sweetgum83/scripts/quest/2314.js

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2024-01-19 08:56:28 +00:00
/* ===========================================================
@author Resonance
NPC Name: Minister of Home Affairs
Map(s): Mushroom Castle: Corner of Mushroom Forest(106020000)
Description: Quest - Exploring Mushroom Forest(1)
=============================================================
Version 1.0 - Script Done.(18/7/2010)
=============================================================
*/
var status = -1;
function start(mode, type, selection) {
status++;
if (mode != 1) {
if (type == 1 && mode == 0) {
status -= 2;
} else {
qm.sendNext("Please do not lose faith in our Kingdom of Mushroom.");
qm.dispose();
return;
}
}
if (status == 0) {
qm.sendAcceptDecline("In order to rescue the princess, you must first navigate the Mushroom Forest. King Pepe set up a powerful barrier forbidding anyone from entering the castle. Please investigate this matter for us.");
} else if (status == 1) {
qm.sendNext("You'll run into the barrier at the Mushroom Forest by heading east of where you are standing right now. Please be careful. I hear that the area is infested with crazy, fear-inducing monsters.");
} else if (status == 2) {
//qm.forceStartQuest();
//qm.forceStartQuest(2314,"1");
qm.gainExp(8300);
qm.sendOk("I see, so it was indeed not a regular barrier by any means. Great work there. If not for you help, we wouldn't have had a clue as to what that was all about.");
qm.forceCompleteQuest();
} else if (status == 3) {
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if (mode != 1) {
if (type == 1 && mode == 0) {
status -= 2;
} else {
qm.dispose();
return;
}
}
if (status == 0) {
qm.sendOk("I see that you have thoroughly investigated the barrier at the Mushroom Forest. What was it like?");
} else if (status == 1) {
qm.forceCompleteQuest();
qm.gainExp(8300);
qm.sendOk("I see, so it was indeed not a regular barrier by any means. Great work there. If not for you help, we wouldn't have had a clue as to what that was all about.");
} else if (status == 2) {
qm.dispose();
}
}