sweetgum83/wz/String.wz/MonsterBook.img.xml

15268 lines
695 KiB
XML
Raw Normal View History

2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="MonsterBook.img">
<imgdir name="100100">
<imgdir name="map">
<int name="0" value="40000" />
<int name="1" value="40001" />
<int name="2" value="40002" />
<int name="3" value="50000" />
<int name="4" value="1000000" />
<int name="5" value="1000002" />
<int name="6" value="1000003" />
<int name="7" value="1000004" />
<int name="8" value="1010004" />
<int name="9" value="1020001" />
<int name="10" value="104000100" />
<int name="11" value="104000200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002067" />
<int name="1" value="1040002" />
<int name="2" value="1052095" />
<int name="3" value="1302000" />
<int name="4" value="2000000" />
<int name="5" value="2010009" />
<int name="6" value="2040002" />
<int name="7" value="2041001" />
<int name="8" value="2041043" />
<int name="9" value="2041045" />
<int name="10" value="2060000" />
<int name="11" value="2061000" />
<int name="12" value="2380000" />
<int name="13" value="4000019" />
<int name="14" value="4010000" />
<int name="15" value="4020000" />
</imgdir>
<string name="episode" value="Lv. : 1\nForm : Mammal\n\nA small and vulnerable monster that is found all throughout Maple Island and Victoria Island. There are so many of these little monsters around that there's even a saying that goes, &quot;snail is as snail does&quot;.\nSnails are easy targets for beginners. There has never been any adventurer who's ever been defeated by the Snail, so if you're the kind of adventurer that likes to challenge yourself, it might not be such a bad idea to try and actually be defeated by this Snail!\nA player who's reached Lv. 1 on the 3 Snail Skill could use the Snail's shell as a throwable weapon too." />
</imgdir>
<imgdir name="100101">
<imgdir name="map">
<int name="0" value="40001" />
<int name="1" value="40002" />
<int name="2" value="50000" />
<int name="3" value="50001" />
<int name="4" value="1000000" />
<int name="5" value="1000001" />
<int name="6" value="1000002" />
<int name="7" value="1000004" />
<int name="8" value="1000005" />
<int name="9" value="1000006" />
<int name="10" value="1010004" />
<int name="11" value="1020001" />
<int name="12" value="100010000" />
<int name="13" value="101040000" />
<int name="14" value="104000100" />
<int name="15" value="104000200" />
<int name="16" value="104000300" />
<int name="17" value="104000400" />
<int name="18" value="104040000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040006" />
<int name="1" value="1040013" />
<int name="2" value="1040017" />
<int name="3" value="1041012" />
<int name="4" value="1060004" />
<int name="5" value="1060013" />
<int name="6" value="2000000" />
<int name="7" value="2010009" />
<int name="8" value="2041006" />
<int name="9" value="2041043" />
<int name="10" value="2060000" />
<int name="11" value="2061000" />
<int name="12" value="2380001" />
<int name="13" value="4000000" />
<int name="14" value="4010001" />
<int name="15" value="4010004" />
<int name="16" value="4020001" />
<int name="17" value="4020004" />
<int name="18" value="4030012" />
</imgdir>
<string name="episode" value=" Lv. : 2\nForm : Mammal\n\nThe Blue Snail found all throughout Maple Island and Victoria Island. It's the bigger and badder version of the regular Snail with a bigger body frame as well as stronger attack strengths, but even with all its enhancements, it is still a monster that can easily be defeated by beginners. It's hard to say, however, why the Snail turned blue while it grew bigger!\nA player who's reached Lv. 2 on the 3 Snail Skill could use the Blue Snail's shell as a throwable weapon too." />
</imgdir>
<imgdir name="1110100">
<imgdir name="map">
<int name="0" value="100000002" />
<int name="1" value="100000003" />
<int name="2" value="100040003" />
<int name="3" value="100050000" />
<int name="4" value="101010102" />
<int name="5" value="102020100" />
<int name="6" value="103030000" />
<int name="7" value="103030100" />
<int name="8" value="104030001" />
<int name="9" value="104040001" />
<int name="10" value="104040002" />
<int name="11" value="800010000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002010" />
<int name="1" value="1002033" />
<int name="2" value="1002143" />
<int name="3" value="1032001" />
<int name="4" value="1041017" />
<int name="5" value="1041018" />
<int name="6" value="1041044" />
<int name="7" value="1041063" />
<int name="8" value="1060031" />
<int name="9" value="1061012" />
<int name="10" value="1061037" />
<int name="11" value="1061059" />
<int name="12" value="1072285" />
<int name="13" value="1092008" />
<int name="14" value="1302007" />
<int name="15" value="1302020" />
<int name="16" value="1302030" />
<int name="17" value="1322000" />
<int name="18" value="1382012" />
<int name="19" value="1412002" />
<int name="20" value="1412012" />
<int name="21" value="1432005" />
<int name="22" value="1442013" />
<int name="23" value="1452003" />
<int name="24" value="1452022" />
<int name="25" value="1462002" />
<int name="26" value="1482001" />
<int name="27" value="2000000" />
<int name="28" value="2000001" />
<int name="29" value="2000003" />
<int name="30" value="2040902" />
<int name="31" value="2041020" />
<int name="32" value="2043102" />
<int name="33" value="2044701" />
<int name="34" value="2048000" />
<int name="35" value="2048001" />
<int name="36" value="2048003" />
<int name="37" value="2060000" />
<int name="38" value="2061000" />
<int name="39" value="2380011" />
<int name="40" value="4000012" />
<int name="41" value="4001348" />
<int name="42" value="4001369" />
<int name="43" value="4010004" />
<int name="44" value="4010005" />
<int name="45" value="4020002" />
<int name="46" value="4020003" />
<int name="47" value="4031146" />
<int name="48" value="4032317" />
<int name="49" value="4032318" />
<int name="50" value="4032379" />
</imgdir>
<string name="episode" value=" Lv. : 15\nForm : Plant\nSpecial Trait : Resistant to Poison Attribute Attacks.\n\nA Green Mushroom monster with a dull looking cap. Is a transformed version of the small poisonous mushrooms and is therefore immune to poison. These mushrooms are often spotted around construction sites or nearby dungeon entrances. These mushrooms are most likely poisonous so beware not to eat them no matter how hungry you are!" />
</imgdir>
<imgdir name="1110101">
<imgdir name="map">
<int name="0" value="100040000" />
<int name="1" value="101010101" />
<int name="2" value="101010102" />
<int name="3" value="101020000" />
<int name="4" value="101020003" />
<int name="5" value="101030000" />
<int name="6" value="101030100" />
<int name="7" value="101030200" />
<int name="8" value="101030300" />
<int name="9" value="101030401" />
<int name="10" value="101030402" />
<int name="11" value="101040002" />
<int name="12" value="102010000" />
<int name="13" value="102020000" />
<int name="14" value="102030000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002039" />
<int name="1" value="1002613" />
<int name="2" value="1032001" />
<int name="3" value="1041018" />
<int name="4" value="1041061" />
<int name="5" value="1061013" />
<int name="6" value="1061057" />
<int name="7" value="1092003" />
<int name="8" value="1302006" />
<int name="9" value="1382000" />
<int name="10" value="1432012" />
<int name="11" value="1442000" />
<int name="12" value="1482000" />
<int name="13" value="2000000" />
<int name="14" value="2000001" />
<int name="15" value="2000003" />
<int name="16" value="2040802" />
<int name="17" value="2060000" />
<int name="18" value="2061000" />
<int name="19" value="2380008" />
<int name="20" value="4000005" />
<int name="21" value="4001344" />
<int name="22" value="4001347" />
<int name="23" value="4001356" />
<int name="24" value="4001360" />
<int name="25" value="4001371" />
<int name="26" value="4010001" />
<int name="27" value="4020000" />
<int name="28" value="4030009" />
<int name="29" value="4031773" />
<int name="30" value="4032374" />
<int name="31" value="4032376" />
</imgdir>
<string name="episode" value=" Lv. : 10\nForm : Plant\nSpecial Trait : Vulnerable to Fire Attribute Attacks.\n\nA slightly darker version of Stump, the tree stump monster. These monsters are often spotted around mountain highlands. While they are very similar to the Stump in their dried-up appearance, but these Dark Stumps have some moisture left in their bodies, still growing leaves somewhere inside their body. The Dark Stump has a lot stronger attacks and defenses as compared to Stump, so be careful not to confuse the two, especially if you're a beginner!" />
</imgdir>
<imgdir name="1120100">
<imgdir name="map">
<int name="0" value="102040000" />
<int name="1" value="102040001" />
<int name="2" value="103010000" />
<int name="3" value="103010001" />
<int name="4" value="103030000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032001" />
<int name="1" value="1040037" />
<int name="2" value="1041026" />
<int name="3" value="1060027" />
<int name="4" value="1061022" />
<int name="5" value="1092000" />
<int name="6" value="1092007" />
<int name="7" value="1412011" />
<int name="8" value="1422000" />
<int name="9" value="1442013" />
<int name="10" value="1482001" />
<int name="11" value="2000000" />
<int name="12" value="2000003" />
<int name="13" value="2043002" />
<int name="14" value="2060000" />
<int name="15" value="2061000" />
<int name="16" value="2380010" />
<int name="17" value="4000006" />
<int name="18" value="4001349" />
<int name="19" value="4001361" />
<int name="20" value="4001365" />
<int name="21" value="4010003" />
<int name="22" value="4020002" />
<int name="23" value="4030010" />
<int name="24" value="4030012" />
<int name="25" value="4032378" />
</imgdir>
<string name="episode" value="Lv. : 12\nForm : Mammal\nSpecial Trait : Vulnerable to Electricity Attribute Attacks.\n\nHardly an octopus, this mutated octopus-like monster is a strange-looking creature that barely escaped the research lab of some outer space planet after being relentlessly tested on. There's apparently some people who like to cook friend meatballs with these octopus' legs. Often found around swamps and construction sites, Octopuses have been reportedly spotted more frequently around high altitude areas which seems to support the whole alien theory of their origins. " />
</imgdir>
<imgdir name="1130100">
<imgdir name="map">
<int name="0" value="101020007" />
<int name="1" value="101030402" />
<int name="2" value="101030403" />
<int name="3" value="101030404" />
<int name="4" value="101040002" />
<int name="5" value="102020100" />
<int name="6" value="102020200" />
<int name="7" value="106000000" />
<int name="8" value="106000100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002097" />
<int name="1" value="1002118" />
<int name="2" value="1032003" />
<int name="3" value="1040019" />
<int name="4" value="1041045" />
<int name="5" value="1051008" />
<int name="6" value="1060015" />
<int name="7" value="1061038" />
<int name="8" value="1072008" />
<int name="9" value="1092007" />
<int name="10" value="1312016" />
<int name="11" value="1372001" />
<int name="12" value="1382004" />
<int name="13" value="1402001" />
<int name="14" value="1402009" />
<int name="15" value="1472032" />
<int name="16" value="1492001" />
<int name="17" value="2000000" />
<int name="18" value="2000003" />
<int name="19" value="2043202" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2070009" />
<int name="23" value="2381000" />
<int name="24" value="4000018" />
<int name="25" value="4010005" />
<int name="26" value="4020004" />
<int name="27" value="4031147" />
<int name="28" value="4031773" />
</imgdir>
<string name="episode" value=" Lv. : 17\nForm : Plant\n\nA monster from an unbelievable legendary story about a lumberjack who'd left his axe in a tree stump. The tree stump apparently was reborn into this monster as a result of its unresolved past life as a tree stump with an axe stuck into it. In any case, this Axe Stump seems perfect to use as firewood. Is extremely strong, just like all the Stump family of monsters. " />
</imgdir>
<imgdir name="1140100">
<imgdir name="map">
<int name="0" value="101030101" />
<int name="1" value="101030102" />
<int name="2" value="106000000" />
<int name="3" value="106000100" />
<int name="4" value="106000200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002107" />
<int name="1" value="1002113" />
<int name="2" value="1040018" />
<int name="3" value="1041029" />
<int name="4" value="1041062" />
<int name="5" value="1050003" />
<int name="6" value="1050010" />
<int name="7" value="1061027" />
<int name="8" value="1061058" />
<int name="9" value="1072046" />
<int name="10" value="1072066" />
<int name="11" value="1082018" />
<int name="12" value="1082180" />
<int name="13" value="1412002" />
<int name="14" value="1412012" />
<int name="15" value="1492020" />
<int name="16" value="2000000" />
<int name="17" value="2000003" />
<int name="18" value="2040501" />
<int name="19" value="2040504" />
<int name="20" value="2040801" />
<int name="21" value="2040901" />
<int name="22" value="2044002" />
<int name="23" value="2044802" />
<int name="24" value="2044804" />
<int name="25" value="2048001" />
<int name="26" value="2060000" />
<int name="27" value="2061000" />
<int name="28" value="2381001" />
<int name="29" value="4000195" />
<int name="30" value="4010000" />
<int name="31" value="4010004" />
<int name="32" value="4020007" />
<int name="33" value="4030012" />
<int name="34" value="4031773" />
</imgdir>
<string name="episode" value=" Lv. : 19\nForm : Plant\n\nA strange tree stump that's only found around Excavation Sites. According to some archaeologists, this very unique stump may be growing its leaf with the power of the ancient aura that is constantly emanating out of the Excavation Sites. It is questionable, though, as to whether any more leaves will actually grow out of this Ghost Stump." />
</imgdir>
<imgdir name="120100">
<imgdir name="map">
<int name="0" value="50000" />
<int name="1" value="1000000" />
<int name="2" value="1000001" />
<int name="3" value="1000003" />
<int name="4" value="1000006" />
<int name="5" value="100010000" />
<int name="6" value="104030001" />
<int name="7" value="104040000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002610" />
<int name="1" value="1060007" />
<int name="2" value="1061009" />
<int name="3" value="1062000" />
<int name="4" value="1312004" />
<int name="5" value="1332006" />
<int name="6" value="2000000" />
<int name="7" value="2010009" />
<int name="8" value="2041007" />
<int name="9" value="2060000" />
<int name="10" value="2061000" />
<int name="11" value="2380002" />
<int name="12" value="4000011" />
<int name="13" value="4010002" />
<int name="14" value="4020002" />
</imgdir>
<string name="episode" value=" Lv. : 2\nForm : Plant\n\nA small mushroom monster that is often found in grassy areas. It is relatively fast for a low-level monster, but beginners could easily defeat these mushrooms with a little practice.\nThese look a lot like the Orange Mushroom monsters but they actually have a much smaller frame and have much more mean-looking faces compared to the Orange Mushroom. It tends to disburse mushroom spores in the air, which is the single reason why there are so many mushroom monsters all throughout Maple World!" />
</imgdir>
<imgdir name="1210100">
<imgdir name="map">
<int name="0" value="1000006" />
<int name="1" value="1020000" />
<int name="2" value="100010000" />
<int name="3" value="100020000" />
<int name="4" value="100020100" />
<int name="5" value="100030000" />
<int name="6" value="103020000" />
<int name="7" value="104010000" />
<int name="8" value="104010001" />
<int name="9" value="104010002" />
<int name="10" value="104020000" />
<int name="11" value="104030000" />
<int name="12" value="104040000" />
<int name="13" value="104040001" />
<int name="14" value="120010000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002008" />
<int name="1" value="1002610" />
<int name="2" value="1040034" />
<int name="3" value="1041012" />
<int name="4" value="1041014" />
<int name="5" value="1061028" />
<int name="6" value="1062002" />
<int name="7" value="1402018" />
<int name="8" value="1422000" />
<int name="9" value="1472000" />
<int name="10" value="2000000" />
<int name="11" value="2010009" />
<int name="12" value="2040702" />
<int name="13" value="2041021" />
<int name="14" value="2060000" />
<int name="15" value="2061000" />
<int name="16" value="2380006" />
<int name="17" value="4000017" />
<int name="18" value="4000021" />
<int name="19" value="4010006" />
<int name="20" value="4020006" />
<int name="21" value="4030011" />
<int name="22" value="4030012" />
<int name="23" value="4031846" />
<int name="24" value="4032130" />
<int name="25" value="4032340" />
<int name="26" value="4032379" />
</imgdir>
<string name="episode" value="Lv. : 7\nForm : Mammal\n\nA very speedy monster that attacks with its massive body. You'll need to do everything you can to get away from this guy, or else it'll come attacking you with massive strength. It is possible to catch one of these Pigs, though, and the Pig's head is apparently quite a delicacy in Maple World." />
</imgdir>
<imgdir name="1210101">
<imgdir name="map">
<int name="0" value="100020100" />
<int name="1" value="100030000" />
<int name="2" value="103020100" />
<int name="3" value="103020200" />
<int name="4" value="103030000" />
<int name="5" value="104010001" />
<int name="6" value="104010002" />
<int name="7" value="104040001" />
<int name="8" value="104040002" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032003" />
<int name="1" value="1040011" />
<int name="2" value="1040014" />
<int name="3" value="1040034" />
<int name="4" value="1041012" />
<int name="5" value="1052098" />
<int name="6" value="1060024" />
<int name="7" value="1061028" />
<int name="8" value="1072285" />
<int name="9" value="1402018" />
<int name="10" value="1462014" />
<int name="11" value="1492000" />
<int name="12" value="2000000" />
<int name="13" value="2040902" />
<int name="14" value="2060000" />
<int name="15" value="2061000" />
<int name="16" value="2380009" />
<int name="17" value="4000002" />
<int name="18" value="4000021" />
<int name="19" value="4001342" />
<int name="20" value="4001343" />
<int name="21" value="4001350" />
<int name="22" value="4001357" />
<int name="23" value="4001370" />
<int name="24" value="4003004" />
<int name="25" value="4010002" />
<int name="26" value="4020001" />
<int name="27" value="4030012" />
<int name="28" value="4032377" />
</imgdir>
<string name="episode" value=" Lv. : 10\nForm : Mammal\n\nThere's always a sense of order, even in the world of Pigs. The most powerful of them wear a bright red ribbon which symbolizes their overpowering strength over others, and are treated as royalty. You don't believe it? Just go and try to hunt one of these Ribbon Pigs. You'll see that Ribbon Pigs are much more powerful than ordinary Pigs." />
</imgdir>
<imgdir name="1210102">
<imgdir name="map">
<int name="0" value="50001" />
<int name="1" value="1000001" />
<int name="2" value="1000002" />
<int name="3" value="100000002" />
<int name="4" value="100020000" />
<int name="5" value="100030000" />
<int name="6" value="102040000" />
<int name="7" value="102050000" />
<int name="8" value="103010000" />
<int name="9" value="103020000" />
<int name="10" value="103020100" />
<int name="11" value="103020200" />
<int name="12" value="104010000" />
<int name="13" value="104020000" />
<int name="14" value="104030001" />
<int name="15" value="104040001" />
<int name="16" value="104040002" />
<int name="17" value="800010000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002043" />
<int name="1" value="1052095" />
<int name="2" value="1072004" />
<int name="3" value="1072015" />
<int name="4" value="1072031" />
<int name="5" value="1082012" />
<int name="6" value="1312000" />
<int name="7" value="1432000" />
<int name="8" value="2000000" />
<int name="9" value="2040001" />
<int name="10" value="2040705" />
<int name="11" value="2041009" />
<int name="12" value="2060000" />
<int name="13" value="2061000" />
<int name="14" value="2330000" />
<int name="15" value="2380007" />
<int name="16" value="4000001" />
<int name="17" value="4001345" />
<int name="18" value="4001354" />
<int name="19" value="4001364" />
<int name="20" value="4010000" />
<int name="21" value="4020007" />
<int name="22" value="4030001" />
<int name="23" value="4032314" />
</imgdir>
<string name="episode" value=" Lv. : 8\nForm : Plant\n\nA mushroom monster spotted everywhere in Maple Island and Victoria Island. Tends to like to hide out in peoples' homes and eat up all their food, which will turn them into the powerful Mushmoms." />
</imgdir>
<imgdir name="1210103">
<imgdir name="map">
<int name="0" value="100040004" />
<int name="1" value="101020006" />
<int name="2" value="102040001" />
<int name="3" value="103000101" />
<int name="4" value="103010001" />
<int name="5" value="103030100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002075" />
<int name="1" value="1040035" />
<int name="2" value="1041062" />
<int name="3" value="1060025" />
<int name="4" value="1061058" />
<int name="5" value="1072019" />
<int name="6" value="1082180" />
<int name="7" value="1092030" />
<int name="8" value="1322023" />
<int name="9" value="1402018" />
<int name="10" value="1412002" />
<int name="11" value="1412012" />
<int name="12" value="1432000" />
<int name="13" value="1432008" />
<int name="14" value="1442029" />
<int name="15" value="1492001" />
<int name="16" value="2000000" />
<int name="17" value="2000003" />
<int name="18" value="2041004" />
<int name="19" value="2041015" />
<int name="20" value="2041045" />
<int name="21" value="2043302" />
<int name="22" value="2048000" />
<int name="23" value="2048001" />
<int name="24" value="2060000" />
<int name="25" value="2061000" />
<int name="26" value="2330000" />
<int name="27" value="2380012" />
<int name="28" value="4000037" />
<int name="29" value="4006000" />
<int name="30" value="4010002" />
<int name="31" value="4020005" />
<int name="32" value="4032137" />
<int name="33" value="4032139" />
</imgdir>
<string name="episode" value=" Lv. : 15\nForm : Spirit\n\nPart of the Slime family of monsters, the Bubbling lives in dark, underground regions. Is normally much faster than the regular Slime and has a much higher Avoidability which makes it a much more difficult target to hunt for beginners." />
</imgdir>
<imgdir name="130100">
<imgdir name="map">
<int name="0" value="50001" />
<int name="1" value="1000000" />
<int name="2" value="1000001" />
<int name="3" value="1000002" />
<int name="4" value="1010004" />
<int name="5" value="1020000" />
<int name="6" value="100050000" />
<int name="7" value="101030000" />
<int name="8" value="101030200" />
<int name="9" value="101030300" />
<int name="10" value="101030400" />
<int name="11" value="101030401" />
<int name="12" value="101040000" />
<int name="13" value="101040002" />
<int name="14" value="102010000" />
<int name="15" value="102020000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1041002" />
<int name="1" value="1061014" />
<int name="2" value="1072007" />
<int name="3" value="1072008" />
<int name="4" value="1082003" />
<int name="5" value="1322005" />
<int name="6" value="1332000" />
<int name="7" value="1452003" />
<int name="8" value="1482001" />
<int name="9" value="1492000" />
<int name="10" value="2000000" />
<int name="11" value="2010009" />
<int name="12" value="2040402" />
<int name="13" value="2041008" />
<int name="14" value="2060000" />
<int name="15" value="2061000" />
<int name="16" value="2380003" />
<int name="17" value="4000003" />
<int name="18" value="4001358" />
<int name="19" value="4010003" />
<int name="20" value="4020003" />
<int name="21" value="4030009" />
<int name="22" value="4031773" />
<int name="23" value="4032374" />
<int name="24" value="4032378" />
</imgdir>
<string name="episode" value="Lv. : 4\nForm : Plant\nSpecial Trait : Vulnerable to Fire Attribute Attacks.\n\nA monster that resembles a tree stump that is most often found in grassy areas and the highlands. Its short legs that used to be the tree's roots move very slowly and the tree stump can only make weak attacks, but it is also surprisingly strong which makes beginners have to spend a long time to defeat this monster.\nThe eye on this Stump often scares people, but the single eye will apparently shed a tear from time to time. This rare occasion serves as the origination of the people of Perion referring to valuables as the Tear of Stump. " />
</imgdir>
<imgdir name="130101">
<imgdir name="map">
<int name="0" value="50001" />
<int name="1" value="1000001" />
<int name="2" value="1000002" />
<int name="3" value="1000004" />
<int name="4" value="1000005" />
<int name="5" value="1000006" />
<int name="6" value="1010004" />
<int name="7" value="1020000" />
<int name="8" value="1020001" />
<int name="9" value="100010000" />
<int name="10" value="101010000" />
<int name="11" value="101010100" />
<int name="12" value="101030400" />
<int name="13" value="101040000" />
<int name="14" value="102010000" />
<int name="15" value="102050000" />
<int name="16" value="103010000" />
<int name="17" value="104000200" />
<int name="18" value="104000300" />
<int name="19" value="104000400" />
<int name="20" value="104010000" />
<int name="21" value="104030000" />
<int name="22" value="104040000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032003" />
<int name="1" value="1041006" />
<int name="2" value="1052095" />
<int name="3" value="1060022" />
<int name="4" value="1061029" />
<int name="5" value="1072005" />
<int name="6" value="1072060" />
<int name="7" value="1082029" />
<int name="8" value="1302000" />
<int name="9" value="1322007" />
<int name="10" value="1372002" />
<int name="11" value="1402001" />
<int name="12" value="2000000" />
<int name="13" value="2010009" />
<int name="14" value="2040502" />
<int name="15" value="2041009" />
<int name="16" value="2060000" />
<int name="17" value="2061000" />
<int name="18" value="2380004" />
<int name="19" value="4000016" />
<int name="20" value="4001359" />
<int name="21" value="4010004" />
<int name="22" value="4020004" />
<int name="23" value="4031846" />
</imgdir>
<string name="episode" value=" Lv. : 4\nForm : Mammal\n\nThere's apparently a rumor going around that says that the Blue Snails had turned red after leveling-up from their incessant combating, but such a rumor has not been confirmed.\nThis monster can be spotted everywhere throughout Maple Island and Victoria Island. It has unbelievable speed and attack strengths, especially for a snail, which may make it somewhat of a challenging opponent for a beginner. A player who's reached Lv.3 on the 3 Snail Skill could use the Red Snail's shell as a throwable weapon too. " />
</imgdir>
<imgdir name="2100100">
<imgdir name="map">
<int name="0" value="260010600" />
<int name="1" value="260010700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002119" />
<int name="1" value="1032009" />
<int name="2" value="1050005" />
<int name="3" value="1050025" />
<int name="4" value="1072007" />
<int name="5" value="1072288" />
<int name="6" value="1082002" />
<int name="7" value="1332010" />
<int name="8" value="1382002" />
<int name="9" value="2000001" />
<int name="10" value="2000003" />
<int name="11" value="2040420" />
<int name="12" value="2040601" />
<int name="13" value="2049000" />
<int name="14" value="2060000" />
<int name="15" value="2061000" />
<int name="16" value="2381004" />
<int name="17" value="4000324" />
<int name="18" value="4003004" />
<int name="19" value="4010001" />
<int name="20" value="4010007" />
<int name="21" value="4020006" />
</imgdir>
<string name="episode" value=" Lv. : 20\nForm : Mammal\nSpecial Trait : -50% Sanctity Attribute Damage.\n\nA female Desert Rabbit found in deserts. Has a characteristically small pair of ears and a round body. Its staple food are clovers and carrots which grow around oases, and so these Desert Rabbits tend to be very good at finding food and water even in the deep desert. Desert Rabbits were apparently beloved pets that used to be raised by many a desert nomads. " />
</imgdir>
<imgdir name="2100101">
<imgdir name="map">
<int name="0" value="260010600" />
<int name="1" value="260010700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002129" />
<int name="1" value="1041027" />
<int name="2" value="1060017" />
<int name="3" value="1061025" />
<int name="4" value="1061028" />
<int name="5" value="1082183" />
<int name="6" value="1092021" />
<int name="7" value="1472006" />
<int name="8" value="2000001" />
<int name="9" value="2000003" />
<int name="10" value="2002002" />
<int name="11" value="2044210" />
<int name="12" value="2044602" />
<int name="13" value="2060000" />
<int name="14" value="2061000" />
<int name="15" value="2381005" />
<int name="16" value="4000325" />
<int name="17" value="4003004" />
<int name="18" value="4010006" />
<int name="19" value="4010007" />
<int name="20" value="4020001" />
</imgdir>
<string name="episode" value=" Lv. : 21\nForm : Mammal\nSpecial Trait : -50% Sanctity Attribute Damage.\n\nA male Desert Rabbit that lives only in the desert as its name defines. Its small ears and round body render this monster unique, not to mention its ability to find food and water in the seemingly barren desert. It feeds on clovers and carrots, and it has frequently served as a pet to the nomads in the desert." />
</imgdir>
<imgdir name="2100102">
<imgdir name="map">
<int name="0" value="260010000" />
<int name="1" value="260010001" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002048" />
<int name="1" value="1032006" />
<int name="2" value="1040044" />
<int name="3" value="1050024" />
<int name="4" value="1051004" />
<int name="5" value="1060033" />
<int name="6" value="1072027" />
<int name="7" value="1082183" />
<int name="8" value="1082186" />
<int name="9" value="1462003" />
<int name="10" value="2000001" />
<int name="11" value="2000003" />
<int name="12" value="2022155" />
<int name="13" value="2040705" />
<int name="14" value="2043212" />
<int name="15" value="2044102" />
<int name="16" value="2044901" />
<int name="17" value="2060000" />
<int name="18" value="2061000" />
<int name="19" value="2381010" />
<int name="20" value="4000329" />
<int name="21" value="4010002" />
<int name="22" value="4010007" />
<int name="23" value="4020004" />
</imgdir>
<string name="episode" value=" Lv. : 22\nForm : Plant\nSpecial Trait : Vulnerable to Fire Attribute Attacks.\n\nA type of cactus plant that lives only in the desert. This youngling is still not old enough to get out of its nappy. Before you pick it up to hold this cute, waddling monster, remember that cactus needles that cover its body can inflict injury. " />
</imgdir>
<imgdir name="2100103">
<imgdir name="map">
<int name="0" value="260010000" />
<int name="1" value="260010100" />
<int name="2" value="260010200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002096" />
<int name="1" value="1041058" />
<int name="2" value="1050011" />
<int name="3" value="1061054" />
<int name="4" value="1072054" />
<int name="5" value="1072078" />
<int name="6" value="1072291" />
<int name="7" value="1082016" />
<int name="8" value="1092002" />
<int name="9" value="1322009" />
<int name="10" value="1432002" />
<int name="11" value="2000001" />
<int name="12" value="2000003" />
<int name="13" value="2022155" />
<int name="14" value="2040501" />
<int name="15" value="2044314" />
<int name="16" value="2060000" />
<int name="17" value="2061000" />
<int name="18" value="2381023" />
<int name="19" value="4000330" />
<int name="20" value="4010003" />
<int name="21" value="4010007" />
<int name="22" value="4020004" />
<int name="23" value="4030012" />
</imgdir>
<string name="episode" value=" Lv. : 25\nForm : Plant\nSpecial Trait : Vulnerable to Fire Attribute Attacks.\n\nA cactus that lives only in the desert. As the two bumps on its head indicate, this Catus is a full-grown Jr. Catus. This monster wearing an apron is one of the forms that a fully grown Catus can take; this Catus is always preoccupied with chores and taking care of Jr. Catus; it is quite possible that you will come across a clothesline in between cacti with clean laundry hanging. This, of course, belongs to the Catus with an apron. " />
</imgdir>
<imgdir name="2100104">
<imgdir name="map">
<int name="0" value="260010200" />
<int name="1" value="260010201" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002004" />
<int name="1" value="1040068" />
<int name="2" value="1060057" />
<int name="3" value="1072087" />
<int name="4" value="1082052" />
<int name="5" value="1082186" />
<int name="6" value="1092019" />
<int name="7" value="1322003" />
<int name="8" value="1442001" />
<int name="9" value="1452022" />
<int name="10" value="2000001" />
<int name="11" value="2000003" />
<int name="12" value="2002003" />
<int name="13" value="2022155" />
<int name="14" value="2041002" />
<int name="15" value="2041044" />
<int name="16" value="2043214" />
<int name="17" value="2043216" />
<int name="18" value="2060000" />
<int name="19" value="2061000" />
<int name="20" value="2381028" />
<int name="21" value="4000331" />
<int name="22" value="4004001" />
<int name="23" value="4010007" />
<int name="24" value="4020005" />
<int name="25" value="4020006" />
</imgdir>
<string name="episode" value=" Lv. : 28\nForm : Plant\nSpecial Trait : Vulnerable to Fire Attribute Attacks.\n\nA cactus that lives only in the desert. As the two bumps on its head indicate, this Catus is a full-grown Jr. Catus. This is one of the forms that a fully grown Jr. Catus can take, although it frequently gets yelled at for still acting like an immature Jr. Catus. " />
</imgdir>
<imgdir name="2100105">
<imgdir name="map">
<int name="0" value="260010300" />
<int name="1" value="260010301" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002013" />
<int name="1" value="1002119" />
<int name="2" value="1052101" />
<int name="3" value="1072007" />
<int name="4" value="1072086" />
<int name="5" value="1082020" />
<int name="6" value="1302006" />
<int name="7" value="1372004" />
<int name="8" value="1452003" />
