70 lines
2.7 KiB
JavaScript
70 lines
2.7 KiB
JavaScript
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode == 0 && type == 0) {
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status -= 2;
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} else if (mode != 1) {
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if (mode == 0) {
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qm.sendNext("#b(You need to think about this for a second...)#k");
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}
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qm.dispose();
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return;
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}
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if (status == 0) {
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qm.sendYesNo("#b(Are you certain that you were the hero that wielded the #p1201001#? Yes, you're sure. You better grab the #p1201001# really tightly. Surely it will react to you.)#k");
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} else if (status == 1) {
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if (qm.getPlayer().getJob().getId() == 2000) {
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if (!qm.canHold(1142129)) {
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qm.sendOk("Wow, your #bequip#k inventory is full. You need to make at least 1 empty slot to complete this quest.");
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qm.dispose();
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return;
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}
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qm.gainItem(1142129, true);
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qm.changeJobById(2100);
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qm.resetStats();
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const YamlConfig = Java.type('config.YamlConfig');
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if (YamlConfig.config.server.USE_FULL_ARAN_SKILLSET) {
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qm.teachSkill(21000000, 0, 10, -1); //combo ability
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qm.teachSkill(21001003, 0, 20, -1); //polearm booster
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}
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qm.completeQuest();
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//qm.getPlayer().changeSkillLevel(SkillFactory.getSkill(20009000), 0, -1);
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//qm.getPlayer().changeSkillLevel(SkillFactory.getSkill(20009000), 1, 0);
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//qm.showInfo("You have acquired the Pig's Weakness skill.");
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qm.sendNextPrev("#b(You might be starting to remember something...)#k", 3);
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}
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} else if (status == 2) {
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//qm.warp(914090100, 0);
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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}
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