sweetgum83/wz/Mob.wz/9001004.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9001004.img">
<imgdir name="info">
<int name="bodyAttack" value="1"/>
<int name="level" value="80"/>
<int name="maxHP" value="130000"/>
<int name="maxMP" value="410"/>
<int name="speed" value="0"/>
<int name="PADamage" value="280"/>
<int name="PDDamage" value="260"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="115"/>
<int name="acc" value="180"/>
<int name="eva" value="18"/>
<int name="exp" value="2400"/>
<int name="undead" value="0"/>
<int name="pushed" value="1500"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<int name="hpRecovery" value="100"/>
<int name="mpRecovery" value="20"/>
<int name="hideName" value="1"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="200"/>
<int name="action" value="1"/>
<int name="level" value="85"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="100"/>
<int name="action" value="2"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="2">
<int name="skill" value="102"/>
<int name="action" value="2"/>
<int name="level" value="1"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="mobType" value="6"/>
<int name="HPgaugeHide" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="hpTagColor" value="1"/>
</imgdir>
<imgdir name="regen">
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<imgdir name="attack1">
<imgdir name="info">
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<int name="PADamage" value="300"/>
</imgdir>
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<uol name="3" value="../stand/0"/>
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