<int name="9" value="1482003" />
<int name="10" value="2000001" />
<int name="11" value="2000003" />
<int name="12" value="2040316" />
<int name="13" value="2040319" />
<int name="14" value="2040902" />
<int name="15" value="2044002" />
<int name="16" value="2044412" />
<int name="17" value="2060000" />
<int name="18" value="2061000" />
<int name="19" value="2330000" />
<int name="20" value="2381015" />
<int name="21" value="4000328" />
<int name="22" value="4006001" />
<int name="23" value="4010004" />
<int name="24" value="4010007" />
</imgdir>
<string name="episode" value=" Lv. : 23\nForm : Reptile\nSpecial Trait : -50% Poison Attribute Damage.\n\nA type of Necki that lives only in the desert. Not only could it see far with its two huge eyes, but it could also seduce the adventurers exploring at night with its jingling bell tied to the ribbon around its neck. But don't worry! This monster is not poisonous." />
</imgdir>
<imgdir name="2100106">
<imgdir name="map">
<int name="0" value="260010300" />
<int name="1" value="260010400" />
<int name="2" value="260010500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002055" />
<int name="1" value="1032004" />
<int name="2" value="1040049" />
<int name="3" value="1050001" />
<int name="4" value="1060037" />
<int name="5" value="1082068" />
<int name="6" value="1402002" />
<int name="7" value="1432001" />
<int name="8" value="1492002" />
<int name="9" value="2000001" />
<int name="10" value="2000003" />
<int name="11" value="2002004" />
<int name="12" value="2040926" />
<int name="13" value="2044501" />
<int name="14" value="2060000" />
<int name="15" value="2061000" />
<int name="16" value="2330000" />
<int name="17" value="2381019" />
<int name="18" value="4000326" />
<int name="19" value="4010007" />
<int name="20" value="4020000" />
<int name="21" value="4020007" />
</imgdir>
<string name="episode" value=" Lv. : 24\nForm : Reptile\nSpecial Trait : -50% Fire Attribute Damage.\n\nA type of lizard that lives only in the desert. Although it always looks weary in the hot weather, it wears a furry and raggedy earmuffs. It does not have the presence or aura of a monster, and this becomes even more evident when it scurries around the desert looking fatigued." />
</imgdir>
<imgdir name="2100107">
<imgdir name="map">
<int name="0" value="260010500" />
<int name="1" value="260010501" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002141" />
<int name="1" value="1040059" />
<int name="2" value="1041054" />
<int name="3" value="1051011" />
<int name="4" value="1060045" />
<int name="5" value="1061050" />
<int name="6" value="1332004" />
<int name="7" value="1382009" />
<int name="8" value="1382017" />
<int name="9" value="1492003" />
<int name="10" value="2000001" />
<int name="11" value="2000003" />
<int name="12" value="2048001" />
<int name="13" value="2060000" />
<int name="14" value="2061000" />
<int name="15" value="2070002" />
<int name="16" value="2381025" />
<int name="17" value="4000327" />
<int name="18" value="4010007" />
<int name="19" value="4020002" />
<int name="20" value="4020003" />
</imgdir>
<string name="episode" value=" Lv. : 27\nForm : Reptile\nSpecial Trait : -50% Fire Attribute Damage.\n\nA type of lizard that lives only in the desert. Why this monster wears a scarf around its neck in a blazing hot desert remains a mystery, but this monster can be found aimlessly scampering around due to the thin skin on its feet that can easily incur a burn from the scorching sand if and when stationary. " />
</imgdir>
<imgdir name="2100108">
<imgdir name="map">
<int name="0" value="260020000" />
<int name="1" value="260020100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002164" />
<int name="1" value="1040062" />
<int name="2" value="1050029" />
<int name="3" value="1060051" />
<int name="4" value="1082005" />
<int name="5" value="1332009" />
<int name="6" value="1412004" />
<int name="7" value="1482003" />
<int name="8" value="2000001" />
<int name="9" value="2000003" />
<int name="10" value="2002005" />
<int name="11" value="2043002" />
<int name="12" value="2043701" />
<int name="13" value="2044014" />
<int name="14" value="2044214" />
<int name="15" value="2044801" />
<int name="16" value="2060000" />
<int name="17" value="2061000" />
<int name="18" value="2381030" />
<int name="19" value="4000333" />
<int name="20" value="4003004" />
<int name="21" value="4004002" />
<int name="22" value="4010001" />
<int name="23" value="4010002" />
<int name="24" value="4010007" />
</imgdir>
<string name="episode" value=" Lv. : 29\nForm : Mammal\n\nA type of musk cat that only lives in the desert. It has the tendency to whip out its telescope whenever it hears a noise. Although it looks nothing like a cat, it drops Cat's Eyes as if it is trying to prove that it is in the felidae family... not that its eyes actually look like those of a cat or anything." />
</imgdir>
<imgdir name="210100">
<imgdir name="map">
<int name="0" value="1000005" />
<int name="1" value="1010004" />
<int name="2" value="1020000" />
<int name="3" value="100040000" />
<int name="4" value="100040001" />
<int name="5" value="100040002" />
<int name="6" value="100040100" />
<int name="7" value="100050000" />
<int name="8" value="101010000" />
<int name="9" value="101010100" />
<int name="10" value="101010101" />
<int name="11" value="101020000" />
<int name="12" value="101020002" />
<int name="13" value="102040000" />
<int name="14" value="102050000" />
<int name="15" value="103010000" />
<int name="16" value="103020000" />
<int name="17" value="104020000" />
<int name="18" value="104030000" />
<int name="19" value="107000001" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002019" />
<int name="1" value="1060002" />
<int name="2" value="1072008" />
<int name="3" value="1072023" />
<int name="4" value="1082019" />
<int name="5" value="1322007" />
<int name="6" value="1412001" />
<int name="7" value="1412002" />
<int name="8" value="1412012" />
<int name="9" value="1432000" />
<int name="10" value="1432001" />
<int name="11" value="1442029" />
<int name="12" value="1482000" />
<int name="13" value="2000000" />
<int name="14" value="2010009" />
<int name="15" value="2040505" />
<int name="16" value="2040600" />
<int name="17" value="2040602" />
<int name="18" value="2041018" />
<int name="19" value="2041043" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2380005" />
<int name="23" value="4000004" />
<int name="24" value="4000010" />
<int name="25" value="4010005" />
<int name="26" value="4020005" />
<int name="27" value="4030000" />
<int name="28" value="4031273" />
<int name="29" value="4032376" />
<int name="30" value="4032377" />
</imgdir>
<string name="episode" value=" Lv. : 6\nForm : Spirit\nSpecial Trait : Vulnerable to Electricity Attribute Attacks.\n\nA monster made of a gelatinous substance that uses its own viscosity to jump around everywhere. The cuteness of its look makes the Slime a beloved monster amongst adventurers, which is why you'll often come across all sorts of Slime paraphernalia such as hats and earrings that are being sold. When you hunt the Slime, you'll end up with small pockets of liquid which have a very pleasant apple scent. The scented liquid can be used in cooking as well! Sometimes, it will give the pompom on its head to the adventurers. " />
</imgdir>
<imgdir name="2110200">
<imgdir name="map">
<int name="0" value="100000004" />
<int name="1" value="100030001" />
<int name="2" value="101020008" />
<int name="3" value="103030200" />
<int name="4" value="105030000" />
<int name="5" value="105050000" />
<int name="6" value="105050100" />
<int name="7" value="105050101" />
<int name="8" value="105050200" />
<int name="9" value="105050300" />
<int name="10" value="105050400" />
<int name="11" value="105060000" />
<int name="12" value="105060100" />
<int name="13" value="105070000" />
<int name="14" value="105070001" />
<int name="15" value="106000300" />
<int name="16" value="106010000" />
<int name="17" value="106010100" />
<int name="18" value="107000500" />
<int name="19" value="107000501" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002005" />
<int name="1" value="1002038" />
<int name="2" value="1002138" />
<int name="3" value="1002182" />
<int name="4" value="1040044" />
<int name="5" value="1041008" />
<int name="6" value="1050006" />
<int name="7" value="1052104" />
<int name="8" value="1060002" />
<int name="9" value="1060033" />
<int name="10" value="1060038" />
<int name="11" value="1061006" />
<int name="12" value="1072073" />
<int name="13" value="1082000" />
<int name="14" value="1092000" />
<int name="15" value="1302004" />
<int name="16" value="1382012" />
<int name="17" value="1412002" />
<int name="18" value="1442001" />
<int name="19" value="1452016" />
<int name="20" value="1462004" />
<int name="21" value="1462014" />
<int name="22" value="1492002" />
<int name="23" value="2000001" />
<int name="24" value="2000003" />
<int name="25" value="2002003" />
<int name="26" value="2041044" />
<int name="27" value="2043214" />
<int name="28" value="2044001" />
<int name="29" value="2044102" />
<int name="30" value="2048000" />
<int name="31" value="2060000" />
<int name="32" value="2061000" />
<int name="33" value="2330000" />
<int name="34" value="2381007" />
<int name="35" value="4000015" />
<int name="36" value="4001368" />
<int name="37" value="4010000" />
<int name="38" value="4020006" />
<int name="39" value="4030012" />
<int name="40" value="4032390" />
</imgdir>
<string name="episode" value=" Lv. : 22\nForm : Plant\n\nA mushroom monster with a bunch of horns on its head. These mushrooms are most often spotted in dark areas such as underground dungeons or in tree dungeons. When the Green Mushroom doesn't get enough sunlight, it apparently loses its poison and starts to grow horns on its head. Remember though, that this doesn't mean that the Horny Mushrooms are without any poison. They can be just as poisonous so don't ever try to eat them! " />
</imgdir>
<imgdir name="2110300">
<imgdir name="map">
<int name="0" value="260020500" />
<int name="1" value="260020600" />
<int name="2" value="260020610" />
<int name="3" value="260020630" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002055" />
<int name="1" value="1002619" />
<int name="2" value="1032004" />
<int name="3" value="1040049" />
<int name="4" value="1050001" />
<int name="5" value="1060037" />
<int name="6" value="1082068" />
<int name="7" value="1402002" />
<int name="8" value="1432001" />
<int name="9" value="2000001" />
<int name="10" value="2000003" />
<int name="11" value="2002004" />
<int name="12" value="2043214" />
<int name="13" value="2044501" />
<int name="14" value="2060000" />
<int name="15" value="2061000" />
<int name="16" value="2381020" />
<int name="17" value="4000350" />
<int name="18" value="4010007" />
<int name="19" value="4020000" />
<int name="20" value="4020007" />
<int name="21" value="4032402" />
</imgdir>
<string name="episode" value=" Lv. : 24\nForm : Mammal\n\nA type of Talpidae that lives only in the desert. It hunts for food under the sand. It has a good rapport with the Sand Dwarves, so it is frequently seen carrying a small Sand Dwarf on its head." />
</imgdir>
<imgdir name="2110301">
<imgdir name="map">
<int name="0" value="260020600" />
<int name="1" value="260020620" />
<int name="2" value="260020700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002164" />
<int name="1" value="1040062" />
<int name="2" value="1050029" />
<int name="3" value="1060051" />
<int name="4" value="1082005" />
<int name="5" value="1332009" />
<int name="6" value="1412004" />
<int name="7" value="1492003" />
<int name="8" value="2000001" />
<int name="9" value="2000003" />
<int name="10" value="2002005" />
<int name="11" value="2043002" />
<int name="12" value="2043114" />
<int name="13" value="2043701" />
<int name="14" value="2060000" />
<int name="15" value="2061000" />
<int name="16" value="2330001" />
<int name="17" value="2381031" />
<int name="18" value="4000351" />
<int name="19" value="4004002" />
<int name="20" value="4010001" />
<int name="21" value="4010002" />
<int name="22" value="4010007" />
<int name="23" value="4031568" />
<int name="24" value="4032401" />
</imgdir>
<string name="episode" value=" Lv. : 29\nForm : Mammal\n\nA type of scorpion that lives only in the desert. Although it has a poisonous sting on its tail, the sting is rarely used to attack; only a very few number of people have been attacked by its sting. In that sense, Russellon, who lost an eye to the Scorpion, is a very rare case." />
</imgdir>
<imgdir name="2130100">
<imgdir name="map">
<int name="0" value="101030001" />
<int name="1" value="101030403" />
<int name="2" value="101030404" />
<int name="3" value="101030405" />
<int name="4" value="101040001" />
<int name="5" value="101040002" />
<int name="6" value="102020200" />
<int name="7" value="102020300" />
<int name="8" value="105030000" />
<int name="9" value="106000200" />
<int name="10" value="106000300" />
<int name="11" value="107000500" />
<int name="12" value="222010000" />
<int name="13" value="222010001" />
<int name="14" value="222010002" />
<int name="15" value="222010100" />
<int name="16" value="222010101" />
<int name="17" value="222010102" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002097" />
<int name="1" value="1002616" />
<int name="2" value="1041028" />
<int name="3" value="1051003" />
<int name="4" value="1051004" />
<int name="5" value="1061006" />
<int name="6" value="1061026" />
<int name="7" value="1072085" />
<int name="8" value="1072087" />
<int name="9" value="1472006" />
<int name="10" value="1472009" />
<int name="11" value="1472012" />
<int name="12" value="2000001" />
<int name="13" value="2000003" />
<int name="14" value="2012002" />
<int name="15" value="2044012" />
<int name="16" value="2044202" />
<int name="17" value="2044210" />
<int name="18" value="2060000" />
<int name="19" value="2061000" />
<int name="20" value="2070009" />
<int name="21" value="2381008" />
<int name="22" value="4000018" />
<int name="23" value="4000215" />
<int name="24" value="4001344" />
<int name="25" value="4001367" />
<int name="26" value="4006001" />
<int name="27" value="4010001" />
<int name="28" value="4020007" />
<int name="29" value="4031153" />
<int name="30" value="4031773" />
</imgdir>
<string name="episode" value=" Lv. : 22\nForm : Plant\nSpecial Trait : Vulnerable to Fire Attribute Attacks.\n\nA monster with an incredible legend behind it. This Dark Axe Stump is apparently the deeply agitated form of the Axe Stump who'd had an unresolved past life as a tree stump with an axe left in it by some lumberjack. The Dark Axe Stump, just like all the other members of the Stump family of monsters, is extremely strong and is capable of extreme attacks, so all beginners should be very very careful." />
</imgdir>
<imgdir name="2130103">
<imgdir name="map">
<int name="0" value="103000200" />
<int name="1" value="103000201" />
<int name="2" value="107000000" />
<int name="3" value="107000001" />
<int name="4" value="107000100" />
<int name="5" value="107000200" />
<int name="6" value="107000300" />
<int name="7" value="107000400" />
<int name="8" value="107000401" />
<int name="9" value="107000402" />
<int name="10" value="107000403" />
<int name="11" value="500020101" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002027" />
<int name="1" value="1041021" />
<int name="2" value="1041031" />
<int name="3" value="1050005" />
<int name="4" value="1061018" />
<int name="5" value="1061028" />
<int name="6" value="1072069" />
<int name="7" value="1332008" />
<int name="8" value="1442024" />
<int name="9" value="1482002" />
<int name="10" value="2000001" />
<int name="11" value="2010003" />
<int name="12" value="2040617" />
<int name="13" value="2040902" />
<int name="14" value="2048003" />
<int name="15" value="2049100" />
<int name="16" value="2381006" />
<int name="17" value="4000034" />
<int name="18" value="4010002" />
<int name="19" value="4020006" />
</imgdir>
<string name="episode" value=" Lv. : 21\nForm : Reptile\nSpecial Trait : -50% Poison Attribute Damage.\n\nA small snake-like monster that is most often found in underground swamps that are damp and wet. Tends to move extremely fast and has a high level of Avoidability as well as Accuracy, which makes it a difficult target. If you're not confident about your Accuracy of attack, stay away from Jr. Necki. It's advised that you ignore Luke, the guard's request at the dungeon entrance until you've leveled-up high enough to handle this monster. " />
</imgdir>
<imgdir name="2220000">
<imgdir name="map">
<int name="0" value="104000400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002049" />
<int name="1" value="1002073" />
<int name="2" value="1002150" />
<int name="3" value="1002159" />
<int name="4" value="1002619" />
<int name="5" value="1040023" />
<int name="6" value="1040041" />
<int name="7" value="1040050" />
<int name="8" value="1041024" />
<int name="9" value="1041033" />
<int name="10" value="1041060" />
<int name="11" value="1050025" />
<int name="12" value="1051005" />
<int name="13" value="1052104" />
<int name="14" value="1072052" />
<int name="15" value="1072069" />
<int name="16" value="1072074" />
<int name="17" value="1072087" />
<int name="18" value="1072291" />
<int name="19" value="1082001" />
<int name="20" value="1082018" />
<int name="21" value="1082028" />
<int name="22" value="1082039" />
<int name="23" value="1082186" />
<int name="24" value="2000000" />
<int name="25" value="2010009" />
<int name="26" value="2020014" />
<int name="27" value="2040001" />
<int name="28" value="2040002" />
<int name="29" value="2040301" />
<int name="30" value="2040302" />
<int name="31" value="2040401" />
<int name="32" value="2040402" />
<int name="33" value="2040418" />
<int name="34" value="2040501" />
<int name="35" value="2040601" />
<int name="36" value="2040928" />
<int name="37" value="2041016" />
<int name="38" value="2043114" />
<int name="39" value="2043201" />
<int name="40" value="2043302" />
<int name="41" value="2043701" />
<int name="42" value="2043702" />
<int name="43" value="2043801" />
<int name="44" value="2044001" />
<int name="45" value="2044414" />
<int name="46" value="2044801" />
<int name="47" value="2044902" />
<int name="48" value="2060000" />
<int name="49" value="2061000" />
<int name="50" value="2070000" />
<int name="51" value="2210006" />
<int name="52" value="2330000" />
<int name="53" value="2388000" />
<int name="54" value="4000000" />
<int name="55" value="4000016" />
<int name="56" value="4000019" />
<int name="57" value="4010000" />
<int name="58" value="4020000" />
</imgdir>
<string name="episode" value=" Lv. : 20\nForm : Mammal\n\nThe oldest snail in Maple World. It has a huge body that has developed over the years and white mustache that suits his old age. He enjoys the morning dew, so one may frequently spot him wandering around to consume the dew on green leaves every morning. If fortunate enough, one can acquire a Rainbow-colored Snail Shell which is said to grant its owner a wish." />
</imgdir>
<imgdir name="2220100">
<imgdir name="map">
<int name="0" value="100000003" />
<int name="1" value="100000004" />
<int name="2" value="100030001" />
<int name="3" value="103030200" />
<int name="4" value="106010000" />
<int name="5" value="106010100" />
<int name="6" value="106010101" />
<int name="7" value="800010000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002127" />
<int name="1" value="1002178" />
<int name="2" value="1002613" />
<int name="3" value="1002616" />
<int name="4" value="1002619" />
<int name="5" value="1040012" />
<int name="6" value="1041027" />
<int name="7" value="1051000" />
<int name="8" value="1060010" />
<int name="9" value="1061025" />
<int name="10" value="1072011" />
<int name="11" value="1072020" />
<int name="12" value="1302020" />
<int name="13" value="1332001" />
<int name="14" value="1332006" />
<int name="15" value="1382002" />
<int name="16" value="1412002" />
<int name="17" value="1412012" />
<int name="18" value="1432001" />
<int name="19" value="1442001" />
<int name="20" value="2000001" />
<int name="21" value="2000002" />
<int name="22" value="2000003" />
<int name="23" value="2002002" />
<int name="24" value="2022016" />
<int name="25" value="2040602" />
<int name="26" value="2044002" />
<int name="27" value="2060000" />
<int name="28" value="2061000" />
<int name="29" value="2381002" />
<int name="30" value="4000009" />
<int name="31" value="4001351" />
<int name="32" value="4010006" />
<int name="33" value="4020005" />
<int name="34" value="4020006" />
<int name="35" value="4030012" />
</imgdir>
<string name="episode" value=" Lv. : 20\nForm : Plant\n\nA mushroom monster with a blue cap. Is the fattest looking mushroom of all the mushrooms in that family of monsters. For a mushroom, which are just about everywhere throughout Maple World, it is one of the rarer breeds. But go nearby Henesys and you'll find yourself entering into the Blue Mushroom Forest! These mushrooms will give up some gold at times, enriching the lives of many happy adventurers. " />
</imgdir>
<imgdir name="2230100">
<imgdir name="map">
<int name="0" value="101020009" />
<int name="1" value="105040000" />
<int name="2" value="105040100" />
<int name="3" value="105060100" />
<int name="4" value="105070000" />
<int name="5" value="105070001" />
<int name="6" value="105070100" />
<int name="7" value="105070200" />
<int name="8" value="105070300" />
<int name="9" value="105070400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002047" />
<int name="1" value="1032008" />
<int name="2" value="1032009" />
<int name="3" value="1040021" />
<int name="4" value="1040022" />
<int name="5" value="1041007" />
<int name="6" value="1041032" />
<int name="7" value="1041060" />
<int name="8" value="1050000" />
<int name="9" value="1050026" />
<int name="10" value="1051012" />
<int name="11" value="1060071" />
<int name="12" value="1061056" />
<int name="13" value="1062006" />
<int name="14" value="1302004" />
<int name="15" value="1302020" />
<int name="16" value="1382012" />
<int name="17" value="1422001" />
<int name="18" value="1432002" />
<int name="19" value="1482003" />
<int name="20" value="2000001" />
<int name="21" value="2000002" />
<int name="22" value="2000003" />
<int name="23" value="2002001" />
<int name="24" value="2040823" />
<int name="25" value="2044010" />
<int name="26" value="2044402" />
<int name="27" value="2060000" />
<int name="28" value="2061000" />
<int name="29" value="2381024" />
<int name="30" value="4000007" />
<int name="31" value="4001373" />
<int name="32" value="4010004" />
<int name="33" value="4020005" />
<int name="34" value="4020007" />
<int name="35" value="4030012" />
</imgdir>
<string name="episode" value=" Lv. : 27\nForm : Reptile\n\nA lizard monster that is spotted around the depths of dungeons in large herds. Is as evil and ill-tempered as it looks, directing all sorts of aggression toward adventurers. Go into Sleepywood and you'll see the area that's been dominated by Evil Eyes. If you find yourself accidentally fallen in the Cave of Evil Eye, just stay calm and slowly extricate yourself from the situation! " />
</imgdir>
<imgdir name="2230101">
<imgdir name="map">
<int name="0" value="102020300" />
<int name="1" value="105030000" />
<int name="2" value="105050000" />
<int name="3" value="105050100" />
<int name="4" value="105050101" />
<int name="5" value="105050200" />
<int name="6" value="105050300" />
<int name="7" value="105050400" />
<int name="8" value="105060000" />
<int name="9" value="105060100" />
<int name="10" value="105070000" />
<int name="11" value="105070001" />
<int name="12" value="105070002" />
<int name="13" value="106010100" />
<int name="14" value="107000500" />
<int name="15" value="107000501" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002005" />
<int name="1" value="1002035" />
<int name="2" value="1002158" />
<int name="3" value="1032000" />
<int name="4" value="1032004" />
<int name="5" value="1040009" />
<int name="6" value="1040021" />
<int name="7" value="1040026" />
<int name="8" value="1040044" />
<int name="9" value="1040048" />
<int name="10" value="1050030" />
<int name="11" value="1050031" />
<int name="12" value="1060018" />
<int name="13" value="1060038" />
<int name="14" value="1082062" />
<int name="15" value="1082183" />
<int name="16" value="1312007" />
<int name="17" value="1372003" />
<int name="18" value="1412002" />
<int name="19" value="1432003" />
<int name="20" value="1452001" />
<int name="21" value="1472030" />
<int name="22" value="1482020" />
<int name="23" value="1492003" />
<int name="24" value="2000001" />
<int name="25" value="2000002" />
<int name="26" value="2000003" />
<int name="27" value="2002000" />
<int name="28" value="2020028" />
<int name="29" value="2044302" />
<int name="30" value="2049100" />
<int name="31" value="2060000" />
<int name="32" value="2061000" />
<int name="33" value="2381016" />
<int name="34" value="4000008" />
<int name="35" value="4010002" />
<int name="36" value="4010003" />
<int name="37" value="4020003" />
<int name="38" value="4032399" />
</imgdir>
<string name="episode" value=" Lv. : 24\nForm : Immortal\nSpecial Trait : Vulnerable to Sanctity Attribute Attack.\n\nA mushroom monster that was reincarnated from previously dead mushrooms that were destroyed by adventurers by attaching a charmed amulet on its head. Who knows why anyone would do such a thing? In any case, these mushrooms have strong attacks, defenses as well as speed, but are extremely vulnerable to light. " />
</imgdir>
<imgdir name="2230102">
<imgdir name="map">
<int name="0" value="101030001" />
<int name="1" value="101030405" />
<int name="2" value="101030406" />
<int name="3" value="101040001" />
<int name="4" value="101040003" />
<int name="5" value="106000001" />
<int name="6" value="106000101" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002064" />
<int name="1" value="1002151" />
<int name="2" value="1002166" />
<int name="3" value="1002579" />
<int name="4" value="1032000" />
<int name="5" value="1032002" />
<int name="6" value="1040079" />
<int name="7" value="1041013" />
<int name="8" value="1041028" />
<int name="9" value="1051004" />
<int name="10" value="1051005" />
<int name="11" value="1060050" />
<int name="12" value="1060069" />
<int name="13" value="1061006" />
<int name="14" value="1061024" />
<int name="15" value="1072033" />
<int name="16" value="1072039" />
<int name="17" value="1072041" />
<int name="18" value="1072085" />
<int name="19" value="1082186" />
<int name="20" value="1332025" />
<int name="21" value="1382017" />
<int name="22" value="1402006" />
<int name="23" value="1412005" />
<int name="24" value="1412011" />
<int name="25" value="1432003" />
<int name="26" value="1432012" />
<int name="27" value="1452005" />
<int name="28" value="1452016" />
<int name="29" value="1452022" />
<int name="30" value="1462004" />
<int name="31" value="1462014" />
<int name="32" value="1472009" />
<int name="33" value="1472032" />
<int name="34" value="2000001" />
<int name="35" value="2000003" />
<int name="36" value="2002004" />
<int name="37" value="2060000" />
<int name="38" value="2061000" />
<int name="39" value="2330001" />
<int name="40" value="2381022" />
<int name="41" value="4000020" />
<int name="42" value="4000021" />
<int name="43" value="4001372" />
<int name="44" value="4003004" />
<int name="45" value="4006001" />
<int name="46" value="4007001" />
<int name="47" value="4010003" />
<int name="48" value="4020004" />
<int name="49" value="4031155" />
</imgdir>
<string name="episode" value=" Lv. : 25\nForm : Mammal\n\nPig monsters who'd started to question the class distinctions between regular Pigs and the Ribbon Pigs and decided to retreat into the highlands. These Pigs had to train themselves to adapt to the rough terrains of the highlands and have as a result turned into crazy powerful Wild Boars with incredible body strength and enormously scary teeth. " />
</imgdir>
<imgdir name="2230103">
<imgdir name="map">
<int name="0" value="221021900" />
<int name="1" value="221022000" />
<int name="2" value="221022100" />
<int name="3" value="221022300" />
<int name="4" value="221022900" />
<int name="5" value="221023000" />
<int name="6" value="221023100" />
<int name="7" value="221023700" />
<int name="8" value="221023800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002020" />
<int name="1" value="1050023" />
<int name="2" value="1072288" />
<int name="3" value="1072291" />
<int name="4" value="1082017" />
<int name="5" value="1302003" />
<int name="6" value="1312003" />
<int name="7" value="1322022" />
<int name="8" value="1332020" />
<int name="9" value="1332025" />
<int name="10" value="1382009" />
<int name="11" value="1402010" />
<int name="12" value="1462003" />
<int name="13" value="2000000" />
<int name="14" value="2000001" />
<int name="15" value="2000003" />
<int name="16" value="2002006" />
<int name="17" value="2040319" />
<int name="18" value="2040900" />
<int name="19" value="2044114" />
<int name="20" value="2044802" />
<int name="21" value="2060000" />
<int name="22" value="2061000" />
<int name="23" value="2070000" />
<int name="24" value="2381011" />
<int name="25" value="4000097" />
<int name="26" value="4004003" />
<int name="27" value="4010003" />
<int name="28" value="4030012" />
<int name="29" value="4030016" />
<int name="30" value="4031072" />
<int name="31" value="4131000" />
</imgdir>
<string name="episode" value=" Lv. : 23\nForm : Enchanted\nSpecial Trait : -50% Sanctity Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA tiny monster that appears in the form of a spider. It is rather resistant to attacks with sanctity attribute, although it is vulnerable to attacks with fire attribute. It has the tendency to weave webs anywhere and everywhere, so you must always be on the lookout when going into a building where Trixters abound." />
</imgdir>
<imgdir name="2230104">
<imgdir name="map">
<int name="0" value="221022300" />
<int name="1" value="221022900" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002162" />
<int name="1" value="1041041" />
<int name="2" value="1050028" />
<int name="3" value="1052104" />
<int name="4" value="1061034" />
<int name="5" value="1082042" />
<int name="6" value="1082043" />
<int name="7" value="1302020" />
<int name="8" value="1332010" />
<int name="9" value="1382002" />
<int name="10" value="1452016" />
<int name="11" value="2000002" />
<int name="12" value="2000003" />
<int name="13" value="2002007" />
<int name="14" value="2040601" />
<int name="15" value="2040929" />
<int name="16" value="2043112" />
<int name="17" value="2060000" />
<int name="18" value="2061000" />
<int name="19" value="2070002" />
<int name="20" value="2381027" />
<int name="21" value="4000098" />
<int name="22" value="4004002" />
<int name="23" value="4010001" />
<int name="24" value="4010002" />
<int name="25" value="4131010" />
</imgdir>
<string name="episode" value=" Lv. : 28\nForm : Enchanted\nSpecial Trait : Poison Attribute Attacks Repellent.\n\nA tiny monster that appears in the form of a spider. It is called the Green Trixter for its green color, and has the tendency to weave webs anywhere and everywhere just like a regular Trixter; it is also similar to a regular Trixter in that while it is strong in attacks of sanctity attribute, it is weak when it comes to fire. It is stronger than a regular Trixter, however, so be cautious." />
</imgdir>
<imgdir name="2230105">
<imgdir name="map">
<int name="0" value="230030001" />
<int name="1" value="230030100" />
<int name="2" value="230030200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032005" />
<int name="1" value="1041042" />
<int name="2" value="1050011" />
<int name="3" value="1061035" />
<int name="4" value="1072007" />
<int name="5" value="1072046" />
<int name="6" value="1082016" />
<int name="7" value="1312003" />
<int name="8" value="1322004" />
<int name="9" value="1322022" />
<int name="10" value="1492002" />
<int name="11" value="2000001" />
<int name="12" value="2000003" />
<int name="13" value="2002004" />
<int name="14" value="2040617" />
<int name="15" value="2040900" />
<int name="16" value="2043015" />
<int name="17" value="2060000" />
<int name="18" value="2061000" />
<int name="19" value="2070000" />
<int name="20" value="2381013" />
<int name="21" value="4000161" />
<int name="22" value="4004003" />
<int name="23" value="4010001" />
<int name="24" value="4030012" />
<int name="25" value="4031259" />
<int name="26" value="4131000" />
</imgdir>
<string name="episode" value=" Lv. : 23\nForm : Fish\nSpecial Trait : Vulnerable to Poison Attribute Attacks. Vulnerable to Fire Attribute Attacks.\n\nA monster that appears in the form of a green sea horse near the Aqua Road, in the shallow end of the sea. It looks like it's wearing a helmet, and it has become more ferocious as the force of purification of Aqua Road has weakened. " />
</imgdir>
<imgdir name="2230106">
<imgdir name="map">
<int name="0" value="230030000" />
<int name="1" value="230030001" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002146" />
<int name="1" value="1002158" />
<int name="2" value="1040040" />
<int name="3" value="1041040" />
<int name="4" value="1041050" />
<int name="5" value="1052104" />
<int name="6" value="1060060" />
<int name="7" value="1061033" />
<int name="8" value="1061046" />
<int name="9" value="1072051" />
<int name="10" value="1322023" />
<int name="11" value="1332009" />
<int name="12" value="1332013" />
<int name="13" value="1442014" />
<int name="14" value="2000001" />
<int name="15" value="2000003" />
<int name="16" value="2002001" />
<int name="17" value="2002005" />
<int name="18" value="2040001" />
<int name="19" value="2040401" />
<int name="20" value="2040417" />
<int name="21" value="2060000" />
<int name="22" value="2061000" />
<int name="23" value="2381021" />
<int name="24" value="4000163" />
<int name="25" value="4004003" />
<int name="26" value="4010003" />
<int name="27" value="4020004" />
<int name="28" value="4031260" />
<int name="29" value="4031269" />
</imgdir>
