir>
<imgdir name="skill1">
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</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
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</imgdir>
<imgdir name="hit">
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</canvas>
<int name="attachfacing" value="1"/>
</imgdir>
<int name="type" value="0"/>
<int name="PADamge" value="130"/>
<int name="attackAfter" value="400"/>
<int name="disease" value="123"/>
<int name="level" value="16"/>
<int name="delay" value="150"/>
<int name="conMP" value="1"/>
</imgdir>
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</imgdir>
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</imgdir>
<imgdir name="die1">
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</imgdir>
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</canvas>
</imgdir>
</imgdir>