<string name="episode" value=" Lv. : 25\nForm : Fish\nSpecial Trait : Vulnerable to Poison Attribute Attacks. -50% Fire Attribute Damage.\n\nA small sea-horse-like monster that lives near Aqua Road. It lives only in clean sea water where no signs of contamination can be seen. Its tail is coiled back while it has a flashy crown-like ornament on its head, which makes it more difficult for the people to spot when it is hiding in between the corals. " />
</imgdir>
<imgdir name="2230107">
<imgdir name="map">
<int name="0" value="230030000" />
<int name="1" value="230030100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040024" />
<int name="1" value="1041034" />
<int name="2" value="1041051" />
<int name="3" value="1041058" />
<int name="4" value="1050029" />
<int name="5" value="1061047" />
<int name="6" value="1061054" />
<int name="7" value="1062006" />
<int name="8" value="1072051" />
<int name="9" value="1072288" />
<int name="10" value="1082026" />
<int name="11" value="1092030" />
<int name="12" value="1332004" />
<int name="13" value="1402000" />
<int name="14" value="2000001" />
<int name="15" value="2000003" />
<int name="16" value="2002000" />
<int name="17" value="2041004" />
<int name="18" value="2041045" />
<int name="19" value="2043110" />
<int name="20" value="2044302" />
<int name="21" value="2060000" />
<int name="22" value="2061000" />
<int name="23" value="2381017" />
<int name="24" value="4000162" />
<int name="25" value="4010002" />
<int name="26" value="4020005" />
</imgdir>
<string name="episode" value=" Lv. : 24\nForm : Fish\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Poison Attribute Attacks.\n\nA cute little monster that appears in the form of a fish with bright orange and white stripes. Although it is loved and adored for its cute image, it chases its enemy with a huge frown on its face when attacking." />
</imgdir>
<imgdir name="2230108">
<imgdir name="map">
<int name="0" value="230030100" />
<int name="1" value="230030200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002119" />
<int name="1" value="1002131" />
<int name="2" value="1032004" />
<int name="3" value="1041027" />
<int name="4" value="1050024" />
<int name="5" value="1051005" />
<int name="6" value="1052101" />
<int name="7" value="1061025" />
<int name="8" value="1072054" />
<int name="9" value="1072065" />
<int name="10" value="1402000" />
<int name="11" value="2000001" />
<int name="12" value="2000003" />
<int name="13" value="2002003" />
<int name="14" value="2040623" />
<int name="15" value="2044202" />
<int name="16" value="2060000" />
<int name="17" value="2061000" />
<int name="18" value="2381009" />
<int name="19" value="4000160" />
<int name="20" value="4006001" />
<int name="21" value="4010000" />
<int name="22" value="4020007" />
<int name="23" value="4031261" />
</imgdir>
<string name="episode" value=" Lv. : 22\nForm : Fish\nSpecial Trait : -50% Fire Attribute Damage.\n\nA sea creature that is covered in prickly black thorns. It may be mistaken for a black stone, but when you look at it closely, the Pinboom moves in a sluggish and subtle way. Although it sticks out its sharp thorns when instigated, it usually hides its thorns and remains still. " />
</imgdir>
<imgdir name="2230109">
<imgdir name="map">
<int name="0" value="230020200" />
<int name="1" value="230020300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002034" />
<int name="1" value="1002065" />
<int name="2" value="1002619" />
<int name="3" value="1032007" />
<int name="4" value="1040041" />
<int name="5" value="1050021" />
<int name="6" value="1051007" />
<int name="7" value="1060030" />
<int name="8" value="1060051" />
<int name="9" value="1072027" />
<int name="10" value="1072054" />
<int name="11" value="1322024" />
<int name="12" value="1372003" />
<int name="13" value="1442011" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2002002" />
<int name="17" value="2040701" />
<int name="18" value="2040707" />
<int name="19" value="2040801" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2070002" />
<int name="23" value="2381026" />
<int name="24" value="4000164" />
<int name="25" value="4004002" />
<int name="26" value="4006000" />
<int name="27" value="4010001" />
<int name="28" value="4010004" />
<int name="29" value="4020003" />
<int name="30" value="4031209" />
<int name="31" value="4031264" />
<int name="32" value="4131010" />
</imgdir>
<string name="episode" value=" Lv. : 28\nForm : Fish\nSpecial Trait : Vulnerable to Electricity Attribute Attacks. Vulnerable to Poison Attribute Attacks. -50% Fire Attribute Damage.\n\nA monster that appears in the form of a fish near the sea east of Aqua Road. It was born in the midst of huge sea bubbles, hence the name 'Bubble Fish'. Like a bubble, its body is translucent, often used as a defense mechanism to hide from its enemies. " />
</imgdir>
<imgdir name="2230110">
<imgdir name="map">
<int name="0" value="101030101" />
<int name="1" value="101030102" />
<int name="2" value="101030103" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002058" />
<int name="1" value="1002121" />
<int name="2" value="1002131" />
<int name="3" value="1002616" />
<int name="4" value="1040020" />
<int name="5" value="1060014" />
<int name="6" value="1072053" />
<int name="7" value="1072087" />
<int name="8" value="1082006" />
<int name="9" value="1082026" />
<int name="10" value="1082043" />
<int name="11" value="1332010" />
<int name="12" value="1472030" />
<int name="13" value="2000001" />
<int name="14" value="2000003" />
<int name="15" value="2002003" />
<int name="16" value="2040501" />
<int name="17" value="2040805" />
<int name="18" value="2040901" />
<int name="19" value="2041016" />
<int name="20" value="2044312" />
<int name="21" value="2044805" />
<int name="22" value="2060000" />
<int name="23" value="2061000" />
<int name="24" value="2330000" />
<int name="25" value="2381014" />
<int name="26" value="4000196" />
<int name="27" value="4010000" />
<int name="28" value="4020001" />
<int name="29" value="4020002" />
<int name="30" value="4030012" />
<int name="31" value="4032146" />
</imgdir>
<string name="episode" value=" Lv. : 23\nForm : Devil\n\nA mysterious creature that wears a wooden mask over its head and plays pranks. Often spotted around Perion's Excavation Site. There is apparently a rumor that claims that the Wooden Mask is a monster that formed out of the Excavation Site and another rumor that says that it was a tree that was transformed into a monster as a result of the power emanating from the site. However, at this point, no one knows its origins for sure. Some scholars say that the Wooden Mask is a fairy that only lives in the highlands but not many are in support of that theory, especially considering how ugly this monster looks on the outside. " />
</imgdir>
<imgdir name="2230111">
<imgdir name="map">
<int name="0" value="101030102" />
<int name="1" value="101030103" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040042" />
<int name="1" value="1041023" />
<int name="2" value="1060031" />
<int name="3" value="1061019" />
<int name="4" value="1082006" />
<int name="5" value="1082049" />
<int name="6" value="1082051" />
<int name="7" value="1302002" />
<int name="8" value="1372004" />
<int name="9" value="1452005" />
<int name="10" value="1482002" />
<int name="11" value="2000001" />
<int name="12" value="2000003" />
<int name="13" value="2002000" />
<int name="14" value="2040301" />
<int name="15" value="2043801" />
<int name="16" value="2044301" />
<int name="17" value="2049000" />
<int name="18" value="2060000" />
<int name="19" value="2061000" />
<int name="20" value="2381018" />
<int name="21" value="4000197" />
<int name="22" value="4010001" />
<int name="23" value="4010005" />
<int name="24" value="4020003" />
<int name="25" value="4032147" />
</imgdir>
<string name="episode" value=" Lv. : 24\nForm : Devil\n\nA mysterious creature that wears a heavy stone mask over its head and plays pranks. Has a number of surrounding theories about its origins, just like the Wooden Mask, but no one knows anything about these creatures for sure. The Rocky Mask is very curious about many things and therefore tends to grab anything that it deems interesting, which means it steals peoples' belongings pretty frequently." />
</imgdir>
<imgdir name="2230200">
<imgdir name="map">
<int name="0" value="230020101" />
<int name="1" value="230020200" />
<int name="2" value="230020300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002160" />
<int name="1" value="1040062" />
<int name="2" value="1040072" />
<int name="3" value="1060051" />
<int name="4" value="1060061" />
<int name="5" value="1072086" />
<int name="6" value="1072291" />
<int name="7" value="1322024" />
<int name="8" value="1412000" />
<int name="9" value="1412006" />
<int name="10" value="1422001" />
<int name="11" value="1462000" />
<int name="12" value="2000001" />
<int name="13" value="2000003" />
<int name="14" value="2040501" />
<int name="15" value="2044601" />
<int name="16" value="2060000" />
<int name="17" value="2061000" />
<int name="18" value="2381029" />
<int name="19" value="4000165" />
<int name="20" value="4004000" />
<int name="21" value="4006000" />
<int name="22" value="4010006" />
<int name="23" value="4020002" />
<int name="24" value="4031209" />
<int name="25" value="4031262" />
</imgdir>
<string name="episode" value=" Lv. : 29\nForm : Fish\nSpecial Trait : Vulnerable to Ice Attribute Attacks. -50% Poison Attribute Damage. -50% Fire Attribute Damage.\n\nA monster that appears in the form of a fish near the sea east of Aqua Road. Its colorful body almost seems as if it is covered in flowers, which can deceive many adventurers. Contrary to its pretty and flashy appearance, it is lazy and sluggish. " />
</imgdir>
<imgdir name="2300100">
<imgdir name="map">
<int name="0" value="103000102" />
<int name="1" value="103000103" />
<int name="2" value="103000104" />
<int name="3" value="105050400" />
<int name="4" value="105060000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002119" />
<int name="1" value="1040009" />
<int name="2" value="1040043" />
<int name="3" value="1041039" />
<int name="4" value="1052098" />
<int name="5" value="1052101" />
<int name="6" value="1060009" />
<int name="7" value="1060032" />
<int name="8" value="1061041" />
<int name="9" value="1082002" />
<int name="10" value="1332025" />
<int name="11" value="1452005" />
<int name="12" value="1472030" />
<int name="13" value="2000001" />
<int name="14" value="2000003" />
<int name="15" value="2010004" />
<int name="16" value="2040024" />
<int name="17" value="2041002" />
<int name="18" value="2041044" />
<int name="19" value="2043112" />
<int name="20" value="2044801" />
<int name="21" value="2048004" />
<int name="22" value="2060000" />
<int name="23" value="2061000" />
<int name="24" value="2381003" />
<int name="25" value="4000042" />
<int name="26" value="4003004" />
<int name="27" value="4010001" />
<int name="28" value="4020000" />
</imgdir>
<string name="episode" value=" Lv. : 20\nForm : Mammal\n\nA monster that resembles a small bat. Doesn't like being exposed to light and is therefore usually spotted in dark and damp areas such as in underground subway tracks or in dungeons. Tends to fly at a high speed which makes it hard to attack from close by. It also has a high level of Avoidability, so it requires a certain amount of agility in order to bring it down. " />
</imgdir>
<imgdir name="3000000">
<imgdir name="map">
<int name="0" value="200080500" />
<int name="1" value="200080600" />
<int name="2" value="200080700" />
<int name="3" value="200080800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002137" />
<int name="1" value="1002622" />
<int name="2" value="1032006" />
<int name="3" value="1040021" />
<int name="4" value="1040061" />
<int name="5" value="1060017" />
<int name="6" value="1060050" />
<int name="7" value="1082037" />
<int name="8" value="1312005" />
<int name="9" value="1312016" />
<int name="10" value="1382009" />
<int name="11" value="1382018" />
<int name="12" value="2000001" />
<int name="13" value="2000003" />
<int name="14" value="2040316" />
<int name="15" value="2040620" />
<int name="16" value="2041005" />
<int name="17" value="2041016" />
<int name="18" value="2041045" />
<int name="19" value="2041046" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2381032" />
<int name="23" value="4000063" />
<int name="24" value="4004000" />
<int name="25" value="4006000" />
<int name="26" value="4010002" />
<int name="27" value="4020004" />
</imgdir>
<string name="episode" value=" Lv. : 30\nForm : Enchanted\nSpecial Trait : -50% Sanctity Attribute Damage. -50% Electricity Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA round monster that can be frequently seen in the old tower near Orbis. It was created for the purpose of guarding the tower. Its body is covered in a firm layer comprised of stone, and its ability to quickly separate its body to use a hidden apparatus to shoot laser render it a challenging monster to defeat. It is resistant to attacks of sanctity and electricity attribute but vulnerable to attacks of ice attribute, so attack this monster using magic of ice attribute." />
</imgdir>
<imgdir name="3000001">
<imgdir name="map">
<int name="0" value="200020000" />
<int name="1" value="200040000" />
<int name="2" value="200050000" />
<int name="3" value="200080000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2000001" />
<int name="1" value="2000003" />
<int name="2" value="2050000" />
<int name="3" value="2050001" />
<int name="4" value="2050002" />
<int name="5" value="2050003" />
<int name="6" value="2050004" />
<int name="7" value="2381033" />
<int name="8" value="4000068" />
<int name="9" value="4010002" />
<int name="10" value="4020004" />
</imgdir>
<string name="episode" value=" Lv. : 30\nForm : Spirit\nSpecial Trait : -50% Damage of All Attributes.\n\nA monster that very much resembles a human with wings. Is a kind of a fairy but is a corrupt kind of fairy that became tainted when the Black Magician ruled over Maple World. The Fairy has magic capabilities and can withstand large amounts of magic attacks. Will cast magic on its opponent and attack while in Abnormal Status. " />
</imgdir>
<imgdir name="3000005">
<imgdir name="map">
<int name="0" value="197000000" />
<int name="1" value="197010000" />
<int name="2" value="220010000" />
<int name="3" value="220010100" />
<int name="4" value="220010200" />
<int name="5" value="220010400" />
<int name="6" value="220010500" />
<int name="7" value="220010600" />
<int name="8" value="220010700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002013" />
<int name="1" value="1040058" />
<int name="2" value="1041058" />
<int name="3" value="1050030" />
<int name="4" value="1052107" />
<int name="5" value="1060044" />
<int name="6" value="1061054" />
<int name="7" value="1072101" />
<int name="8" value="1082007" />
<int name="9" value="1082046" />
<int name="10" value="1302030" />
<int name="11" value="1322014" />
<int name="12" value="1422014" />
<int name="13" value="1462000" />
<int name="14" value="1472014" />
<int name="15" value="2000002" />
<int name="16" value="2000003" />
<int name="17" value="2040701" />
<int name="18" value="2060000" />
<int name="19" value="2061000" />
<int name="20" value="2381034" />
<int name="21" value="4000106" />
<int name="22" value="4004001" />
<int name="23" value="4010001" />
<int name="24" value="4020000" />
<int name="25" value="4131003" />
</imgdir>
<string name="episode" value=" Lv. : 30\nForm : Enchanted\n\nIA brown teddy bear manufactured at the toy factory in Ludibrium. It is stuffed with cotton balls and has a windup spring on its back. This monster is being controlled by an unknown force that has originated from the Dimensional Schism. " />
</imgdir>
<imgdir name="3000006">
<imgdir name="map">
<int name="0" value="230020100" />
<int name="1" value="230020101" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040040" />
<int name="1" value="1041052" />
<int name="2" value="1050002" />
<int name="3" value="1060060" />
<int name="4" value="1061048" />
<int name="5" value="1072086" />
<int name="6" value="1072103" />
<int name="7" value="1082005" />
<int name="8" value="1082046" />
<int name="9" value="1082189" />
<int name="10" value="1382017" />
<int name="11" value="1462000" />
<int name="12" value="1492021" />
<int name="13" value="2000002" />
<int name="14" value="2000003" />
<int name="15" value="2040422" />
<int name="16" value="2040424" />
<int name="17" value="2040530" />
<int name="18" value="2040601" />
<int name="19" value="2060000" />
<int name="20" value="2061000" />
<int name="21" value="2381035" />
<int name="22" value="4000166" />
<int name="23" value="4004001" />
<int name="24" value="4010005" />
<int name="25" value="4020001" />
<int name="26" value="4031209" />
<int name="27" value="4131003" />
</imgdir>
<string name="episode" value=" Lv. : 30\nForm : Fish\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Poison Attribute Attacks.\n\nA monster that appears in the form of a prawn near the sea, east of Aqua Road. Unlike what it appears on the outside, its dignified pride will not allow itself to bend over backwards for anyone. It bounces around with its arms crossed, and it is said to have become irritable throughout the weakening of the Aqua Road purification." />
</imgdir>
<imgdir name="3100101">
<imgdir name="map">
<int name="0" value="260020200" />
<int name="1" value="260020300" />
<int name="2" value="260020400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002156" />
<int name="1" value="1002622" />
<int name="2" value="1032007" />
<int name="3" value="1040000" />
<int name="4" value="1060075" />
<int name="5" value="1072078" />
<int name="6" value="1082046" />
<int name="7" value="1332020" />
<int name="8" value="1332025" />
<int name="9" value="1402010" />
<int name="10" value="2000002" />
<int name="11" value="2000003" />
<int name="12" value="2044701" />
<int name="13" value="2060000" />
<int name="14" value="2061000" />
<int name="15" value="2382008" />
<int name="16" value="4000334" />
<int name="17" value="4006000" />
<int name="18" value="4010005" />
<int name="19" value="4010007" />
<int name="20" value="4020000" />
<int name="21" value="4130005" />
<int name="22" value="4130009" />
</imgdir>
<string name="episode" value=" Lv. : 32\nForm : Spirit\nSpecial Trait : Vulnerable to Fire Attribute Attacks. Vulnerable to Ice Attribute Attacks.\n\nA dwarf that only lives in the desert. It is obsessed with jewels, and carries around a big bag to collect Lithium hidden under the sand." />
</imgdir>
<imgdir name="3100102">
<imgdir name="map">
<int name="0" value="260020200" />
<int name="1" value="260020300" />
<int name="2" value="260020400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002181" />
<int name="1" value="1041052" />
<int name="2" value="1050022" />
<int name="3" value="1061048" />
<int name="4" value="1072294" />
<int name="5" value="1082069" />
<int name="6" value="1462004" />
<int name="7" value="1472011" />
<int name="8" value="2000002" />
<int name="9" value="2000003" />
<int name="10" value="2040401" />
<int name="11" value="2041018" />
<int name="12" value="2060000" />
<int name="13" value="2061000" />
<int name="14" value="2381036" />
<int name="15" value="4000335" />
<int name="16" value="4003004" />
<int name="17" value="4006000" />
<int name="18" value="4010007" />
<int name="19" value="4020002" />
</imgdir>
<string name="episode" value=" Lv. : 30\nForm : Bird\n\nA type of eagle that lives only in the desert. Perhaps due to the strong sun rays, it is slightly bald at the top of its head, somewhat resembling a baldheaded old man." />
</imgdir>
<imgdir name="3110100">
<imgdir name="map">
<int name="0" value="107000000" />
<int name="1" value="107000100" />
<int name="2" value="107000200" />
<int name="3" value="107000300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002622" />
<int name="1" value="1041051" />
<int name="2" value="1051013" />
<int name="3" value="1061047" />
<int name="4" value="1061078" />
<int name="5" value="1072112" />
<int name="6" value="1082046" />
<int name="7" value="1082049" />
<int name="8" value="1092012" />
<int name="9" value="1322009" />
<int name="10" value="1332014" />
<int name="11" value="1382009" />
<int name="12" value="1422001" />
<int name="13" value="1432005" />
<int name="14" value="1442011" />
<int name="15" value="1442024" />
<int name="16" value="1442028" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2000004" />
<int name="20" value="2041002" />
<int name="21" value="2041044" />
<int name="22" value="2044802" />
<int name="23" value="2382002" />
<int name="24" value="4000032" />
<int name="25" value="4006000" />
<int name="26" value="4007005" />
<int name="27" value="4010002" />
<int name="28" value="4020002" />
<int name="29" value="4031164" />
<int name="30" value="4031405" />
<int name="31" value="4130002" />
<int name="32" value="4130008" />
<int name="33" value="4130010" />
</imgdir>
<string name="episode" value=" Lv. : 32\nForm : Reptile\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA swamp monster in the form of an alligator. Ligator is found slowly crawling around the marshes with sleepy eyes. It may be able to cast some powerful attacks but it is extremely slow, on the other hand, as well as vulnerable to Fire Attribute Attacks. " />
</imgdir>
<imgdir name="3110101">
<imgdir name="map">
<int name="0" value="197010000" />
<int name="1" value="220010100" />
<int name="2" value="220010200" />
<int name="3" value="220010300" />
<int name="4" value="220010400" />
<int name="5" value="220010500" />
<int name="6" value="220010600" />
<int name="7" value="220010700" />
<int name="8" value="220010800" />
<int name="9" value="220010900" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040062" />
<int name="1" value="1041055" />
<int name="2" value="1050002" />
<int name="3" value="1050030" />
<int name="4" value="1060051" />
<int name="5" value="1061051" />
<int name="6" value="1072077" />
<int name="7" value="1072090" />
<int name="8" value="1082007" />
<int name="9" value="1082035" />
<int name="10" value="1082189" />
<int name="11" value="1092007" />
<int name="12" value="1462004" />
<int name="13" value="1472014" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2002009" />
<int name="17" value="2041017" />
<int name="18" value="2043200" />
<int name="19" value="2044012" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2330001" />
<int name="23" value="2382004" />
<int name="24" value="4000107" />
<int name="25" value="4004001" />
<int name="26" value="4020001" />
<int name="27" value="4030014" />
<int name="28" value="4130002" />
<int name="29" value="4131001" />
</imgdir>
<string name="episode" value=" Lv. : 32\nForm : Enchanted\n\nA pink teddy bear manufactured at the toy factory in Ludibrium. It has a cute yellow ribbon around its neck. This monster is controlled by an unknown force originating from the Dimensional Schism. " />
</imgdir>
<imgdir name="3110102">
<imgdir name="map">
<int name="0" value="221020000" />
<int name="1" value="221020100" />
<int name="2" value="221024100" />
<int name="3" value="221024200" />
<int name="4" value="221024300" />
<int name="5" value="221024400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002145" />
<int name="1" value="1002164" />
<int name="2" value="1002173" />
<int name="3" value="1040029" />
<int name="4" value="1060020" />
<int name="5" value="1072035" />
<int name="6" value="1072294" />
<int name="7" value="1082051" />
<int name="8" value="1082068" />
<int name="9" value="1302030" />
<int name="10" value="1312006" />
<int name="11" value="1322016" />
<int name="12" value="1332009" />
<int name="13" value="1382012" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2044210" />
<int name="17" value="2044401" />
<int name="18" value="2060000" />
<int name="19" value="2061000" />
<int name="20" value="2382005" />
<int name="21" value="4000021" />
<int name="22" value="4000095" />
<int name="23" value="4004000" />
<int name="24" value="4007001" />
<int name="25" value="4007007" />
<int name="26" value="4010001" />
<int name="27" value="4010005" />
<int name="28" value="4020002" />
<int name="29" value="4031129" />
<int name="30" value="4130003" />
<int name="31" value="4130004" />
<int name="32" value="4130011" />
<int name="33" value="4131002" />
</imgdir>
<string name="episode" value=" Lv. : 32\nForm : Enchanted\n\nA white toy rat that has a windup spring on its back. It scurries around the field endlessly. Although it was originally manufactured to catch other rats, it has transformed into a monster due to the effects brought on by the Temporal Schism." />
</imgdir>
<imgdir name="3110300">
<imgdir name="map">
<int name="0" value="261010001" />
<int name="1" value="261010002" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002156" />
<int name="1" value="1032007" />
<int name="2" value="1040000" />
<int name="3" value="1060075" />
<int name="4" value="1072078" />
<int name="5" value="1072294" />
<int name="6" value="1082046" />
<int name="7" value="1332020" />
<int name="8" value="1402010" />
<int name="9" value="2000002" />
<int name="10" value="2000003" />
<int name="11" value="2040530" />
<int name="12" value="2044410" />
<int name="13" value="2044701" />
<int name="14" value="2049100" />
<int name="15" value="2060000" />
<int name="16" value="2061000" />
<int name="17" value="2382009" />
<int name="18" value="4000353" />
<int name="19" value="4006000" />
<int name="20" value="4007000" />
<int name="21" value="4007004" />
<int name="22" value="4007006" />
<int name="23" value="4010005" />
<int name="24" value="4010007" />
<int name="25" value="4020000" />
<int name="26" value="4130002" />
<int name="27" value="4130009" />
<int name="28" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 32\nForm : Enchanted\n\nA slime that the alchemists in Magatia created. It bounces around boasting its elasticity, as it is mainly composed of gelatin. Although some say this pink monster resembles a delicious strawberry jelly, do not consume this dangerous monster. " />
</imgdir>
<imgdir name="3110301">
<imgdir name="map">
<int name="0" value="260020610" />
<int name="1" value="260020620" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002156" />
<int name="1" value="1032007" />
<int name="2" value="1040000" />
<int name="3" value="1060075" />
<int name="4" value="1072078" />
<int name="5" value="1082046" />
<int name="6" value="1082189" />
<int name="7" value="1332020" />
<int name="8" value="1402010" />
<int name="9" value="2000002" />
<int name="10" value="2000003" />
<int name="11" value="2040420" />
<int name="12" value="2044701" />
<int name="13" value="2060000" />
<int name="14" value="2061000" />
<int name="15" value="2382010" />
<int name="16" value="4000352" />
<int name="17" value="4006000" />
<int name="18" value="4010005" />
<int name="19" value="4010007" />
<int name="20" value="4020000" />
<int name="21" value="4130001" />
<int name="22" value="4130006" />
</imgdir>
<string name="episode" value=" Lv. : 32\nForm : Spirit\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA dwarf that lives only in the desert. It looks just like the Desert Dwarf, only darker. It is infamous for its ferocity, as well as its notable ability to discover jewels. It carries around the flames of desert." />
</imgdir>
<imgdir name="3110302">
<imgdir name="map">
<int name="0" value="261010001" />
<int name="1" value="261010002" />
<int name="2" value="261010003" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002025" />
<int name="1" value="1002143" />
<int name="2" value="1002180" />
<int name="3" value="1040021" />
<int name="4" value="1040063" />
<int name="5" value="1040079" />
<int name="6" value="1051025" />
<int name="7" value="1060016" />
<int name="8" value="1060052" />
<int name="9" value="1060069" />
<int name="10" value="1072297" />
<int name="11" value="1322003" />
<int name="12" value="1432003" />
<int name="13" value="2000002" />
<int name="14" value="2000003" />
<int name="15" value="2002005" />
<int name="16" value="2040324" />
<int name="17" value="2044210" />
<int name="18" value="2044502" />
<int name="19" value="2060000" />
<int name="20" value="2061000" />
<int name="21" value="2382024" />
<int name="22" value="4000356" />
<int name="23" value="4007003" />
<int name="24" value="4010005" />
<int name="25" value="4020006" />
<int name="26" value="4031694" />
<int name="27" value="4130010" />
<int name="28" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 35\nForm : Enchanted\n\nAn organism created by the alchemists in Magatia. It transports via a cylinder to attack humans. Although it appears in the form of a plant, it does not display any graceful qualities that most plants embody. This small monster could become even more threatening to humans if it grows any further. " />
</imgdir>
<imgdir name="3110303">
<imgdir name="map">
<int name="0" value="261010002" />
<int name="1" value="261010003" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002167" />
<int name="1" value="1002183" />
<int name="2" value="1032018" />
<int name="3" value="1040084" />
<int name="4" value="1040086" />
<int name="5" value="1041076" />
<int name="6" value="1060073" />
<int name="7" value="1060075" />
<int name="8" value="1061071" />
<int name="9" value="1072000" />
<int name="10" value="1072129" />
<int name="11" value="1072297" />
<int name="12" value="1082010" />
<int name="13" value="1082082" />
<int name="14" value="1082085" />
<int name="15" value="1382018" />
<int name="16" value="1432003" />
<int name="17" value="1462005" />
<int name="18" value="1472012" />
<int name="19" value="1472030" />
<int name="20" value="2000002" />
<int name="21" value="2000003" />
<int name="22" value="2002005" />
<int name="23" value="2040302" />
<int name="24" value="2040320" />
<int name="25" value="2040417" />
<int name="26" value="2044112" />
<int name="27" value="2044310" />
<int name="28" value="2044809" />
<int name="29" value="2060000" />
<int name="30" value="2061000" />
<int name="31" value="2330001" />
<int name="32" value="2382036" />
<int name="33" value="4000356" />
<int name="34" value="4004003" />
<int name="35" value="4010001" />
<int name="36" value="4020005" />
<int name="37" value="4031694" />
<int name="38" value="4130001" />
<int name="39" value="4130002" />
<int name="40" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 38\nForm : Enchanted\n\nAn organism created by the alchemists in Magatia. This monster has become exponentially more powerful than a single Rumo. Looking at this Triple Rumor, it seems highly unlikely that the Rumo leaves are as rare and hard to find as people claim." />
</imgdir>
<imgdir name="3210100">
<imgdir name="map">
<int name="0" value="106000001" />
<int name="1" value="106000002" />
<int name="2" value="106000101" />
<int name="3" value="106000110" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002141" />
<int name="1" value="1002178" />
<int name="2" value="1040026" />
<int name="3" value="1052107" />
<int name="4" value="1060019" />
<int name="5" value="1072079" />
<int name="6" value="1072091" />
<int name="7" value="1072103" />
<int name="8" value="1082044" />
<int name="9" value="1082052" />
<int name="10" value="1332020" />
<int name="11" value="1372003" />
<int name="12" value="1372012" />
<int name="13" value="1382009" />
<int name="14" value="1452005" />
<int name="15" value="1462005" />
<int name="16" value="1472012" />
<int name="17" value="1472032" />
<int name="18" value="2000001" />
<int name="19" value="2000002" />
<int name="20" value="2000003" />
<int name="21" value="2070001" />
<int name="22" value="2070003" />
<int name="23" value="2382003" />
<int name="24" value="4000021" />
<int name="25" value="4000024" />
<int name="26" value="4001000" />
<int name="27" value="4006001" />
<int name="28" value="4007001" />
<int name="29" value="4007003" />
<int name="30" value="4010001" />
<int name="31" value="4010002" />
<int name="32" value="4020000" />
<int name="33" value="4020007" />
<int name="34" value="4130011" />
<int name="35" value="4130016" />
<int name="36" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 32\nForm : Mammal\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nThe Wild Boar was training hard in the mountain plateaus when it was inspired by the heated sunlight which caused a big spark on its back. The Boars' such a fighting spirit has become a great example for all the fighters of Perion. Once in a while, though, the overly zealous Wild Boar would spark too big of a fire on its back and turn itself into a piece of roasted barbecue, offering themselves as great meals for the fighters of Perion. " />
</imgdir>
<imgdir name="3210200">
<imgdir name="map">
<int name="0" value="200010100" />
<int name="1" value="200010110" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002038" />
<int name="1" value="1002086" />
<int name="2" value="1002145" />
<int name="3" value="1002174" />
<int name="4" value="1032008" />
<int name="5" value="1040061" />
<int name="6" value="1040073" />
<int name="7" value="1050035" />
<int name="8" value="1050036" />
<int name="9" value="1052107" />
<int name="10" value="1060062" />
<int name="11" value="1072002" />
<int name="12" value="1072041" />
<int name="13" value="1072069" />
<int name="14" value="1072112" />
<int name="15" value="1082042" />
<int name="16" value="1082043" />
<int name="17" value="1082073" />
<int name="18" value="1322009" />
<int name="19" value="1332014" />
<int name="20" value="1412006" />
<int name="21" value="1462005" />
<int name="22" value="1472030" />
<int name="23" value="2000002" />
<int name="24" value="2000003" />
<int name="25" value="2044701" />
<int name="26" value="2050003" />
<int name="27" value="2050099" />
<int name="28" value="2070001" />
<int name="29" value="2382011" />
<int name="30" value="4000021" />
<int name="31" value="4000073" />
<int name="32" value="4001006" />
<int name="33" value="4003004" />
<int name="34" value="4004000" />
<int name="35" value="4006000" />
<int name="36" value="4007000" />
<int name="37" value="4007001" />
<int name="38" value="4007006" />
<int name="39" value="4020000" />
<int name="40" value="4020001" />
<int name="41" value="4030012" />
<int name="42" value="4130007" />
<int name="43" value="4130016" />
<int name="44" value="4130021" />
</imgdir>
<string name="episode" value=" Lv. : 33\nForm : Mammal\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA monster that lives in the Garden of Red in Orbis. Stay away from its inviting coat of soft white fur that is red at the tips, as it is deceivingly hot! It is still young to know how to attack with its small horn, but it has the attribute of fire which can be dangerous in the future." />
</imgdir>
<imgdir name="3210201">
<imgdir name="map">
<int name="0" value="200010100" />
<int name="1" value="200010120" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002172" />
<int name="1" value="1050036" />
<int name="2" value="1051016" />
<int name="3" value="1051024" />
<int name="4" value="1072083" />
<int name="5" value="1072089" />
<int name="6" value="1082070" />
<int name="7" value="1332012" />
<int name="8" value="1442001" />
<int name="9" value="1472013" />
<int name="10" value="1492004" />
<int name="11" value="2000002" />
<int name="12" value="2000003" />
<int name="13" value="2043114" />
<int name="14" value="2044501" />
<int name="15" value="2050099" />
<int name="16" value="2070003" />
<int name="17" value="2382012" />
<int name="18" value="4000021" />
<int name="19" value="4000073" />
<int name="20" value="4001006" />
<int name="21" value="4003004" />
<int name="22" value="4004001" />
<int name="23" value="4006000" />
<int name="24" value="4006001" />
<int name="25" value="4010002" />
<int name="26" value="4020003" />
<int name="27" value="4020007" />
<int name="28" value="4030012" />
<int name="29" value="4130003" />
<int name="30" value="4130004" />
<int name="31" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 33\nForm : Mammal\nSpecial Trait : -50% Electricity Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA monster that lives in the Garden of Yellow in Orbis. Stay away from its inviting coat of soft white fur that is gold at the tips, as it is saturated with the attribute of electricity! It is still young to know how to attack with its small horn, but it has the attribute of lightning and is resistant to attacks of electricity attribute, so use attacks of ice attribute. " />
</imgdir>
<imgdir name="3210202">
<imgdir name="map">
<int name="0" value="200010100" />
<int name="1" value="200010130" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002037" />
<int name="1" value="1002163" />
<int name="2" value="1002628" />
<int name="3" value="1032011" />
<int name="4" value="1040028" />
<int name="5" value="1041053" />
<int name="6" value="1041066" />
<int name="7" value="1060020" />
<int name="8" value="1061049" />
<int name="9" value="1061061" />
<int name="10" value="1082045" />
<int name="11" value="1302017" />
<int name="12" value="1322015" />
<int name="13" value="1332001" />
<int name="14" value="1492004" />
<int name="15" value="2000002" />
<int name="16" value="2000003" />
<int name="17" value="2041016" />
<int name="18" value="2043110" />
<int name="19" value="2043701" />
<int name="20" value="2044807" />
<int name="21" value="2070003" />
<int name="22" value="2382013" />
<int name="23" value="4000021" />
<int name="24" value="4000073" />
<int name="25" value="4003004" />
<int name="26" value="4004001" />
<int name="27" value="4004003" />
<int name="28" value="4006000" />
<int name="29" value="4010001" />
<int name="30" value="4020005" />
<int name="31" value="4030012" />
<int name="32" value="4130006" />
<int name="33" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 33\nForm : Mammal\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA monster that lives in the Garden of Green in Orbis. Stay away from its inviting coat of soft white fur that is green at the tips, as it is deceivingly cold! It is still young to know how to attack with its small horn, but it has the attribute of ice, hence resistant to attacks of said nature. " />
</imgdir>
<imgdir name="3210203">
<imgdir name="map">
<int name="0" value="220011000" />
<int name="1" value="220020100" />
<int name="2" value="220020200" />
<int name="3" value="220020300" />
<int name="4" value="220020400" />
<int name="5" value="220020500" />
<int name="6" value="220030200" />
<int name="7" value="220030300" />
<int name="8" value="220030400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002153" />
<int name="1" value="1002166" />
<int name="2" value="1040021" />
<int name="3" value="1050039" />
<int name="4" value="1051006" />
<int name="5" value="1060018" />
<int name="6" value="1072080" />
<int name="7" value="1072114" />
<int name="8" value="1072115" />
<int name="9" value="1072126" />
<int name="10" value="1082025" />
<int name="11" value="1312007" />
<int name="12" value="1332031" />
<int name="13" value="1482005" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2002008" />
<int name="17" value="2040923" />
<int name="18" value="2043212" />
<int name="19" value="2044501" />
<int name="20" value="2049100" />
<int name="21" value="2060000" />
<int name="22" value="2061000" />
<int name="23" value="2382025" />
<int name="24" value="4000108" />
<int name="25" value="4004003" />
<int name="26" value="4010002" />
<int name="27" value="4030015" />
<int name="28" value="4130003" />
<int name="29" value="4131009" />
</imgdir>
<string name="episode" value=" Lv. : 36\nForm : Enchanted\n\nA panda bear manufactured at the toy factory in Ludibrium. It has a windup spring on its back, but is controlled by an unknown force that originated from the Dimensional Schism. Once a cuddly stuffed animal, this Panda Teddy has undergone a drastic change and has become a dangerous monster." />
</imgdir>
<imgdir name="3210204">
<imgdir name="map">
<int name="0" value="220010300" />
<int name="1" value="220010800" />
<int name="2" value="220010900" />
<int name="3" value="220011000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002004" />
<int name="1" value="1040060" />
<int name="2" value="1040070" />
<int name="3" value="1050021" />
<int name="4" value="1050031" />
<int name="5" value="1052110" />
<int name="6" value="1060044" />
<int name="7" value="1060046" />
<int name="8" value="1060059" />
<int name="9" value="1072002" />
<int name="10" value="1082053" />
<int name="11" value="1082071" />
<int name="12" value="1332011" />
<int name="13" value="2000002" />
<int name="14" value="2000003" />
<int name="15" value="2040617" />
<int name="16" value="2043202" />
<int name="17" value="2060000" />
<int name="18" value="2061000" />
<int name="19" value="2382015" />
<int name="20" value="4000109" />
<int name="21" value="4003004" />
<int name="22" value="4003005" />
<int name="23" value="4004002" />
<int name="24" value="4010004" />
<int name="25" value="4020006" />
<int name="26" value="4130000" />
<int name="27" value="4130015" />
<int name="28" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 34\nForm : Enchanted\n\nA family of ducks manufactured at the toy factory in Ludibrium. These toy ducks, comprised of a mother duck and her ducklings that follow behind, are being controlled by an unknown force originating from the Dimensional Schism. " />
</imgdir>
<imgdir name="3210205">
<imgdir name="map">
<int name="0" value="221020100" />
<int name="1" value="221020200" />
<int name="2" value="221020300" />
<int name="3" value="221020400" />
<int name="4" value="221023700" />
<int name="5" value="221023800" />
<int name="6" value="221023900" />
<int name="7" value="221024000" />
<int name="8" value="221024100" />
<int name="9" value="221024200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002048" />
<int name="1" value="1002136" />
<int name="2" value="1040057" />
<int name="3" value="1040076" />
<int name="4" value="1041043" />
<int name="5" value="1050037" />
<int name="6" value="1051015" />
<int name="7" value="1052113" />
<int name="8" value="1060043" />
<int name="9" value="1060065" />
<int name="10" value="1061036" />
<int name="11" value="1082075" />
<int name="12" value="1082192" />
<int name="13" value="1382019" />
<int name="14" value="1412011" />
<int name="15" value="2000002" />
<int name="16" value="2000003" />
<int name="17" value="2002010" />
<int name="18" value="2040703" />
<int name="19" value="2050001" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2382016" />
<int name="23" value="4000021" />
<int name="24" value="4000096" />
<int name="25" value="4004002" />
<int name="26" value="4007005" />
<int name="27" value="4007007" />
<int name="28" value="4020005" />
<int name="29" value="4031093" />
<int name="30" value="4130001" />
<int name="31" value="4130004" />
<int name="32" value="4130005" />
<int name="33" value="4130007" />
<int name="34" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 34\nForm : Enchanted\n\nA black toy rat that has a windup spring on its back. Although it was originally manufactured to catch other rats, it has transformed into a monster due to the effects brought on by the Temporal Schism." />
</imgdir>
<imgdir name="3210206">
<imgdir name="map">
<int name="0" value="221022600" />
<int name="1" value="221022700" />
<int name="2" value="221023200" />
<int name="3" value="221023300" />
<int name="4" value="221023500" />
<int name="5" value="221023600" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002168" />
<int name="1" value="1002179" />
<int name="2" value="1002207" />
<int name="3" value="1002212" />
<int name="4" value="1040000" />
<int name="5" value="1040081" />
<int name="6" value="1051026" />
<int name="7" value="1051032" />
<int name="8" value="1060000" />
<int name="9" value="1060070" />
<int name="10" value="1072003" />
<int name="11" value="1072036" />
<int name="12" value="1072082" />
<int name="13" value="1072103" />
<int name="14" value="1072132" />
<int name="15" value="1332020" />
<int name="16" value="1492005" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2043001" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2070003" />
<int name="23" value="2382026" />
<int name="24" value="4000103" />
<int name="25" value="4004000" />
<int name="26" value="4010003" />
<int name="27" value="4020005" />
<int name="28" value="4020008" />
<int name="29" value="4130015" />
<int name="30" value="4130016" />
<int name="31" value="4131006" />
</imgdir>
<string name="episode" value=" Lv. : 36\nForm : Enchanted\n\nA yellow toy helicopter that appears at the top of Eos Tower in Ludibrium. It uses rotor propellers to move, although it usually gets thrown around by the current of strong winds." />
</imgdir>
<imgdir name="3210207">
<imgdir name="map">
<int name="0" value="220040200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002139" />
<int name="1" value="1002178" />
<int name="2" value="1041069" />
<int name="3" value="1050038" />
<int name="4" value="1061064" />
<int name="5" value="1072076" />
<int name="6" value="1072107" />
<int name="7" value="1072297" />
<int name="8" value="1082024" />
<int name="9" value="1082048" />
<int name="10" value="1082055" />
<int name="11" value="1372001" />
<int name="12" value="1412005" />
<int name="13" value="1452006" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2041018" />
<int name="17" value="2043102" />
<int name="18" value="2043214" />
<int name="19" value="2049000" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2070008" />
<int name="23" value="2382017" />
<int name="24" value="4000113" />
<int name="25" value="4004000" />
<int name="26" value="4020000" />
<int name="27" value="4020002" />
<int name="28" value="4020007" />
<int name="29" value="4031992" />
<int name="30" value="4130007" />
<int name="31" value="4130008" />
<int name="32" value="4131011" />
</imgdir>
<string name="episode" value=" Lv. : 34\nForm : Spirit\n\nThere are particular entities that linger the infinitude of the space-time continuum, where no ordinary creature can reach by ordinary means; Tick is one of them. Capitalizing on the Dimensional Schism, Tick can be found in the deserted Ludibrium Clocktower, feeding on time. " />
</imgdir>
<imgdir name="3210208">
<imgdir name="map">
<int name="0" value="222020100" />
<int name="1" value="222020200" />
<int name="2" value="222020300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002048" />
<int name="1" value="1002173" />
<int name="2" value="1032008" />
<int name="3" value="1041052" />
<int name="4" value="1041065" />
<int name="5" value="1051008" />
<int name="6" value="1052110" />
<int name="7" value="1061048" />
<int name="8" value="1061060" />
<int name="9" value="1072117" />
<int name="10" value="1072127" />
<int name="11" value="1082072" />
<int name="12" value="1082076" />
<int name="13" value="1082195" />
<int name="14" value="1382018" />
<int name="15" value="1452022" />
<int name="16" value="2000002" />
<int name="17" value="2000003" />
<int name="18" value="2002005" />
<int name="19" value="2044501" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2382028" />
<int name="23" value="4000168" />
<int name="24" value="4004003" />
<int name="25" value="4007002" />
<int name="26" value="4007004" />
<int name="27" value="4010002" />
<int name="28" value="4030012" />
<int name="29" value="4031279" />
<int name="30" value="4130003" />
<int name="31" value="4130006" />
<int name="32" value="4130008" />
<int name="33" value="4131009" />
</imgdir>
<string name="episode" value=" Lv. : 36\nForm : Enchanted\n\nA spotted toy rat with a windup spring on its back. While it shares all but one letter of its name with Ratz, Retz can be found only in Helios Tower, eating away everything it can get its hands on. It has a huge appetite that has caused the Korean Folk Town a food shortage." />
</imgdir>
<imgdir name="3210450">
<imgdir name="map">
<int name="0" value="200082300" />
<int name="1" value="230010000" />
<int name="2" value="230010001" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002023" />
<int name="1" value="1002137" />
<int name="2" value="1002163" />
<int name="3" value="1002625" />
<int name="4" value="1032010" />
<int name="5" value="1040062" />
<int name="6" value="1041042" />
<int name="7" value="1041050" />
<int name="8" value="1051015" />
<int name="9" value="1060045" />
<int name="10" value="1060051" />
<int name="11" value="1061035" />
<int name="12" value="1072110" />
<int name="13" value="1072119" />
<int name="14" value="1082063" />
<int name="15" value="1302004" />
<int name="16" value="1332014" />
<int name="17" value="1332031" />
<int name="18" value="2000002" />
<int name="19" value="2000003" />
<int name="20" value="2022040" />
<int name="21" value="2040320" />
<int name="22" value="2060000" />
<int name="23" value="2061000" />
<int name="24" value="2330001" />
<int name="25" value="2382027" />
<int name="26" value="4000153" />
<int name="27" value="4007004" />
<int name="28" value="4020000" />
<int name="29" value="4020001" />
<int name="30" value="4130000" />
<int name="31" value="4130014" />
<int name="32" value="4130017" />
<int name="33" value="4131008" />
</imgdir>
<string name="episode" value=" Lv. : 36\nForm : Mammal\nSpecial Trait : -50% Ice Attribute Damage. -50% Fire Attribute Damage.\n\nA Pepe that has evolved to live in water. Found in the water-filled basement of Orbis Tower, Scuba Pepe is smaller than an ordinary Pepe but illustrates higher intelligence and faster speed. A family of Scuba Pepes have expanded their habitat all the way to the entrance of Aqua Road using the hole that was created during the weakening of Aqua Road purification. " />
</imgdir>
<imgdir name="3210800">
<imgdir name="map">
<int name="0" value="100040101" />
<int name="1" value="100040102" />
<int name="2" value="100040103" />
<int name="3" value="100040110" />
<int name="4" value="105040301" />
<int name="5" value="107000401" />
<int name="6" value="107000402" />
<int name="7" value="110010000" />
<int name="8" value="110020000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002038" />
<int name="1" value="1002136" />
<int name="2" value="1002172" />
<int name="3" value="1040075" />
<int name="4" value="1041050" />
<int name="5" value="1041094" />
<int name="6" value="1051014" />
<int name="7" value="1060064" />
<int name="8" value="1061046" />
<int name="9" value="1072109" />
<int name="10" value="1072116" />
<int name="11" value="1072300" />
<int name="12" value="1082192" />
<int name="13" value="1092013" />
<int name="14" value="1302003" />
<int name="15" value="1402010" />
<int name="16" value="1452022" />
<int name="17" value="1462014" />
<int name="18" value="1472017" />
<int name="19" value="2000002" />
<int name="20" value="2000003" />
<int name="21" value="2041010" />
<int name="22" value="2044414" />
<int name="23" value="2070003" />
<int name="24" value="2070008" />
<int name="25" value="2382029" />
<int name="26" value="4000021" />
<int name="27" value="4000026" />
<int name="28" value="4000029" />
<int name="29" value="4003004" />
<int name="30" value="4010004" />
<int name="31" value="4020003" />
<int name="32" value="4020004" />
<int name="33" value="4030012" />
<int name="34" value="4130001" />
<int name="35" value="4130008" />
<int name="36" value="4130010" />
</imgdir>
<string name="episode" value=" Lv. : 37\nForm : Mammal\n\nA cute monkey monster that loves banana and toys. It apparently was influenced by the magic powers of Ellinia which would cause Lupin to inadvertently cast magic attacks once in a while. It's apparently an extremely stubborn monster that will, once agitated, throw its banana and go after an adventurer to the very end. If you have high magic defenses, then you'll be able to protect yourself from the banana that Lupin may throw at you. " />
</imgdir>
<imgdir name="3220000">
<imgdir name="map">
<int name="0" value="101030404" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002098" />
<int name="1" value="1002154" />
<int name="2" value="1002170" />
<int name="3" value="1002185" />
<int name="4" value="1002628" />
<int name="5" value="1040080" />
<int name="6" value="1040084" />
<int name="7" value="1040085" />
<int name="8" value="1041076" />
<int name="9" value="1041083" />
<int name="10" value="1041086" />
<int name="11" value="1050039" />
<int name="12" value="1051026" />
<int name="13" value="1052113" />
<int name="14" value="1072087" />
<int name="15" value="1072107" />
<int name="16" value="1072117" />
<int name="17" value="1072118" />
<int name="18" value="1072126" />
<int name="19" value="1072300" />
<int name="20" value="1082025" />
<int name="21" value="1082064" />
<int name="22" value="1082073" />
<int name="23" value="1082074" />
<int name="24" value="1082195" />
<int name="25" value="1322027" />
<int name="26" value="2000001" />
<int name="27" value="2000003" />
<int name="28" value="2012002" />
<int name="29" value="2040402" />
<int name="30" value="2040502" />
<int name="31" value="2040602" />
<int name="32" value="2040701" />
<int name="33" value="2040801" />
<int name="34" value="2040901" />
<int name="35" value="2041001" />
<int name="36" value="2041004" />
<int name="37" value="2041010" />
<int name="38" value="2041016" />
<int name="39" value="2041017" />
<int name="40" value="2041043" />
<int name="41" value="2041045" />
<int name="42" value="2043001" />
<int name="43" value="2043101" />
<int name="44" value="2043201" />
<int name="45" value="2044002" />
<int name="46" value="2044112" />
<int name="47" value="2044201" />
<int name="48" value="2044412" />
<int name="49" value="2060000" />
<int name="50" value="2061000" />
<int name="51" value="2070009" />
<int name="52" value="2388025" />
<int name="53" value="4000003" />
<int name="54" value="4000005" />
<int name="55" value="4000018" />
<int name="56" value="4000195" />
<int name="57" value="4003001" />
<int name="58" value="4010000" />
<int name="59" value="4020001" />
</imgdir>
<string name="episode" value=" Lv. : 35\nForm : Plant\n\nAccording to Winston, who has devoted a good chunk of his life to studying the plateaus of Perion, Perion in ancient times was not a dry and barren land. Rather, he suggests that it was a place of which bountiful forests rivaled those of current Ellinia. The soil in Perion had been saturated with moisture and nutrients in the past, supporting the necessary conditions for huge plants like Stumpy to grow. However, it has turned into a dry land, and Stumpy, which can be considered a legacy of ancient Perion, now survives on what, little, is left of the barren land. " />
</imgdir>
<imgdir name="3220001">
<imgdir name="map">
<int name="0" value="260010201" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032013" />
<int name="1" value="1082025" />
<int name="2" value="1082064" />
<int name="3" value="1082073" />
<int name="4" value="1082074" />
<int name="5" value="1082195" />
<int name="6" value="1302063" />
<int name="7" value="2000001" />
<int name="8" value="2000003" />
<int name="9" value="2022155" />
<int name="10" value="2040004" />
<int name="11" value="2040501" />
<int name="12" value="2040504" />
<int name="13" value="2040516" />
<int name="14" value="2040801" />
<int name="15" value="2041004" />
<int name="16" value="2041007" />
<int name="17" value="2041045" />
<int name="18" value="2043801" />
<int name="19" value="2044001" />
<int name="20" value="2044201" />
<int name="21" value="2044601" />
<int name="22" value="2044801" />
<int name="23" value="2044803" />
<int name="24" value="2388029" />
<int name="25" value="4000329" />
<int name="26" value="4000330" />
<int name="27" value="4000331" />
<int name="28" value="4010002" />
<int name="29" value="4010007" />
<int name="30" value="4020003" />
</imgdir>
<string name="episode" value=" Lv. : 38\nForm : Plant\n\nAn ancient cactus with its actual age undetermined. Its surface looks dead and dry, but it turns into an aggressive monster when it sees a person with water although they usually end up taking more water from this plant monster. It is accompanied by desert sandstorms. " />
</imgdir>
<imgdir name="3230100">
<imgdir name="map">
<int name="0" value="101020010" />
<int name="1" value="105040100" />
<int name="2" value="105040200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002025" />
<int name="1" value="1002143" />
<int name="2" value="1002180" />
<int name="3" value="1040021" />
<int name="4" value="1040063" />
<int name="5" value="1040079" />
<int name="6" value="1050045" />
<int name="7" value="1051025" />
<int name="8" value="1060016" />
<int name="9" value="1060052" />
<int name="10" value="1060069" />
<int name="11" value="1061069" />
<int name="12" value="1302020" />
<int name="13" value="1302030" />
<int name="14" value="1322003" />
<int name="15" value="1432003" />
<int name="16" value="1442024" />
<int name="17" value="1482004" />
<int name="18" value="1482005" />
<int name="19" value="1492006" />
<int name="20" value="2000002" />
<int name="21" value="2000003" />
<int name="22" value="2002005" />
<int name="23" value="2044502" />
<int name="24" value="2044902" />
<int name="25" value="2044904" />
<int name="26" value="2060000" />
<int name="27" value="2061000" />
<int name="28" value="2330001" />
<int name="29" value="2382018" />
<int name="30" value="4000013" />
<int name="31" value="4001004" />
<int name="32" value="4010005" />
<int name="33" value="4020006" />
<int name="34" value="4030012" />
<int name="35" value="4031239" />
<int name="36" value="4130006" />
<int name="37" value="4130012" />
<int name="38" value="4130017" />
</imgdir>
<string name="episode" value="Lv. : 35\nForm : Reptile\nSpecial Trait : -50% Poison Attribute Damage.\n\nThe Evil Eye monster that lives out on land. Once in open land, unlike the dark and damp areas of the marshes and underground regions where one Evil Eye can't be separated from another, the Evil Eyes had to find a way to camouflage themselves. The Curse Eye is the camouflaged version of the Evil Eye on land. " />
</imgdir>
<imgdir name="3230101">
<imgdir name="map">
<int name="0" value="103000103" />
<int name="1" value="103000104" />
<int name="2" value="103000200" />
<int name="3" value="103000201" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040080" />
<int name="1" value="1050022" />
<int name="2" value="1051008" />
<int name="3" value="1051010" />
<int name="4" value="1072114" />
<int name="5" value="1072118" />
<int name="6" value="1082047" />
<int name="7" value="1082056" />
<int name="8" value="1082069" />
<int name="9" value="1412004" />
<int name="10" value="1452000" />
<int name="11" value="1472016" />
<int name="12" value="1492005" />
<int name="13" value="2000002" />
<int name="14" value="2040005" />
<int name="15" value="2040027" />
<int name="16" value="2043301" />
<int name="17" value="2048000" />
<int name="18" value="2048001" />
<int name="19" value="2048002" />
<int name="20" value="2070002" />
<int name="21" value="2382019" />
<int name="22" value="4000035" />
<int name="23" value="4004000" />
<int name="24" value="4007000" />
<int name="25" value="4007003" />
<int name="26" value="4010003" />
<int name="27" value="4020004" />
<int name="28" value="4130007" />
<int name="29" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 35\nForm : Immortal\nSpecial Trait : Vulnerable to Sanctity Attribute Attack. Vulnerable to Fire Attribute Attacks.\n\nA ghost monster that was formed from the dark shadows of the subways. It is a dead yet undead creature that wears a white cloth over its body while floating around the world. It is an Undead which makes it vulnerable to Sanctity Attribute Attacks and strong against Physical Attacks." />
</imgdir>
<imgdir name="3230102">
<imgdir name="map">
<int name="0" value="110010000" />
<int name="1" value="110020000" />
<int name="2" value="110020001" />
<int name="3" value="110030000" />
<int name="4" value="110030001" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040080" />
<int name="1" value="1041074" />
<int name="2" value="1050000" />
<int name="3" value="1050038" />
<int name="4" value="1060068" />
<int name="5" value="1061069" />
<int name="6" value="1072113" />
<int name="7" value="1072121" />
<int name="8" value="1072297" />
<int name="9" value="1082056" />
<int name="10" value="1082074" />
<int name="11" value="1092014" />
<int name="12" value="1302017" />
<int name="13" value="1302020" />
<int name="14" value="1302030" />
<int name="15" value="1322021" />
<int name="16" value="1322022" />
<int name="17" value="1322023" />
<int name="18" value="1322024" />
<int name="19" value="1332020" />
<int name="20" value="1382017" />
<int name="21" value="1442001" />
<int name="22" value="1442027" />
<int name="23" value="1442028" />
<int name="24" value="1452005" />
<int name="25" value="1482006" />
<int name="26" value="1492021" />
<int name="27" value="2000002" />
<int name="28" value="2000003" />
<int name="29" value="2040024" />
<int name="30" value="2040423" />
<int name="31" value="2043301" />
<int name="32" value="2044802" />
<int name="33" value="2048002" />
<int name="34" value="2048005" />
<int name="35" value="2382030" />
<int name="36" value="4000043" />
<int name="37" value="4006001" />
<int name="38" value="4010005" />
<int name="39" value="4020000" />
<int name="40" value="4030012" />
<int name="41" value="4130011" />
<int name="42" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 37\nForm : Fish\nSpecial Trait : Vulnerable to Electricity Attribute Attacks.\n\nA monster that appears in the sand near the sea. Its speed and high defense rate render this monster difficult to hunt, but since it lives by the water, use magic of lightning attribute to attack its vulnerability." />
</imgdir>
<imgdir name="3230103">
<imgdir name="map">
<int name="0" value="221021200" />
<int name="1" value="221021300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002025" />
<int name="1" value="1002093" />
<int name="2" value="1002154" />
<int name="3" value="1002625" />
<int name="4" value="1032011" />
<int name="5" value="1040083" />
<int name="6" value="1041082" />
<int name="7" value="1050045" />
<int name="8" value="1060072" />
<int name="9" value="1061081" />
<int name="10" value="1072078" />
<int name="11" value="1072105" />
<int name="12" value="1082035" />
<int name="13" value="1442003" />
<int name="14" value="1452006" />
<int name="15" value="1472011" />
<int name="16" value="2000002" />
<int name="17" value="2000003" />
<int name="18" value="2002007" />
<int name="19" value="2040302" />
<int name="20" value="2040320" />
<int name="21" value="2044112" />
<int name="22" value="2048002" />
<int name="23" value="2060000" />
<int name="24" value="2061000" />
<int name="25" value="2382033" />
<int name="26" value="4000100" />
<int name="27" value="4004000" />
<int name="28" value="4020001" />
<int name="29" value="4020003" />
<int name="30" value="4130001" />
<int name="31" value="4130011" />
<int name="32" value="4131013" />
</imgdir>
<string name="episode" value=" Lv. : 38\nForm : Enchanted\nSpecial Trait : -50% Electricity Attribute Damage. -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nDoes rank determine prowess? Ever since a group of Bloctopuses in Eos Tower have put on a toy crown, they have become even stronger and powerful, earning them the name King Bloctopus. Some adventurers suspected that the toy crowns worn by these monsters were the source of their power, but... to their surprise, the toy crowns were nothing but a silly trinket. Then where do they derive their power? They are no different than regular Bloctopuses aside from the crown... hence, the origination of their exceptional strength still remains a mystery. " />
</imgdir>
<imgdir name="3230104">
<imgdir name="map">
<int name="0" value="230020000" />
<int name="1" value="230020100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002023" />
<int name="1" value="1002135" />
<int name="2" value="1002184" />
<int name="3" value="1041050" />
<int name="4" value="1041052" />
<int name="5" value="1041056" />
<int name="6" value="1051014" />
<int name="7" value="1061046" />
<int name="8" value="1061048" />
<int name="9" value="1061052" />
<int name="10" value="1072114" />
<int name="11" value="1082023" />
<int name="12" value="1082073" />
<int name="13" value="1322026" />
<int name="14" value="1332020" />
<int name="15" value="1382018" />
<int name="16" value="1402006" />
<int name="17" value="1482004" />
<int name="18" value="2000002" />
<int name="19" value="2022040" />
<int name="20" value="2040701" />
<int name="21" value="2040801" />
<int name="22" value="2044212" />
<int name="23" value="2070002" />
<int name="24" value="2382007" />
<int name="25" value="4000167" />
<int name="26" value="4010001" />
<int name="27" value="4020000" />
<int name="28" value="4030012" />
<int name="29" value="4031209" />
<int name="30" value="4031263" />
<int name="31" value="4130000" />
<int name="32" value="4130003" />
<int name="33" value="4130005" />
</imgdir>
<string name="episode" value=" Lv. : 32\nForm : Fish\nSpecial Trait : -50% Fire Attribute Damage.\n\nA monster that appears in the form of a fish near the water east of Aqua Road. It has a few notable features including the black area around its eyes and the round body covered in scales. This big and strong creature is not dangerous as long as it remains unprovoked." />
</imgdir>
<imgdir name="3230200">
<imgdir name="map">
<int name="0" value="200010000" />
<int name="1" value="200020000" />
<int name="2" value="200040000" />
<int name="3" value="200050000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002152" />
<int name="1" value="1002176" />
<int name="2" value="1002625" />
<int name="3" value="1041065" />
<int name="4" value="1051027" />
<int name="5" value="1061060" />
<int name="6" value="1072102" />
<int name="7" value="1072106" />
<int name="8" value="1082005" />
<int name="9" value="1082050" />
<int name="10" value="1092007" />
<int name="11" value="1092008" />
<int name="12" value="1302009" />
<int name="13" value="1302017" />
<int name="14" value="1322027" />
<int name="15" value="1432008" />
<int name="16" value="1432012" />
<int name="17" value="1452007" />
<int name="18" value="1462014" />
<int name="19" value="2000002" />
<int name="20" value="2000003" />
<int name="21" value="2040902" />
<int name="22" value="2041005" />
<int name="23" value="2041012" />
<int name="24" value="2041046" />
<int name="25" value="2044807" />
<int name="26" value="2060000" />
<int name="27" value="2061000" />
<int name="28" value="2382020" />
<int name="29" value="4000059" />
<int name="30" value="4003004" />
<int name="31" value="4004001" />
<int name="32" value="4006000" />
<int name="33" value="4007000" />
<int name="34" value="4010001" />
<int name="35" value="4020000" />
<int name="36" value="4030012" />
<int name="37" value="4031309" />
<int name="38" value="4130009" />
<int name="39" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 35\nForm : Spirit\nSpecial Trait : -50% Sanctity Attribute Damage.\n\nA cute little pixie that floats around wearing a red hat. When attacked, this monster uses its magic wand to summon small stars. Don't let this adorable pixie fool you, as it is not shy about boasting its strong resistance to attacks with sanctity attribute and high defense rate against magic. " />
</imgdir>
<imgdir name="3230300">
<imgdir name="map">
<int name="0" value="101040001" />
<int name="1" value="103000905" />
<int name="2" value="103000909" />
<int name="3" value="105040100" />
<int name="4" value="105040303" />
<int name="5" value="105040304" />
<int name="6" value="105040305" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2000002" />
<int name="1" value="2000003" />
<int name="2" value="2382021" />
<int name="3" value="4000067" />
<int name="4" value="4004000" />
<int name="5" value="4004001" />
<int name="6" value="4004002" />
<int name="7" value="4004003" />
<int name="8" value="4010001" />
<int name="9" value="4020000" />
</imgdir>
<string name="episode" value=" Lv. : 35\nForm : Spirit\nSpecial Trait : -50% Sanctity Attribute Damage.\n\nA monster that has a unique appearance which resembles a round ball. It can cast deadly magic that weakens or temporarily disables its opponent's skills. A number of adventures have claimed that they were attacked by this monster while hunting Wild Bores, so keep that in mind and always remain alert if you're a Wild Bore hunter. Fortunately, this monster travels alone, so if you're of a certain level, you should be able to easily defeat this monster. " />
</imgdir>
<imgdir name="3230302">
<imgdir name="map">
<int name="0" value="221020800" />
<int name="1" value="221020900" />
<int name="2" value="221021200" />
<int name="3" value="221021300" />
<int name="4" value="221021700" />
<int name="5" value="221021800" />
<int name="6" value="221021900" />
<int name="7" value="221022000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002141" />
<int name="1" value="1040075" />
<int name="2" value="1040082" />
<int name="3" value="1051009" />
<int name="4" value="1052110" />
<int name="5" value="1060064" />
<int name="6" value="1060071" />
<int name="7" value="1072040" />
<int name="8" value="1072078" />
<int name="9" value="1422014" />
<int name="10" value="1442009" />
<int name="11" value="1462006" />
<int name="12" value="1472010" />
<int name="13" value="2000002" />
<int name="14" value="2000003" />
<int name="15" value="2041023" />
<int name="16" value="2060000" />
<int name="17" value="2061000" />
<int name="18" value="2382022" />
<int name="19" value="4000099" />
<int name="20" value="4001125" />
<int name="21" value="4004001" />
<int name="22" value="4004003" />
<int name="23" value="4010006" />
<int name="24" value="4020004" />
<int name="25" value="4030013" />
<int name="26" value="4031089" />
<int name="27" value="4130005" />
<int name="28" value="4130012" />
<int name="29" value="4130013" />
<int name="30" value="4131008" />
</imgdir>
<string name="episode" value=" Lv. : 35\nForm : Enchanted\n\nAn enchantment has turned the octopus-shape blocks that were forming Eos Tower into monsters. Due to their impressive ability to jump when chasing their enemies, they are amongst the monsters the adventurers passing by Eos Tower should avoid or approach with caution. According to Dr. Kim of Omega Sector, these monsters have similar structural composition as aliens, but take that claim with a grain of salt as he doesn't exactly have the best track record. " />
</imgdir>
<imgdir name="3230303">
<imgdir name="map">
<int name="0" value="221022400" />
<int name="1" value="221022500" />
<int name="2" value="221022600" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002092" />
<int name="1" value="1002145" />
<int name="2" value="1002168" />
<int name="3" value="1002181" />
<int name="4" value="1041081" />
<int name="5" value="1041084" />
<int name="6" value="1061080" />
<int name="7" value="1061083" />
<int name="8" value="1072091" />
<int name="9" value="1072104" />
<int name="10" value="1082046" />
<int name="11" value="1082080" />
<int name="12" value="1092021" />
<int name="13" value="1312005" />
<int name="14" value="1322003" />
<int name="15" value="1372003" />
<int name="16" value="1402003" />
<int name="17" value="1402010" />
<int name="18" value="1462007" />
<int name="19" value="1472018" />
<int name="20" value="1482005" />
<int name="21" value="2000002" />
<int name="22" value="2000003" />
<int name="23" value="2043301" />
<int name="24" value="2044312" />
<int name="25" value="2060000" />
<int name="26" value="2061000" />
<int name="27" value="2382031" />
<int name="28" value="4000104" />
<int name="29" value="4004001" />
<int name="30" value="4010005" />
<int name="31" value="4020004" />
<int name="32" value="4130009" />
<int name="33" value="4130010" />
<int name="34" value="4130012" />
<int name="35" value="4131007" />
</imgdir>
<string name="episode" value=" Lv. : 37\nForm : Enchanted\n\nA pink toy airplane that appears near the outer walls of Eos Tower in Ludibrium. It is battery-operated though not under control. The Propelly has caused many accidents while recklessly flying around, crashing into the passersby near Eos Tower. " />
</imgdir>
<imgdir name="3230304">
<imgdir name="map">
<int name="0" value="221021100" />
<int name="1" value="221021400" />
<int name="2" value="221021500" />
<int name="3" value="221022500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002167" />
<int name="1" value="1002183" />
<int name="2" value="1032018" />
<int name="3" value="1040000" />
<int name="4" value="1040084" />
<int name="5" value="1040086" />
<int name="6" value="1041076" />
<int name="7" value="1052110" />
<int name="8" value="1060073" />
<int name="9" value="1060075" />
<int name="10" value="1061071" />
<int name="11" value="1072000" />
<int name="12" value="1072129" />
<int name="13" value="1082010" />
<int name="14" value="1082082" />
<int name="15" value="1082085" />
<int name="16" value="1382018" />
<int name="17" value="1432003" />
<int name="18" value="1462005" />
<int name="19" value="1472012" />
<int name="20" value="1472015" />
<int name="21" value="2000002" />
<int name="22" value="2000003" />
<int name="23" value="2040302" />
<int name="24" value="2040316" />
<int name="25" value="2040320" />
<int name="26" value="2049000" />
<int name="27" value="2060000" />
<int name="28" value="2061000" />
<int name="29" value="2382034" />
<int name="30" value="4000105" />
<int name="31" value="4004003" />
<int name="32" value="4010001" />
<int name="33" value="4020005" />
<int name="34" value="4130002" />
<int name="35" value="4130007" />
<int name="36" value="4130017" />
<int name="37" value="4131005" />
</imgdir>
<string name="episode" value=" Lv. : 38\nForm : Enchanted\n\nA blue toy airplane that appears near the outer walls of Eos Tower in Ludibrium. It is the biggest and the heaviest of all toy airplanes. The Planey occasionally crashes into the passersby because it struggles to support its own weight." />
</imgdir>
<imgdir name="3230305">
<imgdir name="map">
<int name="0" value="220010000" />
<int name="1" value="220010100" />
<int name="2" value="220010200" />
<int name="3" value="220010700" />
<int name="4" value="220010800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002099" />
<int name="1" value="1002184" />
<int name="2" value="1032002" />
<int name="3" value="1040029" />
<int name="4" value="1041066" />
<int name="5" value="1051033" />
<int name="6" value="1060020" />
<int name="7" value="1061061" />
<int name="8" value="1072119" />
<int name="9" value="1082064" />
<int name="10" value="1082075" />
<int name="11" value="1432012" />
<int name="12" value="1442009" />
<int name="13" value="1492005" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2040926" />
<int name="17" value="2041001" />
<int name="18" value="2041043" />
<int name="19" value="2060000" />
<int name="20" value="2061000" />
<int name="21" value="2330001" />
<int name="22" value="2382038" />
<int name="23" value="4000003" />
<int name="24" value="4000018" />
<int name="25" value="4000110" />
<int name="26" value="4004001" />
<int name="27" value="4020003" />
<int name="28" value="4030009" />
<int name="29" value="4130003" />
<int name="30" value="4130004" />
<int name="31" value="4130008" />
<int name="32" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 39\nForm : Enchanted\n\nA toy soldier popular amongst kids. It races around on its horse, creating an impact that can inflict serious damage in a collision. It was created for the purpose of entertaining kids, but it has caused more accidents and harmed people with its reckless maneuvers ever since the Dimensional Schism." />
</imgdir>
<imgdir name="3230306">
<imgdir name="map">
<int name="0" value="220040100" />
<int name="1" value="220040300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002025" />
<int name="1" value="1002155" />
<int name="2" value="1002182" />
<int name="3" value="1040079" />
<int name="4" value="1040085" />
<int name="5" value="1041069" />
<int name="6" value="1050036" />
<int name="7" value="1051006" />
<int name="8" value="1060052" />
<int name="9" value="1060074" />
<int name="10" value="1061064" />
<int name="11" value="1072032" />
<int name="12" value="1072041" />
<int name="13" value="1072089" />
<int name="14" value="1082069" />
<int name="15" value="1092021" />
<int name="16" value="1472032" />
<int name="17" value="1492005" />
<int name="18" value="2000002" />
<int name="19" value="2000003" />
<int name="20" value="2002006" />
<int name="21" value="2022355" />
<int name="22" value="2043702" />
<int name="23" value="2044201" />
<int name="24" value="2044901" />
<int name="25" value="2044902" />
<int name="26" value="2060000" />
<int name="27" value="2061000" />
<int name="28" value="2070003" />
<int name="29" value="2070004" />
<int name="30" value="2382032" />
<int name="31" value="4000115" />
<int name="32" value="4004002" />
<int name="33" value="4006000" />
<int name="34" value="4007000" />
<int name="35" value="4007005" />
<int name="36" value="4010001" />
<int name="37" value="4010006" />
<int name="38" value="4031159" />
<int name="39" value="4031203" />
<int name="40" value="4031992" />
<int name="41" value="4130000" />
<int name="42" value="4130010" />
</imgdir>
<string name="episode" value=" Lv. : 37\nForm : Spirit\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nIt once was a useful creature that told time, until the time stopped ticking in Ludibrium and all the wall clocks were thrown away. A force of darkness that loomed over the Dimensional Schism consumed the wall clocks, turning them into monsters controlled by the cursed windup spring. As the force still lingers, you can feel the cold air even when you're just near this monster. " />
</imgdir>
<imgdir name="3230307">
<imgdir name="map">
<int name="0" value="221023300" />
<int name="1" value="221023500" />
<int name="2" value="221023600" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002036" />
<int name="1" value="1002152" />
<int name="2" value="1002183" />
<int name="3" value="1040069" />
<int name="4" value="1051004" />
<int name="5" value="1051032" />
<int name="6" value="1060058" />
<int name="7" value="1072104" />
<int name="8" value="1072120" />
<int name="9" value="1082008" />
<int name="10" value="1082023" />
<int name="11" value="1302004" />
<int name="12" value="1312005" />
<int name="13" value="1332004" />
<int name="14" value="1482004" />
<int name="15" value="2000002" />
<int name="16" value="2000003" />
<int name="17" value="2040929" />
<int name="18" value="2044110" />
<int name="19" value="2060000" />
<int name="20" value="2061000" />
<int name="21" value="2070003" />
<int name="22" value="2382000" />
<int name="23" value="4000003" />
<int name="24" value="4000123" />
<int name="25" value="4003004" />
<int name="26" value="4004001" />
<int name="27" value="4010001" />
<int name="28" value="4020008" />
<int name="29" value="4130010" />
<int name="30" value="4130013" />
<int name="31" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 31\nForm : Bird\n\nA monster that appears in the form of a bird wearing a helmet and a pair of goggles. It pesters the adventurers who come to visit the Eos Tower. Some say that it is a run-away pet of someone in the Omega Sector, but no one knows to whom the Chirppy actually belongs." />
</imgdir>
<imgdir name="3230308">
<imgdir name="map">
<int name="0" value="221020500" />
<int name="1" value="221020600" />
<int name="2" value="221021100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032011" />
<int name="1" value="1041085" />
<int name="2" value="1051033" />
<int name="3" value="1061084" />
<int name="4" value="1072107" />
<int name="5" value="1072115" />
<int name="6" value="1072120" />
<int name="7" value="1082010" />
<int name="8" value="1082065" />
<int name="9" value="1082073" />
<int name="10" value="1082083" />
<int name="11" value="1092012" />
<int name="12" value="1322003" />
<int name="13" value="1372000" />
<int name="14" value="1402006" />
<int name="15" value="1422008" />
<int name="16" value="1482005" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2002008" />
<int name="20" value="2040902" />
<int name="21" value="2043210" />
<int name="22" value="2060000" />
<int name="23" value="2061000" />
<int name="24" value="2382037" />
<int name="25" value="4000003" />
<int name="26" value="4000116" />
<int name="27" value="4003005" />
<int name="28" value="4004002" />
<int name="29" value="4010001" />
<int name="30" value="4020001" />
<int name="31" value="4020008" />
<int name="32" value="4130004" />
<int name="33" value="4130005" />
<int name="34" value="4130006" />
<int name="35" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 39\nForm : Bird\n\nA monster that appears in the form of a bird wearing a helmet and a pair of goggles. It pesters the adventurers who come to visit the Eos Tower. The pink mother Tweeter has the tendency to foolhardily attack due to its impulsive personality, but it is not skilled in defense. " />
</imgdir>
<imgdir name="3230400">
<imgdir name="map">
<int name="0" value="221020500" />
<int name="1" value="221020600" />
<int name="2" value="221021400" />
<int name="3" value="221021500" />
<int name="4" value="221022400" />
<int name="5" value="221022500" />
<int name="6" value="221022600" />
<int name="7" value="221022700" />
<int name="8" value="221023200" />
<int name="9" value="221023300" />
<int name="10" value="221023401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002144" />
<int name="1" value="1040025" />
<int name="2" value="1040074" />
<int name="3" value="1041033" />
<int name="4" value="1041049" />
<int name="5" value="1041084" />
<int name="6" value="1050011" />
<int name="7" value="1060063" />
<int name="8" value="1061045" />
<int name="9" value="1061083" />
<int name="10" value="1062006" />
<int name="11" value="1072132" />
<int name="12" value="1082053" />
<int name="13" value="1092008" />
<int name="14" value="1302013" />
<int name="15" value="1372000" />
<int name="16" value="1402008" />
<int name="17" value="1402010" />
<int name="18" value="1452022" />
<int name="19" value="1482020" />
<int name="20" value="1492004" />
<int name="21" value="2000002" />
<int name="22" value="2000003" />
<int name="23" value="2043201" />
<int name="24" value="2044414" />
<int name="25" value="2044901" />
<int name="26" value="2044902" />
<int name="27" value="2049100" />
<int name="28" value="2060000" />
<int name="29" value="2061000" />
<int name="30" value="2070002" />
<int name="31" value="2382001" />
<int name="32" value="4000127" />
<int name="33" value="4004004" />
<int name="34" value="4006001" />
<int name="35" value="4007002" />
<int name="36" value="4007004" />
<int name="37" value="4010001" />
<int name="38" value="4020007" />
<int name="39" value="4030009" />
<int name="40" value="4031135" />
<int name="41" value="4031140" />
<int name="42" value="4130001" />
<int name="43" value="4130008" />
<int name="44" value="4130012" />
<int name="45" value="4130013" />
<int name="46" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 31\nForm : Enchanted\n\nA monster spotted in the areas surrounding the Eos Tower. Relentlessly beats on the marching drum hanging around its shoulder even without a battery. This monster's battery has apparently been used up a long time ago. " />
</imgdir>
<imgdir name="3230405">
<imgdir name="map">
<int name="0" value="230010000" />
<int name="1" value="230010100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002177" />
<int name="1" value="1040073" />
<int name="2" value="1051023" />
<int name="3" value="1060062" />
<int name="4" value="1072122" />
<int name="5" value="1072128" />
<int name="6" value="1082009" />
<int name="7" value="1082054" />
<int name="8" value="1082192" />
<int name="9" value="1302009" />
<int name="10" value="1312007" />
<int name="11" value="1332011" />
<int name="12" value="1332031" />
<int name="13" value="1372012" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2002005" />
<int name="17" value="2022040" />
<int name="18" value="2040302" />
<int name="19" value="2040707" />
<int name="20" value="2044410" />
<int name="21" value="2060000" />
<int name="22" value="2061000" />
<int name="23" value="2382035" />
<int name="24" value="4000154" />
<int name="25" value="4010000" />
<int name="26" value="4010001" />
<int name="27" value="4020002" />
<int name="28" value="4031209" />
<int name="29" value="4130009" />
<int name="30" value="4130013" />
<int name="31" value="4131005" />
</imgdir>
<string name="episode" value=" Lv. : 38\nForm : Mammal\nSpecial Trait : -50% Fire Attribute Damage.\n\nBaby seal monsters whose genders are yet to be ascertained. They are popular amongst adventurers in Aqua Road, as their sparkling eyes and tiny little flippers are as endearing as can be. They may be cute baby seals now, but they develop into Freezers and Sparkers when they mature. " />
</imgdir>
<imgdir name="4110300">
<imgdir name="map">
<int name="0" value="261020600" />
<int name="1" value="261020700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002045" />
<int name="1" value="1002085" />
<int name="2" value="1002213" />
<int name="3" value="1032012" />
<int name="4" value="1040084" />
<int name="5" value="1040096" />
<int name="6" value="1041067" />
<int name="7" value="1041076" />
<int name="8" value="1050037" />
<int name="9" value="1052116" />
<int name="10" value="1060073" />
<int name="11" value="1060085" />
<int name="12" value="1061062" />
<int name="13" value="1412005" />
<int name="14" value="1452007" />
<int name="15" value="2000002" />
<int name="16" value="2000003" />
<int name="17" value="2000004" />
<int name="18" value="2041019" />
<int name="19" value="2060000" />
<int name="20" value="2061000" />
<int name="21" value="2330002" />
<int name="22" value="2382057" />
<int name="23" value="4000357" />
<int name="24" value="4004004" />
<int name="25" value="4007002" />
<int name="26" value="4007004" />
<int name="27" value="4010006" />
<int name="28" value="4020007" />
<int name="29" value="4030012" />
<int name="30" value="4130002" />
<int name="31" value="4130012" />
<int name="32" value="4130013" />
<int name="33" value="4130022" />
</imgdir>
<string name="episode" value=" Lv. : 42\nForm : Enchanted\n\nA mechanical apparatus built by the alchemists in Magatia. It is mainly composed of steel, and serves as the foundational structure of all mechanical apparatuses that the alchemists in Alcadno build. Building an Iron Mutae is the first step for all novice alchemists." />
</imgdir>
<imgdir name="4110301">
<imgdir name="map">
<int name="0" value="261020700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002085" />
<int name="1" value="1041077" />
<int name="2" value="1052116" />
<int name="3" value="1082010" />
<int name="4" value="1382001" />
<int name="5" value="2000002" />
<int name="6" value="2000003" />
<int name="7" value="2040504" />
<int name="8" value="2044002" />
<int name="9" value="2044904" />
<int name="10" value="2060000" />
<int name="11" value="2061000" />
<int name="12" value="2382072" />
<int name="13" value="4000358" />
<int name="14" value="4004000" />
<int name="15" value="4007000" />
<int name="16" value="4007005" />
<int name="17" value="4007006" />
<int name="18" value="4010002" />
<int name="19" value="4010004" />
<int name="20" value="4130007" />
<int name="21" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 45\nForm : Enchanted\n\nA mechanical apparatus built by the alchemists in Magatia. While it is a modified Iron Mutae, it is still a simple machine to build for the novice alchemists in Alcadno." />
</imgdir>
<imgdir name="4110302">
<imgdir name="map">
<int name="0" value="261020100" />
<int name="1" value="261020200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002215" />
<int name="1" value="1040089" />
<int name="2" value="1050045" />
<int name="3" value="1082198" />
<int name="4" value="1372007" />
<int name="5" value="2000002" />
<int name="6" value="2000003" />
<int name="7" value="2040001" />
<int name="8" value="2044102" />
<int name="9" value="2383007" />
<int name="10" value="4000359" />
<int name="11" value="4004002" />
<int name="12" value="4006001" />
<int name="13" value="4007001" />
<int name="14" value="4007006" />
<int name="15" value="4020000" />
<int name="16" value="4020006" />
<int name="17" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 47\nForm : Enchanted\n\nA mechanical machinery that offers more functions as its mainly composed of mithril as opposed to steel. The person who has made this discovery is the president of Alcadno, Maed. Thanks to his experiments and research, many alchemists are now able to easily master the metal work process." />
</imgdir>
<imgdir name="4130100">
<imgdir name="map">
<int name="0" value="105090000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002045" />
<int name="1" value="1002138" />
<int name="2" value="1040079" />
<int name="3" value="1050022" />
<int name="4" value="1050046" />
<int name="5" value="1052113" />
<int name="6" value="1060069" />
<int name="7" value="1072125" />
<int name="8" value="1072133" />
<int name="9" value="1082064" />
<int name="10" value="1302010" />
<int name="11" value="1322016" />
<int name="12" value="1332016" />
<int name="13" value="1382001" />
<int name="14" value="1472012" />
<int name="15" value="1472032" />
<int name="16" value="2000002" />
<int name="17" value="2000003" />
<int name="18" value="2000004" />
<int name="19" value="2040025" />
<int name="20" value="2040621" />
<int name="21" value="2044014" />
<int name="22" value="2044702" />
<int name="23" value="2049100" />
<int name="24" value="2382065" />
<int name="25" value="4000014" />
<int name="26" value="4000030" />
<int name="27" value="4006001" />
<int name="28" value="4010005" />
<int name="29" value="4020008" />
<int name="30" value="4130006" />
<int name="31" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 45\nForm : Reptile\n\nA dragon monster that was banished from the dungeons. It is one of the weakest and the least intelligent of all dragons, making it closer to a monster than a dragon. But even then, it is a pretty powerful monster, no matter how weak of a dragon it may be. Is most often spotted around the mountainous highlands." />
</imgdir>
<imgdir name="4130101">
<imgdir name="map">
<int name="0" value="110030001" />
<int name="1" value="110040000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002152" />
<int name="1" value="1002183" />
<int name="2" value="1041079" />
<int name="3" value="1041081" />
<int name="4" value="1041089" />
<int name="5" value="1061078" />
<int name="6" value="1061080" />
<int name="7" value="1061088" />
<int name="8" value="1072124" />
<int name="9" value="1072142" />
<int name="10" value="1072303" />
<int name="11" value="1092004" />
<int name="12" value="1322021" />
<int name="13" value="1322026" />
<int name="14" value="1402003" />
<int name="15" value="1442016" />
<int name="16" value="1442027" />
<int name="17" value="1442028" />
<int name="18" value="1472016" />
<int name="19" value="1472030" />
<int name="20" value="2000002" />
<int name="21" value="2000003" />
<int name="22" value="2000004" />
<int name="23" value="2040805" />
<int name="24" value="2040923" />
<int name="25" value="2041013" />
<int name="26" value="2383001" />
<int name="27" value="4000045" />
<int name="28" value="4010002" />
<int name="29" value="4020001" />
<int name="30" value="4030012" />
<int name="31" value="4130003" />
<int name="32" value="4130005" />
<int name="33" value="4130009" />
</imgdir>
<string name="episode" value=" Lv. : 46\nForm : Reptile\n\nA monster that appears in the form of a turtle near the sand by the sea. Contrary to the preconditioned notions about turtles, Torties are rather speedy and can orally eject poisonous liquid. They have high attack and defense rates with no particular vulnerabilities, so these monsters are challenging to hunt. " />
</imgdir>
<imgdir name="4130102">
<imgdir name="map">
<int name="0" value="200040001" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002092" />
<int name="1" value="1040080" />
<int name="2" value="1040095" />
<int name="3" value="1040096" />
<int name="4" value="1041087" />
<int name="5" value="1051027" />
<int name="6" value="1060068" />
<int name="7" value="1060084" />
<int name="8" value="1060085" />
<int name="9" value="1061086" />
<int name="10" value="1072110" />
<int name="11" value="1072132" />
<int name="12" value="1082063" />
<int name="13" value="1082084" />
<int name="14" value="1302013" />
<int name="15" value="2000002" />
<int name="16" value="2000003" />
<int name="17" value="2000004" />
<int name="18" value="2041014" />
<int name="19" value="2044201" />
<int name="20" value="2383003" />
<int name="21" value="4000062" />
<int name="22" value="4004000" />
<int name="23" value="4004004" />
<int name="24" value="4006001" />
<int name="25" value="4010003" />
<int name="26" value="4020006" />
<int name="27" value="4130000" />
<int name="28" value="4130003" />
<int name="29" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 47\nForm : Plant\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nA carnivorous plant which evolved from Nependeath. It remains in one place, so travelers who can use long-distance attacks should capitalize on its stationary state. However, note that it will attack anyone within its attack range without exception. Although a plant, it is not vulnerable to attacks of fire attribute but surprisingly to attacks of sanctity attribute. " />
</imgdir>
<imgdir name="4130103">
<imgdir name="map">
<int name="0" value="221020701" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040063" />
<int name="1" value="1041080" />
<int name="2" value="1051032" />
<int name="3" value="1060052" />
<int name="4" value="1072129" />
<int name="5" value="1072140" />
<int name="6" value="1082071" />
<int name="7" value="1082085" />
<int name="8" value="1312008" />
<int name="9" value="1372007" />
<int name="10" value="1372012" />
<int name="11" value="1432004" />
<int name="12" value="1442009" />
<int name="13" value="1462006" />
<int name="14" value="1472013" />
<int name="15" value="1472019" />
<int name="16" value="1492007" />
<int name="17" value="2000002" />
<int name="18" value="2000004" />
<int name="19" value="2040902" />
<int name="20" value="2043210" />
<int name="21" value="2060000" />
<int name="22" value="2061000" />
<int name="23" value="2383004" />
<int name="24" value="4000124" />
<int name="25" value="4004002" />
<int name="26" value="4005002" />
<int name="27" value="4006000" />
<int name="28" value="4010000" />
<int name="29" value="4020000" />
<int name="30" value="4020007" />
<int name="31" value="4020008" />
<int name="32" value="4030012" />
<int name="33" value="4130002" />
<int name="34" value="4130004" />
<int name="35" value="4130012" />
<int name="36" value="4131009" />
</imgdir>
<string name="episode" value=" Lv. : 47\nForm : Enchanted\nSpecial Trait : -50% Damage of All Attributes.\n\nThe reason why Dr. Kim of Omega Sector has come to question the relationship between aliens and Bloctopuses. A block golem being controlled by a tiny Bloctopus resembles somewhat of an alien quality. The Rombot is covered in armoring, hence it has high defense rate." />
</imgdir>
<imgdir name="4220000">
<imgdir name="map">
<int name="0" value="230020100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1302010" />
<int name="1" value="1312008" />
<int name="2" value="1322017" />
<int name="3" value="1332003" />
<int name="4" value="1332016" />
<int name="5" value="1372007" />
<int name="6" value="1382006" />
<int name="7" value="1402003" />
<int name="8" value="1412003" />
<int name="9" value="1422005" />
<int name="10" value="1432004" />
<int name="11" value="1442005" />
<int name="12" value="1442018" />
<int name="13" value="1442039" />
<int name="14" value="1452008" />
<int name="15" value="1462007" />
<int name="16" value="1472020" />
<int name="17" value="1482007" />
<int name="18" value="1492007" />
<int name="19" value="2000002" />
<int name="20" value="2000003" />
<int name="21" value="2040029" />
<int name="22" value="2040301" />
<int name="23" value="2040302" />
<int name="24" value="2040320" />
<int name="25" value="2040326" />
<int name="26" value="2040516" />
<int name="27" value="2040517" />
<int name="28" value="2040704" />
<int name="29" value="2040705" />
<int name="30" value="2040804" />
<int name="31" value="2040805" />
<int name="32" value="2041007" />
<int name="33" value="2041008" />
<int name="34" value="2044809" />
<int name="35" value="2049100" />
<int name="36" value="2388030" />
<int name="37" value="4000166" />
<int name="38" value="4000167" />
<int name="39" value="4010002" />
<int name="40" value="4010003" />
<int name="41" value="4020004" />
<int name="42" value="4032474" />
</imgdir>
<string name="episode" value=" Lv. : 47\nForm : Fish\n\nA gigantic clam that likes to hide. It is shy and reserved, but desires to satiate its vanity by coloring its shell with bright colors. It is not very fond of crowd, and will attack by ejecting its pearl when disturbed. A recent rumor has it that a prince picked up the said pearl which led him to a windfall gain. " />
</imgdir>
<imgdir name="4230100">
<imgdir name="map">
<int name="0" value="105040303" />
<int name="1" value="105090301" />
<int name="2" value="105090310" />
<int name="3" value="105090400" />
<int name="4" value="105090500" />
<int name="5" value="105090600" />
<int name="6" value="105090700" />
<int name="7" value="105090800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002098" />
<int name="1" value="1002103" />
<int name="2" value="1002166" />
<int name="3" value="1002169" />
<int name="4" value="1032008" />
<int name="5" value="1041075" />
<int name="6" value="1060057" />
<int name="7" value="1061070" />
<int name="8" value="1072090" />
<int name="9" value="1072132" />
<int name="10" value="1072140" />
<int name="11" value="1082066" />
<int name="12" value="1412004" />
<int name="13" value="1422014" />
<int name="14" value="1462004" />
<int name="15" value="1472013" />
<int name="16" value="1472017" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2000006" />
<int name="20" value="2040001" />
<int name="21" value="2044412" />
<int name="22" value="2049100" />
<int name="23" value="2070002" />
<int name="24" value="2070010" />
<int name="25" value="2382039" />
<int name="26" value="4000023" />
<int name="27" value="4010001" />
<int name="28" value="4010005" />
<int name="29" value="4010006" />
<int name="30" value="4030012" />
<int name="31" value="4031212" />
<int name="32" value="4130004" />
<int name="33" value="4130005" />
<int name="34" value="4130009" />
</imgdir>
<string name="episode" value="Lv. : 40\nForm : Reptile\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attack.\n\nThere are rumors about Evil Eyes that live in the depths of the dungeons of Sleepywood. In these dark marshes where not a single ray of sunlight is able to enter, Evil Eyes started losing their color turning more and more white over time. The magic aura emanating from the darkness of the abyss have also caused these Evil Eyes to transform into the more powerful Cold Eyes. Cold Eyes are spotted around with other monsters that are of the Boss Level. " />
</imgdir>
<imgdir name="4230101">
<imgdir name="map">
<int name="0" value="100040101" />
<int name="1" value="100040103" />
<int name="2" value="100040104" />
<int name="3" value="100040105" />
<int name="4" value="100040106" />
<int name="5" value="105040302" />
<int name="6" value="107000402" />
<int name="7" value="107000403" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002080" />
<int name="1" value="1002151" />
<int name="2" value="1002185" />
<int name="3" value="1002628" />
<int name="4" value="1040000" />
<int name="5" value="1040074" />
<int name="6" value="1041068" />
<int name="7" value="1041086" />
<int name="8" value="1050039" />
<int name="9" value="1051001" />
<int name="10" value="1051009" />
<int name="11" value="1060063" />
<int name="12" value="1061085" />
<int name="13" value="1082037" />
<int name="14" value="1302013" />
<int name="15" value="1332003" />
<int name="16" value="1332025" />
<int name="17" value="1382001" />
<int name="18" value="1382012" />
<int name="19" value="1442003" />
<int name="20" value="1442005" />
<int name="21" value="1462006" />
<int name="22" value="1462007" />
<int name="23" value="1472015" />
<int name="24" value="1472030" />
<int name="25" value="2000002" />
<int name="26" value="2000003" />
<int name="27" value="2044314" />
<int name="28" value="2382040" />
<int name="29" value="4000031" />
<int name="30" value="4003004" />
<int name="31" value="4007000" />
<int name="32" value="4007001" />
<int name="33" value="4007002" />
<int name="34" value="4007003" />
<int name="35" value="4007004" />
<int name="36" value="4007005" />
<int name="37" value="4007006" />
<int name="38" value="4007007" />
<int name="39" value="4010005" />
<int name="40" value="4020001" />
<int name="41" value="4130000" />
<int name="42" value="4130005" />
<int name="43" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 40\nForm : Immortal\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nThere was apparently a time when the Grand Magician Grendel had fallen down the wrong path. What could be worse than a great Magician falling for dark magic? A toy that was once cursed and got into Lupin's hands and was reincarnated as the Zombie Lupin. Grendel and the fairies of Ellinia tried everything in their power to rid Ellinia of this monster but the one mistake that was made a long time ago continues to have its effects on Ellinia. Zombie Lupin, an Undead monster that is being controlled by the cursed toy, is vulnerable to sanctity attribute. " />
</imgdir>
<imgdir name="4230102">
<imgdir name="map">
<int name="0" value="103000104" />
<int name="1" value="103000105" />
<int name="2" value="103000201" />
<int name="3" value="103000202" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002099" />
<int name="1" value="1002207" />
<int name="2" value="1002211" />
<int name="3" value="1002212" />
<int name="4" value="1002215" />
<int name="5" value="1032008" />
<int name="6" value="1040061" />
<int name="7" value="1040085" />
<int name="8" value="1060050" />
<int name="9" value="1060074" />
<int name="10" value="1072114" />
<int name="11" value="1072141" />
<int name="12" value="1072303" />
<int name="13" value="1082066" />
<int name="14" value="1302013" />
<int name="15" value="1302030" />
<int name="16" value="1472030" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2000004" />
<int name="20" value="2020028" />
<int name="21" value="2040026" />
<int name="22" value="2330002" />
<int name="23" value="2383008" />
<int name="24" value="4000036" />
<int name="25" value="4004004" />
<int name="26" value="4006001" />
<int name="27" value="4007000" />
<int name="28" value="4007003" />
<int name="29" value="4007006" />
<int name="30" value="4010001" />
<int name="31" value="4020000" />
<int name="32" value="4030012" />
<int name="33" value="4130007" />
<int name="34" value="4130008" />
<int name="35" value="4130018" />
</imgdir>
<string name="episode" value=" Lv. : 48\nForm : Immortal\nSpecial Trait : Vulnerable to Sanctity Attribute Attack.\n\nA ghost monster that was formed from the trenches of the dark shadows of the subways. The most advanced version of the Jr. Wraith that is dead yet undead. It wears a white cloth over its body while floating all around the world. It is an Undead which makes it vulnerable to Sanctity Attribute Attacks and strong against Physical Attacks. Unlike the Jr. Wraith, Wraith has the ability to self-recover." />
</imgdir>
<imgdir name="4230103">
<imgdir name="map">
<int name="0" value="106000120" />
<int name="1" value="106000130" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002151" />
<int name="1" value="1002179" />
<int name="2" value="1050051" />
<int name="3" value="1050052" />
<int name="4" value="1051034" />
<int name="5" value="1072114" />
<int name="6" value="1072121" />
<int name="7" value="1082076" />
<int name="8" value="1092014" />
<int name="9" value="1312006" />
<int name="10" value="1322017" />
<int name="11" value="1332001" />
<int name="12" value="1442001" />
<int name="13" value="1452016" />
<int name="14" value="1452022" />
<int name="15" value="1472009" />
<int name="16" value="1472019" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2000004" />
<int name="20" value="2040027" />
<int name="21" value="2060000" />
<int name="22" value="2061000" />
<int name="23" value="2382053" />
<int name="24" value="4000039" />
<int name="25" value="4010001" />
<int name="26" value="4010003" />
<int name="27" value="4020005" />
<int name="28" value="4130007" />
<int name="29" value="4130008" />
</imgdir>
<string name="episode" value=" Lv. : 42\nForm : Mammal\n\nThere are heroes even in the world of Pigs. Despite all the attacks being made on Pigs by humans and other animal opponents, some Pigs, such as these Iron Hogs, have survived, proving their heroic status. Its shiny iron armor symbolize the Iron Hog's undisputed heroic power. It actually doesn't have such high powered attacks, but has boss-level Physical Defenses and Magic Defenses, thanks to the iron-clad armor. " />
</imgdir>
<imgdir name="4230104">
<imgdir name="map">
<int name="0" value="110030000" />
<int name="1" value="110030001" />
<int name="2" value="110040000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002025" />
<int name="1" value="1002085" />
<int name="2" value="1002217" />
<int name="3" value="1040083" />
<int name="4" value="1040095" />
<int name="5" value="1041079" />
<int name="6" value="1041081" />
<int name="7" value="1041082" />
<int name="8" value="1041087" />
<int name="9" value="1060072" />
<int name="10" value="1060084" />
<int name="11" value="1061078" />
<int name="12" value="1061081" />
<int name="13" value="1061086" />
<int name="14" value="1302016" />
<int name="15" value="1382001" />
<int name="16" value="1412003" />
<int name="17" value="1442011" />
<int name="18" value="1482007" />
<int name="19" value="2000003" />
<int name="20" value="2000004" />
<int name="21" value="2040427" />
<int name="22" value="2043201" />
<int name="23" value="2043202" />
<int name="24" value="2383009" />
<int name="25" value="4000044" />
<int name="26" value="4010003" />
<int name="27" value="4020002" />
<int name="28" value="4130005" />
<int name="29" value="4130015" />
<int name="30" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 48\nForm : Fish\nSpecial Trait : Vulnerable to Electricity Attribute Attacks.\n\nA crab monster that mainly lives near the sand by the sea. It is superior to Lorang in every aspect including speed and defense rate. It is encouraged that you don't attack this monster hastily, as it dashes through the seashore at the speed which rivals that of Lupin. But since it it lives near water like Lorang and is very vulnerable to lightning as a result, try attacking this monster using magic of electricity attribute." />
</imgdir>
<imgdir name="4230105">
<imgdir name="map">
<int name="0" value="200040001" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002098" />
<int name="1" value="1002182" />
<int name="2" value="1040083" />
<int name="3" value="1041083" />
<int name="4" value="1050048" />
<int name="5" value="1051038" />
<int name="6" value="1060072" />
<int name="7" value="1061082" />
<int name="8" value="1072103" />
<int name="9" value="1072130" />
<int name="10" value="1082011" />
<int name="11" value="1332020" />
<int name="12" value="1382019" />
<int name="13" value="1442024" />
<int name="14" value="1472015" />
<int name="15" value="2000002" />
<int name="16" value="2000003" />
<int name="17" value="2022039" />
<int name="18" value="2041001" />
<int name="19" value="2041011" />
<int name="20" value="2041043" />
<int name="21" value="2044501" />
<int name="22" value="2382052" />
<int name="23" value="4000058" />
<int name="24" value="4004003" />
<int name="25" value="4007001" />
<int name="26" value="4010000" />
<int name="27" value="4020003" />
<int name="28" value="4130004" />
<int name="29" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 42\nForm : Plant\nSpecial Trait : Vulnerable to Fire Attribute Attacks.\nA carnivorous plant known to feed on animals and insects. It remains in one place, so travelers who can use long-distance attacks should capitalize on its stationary state. However, note that it will attack anyone within its attack range without exception. This plant monster is vulnerable to attacks of fire attribute. " />
</imgdir>
<imgdir name="4230106">
<imgdir name="map">
<int name="0" value="200020000" />
<int name="1" value="200040000" />
<int name="2" value="200050000" />
<int name="3" value="200070000" />
<int name="4" value="200080000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002210" />
<int name="1" value="1002216" />
<int name="2" value="1002628" />
<int name="3" value="1040081" />
<int name="4" value="1040086" />
<int name="5" value="1041080" />
<int name="6" value="1050052" />
<int name="7" value="1051032" />
<int name="8" value="1060070" />
<int name="9" value="1060075" />
<int name="10" value="1061079" />
<int name="11" value="1072118" />
<int name="12" value="1082036" />
<int name="13" value="1082045" />
<int name="14" value="1082201" />
<int name="15" value="1092007" />
<int name="16" value="1302016" />
<int name="17" value="1452016" />
<int name="18" value="2000002" />
<int name="19" value="2000003" />
<int name="20" value="2040319" />
<int name="21" value="2040705" />
<int name="22" value="2041012" />
<int name="23" value="2044114" />
<int name="24" value="2044214" />
<int name="25" value="2060000" />
<int name="26" value="2061000" />
<int name="27" value="2070002" />
<int name="28" value="2382064" />
<int name="29" value="4000060" />
<int name="30" value="4003004" />
<int name="31" value="4004001" />
<int name="32" value="4006000" />
<int name="33" value="4007002" />
<int name="34" value="4010004" />
<int name="35" value="4020005" />
<int name="36" value="4030012" />
<int name="37" value="4031309" />
<int name="38" value="4130003" />
<int name="39" value="4130007" />
<int name="40" value="4130009" />
</imgdir>
<string name="episode" value=" Lv. : 45\nForm : Spirit\n\nA cute little pixie that floats around wearing a purple hat. When attacked, this monster uses its magic wand to summon a blue moon. Unlike Star Pixie, it does not have any attributes, although it has high defense rate against magic. " />
</imgdir>
<imgdir name="4230107">
<imgdir name="map">
<int name="0" value="211041500" />
<int name="1" value="211041600" />
<int name="2" value="211041700" />
<int name="3" value="211041800" />
<int name="4" value="211041900" />
<int name="5" value="230040410" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040030" />
<int name="1" value="1040072" />
<int name="2" value="1040082" />
<int name="3" value="1050035" />
<int name="4" value="1050049" />
<int name="5" value="1051027" />
<int name="6" value="1051030" />
<int name="7" value="1060020" />
<int name="8" value="1060061" />
<int name="9" value="1060071" />
<int name="10" value="1072129" />
<int name="11" value="1072134" />
<int name="12" value="1082063" />
<int name="13" value="1082072" />
<int name="14" value="1332020" />
<int name="15" value="1452008" />
<int name="16" value="2000002" />
<int name="17" value="2000003" />
<int name="18" value="2041014" />
<int name="19" value="2043202" />
<int name="20" value="2382047" />
<int name="21" value="4000076" />
<int name="22" value="4003004" />
<int name="23" value="4004002" />
<int name="24" value="4006000" />
<int name="25" value="4007005" />
<int name="26" value="4010005" />
<int name="27" value="4020004" />
<int name="28" value="4020007" />
<int name="29" value="4030012" />
<int name="30" value="4130005" />
<int name="31" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 41\nForm : Mammal\n\nA monster that appears in the form of a bat which lives in the abandoned mine in El Nath. It degenerated into a one-eyed monster with huge wings due to its life in the darkness, completely devoid of light. It flies around the abandoned mine, prepared to attack the adventurers at all times." />
</imgdir>
<imgdir name="4230108">
<imgdir name="map">
<int name="0" value="211042000" />
<int name="1" value="211042100" />
<int name="2" value="211042101" />
<int name="3" value="211042200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002086" />
<int name="1" value="1002209" />
<int name="2" value="1002218" />
<int name="3" value="1040087" />
<int name="4" value="1041082" />
<int name="5" value="1041095" />
<int name="6" value="1050031" />
<int name="7" value="1061081" />
<int name="8" value="1072108" />
<int name="9" value="1072113" />
<int name="10" value="1082073" />
<int name="11" value="1422007" />
<int name="12" value="1432008" />
<int name="13" value="1442005" />
<int name="14" value="1472018" />
<int name="15" value="2000002" />
<int name="16" value="2000003" />
<int name="17" value="2040623" />
<int name="18" value="2041017" />
<int name="19" value="2060000" />
<int name="20" value="2061000" />
<int name="21" value="2070002" />
<int name="22" value="2382058" />
<int name="23" value="4000021" />
<int name="24" value="4000078" />
<int name="25" value="4003004" />
<int name="26" value="4004003" />
<int name="27" value="4010001" />
<int name="28" value="4020006" />
<int name="29" value="4130010" />
<int name="30" value="4130011" />
</imgdir>
<string name="episode" value=" Lv. : 43\nForm : Mammal\nSpecial Trait :Vulnerable to Poison Attribute Attacks.\n\nIt is neither a mammal nor a plant. This strange form of life that was created inside a beaker is muggy gray, perhaps because it was created by a mixture of chemicals. It likes to roam around with a beaker over its head." />
</imgdir>
<imgdir name="4230109">
<imgdir name="map">
<int name="0" value="221020300" />
<int name="1" value="221020400" />
<int name="2" value="221020700" />
<int name="3" value="221020701" />
<int name="4" value="221020800" />
<int name="5" value="221020900" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002154" />
<int name="1" value="1002167" />
<int name="2" value="1002180" />
<int name="3" value="1032018" />
<int name="4" value="1040087" />
<int name="5" value="1050037" />
<int name="6" value="1051024" />
<int name="7" value="1060076" />
<int name="8" value="1072117" />
<int name="9" value="1082070" />
<int name="10" value="1092004" />
<int name="11" value="1402002" />
<int name="12" value="1452016" />
<int name="13" value="1462007" />
<int name="14" value="1462014" />
<int name="15" value="1462019" />
<int name="16" value="1472017" />
<int name="17" value="1482006" />
<int name="18" value="2000002" />
<int name="19" value="2000003" />
<int name="20" value="2040901" />
<int name="21" value="2043212" />
<int name="22" value="2044414" />
<int name="23" value="2060000" />
<int name="24" value="2061000" />
<int name="25" value="2382054" />
<int name="26" value="4000101" />
<int name="27" value="4004002" />
<int name="28" value="4010001" />
<int name="29" value="4030012" />
<int name="30" value="4130000" />
<int name="31" value="4130005" />
<int name="32" value="4130010" />
<int name="33" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 42\nForm : Enchanted\nSpecial Trait :-50% Electricity Attribute Damage. -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA group of Bloctopuses that crossed over the dimensions during the Temporal Schism were combined with mysterious blocks, transforming into Block Golems. However, the combining process was not completely successful, so one can carefully break off and acquire block fragments. The Block Golems use electricity attribute attacks. " />
</imgdir>
<imgdir name="4230110">
<imgdir name="map">
<int name="0" value="221020400" />
<int name="1" value="221020700" />
<int name="2" value="221020701" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002004" />
<int name="1" value="1002144" />
<int name="2" value="1002170" />
<int name="3" value="1002181" />
<int name="4" value="1040082" />
<int name="5" value="1040088" />
<int name="6" value="1041067" />
<int name="7" value="1041084" />
<int name="8" value="1060071" />
<int name="9" value="1060077" />
<int name="10" value="1061062" />
<int name="11" value="1061083" />
<int name="12" value="1072135" />
<int name="13" value="1082081" />
<int name="14" value="1082083" />
<int name="15" value="1082195" />
<int name="16" value="1302013" />
<int name="17" value="1462019" />
<int name="18" value="2000002" />
<int name="19" value="2000004" />
<int name="20" value="2040504" />
<int name="21" value="2040618" />
<int name="22" value="2040627" />
<int name="23" value="2040931" />
<int name="24" value="2044002" />
<int name="25" value="2044014" />
<int name="26" value="2044301" />
<int name="27" value="2044902" />
<int name="28" value="2044904" />
<int name="29" value="2060000" />
<int name="30" value="2061000" />
<int name="31" value="2382066" />
<int name="32" value="4000102" />
<int name="33" value="4004000" />
<int name="34" value="4020008" />
<int name="35" value="4030012" />
<int name="36" value="4130002" />
<int name="37" value="4130010" />
<int name="38" value="4130011" />
</imgdir>
<string name="episode" value=" Lv. : 45\nForm : Enchanted\n\n A group of Bloctopuses that crossed over the dimensions during the Temporal Schism were combined with mysterious blocks, transforming into King Block Golems. The fully consolidated group of blocks emit a draft of threatening chilly air which foreshadows impending danger." />
</imgdir>
<imgdir name="4230111">
<imgdir name="map">
<int name="0" value="220020100" />
<int name="1" value="220020400" />
<int name="2" value="220020500" />
<int name="3" value="220020600" />
<int name="4" value="220030100" />
<int name="5" value="220030300" />
<int name="6" value="220030400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002021" />
<int name="1" value="1002153" />
<int name="2" value="1002155" />
<int name="3" value="1002168" />
<int name="4" value="1002628" />
<int name="5" value="1041051" />
<int name="6" value="1050021" />
<int name="7" value="1051007" />
<int name="8" value="1061047" />
<int name="9" value="1072116" />
<int name="10" value="1072123" />
<int name="11" value="1072127" />
<int name="12" value="1082025" />
<int name="13" value="1302010" />
<int name="14" value="1472018" />
<int name="15" value="1472032" />
<int name="16" value="2000002" />
<int name="17" value="2000003" />
<int name="18" value="2040602" />
<int name="19" value="2040926" />
<int name="20" value="2043302" />
<int name="21" value="2044010" />
<int name="22" value="2060000" />
<int name="23" value="2061000" />
<int name="24" value="2382048" />
<int name="25" value="4000111" />
<int name="26" value="4004001" />
<int name="27" value="4010002" />
<int name="28" value="4010004" />
<int name="29" value="4030012" />
<int name="30" value="4130003" />
<int name="31" value="4130006" />
<int name="32" value="4130011" />
<int name="33" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 41\nForm : Enchanted\nSpecial Trait : -50% Ice Attribute Damage. -50% Fire Attribute Damage.\n\nA toy robot manufactured in the toy factory in Ludibrium. It thrives on mysterious force generated by the Dimensional Schism, allowing it incredible battle prowess. It never ceases to move around. " />
</imgdir>
<imgdir name="4230112">
<imgdir name="map">
<int name="0" value="220020000" />
<int name="1" value="220020100" />
<int name="2" value="220030000" />
<int name="3" value="220030100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002169" />
<int name="1" value="1002214" />
<int name="2" value="1040097" />
<int name="3" value="1051026" />
<int name="4" value="1060086" />
<int name="5" value="1072000" />
<int name="6" value="1072101" />
<int name="7" value="1072110" />
<int name="8" value="1082025" />
<int name="9" value="1302010" />
<int name="10" value="1302016" />
<int name="11" value="1402003" />
<int name="12" value="1412003" />
<int name="13" value="1472020" />
<int name="14" value="1472032" />
<int name="15" value="1492007" />
<int name="16" value="2000002" />
<int name="17" value="2000004" />
<int name="18" value="2002008" />
<int name="19" value="2040004" />
<int name="20" value="2040502" />
<int name="21" value="2049000" />
<int name="22" value="2060000" />
<int name="23" value="2061000" />
<int name="24" value="2382062" />
<int name="25" value="4000112" />
<int name="26" value="4004001" />
<int name="27" value="4030012" />
<int name="28" value="4031115" />
<int name="29" value="4130003" />
<int name="30" value="4130010" />
</imgdir>
<string name="episode" value=" Lv. : 44\nForm : Enchanted\n\nA high-quality toy robot manufactured in the toy factory in Ludibrium. It thrives on mysterious force generated by the Dimensional Schism, allowing it incredible battle prowess. It never ceases to move around, but one can control all Robos if he/she can manage to take control of this Master Robo." />
</imgdir>
<imgdir name="4230113">
<imgdir name="map">
<int name="0" value="220040200" />
<int name="1" value="220050100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002047" />
<int name="1" value="1002139" />
<int name="2" value="1002142" />
<int name="3" value="1032018" />
<int name="4" value="1040061" />
<int name="5" value="1051025" />
<int name="6" value="1052113" />
<int name="7" value="1060050" />
<int name="8" value="1072108" />
<int name="9" value="1082023" />
<int name="10" value="1082071" />
<int name="11" value="1322017" />
<int name="12" value="1332016" />
<int name="13" value="1372007" />
<int name="14" value="1382001" />
<int name="15" value="1382019" />
<int name="16" value="1452016" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2022354" />
<int name="20" value="2040401" />
<int name="21" value="2043102" />
<int name="22" value="2044701" />
<int name="23" value="2060000" />
<int name="24" value="2061000" />
<int name="25" value="2382041" />
<int name="26" value="4000114" />
<int name="27" value="4004003" />
<int name="28" value="4007004" />
<int name="29" value="4010003" />
<int name="30" value="4031098" />
<int name="31" value="4031675" />
<int name="32" value="4031992" />
<int name="33" value="4130008" />
<int name="34" value="4130013" />
<int name="35" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 40\nForm : Spirit\n\nThere are particular entities that linger the infinitude of the space-time continuum, where no ordinary creature can reach by ordinary means; Tick is one of them. Capitalizing on the Dimensional Schism, Tick-Tock can be found in the deserted Ludibrium Clocktower, feeding on time. Some researchers say the Tick-Tock is the full-grown form of Tick, but a dominant opinion suggests that these monsters cannot undergo the similar process of growth as regular orgnisms, given that they are creatures of fractured and enmeshed space-time." />
</imgdir>
<imgdir name="4230114">
<imgdir name="map">
<int name="0" value="220040000" />
<int name="1" value="220050000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002143" />
<int name="1" value="1002176" />
<int name="2" value="1002177" />
<int name="3" value="1002178" />
<int name="4" value="1040076" />
<int name="5" value="1040085" />
<int name="6" value="1050036" />
<int name="7" value="1052113" />
<int name="8" value="1060065" />
<int name="9" value="1060074" />
<int name="10" value="1072116" />
<int name="11" value="1082074" />
<int name="12" value="1092013" />
<int name="13" value="1092029" />
<int name="14" value="1092030" />
<int name="15" value="1312008" />
<int name="16" value="1382012" />
<int name="17" value="1402007" />
<int name="18" value="1432004" />
<int name="19" value="2000002" />
<int name="20" value="2000003" />
<int name="21" value="2002010" />
<int name="22" value="2040804" />
<int name="23" value="2060000" />
<int name="24" value="2061000" />
<int name="25" value="2382049" />
<int name="26" value="4000115" />
<int name="27" value="4004000" />
<int name="28" value="4007000" />
<int name="29" value="4020007" />
<int name="30" value="4031203" />
<int name="31" value="4031992" />
<int name="32" value="4130006" />
<int name="33" value="4130009" />
<int name="34" value="4130015" />
<int name="35" value="4130016" />
<int name="36" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 41\nForm : Spirit\nSpecial Trait : -50% Ice Attribute Damage. -50% Fire Attribute Damage.\n\nIt once was a useful creature that told time, until the time stopped ticking in Ludibrium and all the wall clocks were thrown away. A force of darkness that loomed over the crack in time and space contiuum consumed the wall clocks, turning them into monsters controlled by the cursed windup spring. As the force still lingers, you can feel the cold air even when you're just near this monster. They are much stronger than regular Chronos." />
</imgdir>
<imgdir name="4230115">
<imgdir name="map">
<int name="0" value="220040400" />
<int name="1" value="220050200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040079" />
<int name="1" value="1041088" />
<int name="2" value="1050045" />
<int name="3" value="1050049" />
<int name="4" value="1060069" />
<int name="5" value="1060075" />
<int name="6" value="1061087" />
<int name="7" value="1072000" />
<int name="8" value="1072118" />
<int name="9" value="1072141" />
<int name="10" value="1082065" />
<int name="11" value="1082069" />
<int name="12" value="1302020" />
<int name="13" value="1302030" />
<int name="14" value="1372007" />
<int name="15" value="1422005" />
<int name="16" value="1472021" />
<int name="17" value="1482007" />
<int name="18" value="2000002" />
<int name="19" value="2000004" />
<int name="20" value="2002010" />
<int name="21" value="2040029" />
<int name="22" value="2040030" />
<int name="23" value="2040617" />
<int name="24" value="2040931" />
<int name="25" value="2043802" />
<int name="26" value="2044102" />
<int name="27" value="2044214" />
<int name="28" value="2044216" />
<int name="29" value="2060000" />
<int name="30" value="2061000" />
<int name="31" value="2070004" />
<int name="32" value="2383002" />
<int name="33" value="4000115" />
<int name="34" value="4004003" />
<int name="35" value="4006001" />
<int name="36" value="4007000" />
<int name="37" value="4007002" />
<int name="38" value="4007006" />
<int name="39" value="4020000" />
<int name="40" value="4020006" />
<int name="41" value="4030012" />
<int name="42" value="4031203" />
<int name="43" value="4031992" />
<int name="44" value="4130011" />
<int name="45" value="4130012" />
<int name="46" value="4130015" />
<int name="47" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 46\nForm : Spirit\n\n It once was a useful creature that told time, until the time stopped ticking in Ludibrium and all the wall clocks were thrown away. A force of darkness that loomed over the crack in time and space contiuum consumed the wall clocks, turning them into monsters controlled by the cursed windup spring. As the force still lingers, you can feel the cold air even when you're just near this monster. They are the strongest of all Chronos and have the deepest-rooted hatred towards humans. " />
</imgdir>
<imgdir name="4230116">
<imgdir name="map">
<int name="0" value="221040000" />
<int name="1" value="221040100" />
<int name="2" value="221040200" />
<int name="3" value="221040201" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002028" />
<int name="1" value="1002211" />
<int name="2" value="1040084" />
<int name="3" value="1050047" />
<int name="4" value="1060073" />
<int name="5" value="1072109" />
<int name="6" value="1072120" />
<int name="7" value="1082062" />
<int name="8" value="1082195" />
<int name="9" value="1092007" />
<int name="10" value="1302016" />
<int name="11" value="1322015" />
<int name="12" value="1372001" />
<int name="13" value="1402006" />
<int name="14" value="1482020" />
<int name="15" value="2000002" />
<int name="16" value="2000003" />
<int name="17" value="2002009" />
<int name="18" value="2040704" />
<int name="19" value="2041005" />
<int name="20" value="2041046" />
<int name="21" value="2060000" />
<int name="22" value="2061000" />
<int name="23" value="2382042" />
<int name="24" value="4000117" />
<int name="25" value="4004002" />
<int name="26" value="4010001" />
<int name="27" value="4010004" />
<int name="28" value="4020007" />
<int name="29" value="4030012" />
<int name="30" value="4031103" />
<int name="31" value="4031674" />
<int name="32" value="4031926" />
<int name="33" value="4130007" />
<int name="34" value="4130017" />
<int name="35" value="4131012" />
<int name="36" value="4131013" />
</imgdir>
<string name="episode" value=" Lv. : 40\nForm : Spirit\n\nA group of Alien Grays that came to take over the world. They are generally weaker than other Grays, though the supernatural powers of these cunning Grays cannot be ignored. " />
</imgdir>
<imgdir name="4230117">
<imgdir name="map">
<int name="0" value="221040100" />
<int name="1" value="221040200" />
<int name="2" value="221040300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002208" />
<int name="1" value="1002212" />
<int name="2" value="1002217" />
<int name="3" value="1040080" />
<int name="4" value="1041085" />
<int name="5" value="1050049" />
<int name="6" value="1060068" />
<int name="7" value="1061084" />
<int name="8" value="1082008" />
<int name="9" value="1082036" />
<int name="10" value="1082047" />
<int name="11" value="1092020" />
<int name="12" value="1312008" />
<int name="13" value="1332003" />
<int name="14" value="1332025" />
<int name="15" value="1492006" />
<int name="16" value="2000002" />
<int name="17" value="2000003" />
<int name="18" value="2002007" />
<int name="19" value="2040707" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2070002" />
<int name="23" value="2382055" />
<int name="24" value="4000118" />
<int name="25" value="4004000" />
<int name="26" value="4010003" />
<int name="27" value="4020007" />
<int name="28" value="4031104" />
<int name="29" value="4031926" />
<int name="30" value="4130001" />
<int name="31" value="4130009" />
<int name="32" value="4130010" />
</imgdir>
<string name="episode" value=" Lv. : 42\nForm : Spirit\n\nA group of Alien Grays that came to take over the world. They have supernatural powers that surpass those of regular Grays which allows them to fly. Hence, hunting them is not as easy although there is a rumor that their ability to fly comes from their cape. But if it's difficult to catch a flying Zeta Gray, snatching its cape would not be child's play either." />
</imgdir>
<imgdir name="4230118">
<imgdir name="map">
<int name="0" value="221040300" />
<int name="1" value="221040301" />
<int name="2" value="221040400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002024" />
<int name="1" value="1002155" />
<int name="2" value="1032012" />
<int name="3" value="1040000" />
<int name="4" value="1041068" />
<int name="5" value="1041075" />
<int name="6" value="1050038" />
<int name="7" value="1060075" />
<int name="8" value="1061063" />
<int name="9" value="1061070" />
<int name="10" value="1072143" />
<int name="11" value="1072300" />
<int name="12" value="1082024" />
<int name="13" value="1332003" />
<int name="14" value="1422005" />
<int name="15" value="1432012" />
<int name="16" value="1472021" />
<int name="17" value="2000002" />
<int name="18" value="2000004" />
<int name="19" value="2002007" />
<int name="20" value="2002009" />
<int name="21" value="2040031" />
<int name="22" value="2040802" />
<int name="23" value="2040931" />
<int name="24" value="2060000" />
<int name="25" value="2061000" />
<int name="26" value="2070004" />
<int name="27" value="2382067" />
<int name="28" value="4000119" />
<int name="29" value="4004001" />
<int name="30" value="4007007" />
<int name="31" value="4010002" />
<int name="32" value="4020006" />
<int name="33" value="4031105" />
<int name="34" value="4031926" />
<int name="35" value="4130002" />
<int name="36" value="4130004" />
<int name="37" value="4130006" />
<int name="38" value="4240000" />
</imgdir>
<string name="episode" value=" Lv. : 45\nForm : Spirit\nSpecial Trait : -50% Electricity Attribute Damage.\n\nThese Grays are unique in that they did not come from another planet but were created here on earth instead. They are the product of Grays who cloned themselves in the hopes of enhancing their abilities. Possessing the main power of Grays, the Ultra Grays use their supernatural powers to attack. According to Dr. Kim of Omega Sector, who has communicated with the Ultra Grays, claims that they are rather aloof and condescending." />
</imgdir>
<imgdir name="4230119">
<imgdir name="map">
<int name="0" value="221030000" />
<int name="1" value="221030100" />
<int name="2" value="221030200" />
<int name="3" value="221030300" />
<int name="4" value="221030301" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002178" />
<int name="1" value="1041075" />
<int name="2" value="1041084" />
<int name="3" value="1050035" />
<int name="4" value="1051016" />
<int name="5" value="1061070" />
<int name="6" value="1061083" />
<int name="7" value="1072002" />
<int name="8" value="1072124" />
<int name="9" value="1072131" />
<int name="10" value="1082025" />
<int name="11" value="1082067" />
<int name="12" value="1082068" />
<int name="13" value="1082080" />
<int name="14" value="1082195" />
<int name="15" value="1092019" />
<int name="16" value="2000002" />
<int name="17" value="2000003" />
<int name="18" value="2002006" />
<int name="19" value="2040804" />
<int name="20" value="2044110" />
<int name="21" value="2060000" />
<int name="22" value="2061000" />
<int name="23" value="2330001" />
<int name="24" value="2382050" />
<int name="25" value="4000120" />
<int name="26" value="4004003" />
<int name="27" value="4007003" />
<int name="28" value="4007004" />
<int name="29" value="4007007" />
<int name="30" value="4010005" />
<int name="31" value="4020002" />
<int name="32" value="4031090" />
<int name="33" value="4031206" />
<int name="34" value="4130001" />
<int name="35" value="4130006" />
<int name="36" value="4130012" />
<int name="37" value="4130013" />
<int name="38" value="4130021" />
<int name="39" value="4131004" />
</imgdir>
<string name="episode" value=" Lv. : 41\nForm : Spirit\n\nAn army of low-ranking soldiers that came from Mateon to take over the world. Their laser guns are not powerful enough, but their large number is threatening to the Omega Sector." />
</imgdir>
<imgdir name="4230120">
<imgdir name="map">
<int name="0" value="221030100" />
<int name="1" value="221030200" />
<int name="2" value="221030300" />
<int name="3" value="221030400" />
<int name="4" value="221030401" />
<int name="5" value="221030500" />
<int name="6" value="221030600" />
<int name="7" value="221030601" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002135" />
<int name="1" value="1002141" />
<int name="2" value="1040084" />
<int name="3" value="1041081" />
<int name="4" value="1041086" />
<int name="5" value="1051030" />
<int name="6" value="1051031" />
<int name="7" value="1051039" />
<int name="8" value="1060073" />
<int name="9" value="1061071" />
<int name="10" value="1061080" />
<int name="11" value="1061085" />
<int name="12" value="1072131" />
<int name="13" value="1082084" />
<int name="14" value="1412011" />
<int name="15" value="1432004" />
<int name="16" value="1452008" />
<int name="17" value="1482007" />
<int name="18" value="2000002" />
<int name="19" value="2000004" />
<int name="20" value="2040324" />
<int name="21" value="2040530" />
<int name="22" value="2040804" />
<int name="23" value="2060000" />
<int name="24" value="2061000" />
<int name="25" value="2382061" />
<int name="26" value="4000121" />
<int name="27" value="4004000" />
<int name="28" value="4004001" />
<int name="29" value="4006001" />
<int name="30" value="4020003" />
<int name="31" value="4030012" />
<int name="32" value="4130001" />
<int name="33" value="4130002" />
<int name="34" value="4131004" />
</imgdir>
<string name="episode" value=" Lv. : 44\nForm : Spirit\n\nAn army of middle-ranking soldiers that came from Mateon to take over the world. Their mobility is enhanced, as they transport via a small but speedy UFO. They attack at a high speed, so the Omega Sector is on full alert." />
</imgdir>
<imgdir name="4230121">
<imgdir name="map">
<int name="0" value="221030300" />
<int name="1" value="221030400" />
<int name="2" value="221030500" />
<int name="3" value="221030501" />
<int name="4" value="221030600" />
<int name="5" value="221030601" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002155" />
<int name="1" value="1002184" />
<int name="2" value="1040089" />
<int name="3" value="1041053" />
<int name="4" value="1041077" />
<int name="5" value="1051015" />
<int name="6" value="1051024" />
<int name="7" value="1060078" />
<int name="8" value="1061049" />
<int name="9" value="1061076" />
<int name="10" value="1082047" />
<int name="11" value="1082072" />
<int name="12" value="1082198" />
<int name="13" value="1372007" />
<int name="14" value="1412003" />
<int name="15" value="1442016" />
<int name="16" value="1452008" />
<int name="17" value="1452022" />
<int name="18" value="2000002" />
<int name="19" value="2000004" />
<int name="20" value="2002008" />
<int name="21" value="2043802" />
<int name="22" value="2044901" />
<int name="23" value="2060000" />
<int name="24" value="2061000" />
<int name="25" value="2383000" />
<int name="26" value="4000122" />
<int name="27" value="4004000" />
<int name="28" value="4020004" />
<int name="29" value="4020005" />
<int name="30" value="4030012" />
<int name="31" value="4130000" />
<int name="32" value="4130006" />
<int name="33" value="4130013" />
<int name="34" value="4131012" />
</imgdir>
<string name="episode" value=" Lv. : 46\nForm : Spirit\n\nAn army of Mateon soldiers that wear mechanic armor, which has led people to suspect that they are a special army squad. The effects of their mechanic armor have not yet been ascertained, but according to Dr. Kim's research, it is possible that their armor allows them the access to the Headquarter." />
</imgdir>
<imgdir name="4230123">
<imgdir name="map">
<int name="0" value="230010300" />
<int name="1" value="230010400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002024" />
<int name="1" value="1041083" />
<int name="2" value="1061082" />
<int name="3" value="1082198" />
<int name="4" value="1382012" />
<int name="5" value="1442009" />
<int name="6" value="1452008" />
<int name="7" value="1472017" />
<int name="8" value="2000002" />
<int name="9" value="2000003" />
<int name="10" value="2002004" />
<int name="11" value="2044501" />
<int name="12" value="2044801" />
<int name="13" value="2044803" />
<int name="14" value="2044805" />
<int name="15" value="2048004" />
<int name="16" value="2060000" />
<int name="17" value="2061000" />
<int name="18" value="2070002" />
<int name="19" value="2382059" />
<int name="20" value="4000156" />
<int name="21" value="4000157" />
<int name="22" value="4003004" />
<int name="23" value="4004003" />
<int name="24" value="4020004" />
<int name="25" value="4020008" />
<int name="26" value="4030012" />
<int name="27" value="4031209" />
<int name="28" value="4031266" />
<int name="29" value="4130008" />
<int name="30" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 43\nForm : Mammal\n\nA fully grown male seal monster that lives in the water west of Aqua Road. It possesses electricity attribute and has a mark on its chest that signifies electricity. One will not see a group of Sparkers traveling together, as they remain solitary to avoid reaching a dangerously high level of electricity flow. No one has discovered how the Jr. Seal becomes a Sparker. " />
</imgdir>
<imgdir name="4230124">
<imgdir name="map">
<int name="0" value="230010200" />
<int name="1" value="230010400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002045" />
<int name="1" value="1002085" />
<int name="2" value="1002213" />
<int name="3" value="1002631" />
<int name="4" value="1032012" />
<int name="5" value="1040084" />
<int name="6" value="1040096" />
<int name="7" value="1041067" />
<int name="8" value="1041076" />
<int name="9" value="1050037" />
<int name="10" value="1060073" />
<int name="11" value="1060085" />
<int name="12" value="1061062" />
<int name="13" value="1302030" />
<int name="14" value="1382018" />
<int name="15" value="1412005" />
<int name="16" value="1452007" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2000004" />
<int name="20" value="2040901" />
<int name="21" value="2041019" />
<int name="22" value="2060000" />
<int name="23" value="2061000" />
<int name="24" value="2382056" />
<int name="25" value="4000155" />
<int name="26" value="4000157" />
<int name="27" value="4004004" />
<int name="28" value="4007002" />
<int name="29" value="4010006" />
<int name="30" value="4020002" />
<int name="31" value="4020007" />
<int name="32" value="4030012" />
<int name="33" value="4031209" />
<int name="34" value="4031267" />
<int name="35" value="4130008" />
<int name="36" value="4130012" />
<int name="37" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 42\nForm : Mammal\nSpecial Trait :-50% Ice Attribute Damage. -50% Fire Attribute Damage.\n\nA fully grown female seal monster that lives in the water west of Aqua Road. It possesses ice attribute and has a mark on its chest that signifies ice. It has the tendency to mount its baby seal on its head, and people have discovered that a Jr. Seal can grow into a Freezer if it receives the force of coldness in El Nath." />
</imgdir>
<imgdir name="4230125">
<imgdir name="map">
<int name="0" value="101030105" />
<int name="1" value="101030106" />
<int name="2" value="101030107" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002047" />
<int name="1" value="1002081" />
<int name="2" value="1002144" />
<int name="3" value="1002178" />
<int name="4" value="1050052" />
<int name="5" value="1072108" />
<int name="6" value="1072118" />
<int name="7" value="1072126" />
<int name="8" value="1332016" />
<int name="9" value="1382019" />
<int name="10" value="1422007" />
<int name="11" value="2000002" />
<int name="12" value="2000003" />
<int name="13" value="2040705" />
<int name="14" value="2040824" />
<int name="15" value="2040929" />
<int name="16" value="2044301" />
<int name="17" value="2060000" />
<int name="18" value="2061000" />
<int name="19" value="2070002" />
<int name="20" value="2382063" />
<int name="21" value="4000204" />
<int name="22" value="4006000" />
<int name="23" value="4010000" />
<int name="24" value="4010004" />
<int name="25" value="4020007" />
<int name="26" value="4130002" />
<int name="27" value="4130011" />
</imgdir>
<string name="episode" value=" Lv. : 44\nForm : Immortal\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nThe skeleton of a dog that has been brought to life by Ergoth's force of darkness. Some have claimed that it was owned by the Sharenian army. It is the first Undead monster you will encounter in the grave site. " />
</imgdir>
<imgdir name="4230126">
<imgdir name="map">
<int name="0" value="101030105" />
<int name="1" value="101030106" />
<int name="2" value="101030107" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002631" />
<int name="1" value="1041079" />
<int name="2" value="1041082" />
<int name="3" value="1041084" />
<int name="4" value="1050048" />
<int name="5" value="1051032" />
<int name="6" value="1060069" />
<int name="7" value="1060075" />
<int name="8" value="1082010" />
<int name="9" value="1082059" />
<int name="10" value="1082066" />
<int name="11" value="1082089" />
<int name="12" value="1082092" />
<int name="13" value="2000002" />
<int name="14" value="2000003" />
<int name="15" value="2000004" />
<int name="16" value="2040419" />
<int name="17" value="2040425" />
<int name="18" value="2040705" />
<int name="19" value="2041014" />
<int name="20" value="2044201" />
<int name="21" value="2049000" />
<int name="22" value="2060000" />
<int name="23" value="2061000" />
<int name="24" value="2383005" />
<int name="25" value="4000205" />
<int name="26" value="4006000" />
<int name="27" value="4006001" />
<int name="28" value="4010003" />
<int name="29" value="4020003" />
<int name="30" value="4020006" />
<int name="31" value="4130004" />
<int name="32" value="4130008" />
<int name="33" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 47\nForm : Immortal\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nThe mummified skeleton of a dog that has been brought to life by Ergoth's force of darkness. Some have claimed that it was owned by the Sharenian army. The embalmment of the Mummydog has become dirty over time. " />
</imgdir>
<imgdir name="4230200">
<imgdir name="map">
<int name="0" value="230010000" />
<int name="1" value="230010001" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002170" />
<int name="1" value="1002207" />
<int name="2" value="1002215" />
<int name="3" value="1040000" />
<int name="4" value="1040094" />
<int name="5" value="1041088" />
<int name="6" value="1051027" />
<int name="7" value="1051038" />
<int name="8" value="1060000" />
<int name="9" value="1060083" />
<int name="10" value="1061087" />
<int name="11" value="1072110" />
<int name="12" value="1072112" />
<int name="13" value="1072300" />
<int name="14" value="1432005" />
<int name="15" value="1462006" />
<int name="16" value="1472014" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2022040" />
<int name="20" value="2040001" />
<int name="21" value="2040620" />
<int name="22" value="2040704" />
<int name="23" value="2040707" />
<int name="24" value="2040801" />
<int name="25" value="2044310" />
<int name="26" value="2382043" />
<int name="27" value="4000158" />
<int name="28" value="4004001" />
<int name="29" value="4007001" />
<int name="30" value="4010002" />
<int name="31" value="4010003" />
<int name="32" value="4031209" />
<int name="33" value="4031265" />
<int name="34" value="4130003" />
<int name="35" value="4130007" />
</imgdir>
<string name="episode" value=" Lv. : 40\nForm : Fish\nSpecial Trait : Vulnerable to Poison Attribute Attacks. -50% Fire Attribute Damage.\n\nA fish monster that lives in the sea west of Aqua Road. It is frequently seen under the sea, and will scare its enemies away by puffing up. They live in clean water where no signs of contamination can be seen, but the population of Poopas is slowly decreasing, as the Aqua Road purification has weakened. " />
</imgdir>
<imgdir name="4230201">
<imgdir name="map">
<int name="0" value="230010100" />
<int name="1" value="230010200" />
<int name="2" value="230010300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002137" />
<int name="1" value="1041074" />
<int name="2" value="1041078" />
<int name="3" value="1051031" />
<int name="4" value="1051037" />
<int name="5" value="1061069" />
<int name="6" value="1061077" />
<int name="7" value="1072102" />
<int name="8" value="1072106" />
<int name="9" value="1072126" />
<int name="10" value="1072140" />
<int name="11" value="1082011" />
<int name="12" value="1082024" />
<int name="13" value="1082055" />
<int name="14" value="1462006" />
<int name="15" value="2000002" />
<int name="16" value="2000003" />
<int name="17" value="2002004" />
<int name="18" value="2022040" />
<int name="19" value="2040417" />
<int name="20" value="2040801" />
<int name="21" value="2040901" />
<int name="22" value="2048001" />
<int name="23" value="2060000" />
<int name="24" value="2061000" />
<int name="25" value="2382044" />
<int name="26" value="4000159" />
<int name="27" value="4004002" />
<int name="28" value="4010004" />
<int name="29" value="4020003" />
<int name="30" value="4031209" />
<int name="31" value="4130006" />
<int name="32" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 40\nForm : Fish\nSpecial Trait : -50% Poison Attribute Damage. -50% Fire Attribute Damage.\n\nA fish monster that lives in the sea west of Aqua Road. It is frequently seen under the sea, and will scare its enemies away by puffing up. The Poison Poopas are, indeed, poisonous which makes them more dangerous than regular Poopas." />
</imgdir>
<imgdir name="4230300">
<imgdir name="map">
<int name="0" value="222010000" />
<int name="1" value="222010001" />
<int name="2" value="222010002" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032011" />
<int name="1" value="1040040" />
<int name="2" value="1072087" />
<int name="3" value="1072109" />
<int name="4" value="1072112" />
<int name="5" value="1082072" />
<int name="6" value="1092014" />
<int name="7" value="1102001" />
<int name="8" value="1302016" />
<int name="9" value="1312007" />
<int name="10" value="1442024" />
<int name="11" value="1482006" />
<int name="12" value="2000002" />
<int name="13" value="2000003" />
<int name="14" value="2000004" />
<int name="15" value="2040029" />
<int name="16" value="2040417" />
<int name="17" value="2040705" />
<int name="18" value="2040707" />
<int name="19" value="2044202" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2070002" />
<int name="23" value="2382068" />
<int name="24" value="4000021" />
<int name="25" value="4000169" />
<int name="26" value="4004001" />
<int name="27" value="4006000" />
<int name="28" value="4010004" />
<int name="29" value="4020005" />
<int name="30" value="4031241" />
<int name="31" value="4130009" />
<int name="32" value="4130015" />
<int name="33" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 45\nForm : Mammal\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA bunny that lives in the Black Mountain located in Korean Folk Town. People believed they were milling in the moon, but they apparently have migrated for unknown reasons. They carry around a pounder with them at all times, but it isn't used to do anything practical. Rather, they come at you with the pounder when they become angry, so it is suggested that you run away from them as quickly as possible. " />
</imgdir>
<imgdir name="4230400">
<imgdir name="map">
<int name="0" value="101040003" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002184" />
<int name="1" value="1032018" />
<int name="2" value="1041082" />
<int name="3" value="1050047" />
<int name="4" value="1061081" />
<int name="5" value="1072116" />
<int name="6" value="1072126" />
<int name="7" value="1082071" />
<int name="8" value="2000002" />
<int name="9" value="2000003" />
<int name="10" value="2000004" />
<int name="11" value="2040923" />
<int name="12" value="2044001" />
<int name="13" value="2060000" />
<int name="14" value="2061000" />
<int name="15" value="2382069" />
<int name="16" value="4000178" />
<int name="17" value="4004001" />
<int name="18" value="4010001" />
<int name="19" value="4020007" />
<int name="20" value="4020008" />
<int name="21" value="4130001" />
<int name="22" value="4130010" />
<int name="23" value="4130011" />
</imgdir>
<string name="episode" value=" Lv. : 45\nForm : Mammal\n\nA warrior boar in the highlands. The Iron Boars wear sturdy steel armor that is worn only by the chief even amongst the Iron Hogs. They come at you at a high speed and have high defense rate due to the steel armor they wear, making this monster a challenge for the adventurers to hunt." />
</imgdir>
<imgdir name="4230500">
<imgdir name="map">
<int name="0" value="250010000" />
<int name="1" value="250010100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002023" />
<int name="1" value="1002092" />
<int name="2" value="1002103" />
<int name="3" value="1002155" />
<int name="4" value="1041066" />
<int name="5" value="1041095" />
<int name="6" value="1050038" />
<int name="7" value="1051016" />
<int name="8" value="1061061" />
<int name="9" value="1061094" />
<int name="10" value="1482006" />
<int name="11" value="1482021" />
<int name="12" value="2000002" />
<int name="13" value="2000003" />
<int name="14" value="2040001" />
<int name="15" value="2060000" />
<int name="16" value="2061000" />
<int name="17" value="2330001" />
<int name="18" value="2382045" />
<int name="19" value="4000021" />
<int name="20" value="4000276" />
<int name="21" value="4010001" />
<int name="22" value="4010006" />
<int name="23" value="4130004" />
<int name="24" value="4130014" />
<int name="25" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 40\nForm : Mammal\n\nA type of squirrel that lives only in the Sky Forest. They are bigger and smarter compared to regular squirrels. They have the tendency to move by rolling and balancing on an acorn, and that is because they are trying to flatten the outer layer to facilitate the peeling process to get to the core. They are generally mild-tempered until provoked, so be careful when you explore the Sky Forest." />
</imgdir>
<imgdir name="4230501">
<imgdir name="map">
<int name="0" value="250010000" />
<int name="1" value="250010100" />
<int name="2" value="250010200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002217" />
<int name="1" value="1032018" />
<int name="2" value="1051026" />
<int name="3" value="1061076" />
<int name="4" value="1072110" />
<int name="5" value="1072300" />
<int name="6" value="1472018" />
<int name="7" value="2000002" />
<int name="8" value="2000003" />
<int name="9" value="2040420" />
<int name="10" value="2040901" />
<int name="11" value="2049000" />
<int name="12" value="2060000" />
<int name="13" value="2061000" />
<int name="14" value="2382051" />
<int name="15" value="4000277" />
<int name="16" value="4000290" />
<int name="17" value="4004002" />
<int name="18" value="4004003" />
<int name="19" value="4010001" />
<int name="20" value="4130000" />
<int name="21" value="4130009" />
<int name="22" value="4130011" />
</imgdir>
<string name="episode" value=" Lv. : 41\nForm : Mammal\n\nA type of porcupine that only lives in Sky Forest. A group of porcupines traveling the underground of Maple World settled here, exponentially expanding their population and battling against the Chipmunks over acorns. " />
</imgdir>
<imgdir name="4230502">
<imgdir name="map">
<int name="0" value="250010100" />
<int name="1" value="250010200" />
<int name="2" value="250010300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002024" />
<int name="1" value="1041083" />
<int name="2" value="1061051" />
<int name="3" value="1061082" />
<int name="4" value="1072303" />
<int name="5" value="1382009" />
<int name="6" value="1442009" />
<int name="7" value="1452008" />
<int name="8" value="2000002" />
<int name="9" value="2000003" />
<int name="10" value="2040823" />
<int name="11" value="2043114" />
<int name="12" value="2044501" />
<int name="13" value="2048004" />
<int name="14" value="2060000" />
<int name="15" value="2061000" />
<int name="16" value="2070002" />
<int name="17" value="2382060" />
<int name="18" value="4000278" />
<int name="19" value="4000290" />
<int name="20" value="4004002" />
<int name="21" value="4004003" />
<int name="22" value="4007007" />
<int name="23" value="4010006" />
<int name="24" value="4020004" />
<int name="25" value="4020008" />
<int name="26" value="4130003" />
<int name="27" value="4130009" />
<int name="28" value="4130015" />
<int name="29" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 43\nForm : Mammal\n\nA type of porcupine that only lives in Sky Forest. The Black Porkies share the same physical features as the Red Porkies. However, they are stronger than the Red Porkies, which explains their notable contribution in the battle against the Chipmunks. Calling them a family of warrior porcupines would not be an overstatement." />
</imgdir>
<imgdir name="4230503">
<imgdir name="map">
<int name="0" value="250010300" />
<int name="1" value="250010400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002081" />
<int name="1" value="1032008" />
<int name="2" value="1040089" />
<int name="3" value="1050052" />
<int name="4" value="1060078" />
<int name="5" value="1102001" />
<int name="6" value="1422014" />
<int name="7" value="1492006" />
<int name="8" value="2000002" />
<int name="9" value="2000003" />
<int name="10" value="2040705" />
<int name="11" value="2044410" />
<int name="12" value="2060000" />
<int name="13" value="2061000" />
<int name="14" value="2382070" />
<int name="15" value="4000280" />
<int name="16" value="4000281" />
<int name="17" value="4004001" />
<int name="18" value="4010004" />
<int name="19" value="4020005" />
<int name="20" value="4130001" />
<int name="21" value="4130007" />
</imgdir>
<string name="episode" value=" Lv. : 45\nForm : Reptile\n\nA type of Necki that lives only in Sky Forest. It is as big as a regular Necki, but has vibrant colors and no poison. It wears a swim cap that is covered in flowers, but no one knows why the Blue Flower Serpent wears it in the forest. Neckis cannot swim in water, but it is yet to be discovered whether these swim-cap-wearing Blue Flower Serpents are an exception." />
</imgdir>
<imgdir name="4230504">
<imgdir name="map">
<int name="0" value="250010300" />
<int name="1" value="250010400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002085" />
<int name="1" value="1002631" />
<int name="2" value="1041077" />
<int name="3" value="1082010" />
<int name="4" value="1382001" />
<int name="5" value="2000002" />
<int name="6" value="2000003" />
<int name="7" value="2040504" />
<int name="8" value="2044002" />
<int name="9" value="2044310" />
<int name="10" value="2060000" />
<int name="11" value="2061000" />
<int name="12" value="2330002" />
<int name="13" value="2382071" />
<int name="14" value="4000279" />
<int name="15" value="4000281" />
<int name="16" value="4004000" />
<int name="17" value="4010002" />
<int name="18" value="4010004" />
<int name="19" value="4130002" />
<int name="20" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 45\nForm : Reptile\n\nA type of Necki that lives only in Sky Forest. It is as big as a regular Necki, but has vibrant colors and no poison. The Red Flower Serpents like to travel with the Blue Flower Serpents. The flowers on their head is known to have miraculous substance that can cure arthritis and MP shortages. The flowers are also used as medicinal herbs." />
</imgdir>
<imgdir name="4230505">
<imgdir name="map">
<int name="0" value="251010000" />
<int name="1" value="251010100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002212" />
<int name="1" value="1002215" />
<int name="2" value="1040089" />
<int name="3" value="1050045" />
<int name="4" value="1052116" />
<int name="5" value="1372007" />
<int name="6" value="1462019" />
<int name="7" value="2000002" />
<int name="8" value="2000003" />
<int name="9" value="2040001" />
<int name="10" value="2044102" />
<int name="11" value="2330002" />
<int name="12" value="2383006" />
<int name="13" value="4000291" />
<int name="14" value="4004002" />
<int name="15" value="4006001" />
<int name="16" value="4020000" />
<int name="17" value="4020006" />
<int name="18" value="4030012" />
<int name="19" value="4130001" />
<int name="20" value="4130012" />
<int name="21" value="4130014" />
<int name="22" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 47\nForm : Enchanted\n\nA jar that was once used to store medicinal herbs. This jar has been brought to life when an unknown monster entered inside, but no one has been able to identify the monster nor the effect it had on the jar. Captain Hwang of Herb Town has been dedicating a lot of time and energy to defeat this monster, but he has not been successful. The Jar can be found in the field near Herb Town. " />
</imgdir>
<imgdir name="4230506">
<imgdir name="map">
<int name="0" value="251010000" />
<int name="1" value="251010100" />
<int name="2" value="251010101" />
<int name="3" value="251010102" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002083" />
<int name="1" value="1002212" />
<int name="2" value="1032007" />
<int name="3" value="1041080" />
<int name="4" value="1041086" />
<int name="5" value="1041092" />
<int name="6" value="1061079" />
<int name="7" value="1061085" />
<int name="8" value="1061091" />
<int name="9" value="1102003" />
<int name="10" value="1302013" />
<int name="11" value="1492007" />
<int name="12" value="2000002" />
<int name="13" value="2000003" />
<int name="14" value="2040622" />
<int name="15" value="2044110" />
<int name="16" value="2044312" />
<int name="17" value="2044902" />
<int name="18" value="2049100" />
<int name="19" value="2330002" />
<int name="20" value="2383010" />
<int name="21" value="4000292" />
<int name="22" value="4006001" />
<int name="23" value="4010001" />
<int name="24" value="4020000" />
<int name="25" value="4130000" />
<int name="26" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 48\nForm : Enchanted\n\nA jar storing an aged ginseng. It was originally created to decoct the aged ginseng, but the ginseng which thoroughly enjoyed the hot bath talked the innocent jar into escaping the Herb Town, during which the jar somehow was consumed by a mysterious force that turned it into a monster." />
</imgdir>
<imgdir name="4230600">
<imgdir name="map">
<int name="0" value="260020400" />
<int name="1" value="260020401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002210" />
<int name="1" value="1041082" />
<int name="2" value="1061081" />
<int name="3" value="1072002" />
<int name="4" value="1082055" />
<int name="5" value="1092030" />
<int name="6" value="1102000" />
<int name="7" value="1372012" />
<int name="8" value="1432003" />
<int name="9" value="1452007" />
<int name="10" value="1492006" />
<int name="11" value="2000002" />
<int name="12" value="2000003" />
<int name="13" value="2040823" />
<int name="14" value="2044401" />
<int name="15" value="2044412" />
<int name="16" value="2044802" />
<int name="17" value="2060000" />
<int name="18" value="2061000" />
<int name="19" value="2070003" />
<int name="20" value="2382046" />
<int name="21" value="4000332" />
<int name="22" value="4004003" />
<int name="23" value="4006001" />
<int name="24" value="4007000" />
<int name="25" value="4007004" />
<int name="26" value="4007006" />
<int name="27" value="4010007" />
<int name="28" value="4020001" />
<int name="29" value="4130000" />
<int name="30" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 40\nForm : Spirit\nSpecial Trait : Vulnerable to Fire Attribute Attacks. Vulnerable to Ice Attribute Attacks.\n\nA creature that lives only in the desert. It is composed of sand, and has a hobby of deceiving people to believe that it is an oasis, then scaring them. Although not frequent, some have said that the Desert Giants do sometimes transform into an oasis; hence, you shouldn't defeat them in a rash manner." />
</imgdir>
<imgdir name="4240000">
<imgdir name="map">
<int name="0" value="221040201" />
<int name="1" value="221040300" />
<int name="2" value="221040301" />
<int name="3" value="221040400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002101" />
<int name="1" value="1002216" />
<int name="2" value="1041074" />
<int name="3" value="1041083" />
<int name="4" value="1061069" />
<int name="5" value="1061082" />
<int name="6" value="1072122" />
<int name="7" value="1072125" />
<int name="8" value="1072130" />
<int name="9" value="1072133" />
<int name="10" value="1082080" />
<int name="11" value="1102016" />
<int name="12" value="1322016" />
<int name="13" value="1332003" />
<int name="14" value="1482021" />
<int name="15" value="2000002" />
<int name="16" value="2000004" />
<int name="17" value="2002008" />
<int name="18" value="2040029" />
<int name="19" value="2040619" />
<int name="20" value="2043801" />
<int name="21" value="2044114" />
<int name="22" value="2060000" />
<int name="23" value="2061000" />
<int name="24" value="2383011" />
<int name="25" value="4000125" />
<int name="26" value="4004001" />
<int name="27" value="4004003" />
<int name="28" value="4006001" />
<int name="29" value="4010006" />
<int name="30" value="4020008" />
<int name="31" value="4021009" />
<int name="32" value="4031102" />
<int name="33" value="4031106" />
<int name="34" value="4031926" />
<int name="35" value="4130000" />
<int name="36" value="4130006" />
<int name="37" value="4130011" />
<int name="38" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 49\nForm : Spirit\nSpecial Trait : -50% Damage of All Attributes.\n\nThe highest ranking Gray. The Chief Gray oversees all Grays but can rarely be seen, as it usually hides amongst groups of Grays. The Chief Gray is wise and powerful, and it exercises various supernatural powers. It occasionally summons Grays when necessary." />
</imgdir>
<imgdir name="4250000">
<imgdir name="map">
<int name="0" value="300010000" />
<int name="1" value="300010100" />
<int name="2" value="300030000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002025" />
<int name="1" value="1051025" />
<int name="2" value="1072109" />
<int name="3" value="1082083" />
<int name="4" value="1492006" />
<int name="5" value="2000002" />
<int name="6" value="2000003" />
<int name="7" value="2040004" />
<int name="8" value="2382076" />
<int name="9" value="4000436" />
<int name="10" value="4007003" />
<int name="11" value="4007005" />
<int name="12" value="4010005" />
<int name="13" value="4020004" />
<int name="14" value="4130005" />
<int name="15" value="4130015" />
<int name="16" value="4130017" />
</imgdir>
<string name="episode" value="Lv.: 42\nForm : Mammal.\n\nThe ancient snails that live in Ellin Forest. They are much bigger than the regular snails and have sharp teeth. They have a tendency to remain stationary in one place for a long time, passively waiting for a prey. " />
</imgdir>
<imgdir name="4250001">
<imgdir name="map">
<int name="0" value="300010100" />
<int name="1" value="300010200" />
<int name="2" value="300010300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002215" />
<int name="1" value="1051038" />
<int name="2" value="1072303" />
<int name="3" value="1082066" />
<int name="4" value="1442005" />
<int name="5" value="2000002" />
<int name="6" value="2000003" />
<int name="7" value="2040627" />
<int name="8" value="2383056" />
<int name="9" value="4000438" />
<int name="10" value="4010004" />
<int name="11" value="4020005" />
<int name="12" value="4130014" />
</imgdir>
<string name="episode" value="Lv.: 46\nForm : Plant\n\nThe mysterious tree monsters that can only be found in Ellin Forest. They are somewhat similar to Stumps in that they, too, resemble a tree stump; however, they are not dead, dry trees, but rather tree monster that are very much alive and can grow flowers and berries. Although they sometimes attack small animals, they generally feed on nutrients they absorb using their root." />
</imgdir>
<imgdir name="5090000">
<imgdir name="map">
<int name="0" value="103000105" />
<int name="1" value="103000202" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032044" />
<int name="1" value="1112407" />
<int name="2" value="1122006" />
<int name="3" value="1302029" />
<int name="4" value="1442066" />
<int name="5" value="2040108" />
<int name="6" value="2040206" />
<int name="7" value="2383048" />
<int name="8" value="4000413" />
</imgdir>
<string name="episode" value=" Lv. : 56\nForm : Immortal\n\nAn odd monster which originated from the shadow of an unknown figure. It is a superior Undead to Wraith, and hence has superior powers. Although it despises humans, it remains in the subway underneath the towns where humans abound. Perhaps this monster is a part of someone's lost shadow. It can't stand light, which explains why it disappears as soon as a small street lamp is lit." />
</imgdir>
<imgdir name="5090001">
<imgdir name="map">
<int name="0" value="250020000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1052166" />
<int name="1" value="1082150" />
<int name="2" value="1092052" />
<int name="3" value="1102026" />
<int name="4" value="1132009" />
<int name="5" value="2383049" />
<int name="6" value="4000412" />
</imgdir>
<string name="episode" value=" Lv. : 59\nForm : Enchanted\n\nA gigantic dummy that an old master in Mu Lung made to teach a lesson to his lazy apprentices. Its stern face resembles that of a swordsmith and, funnily enough, possesses the powerful magic of a swordsmith as well. It scolds the lazy apprentices with its voice of thunder , so if you wish to avoid getting yelled at, you must keep a training journal to record your progress." />
</imgdir>
<imgdir name="5100000">
<imgdir name="map">
<int name="0" value="211010000" />
<int name="1" value="211020000" />
<int name="2" value="211040100" />
<int name="3" value="211040101" />
<int name="4" value="211040300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002100" />
<int name="1" value="1041096" />
<int name="2" value="1050053" />
<int name="3" value="1051037" />
<int name="4" value="1051044" />
<int name="5" value="1051045" />
<int name="6" value="1052116" />
<int name="7" value="1061095" />
<int name="8" value="1072089" />
<int name="9" value="1082038" />
<int name="10" value="1092030" />
<int name="11" value="1442009" />
<int name="12" value="1452006" />
<int name="13" value="2000002" />
<int name="14" value="2000003" />
<int name="15" value="2000004" />
<int name="16" value="2040321" />
<int name="17" value="2040804" />
<int name="18" value="2040925" />
<int name="19" value="2040933" />
<int name="20" value="2043019" />
<int name="21" value="2043110" />
<int name="22" value="2044602" />
<int name="23" value="2383013" />
<int name="24" value="4000021" />
<int name="25" value="4000048" />
<int name="26" value="4003005" />
<int name="27" value="4004002" />
<int name="28" value="4007000" />
<int name="29" value="4007001" />
<int name="30" value="4007002" />
<int name="31" value="4010002" />
<int name="32" value="4020001" />
<int name="33" value="4130010" />
<int name="34" value="4130011" />
</imgdir>
<string name="episode" value="Lv. : 50\nForm : Mammal\n\nA small yeti often spotted in the snowfield of Ossyria near El Nath. Is made to live in cold climates and can therefore withstand strong Ice Attribute Attacks while being vulnerable to Fire Attribute Attacks. Its small frame and slow movement makes it an easy target, but beware, as many a travellers have been badly injured by this cute little creature. The Jr. Yeti is capable of transforming into a giant yeti as well so watch out! " />
</imgdir>
<imgdir name="5100002">
<imgdir name="map">
<int name="0" value="211042000" />
<int name="1" value="211042200" />
<int name="2" value="280020000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002209" />
<int name="1" value="1002214" />
<int name="2" value="1002242" />
<int name="3" value="1040087" />
<int name="4" value="1041076" />
<int name="5" value="1051025" />
<int name="6" value="1060073" />
<int name="7" value="1060076" />
<int name="8" value="1061071" />
<int name="9" value="1072150" />
<int name="10" value="1092030" />
<int name="11" value="1302009" />
<int name="12" value="1322017" />
<int name="13" value="1332016" />
<int name="14" value="1382039" />
<int name="15" value="1482022" />
<int name="16" value="1492007" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2040326" />
<int name="20" value="2041010" />
<int name="21" value="2049000" />
<int name="22" value="2070003" />
<int name="23" value="2383017" />
<int name="24" value="4000081" />
<int name="25" value="4004000" />
<int name="26" value="4006000" />
<int name="27" value="4010001" />
<int name="28" value="4020000" />
<int name="29" value="4130001" />
<int name="30" value="4130007" />
</imgdir>
<string name="episode" value=" Lv. : 51\nForm : Spirit\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA ball of fire that can be found in the Lava Dungeon in El Nath. No one knows for what purpose it was created, but it attacks by self-exploding when in danger. Some adventurers speculate that the Firebomb is the follower of Zakum. It is highly resistant to attacks of fire attribute but vulnerable to attacks of ice attribute." />
</imgdir>
<imgdir name="5100003">
<imgdir name="map">
<int name="0" value="222010001" />
<int name="1" value="222010002" />
<int name="2" value="222010100" />
<int name="3" value="222010101" />
<int name="4" value="222010102" />
<int name="5" value="222010200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1041088" />
<int name="1" value="1051038" />
<int name="2" value="1060077" />
<int name="3" value="1072118" />
<int name="4" value="1082198" />
<int name="5" value="1312008" />
<int name="6" value="1322017" />
<int name="7" value="1332011" />
<int name="8" value="1442009" />
<int name="9" value="1442016" />
<int name="10" value="2000002" />
<int name="11" value="2000003" />
<int name="12" value="2000004" />
<int name="13" value="2002003" />
<int name="14" value="2040804" />
<int name="15" value="2040805" />
<int name="16" value="2040901" />
<int name="17" value="2044602" />
<int name="18" value="2044805" />
<int name="19" value="2383014" />
<int name="20" value="4000021" />
<int name="21" value="4000170" />
<int name="22" value="4004002" />
<int name="23" value="4010002" />
<int name="24" value="4020001" />
<int name="25" value="4031268" />
<int name="26" value="4130003" />
<int name="27" value="4130008" />
<int name="28" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 50\nForm : Mammal\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA cub found in the mountainside of the Black Mountain. It skips around cheerfully, but it is still a tiger, which means it can turn fierce and predatory and catch you off guard. Occasionally, you can earn a paw-print stamp when you hunt the Hodoris. " />
</imgdir>
<imgdir name="5100004">
<imgdir name="map">
<int name="0" value="222010201" />
<int name="1" value="222010300" />
<int name="2" value="222010310" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032021" />
<int name="1" value="1040087" />
<int name="2" value="1040099" />
<int name="3" value="1050058" />
<int name="4" value="1051046" />
<int name="5" value="1052119" />
<int name="6" value="1060076" />
<int name="7" value="1060088" />
<int name="8" value="1072134" />
<int name="9" value="1082066" />
<int name="10" value="1082081" />
<int name="11" value="1372034" />
<int name="12" value="1382012" />
<int name="13" value="1432006" />
<int name="14" value="2000003" />
<int name="15" value="2000004" />
<int name="16" value="2040420" />
<int name="17" value="2043701" />
<int name="18" value="2043801" />
<int name="19" value="2383034" />
<int name="20" value="4000021" />
<int name="21" value="4000172" />
<int name="22" value="4004002" />
<int name="23" value="4004004" />
<int name="24" value="4007000" />
<int name="25" value="4007006" />
<int name="26" value="4010005" />
<int name="27" value="4020004" />
<int name="28" value="4031790" />
<int name="29" value="4130003" />
<int name="30" value="4130005" />
<int name="31" value="4130011" />
</imgdir>
<string name="episode" value=" Lv. : 56\nForm : Mammal\nSpecial Trait : Vulnerable to Fire Attribute Attacks. Vulnerable to Sanctity Attribute Attacks.\n\nA Three-Tailed Fox that can be found near the Korean Folk Town. It is striving to become a Nine-Tailed Fox, but only has three tails as it is still in the process of training. It has taken over an entire valley of the Black Mountain, practicing magic by casting a curse on the passersby; hence, the adventurers exploring the Fox Ridge should always remain alert and cautious. " />
</imgdir>
<imgdir name="5100005">
<imgdir name="map">
<int name="0" value="222010100" />
<int name="1" value="222010101" />
<int name="2" value="222010102" />
<int name="3" value="222010200" />
<int name="4" value="222010201" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040095" />
<int name="1" value="1041079" />
<int name="2" value="1051045" />
<int name="3" value="1060084" />
<int name="4" value="1061078" />
<int name="5" value="1332056" />
<int name="6" value="1402006" />
<int name="7" value="1422007" />
<int name="8" value="2000002" />
<int name="9" value="2000003" />
<int name="10" value="2000004" />
<int name="11" value="2040316" />
<int name="12" value="2040621" />
<int name="13" value="2040622" />
<int name="14" value="2041023" />
<int name="15" value="2044201" />
<int name="16" value="2044901" />
<int name="17" value="2044902" />
<int name="18" value="2070004" />
<int name="19" value="2383024" />
<int name="20" value="4000021" />
<int name="21" value="4000171" />
<int name="22" value="4004003" />
<int name="23" value="4006000" />
<int name="24" value="4010001" />
<int name="25" value="4010005" />
<int name="26" value="4130008" />
<int name="27" value="4130009" />
</imgdir>
<string name="episode" value=" Lv. : 53\nForm : Mammal\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA tiger found near the Korean Folk Town. This seems to be what a full-grown Hodori would become. Unlike the threatening firm-build it sports, it is rather cautious when approaching the adventurers. It used to be intrepid until Ludibrium was turned upside down due to the Temporal Schism." />
</imgdir>
<imgdir name="5110300">
<imgdir name="map">
<int name="0" value="261020100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1041088" />
<int name="1" value="1051038" />
<int name="2" value="1052116" />
<int name="3" value="1060077" />
<int name="4" value="1072118" />
<int name="5" value="1312008" />
<int name="6" value="1332011" />
<int name="7" value="1482007" />
<int name="8" value="2000002" />
<int name="9" value="2000003" />
<int name="10" value="2002003" />
<int name="11" value="2040027" />
<int name="12" value="2040317" />
<int name="13" value="2040901" />
<int name="14" value="2044602" />
<int name="15" value="2044902" />
<int name="16" value="2383016" />
<int name="17" value="4000360" />
<int name="18" value="4004002" />
<int name="19" value="4020005" />
<int name="20" value="4130000" />
<int name="21" value="4130004" />
<int name="22" value="4130006" />
</imgdir>
<string name="episode" value=" Lv. : 50\nForm : Enchanted\n\nA form of Mithril enhanced by mixing other metals to rival the powerful strength of Orihalcon, rendering it more powerful than regular Mithril Mutae.." />
</imgdir>
<imgdir name="5110301">
<imgdir name="map">
<int name="0" value="261020300" />
<int name="1" value="261020301" />
<int name="2" value="261020400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002159" />
<int name="1" value="1040057" />
<int name="2" value="1040087" />
<int name="3" value="1040091" />
<int name="4" value="1040096" />
<int name="5" value="1050052" />
<int name="6" value="1060076" />
<int name="7" value="1060080" />
<int name="8" value="1060085" />
<int name="9" value="1082004" />
<int name="10" value="1312032" />
<int name="11" value="1492008" />
<int name="12" value="2000002" />
<int name="13" value="2000003" />
<int name="14" value="2040323" />
<int name="15" value="2040422" />
<int name="16" value="2043017" />
<int name="17" value="2383028" />
<int name="18" value="4000364" />
<int name="19" value="4004004" />
<int name="20" value="4007000" />
<int name="21" value="4007006" />
<int name="22" value="4020005" />
<int name="23" value="4130001" />
<int name="24" value="4130005" />
<int name="25" value="4130006" />
</imgdir>
<string name="episode" value=" Lv. : 54\nForm : Enchanted\n\nA robot built by alchemists in Magatia. It is small but has the power that will exceed your expectation, and also has an extremely intricate internal structure. " />
</imgdir>
<imgdir name="5110302">
<imgdir name="map">
<int name="0" value="261020400" />
<int name="1" value="261020500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002029" />
<int name="1" value="1002248" />
<int name="2" value="1002269" />
<int name="3" value="1041077" />
<int name="4" value="1041079" />
<int name="5" value="1051037" />
<int name="6" value="1061076" />
<int name="7" value="1072146" />
<int name="8" value="1082066" />
<int name="9" value="1082201" />
<int name="10" value="1322054" />
<int name="11" value="1332025" />
<int name="12" value="1332056" />
<int name="13" value="1442051" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2000004" />
<int name="17" value="2040425" />
<int name="18" value="2040804" />
<int name="19" value="2040901" />
<int name="20" value="2040923" />
<int name="21" value="2043018" />
<int name="22" value="2043116" />
<int name="23" value="2044114" />
<int name="24" value="2048010" />
<int name="25" value="2383042" />
<int name="26" value="4000365" />
<int name="27" value="4007000" />
<int name="28" value="4007003" />
<int name="29" value="4007006" />
<int name="30" value="4010006" />
<int name="31" value="4130008" />
<int name="32" value="4130009" />
</imgdir>
<string name="episode" value=" Lv. : 58\nForm : Enchanted\n\nA robot built by alchemists in Magatia. It is small but has the power that will exceed your expectation, and also has an extremely intricate internal structure. " />
</imgdir>
<imgdir name="5120000">
<imgdir name="map">
<int name="0" value="200070000" />
<int name="1" value="200080000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002086" />
<int name="1" value="1002185" />
<int name="2" value="1002210" />
<int name="3" value="1040081" />
<int name="4" value="1040088" />
<int name="5" value="1051033" />
<int name="6" value="1051034" />
<int name="7" value="1060070" />
<int name="8" value="1060077" />
<int name="9" value="1072118" />
<int name="10" value="1072128" />
<int name="11" value="1072134" />
<int name="12" value="1072144" />
<int name="13" value="1082086" />
<int name="14" value="1082201" />
<int name="15" value="1092007" />
<int name="16" value="1422007" />
<int name="17" value="1472055" />
<int name="18" value="2000002" />
<int name="19" value="2000003" />
<int name="20" value="2000004" />
<int name="21" value="2040324" />
<int name="22" value="2040412" />
<int name="23" value="2040423" />
<int name="24" value="2040504" />
<int name="25" value="2041017" />
<int name="26" value="2043017" />
<int name="27" value="2070002" />
<int name="28" value="2330002" />
<int name="29" value="2383020" />
<int name="30" value="4000061" />
<int name="31" value="4003005" />
<int name="32" value="4004000" />
<int name="33" value="4004004" />
<int name="34" value="4006001" />
<int name="35" value="4010006" />
<int name="36" value="4020002" />
<int name="37" value="4031309" />
<int name="38" value="4130010" />
</imgdir>
<string name="episode" value=" Lv. : 52\nForm : Spirit\nSpecial Trait : -50% Damage of All Attributes.\n\nA cute little pixie that floats around wearing a black hat. When attacked, this monster, which evolved from Lunar Pixie, uses its magic wand to summon a blazing sun. Unlike the Star Pixie and the Lunar Pixie, the Luster Pixie has no weaknesses you can attack, and is highly resistant to attacks with fire, cold air, electricity, and sanctity attributes. It is, however, relatively vulnerable to physical attacks, so use powerful weapons to defeat this monster." />
</imgdir>
<imgdir name="5120001">
<imgdir name="map">
<int name="0" value="200010111" />
<int name="1" value="200010200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002028" />
<int name="1" value="1032013" />
<int name="2" value="1040094" />
<int name="3" value="1041089" />
<int name="4" value="1050054" />
<int name="5" value="1050058" />
<int name="6" value="1060083" />
<int name="7" value="1061088" />
<int name="8" value="1072115" />
<int name="9" value="1072126" />
<int name="10" value="1072306" />
<int name="11" value="1082074" />
<int name="12" value="1402007" />
<int name="13" value="1432040" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2000004" />
<int name="17" value="2040933" />
<int name="18" value="2041012" />
<int name="19" value="2043002" />
<int name="20" value="2043102" />
<int name="21" value="2044212" />
<int name="22" value="2050003" />
<int name="23" value="2331000" />
<int name="24" value="2383021" />
<int name="25" value="4000070" />
<int name="26" value="4003005" />
<int name="27" value="4004000" />
<int name="28" value="4006000" />
<int name="29" value="4007001" />
<int name="30" value="4007003" />
<int name="31" value="4010005" />
<int name="32" value="4020000" />
<int name="33" value="4130000" />
<int name="34" value="4130008" />
<int name="35" value="4130009" />
</imgdir>
<string name="episode" value=" Lv. : 53\nForm : Mammal\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA form that a full grown Jr. Cellion takes. It can be found in the Garden of Red in Orbis, and this mature Cellion charges all of its fire attribute, using the horn on its head to attack. It has fire attribute that allows this monster to be highly resistant to attacks of fire attribute. Let's try defeating the Cellion using attacks of ice attribute. " />
</imgdir>
<imgdir name="5120002">
<imgdir name="map">
<int name="0" value="200010121" />
<int name="1" value="200010200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002024" />
<int name="1" value="1002045" />
<int name="2" value="1002181" />
<int name="3" value="1002267" />
<int name="4" value="1002631" />
<int name="5" value="1040084" />
<int name="6" value="1051041" />
<int name="7" value="1060073" />
<int name="8" value="1072123" />
<int name="9" value="1072131" />
<int name="10" value="1082009" />
<int name="11" value="1082081" />
<int name="12" value="1302010" />
<int name="13" value="1312007" />
<int name="14" value="1312032" />
<int name="15" value="1402039" />
<int name="16" value="2000002" />
<int name="17" value="2000003" />
<int name="18" value="2000004" />
<int name="19" value="2041017" />
<int name="20" value="2044001" />
<int name="21" value="2044212" />
<int name="22" value="2049100" />
<int name="23" value="2330002" />
<int name="24" value="2383022" />
<int name="25" value="4000071" />
<int name="26" value="4003005" />
<int name="27" value="4004001" />
<int name="28" value="4006001" />
<int name="29" value="4010002" />
<int name="30" value="4020003" />
<int name="31" value="4130002" />
<int name="32" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 53\nForm : Mammal\nSpecial Trait : -50% Electricity Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA form that a full grown Jr. Lioner takes. It can be found in the Garden of Yellow in Orbis, and this mature Lioner charges all of its lightning attribute, using the horn on its head to attack. This monster is highly resistant to attacks of lightning attribute. Let's try defeating the Lioner using attacks of ice attribute. " />
</imgdir>
<imgdir name="5120003">
<imgdir name="map">
<int name="0" value="200010131" />
<int name="1" value="200010200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002038" />
<int name="1" value="1002153" />
<int name="2" value="1002181" />
<int name="3" value="1002634" />
<int name="4" value="1032011" />
<int name="5" value="1032019" />
<int name="6" value="1041078" />
<int name="7" value="1041085" />
<int name="8" value="1050047" />
<int name="9" value="1050052" />
<int name="10" value="1051034" />
<int name="11" value="1061077" />
<int name="12" value="1061084" />
<int name="13" value="1072135" />
<int name="14" value="1082082" />
<int name="15" value="1322018" />
<int name="16" value="1322025" />
<int name="17" value="1332015" />
<int name="18" value="1382006" />
<int name="19" value="1482022" />
<int name="20" value="2000002" />
<int name="21" value="2000003" />
<int name="22" value="2000004" />
<int name="23" value="2040323" />
<int name="24" value="2040924" />
<int name="25" value="2040925" />
<int name="26" value="2041023" />
<int name="27" value="2044002" />
<int name="28" value="2070004" />
<int name="29" value="2070010" />
<int name="30" value="2331000" />
<int name="31" value="2332000" />
<int name="32" value="2383023" />
<int name="33" value="4000072" />
<int name="34" value="4003005" />
<int name="35" value="4004003" />
<int name="36" value="4006000" />
<int name="37" value="4007001" />
<int name="38" value="4007007" />
<int name="39" value="4010001" />
<int name="40" value="4020005" />
<int name="41" value="4130005" />
<int name="42" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 53\nForm : Mammal\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA form that a full grown Jr. Grupin takes. It can be found in the Garden of Green in Orbis, and this mature Grupin, which changes from purple to green, charges all of its cold air attribute, using its horn on its head to attack. This monster is highly resistant to attacks of cold air attribute. Let's try defeating the Grupin monster using attacks of fire attribute." />
</imgdir>
<imgdir name="5120100">
<imgdir name="map">
<int name="0" value="221030601" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002154" />
<int name="1" value="1002211" />
<int name="2" value="1032014" />
<int name="3" value="1040095" />
<int name="4" value="1040096" />
<int name="5" value="1041082" />
<int name="6" value="1060085" />
<int name="7" value="1061081" />
<int name="8" value="1072142" />
<int name="9" value="1082010" />
<int name="10" value="1082067" />
<int name="11" value="1092010" />
<int name="12" value="1402011" />
<int name="13" value="1412007" />
<int name="14" value="1432040" />
<int name="15" value="2000002" />
<int name="16" value="2000004" />
<int name="17" value="2002010" />
<int name="18" value="2043017" />
<int name="19" value="2044602" />
<int name="20" value="2060000" />
<int name="21" value="2061000" />
<int name="22" value="2383026" />
<int name="23" value="4000126" />
<int name="24" value="4004000" />
<int name="25" value="4010006" />
<int name="26" value="4011007" />
<int name="27" value="4020001" />
<int name="28" value="4020007" />
<int name="29" value="4130004" />
<int name="30" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 54\nForm : Enchanted\nSpecial Trait : -50% Fire Attribute Damage. Sanctity Attribute Attacks Repellent.\n\nA powerful weapon secretly built by the Mateon aliens to attack the earth. It has been built to support the small and weak Mateons, and it is equipped with multiple explosive missiles. The Omega Sector has sent over a special troop to battle against MT-09." />
</imgdir>
<imgdir name="5120500">
<imgdir name="map">
<int name="0" value="250010301" />
<int name="1" value="250010302" />
<int name="2" value="250010303" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032021" />
<int name="1" value="1040099" />
<int name="2" value="1050058" />
<int name="3" value="1060088" />
<int name="4" value="1072134" />
<int name="5" value="1082066" />
<int name="6" value="1082081" />
<int name="7" value="1082201" />
<int name="8" value="1092045" />
<int name="9" value="1432006" />
<int name="10" value="1472055" />
<int name="11" value="2000002" />
<int name="12" value="2000003" />
<int name="13" value="2040031" />
<int name="14" value="2040515" />
<int name="15" value="2043701" />
<int name="16" value="2043801" />
<int name="17" value="2049100" />
<int name="18" value="2330002" />
<int name="19" value="2383035" />
<int name="20" value="4000021" />
<int name="21" value="4000283" />
<int name="22" value="4000284" />
<int name="23" value="4003005" />
<int name="24" value="4004002" />
<int name="25" value="4004004" />
<int name="26" value="4010005" />
<int name="27" value="4020004" />
<int name="28" value="4020007" />
<int name="29" value="4130000" />
<int name="30" value="4130009" />
<int name="31" value="4130021" />
</imgdir>
<string name="episode" value=" Lv. : 56\nForm : Mammal\n\nA type of bear that lives near Mu Lung. Although it's only a bear, it has a heartfelt desire to become a virtuous master, hence devoting much of its energy in training. While it diligently trains in its practice uniform, it sometimes fails to suppress its animalistic instinct and attacks the passersby." />
</imgdir>
<imgdir name="5120501">
<imgdir name="map">
<int name="0" value="251010101" />
<int name="1" value="251010102" />
<int name="2" value="251010200" />
<int name="3" value="251010300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032019" />
<int name="1" value="1040102" />
<int name="2" value="1050052" />
<int name="3" value="1051037" />
<int name="4" value="1051041" />
<int name="5" value="1060090" />
<int name="6" value="1482008" />
<int name="7" value="2000002" />
<int name="8" value="2000003" />
<int name="9" value="2040423" />
<int name="10" value="2041023" />
<int name="11" value="2044310" />
<int name="12" value="2383025" />
<int name="13" value="4000293" />
<int name="14" value="4004003" />
<int name="15" value="4006000" />
<int name="16" value="4010001" />
<int name="17" value="4020005" />
<int name="18" value="4130016" />
<int name="19" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 53\nForm : Plant\n\nA plant that closely resembles a ginseng, although its medicinal effects fall way below. A group of Bellflower Roots keep intruding the ginseng field and absorbing all of the nutrients in the soil, which upsets Mr. Ku of the Herb Town. The Bellflower Roots discovered Mr. Ku's ginseng field when they were looking for a new habitat since the abduction of their prince, Wu Yang. Seeing how they've gotten pretty comfortable in the field, it is suspected and assumed that the Bellflower Roots will continue to be a pain in Mr. Ku's neck for a while longer." />
</imgdir>
<imgdir name="5120502">
<imgdir name="map">
<int name="0" value="251010200" />
<int name="1" value="251010300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002159" />
<int name="1" value="1040057" />
<int name="2" value="1040087" />
<int name="3" value="1040091" />
<int name="4" value="1040096" />
<int name="5" value="1040102" />
<int name="6" value="1050052" />
<int name="7" value="1052116" />
<int name="8" value="1060076" />
<int name="9" value="1060080" />
<int name="10" value="1060085" />
<int name="11" value="1060090" />
<int name="12" value="1082004" />
<int name="13" value="1302064" />
<int name="14" value="1332056" />
<int name="15" value="1442051" />
<int name="16" value="1452016" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2040425" />
<int name="20" value="2040927" />
<int name="21" value="2383027" />
<int name="22" value="4000294" />
<int name="23" value="4004004" />
<int name="24" value="4006000" />
<int name="25" value="4020005" />
<int name="26" value="4130000" />
<int name="27" value="4130003" />
<int name="28" value="4130005" />
</imgdir>
<string name="episode" value=" Lv. : 54\nForm : Plant\n\nA plant that closely resembles a ginseng. Although Bellflower Roots have been said to fall way below in medicinal effects compared to ginseng, this Sr. Bellflower Root can be even more effective than ginseng at times. It may look weak and weary, making you feel guilty about hunting this monster, but take advantage of its use as medicinal herb. After all, it's only a Bellflower Root. " />
</imgdir>
<imgdir name="5120503">
<imgdir name="map">
<int name="0" value="250020000" />
<int name="1" value="250020100" />
<int name="2" value="250020200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1041088" />
<int name="1" value="1051038" />
<int name="2" value="1060077" />
<int name="3" value="1072118" />
<int name="4" value="1072303" />
<int name="5" value="1312008" />
<int name="6" value="1332011" />
<int name="7" value="1372034" />
<int name="8" value="2000002" />
<int name="9" value="2000003" />
<int name="10" value="2002003" />
<int name="11" value="2040001" />
<int name="12" value="2040026" />
<int name="13" value="2040422" />
<int name="14" value="2040901" />
<int name="15" value="2040925" />
<int name="16" value="2040927" />
<int name="17" value="2044602" />
<int name="18" value="2383015" />
<int name="19" value="4000286" />
<int name="20" value="4004002" />
<int name="21" value="4007000" />
<int name="22" value="4007004" />
<int name="23" value="4020005" />
<int name="24" value="4130002" />
<int name="25" value="4130010" />
<int name="26" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 50\nForm : Enchanted\n\nA straw dummy that a swordsmith in Mu Lung made for those training to become legendary wizards. The trainees should never be found apart from this dummy if they sincerely desire to become legendary wizards, as most of their time must be spent training with it. This dummy has become a comical figure due to the childish doodling on its face for which the trainees are responsible. " />
</imgdir>
<imgdir name="5120504">
<imgdir name="map">
<int name="0" value="250020100" />
<int name="1" value="250020200" />
<int name="2" value="250020300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002215" />
<int name="1" value="1002634" />
<int name="2" value="1040097" />
<int name="3" value="1040105" />
<int name="4" value="1060086" />
<int name="5" value="1060093" />
<int name="6" value="1072072" />
<int name="7" value="1092007" />
<int name="8" value="2000002" />
<int name="9" value="2000003" />
<int name="10" value="2040504" />
<int name="11" value="2040619" />
<int name="12" value="2040825" />
<int name="13" value="2040931" />
<int name="14" value="2330002" />
<int name="15" value="2383018" />
<int name="16" value="4000287" />
<int name="17" value="4004000" />
<int name="18" value="4006001" />
<int name="19" value="4007000" />
<int name="20" value="4007006" />
<int name="21" value="4010006" />
<int name="22" value="4020002" />
<int name="23" value="4130007" />
<int name="24" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 50\nForm : Enchanted\n\nA wooden dummy that a swordsmith in Mu Lung made for those training to become virtuous masters. The trainees should never be found apart from this dummy if they sincerely desire to become legendary wizards, as most of their time must be spent training with it. This dummy has become a comical figure due to the childish doodling on its face for which the trainees are responsible. " />
</imgdir>
<imgdir name="5120505">
<imgdir name="map">
<int name="0" value="250010500" />
<int name="1" value="250010501" />
<int name="2" value="250010600" />
<int name="3" value="250010700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002029" />
<int name="1" value="1002248" />
<int name="2" value="1002269" />
<int name="3" value="1041077" />
<int name="4" value="1051037" />
<int name="5" value="1052119" />
<int name="6" value="1061076" />
<int name="7" value="1072146" />
<int name="8" value="1082066" />
<int name="9" value="1332056" />
<int name="10" value="2000002" />
<int name="11" value="2000003" />
<int name="12" value="2000004" />
<int name="13" value="2040421" />
<int name="14" value="2040534" />
<int name="15" value="2040804" />
<int name="16" value="2040901" />
<int name="17" value="2040928" />
<int name="18" value="2049000" />
<int name="19" value="2383041" />
<int name="20" value="4000021" />
<int name="21" value="4000288" />
<int name="22" value="4003005" />
<int name="23" value="4010006" />
<int name="24" value="4130004" />
<int name="25" value="4130008" />
<int name="26" value="4130009" />
</imgdir>
<string name="episode" value=" Lv. : 58\nForm : Mammal\nSpecial Trait : Vulnerable to Poison Attribute Attacks.\n\nA deer that feeds on peaches at the Peach Farm. Due to the effects of its diet, the Reindeer boasts high intelligence which allows it the luxury to use powerful magic. There is a rumor that a Reindeer's antler in perfect condition without any breakage can enhance one's ascetical powers, but it is extremely difficult to acquire an antler from a Reindeer without breaking it off. " />
</imgdir>
<imgdir name="5120506">
<imgdir name="map">
<int name="0" value="250010501" />
<int name="1" value="250010502" />
<int name="2" value="250010503" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002092" />
<int name="1" value="1002168" />
<int name="2" value="1040086" />
<int name="3" value="1040095" />
<int name="4" value="1040096" />
<int name="5" value="1050059" />
<int name="6" value="1060084" />
<int name="7" value="1072127" />
<int name="8" value="1302064" />
<int name="9" value="1312032" />
<int name="10" value="1402006" />
<int name="11" value="1402039" />
<int name="12" value="1412007" />
<int name="13" value="1412027" />
<int name="14" value="1442010" />
<int name="15" value="1452004" />
<int name="16" value="1472030" />
<int name="17" value="1492007" />
<int name="18" value="2000002" />
<int name="19" value="2000003" />
<int name="20" value="2040317" />
<int name="21" value="2040617" />
<int name="22" value="2040825" />
<int name="23" value="2040927" />
<int name="24" value="2044201" />
<int name="25" value="2330002" />
<int name="26" value="2383032" />
<int name="27" value="4000298" />
<int name="28" value="4000299" />
<int name="29" value="4007002" />
<int name="30" value="4007007" />
<int name="31" value="4010006" />
<int name="32" value="4020008" />
<int name="33" value="4031432" />
<int name="34" value="4130006" />
<int name="35" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 55\nForm : Spirit\n\nA precious documentation that reveals the principles of nature and universe written by an ascetic of the olden times. The Book Ghost was brought to life by a mysterious force originating from the profound truth and the ascetic's magic embodied in the book. Some say that becoming an adept in this book can grant one power and strength, but the Book Ghost will attack anyone who is not qualified to be its mater. " />
</imgdir>
<imgdir name="5130100">
<imgdir name="map">
<int name="0" value="105080000" />
<int name="1" value="105090000" />
<int name="2" value="105090100" />
<int name="3" value="105090310" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002631" />
<int name="1" value="1040089" />
<int name="2" value="1041077" />
<int name="3" value="1041079" />
<int name="4" value="1051030" />
<int name="5" value="1051037" />
<int name="6" value="1051045" />
<int name="7" value="1060078" />
<int name="8" value="1061076" />
<int name="9" value="1072108" />
<int name="10" value="1072114" />
<int name="11" value="1072116" />
<int name="12" value="1082083" />
<int name="13" value="1092008" />
<int name="14" value="1332016" />
<int name="15" value="1382006" />
<int name="16" value="1412005" />
<int name="17" value="1422014" />
<int name="18" value="1432005" />
<int name="19" value="1452007" />
<int name="20" value="1452022" />
<int name="21" value="1462004" />
<int name="22" value="1472017" />
<int name="23" value="2000002" />
<int name="24" value="2000004" />
<int name="25" value="2002001" />
<int name="26" value="2002004" />
<int name="27" value="2012000" />
<int name="28" value="2012003" />
<int name="29" value="2040026" />
<int name="30" value="2040422" />
<int name="31" value="2070003" />
<int name="32" value="2383012" />
<int name="33" value="4000014" />
<int name="34" value="4000030" />
<int name="35" value="4001077" />
<int name="36" value="4010004" />
<int name="37" value="4010006" />
<int name="38" value="4020007" />
<int name="39" value="4030012" />
<int name="40" value="4130004" />
<int name="41" value="4130009" />
<int name="42" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 50\nForm : Reptile\n\nAn extremely scary dragon that hunts down adventurers. One of its shortcomings, though, is its low-level IQ which makes it not quite worthy of being called a dragon per se. Despite its slightly thickheaded appearance, though, its cohorts tend to go around in herds which makes being surrounded by a group of them a highly risky situation. Your run-of-the-mill adventurer will find oneself putting up his or her own tombstone if not extremely careful!" />
</imgdir>
<imgdir name="5130101">
<imgdir name="map">
<int name="0" value="105040304" />
<int name="1" value="105040305" />
<int name="2" value="105040320" />
<int name="3" value="106010101" />
<int name="4" value="106010102" />
<int name="5" value="106010103" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002086" />
<int name="1" value="1002247" />
<int name="2" value="1032002" />
<int name="3" value="1040084" />
<int name="4" value="1041080" />
<int name="5" value="1041091" />
<int name="6" value="1050048" />
<int name="7" value="1061079" />
<int name="8" value="1061090" />
<int name="9" value="1072121" />
<int name="10" value="1072143" />
<int name="11" value="1072303" />
<int name="12" value="1082025" />
<int name="13" value="1082076" />
<int name="14" value="1092002" />
<int name="15" value="1092046" />
<int name="16" value="1302064" />
<int name="17" value="1312009" />
<int name="18" value="1372012" />
<int name="19" value="1452005" />
<int name="20" value="1462040" />
<int name="21" value="1492020" />
<int name="22" value="2000003" />
<int name="23" value="2000004" />
<int name="24" value="2000006" />
<int name="25" value="2044501" />
<int name="26" value="2044601" />
<int name="27" value="2070002" />
<int name="28" value="2070003" />
<int name="29" value="2383030" />
<int name="30" value="4000022" />
<int name="31" value="4007000" />
<int name="32" value="4007001" />
<int name="33" value="4007006" />
<int name="34" value="4020008" />
<int name="35" value="4130010" />
<int name="36" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 55\nForm : Enchanted\n\nA stone monster that's been enchanted by a forest spirit. It is the protector of the forest from which it was born, and will never launch an attack at an adventurer without provocation. But if you've indiscriminately entered into the forest without permission, you may be at the mercy of the Stone Golem's punch so be careful. " />
</imgdir>
<imgdir name="5130102">
<imgdir name="map">
<int name="0" value="105040304" />
<int name="1" value="105040305" />
<int name="2" value="105040306" />
<int name="3" value="106010105" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002022" />
<int name="1" value="1002209" />
<int name="2" value="1002214" />
<int name="3" value="1002249" />
<int name="4" value="1032021" />
<int name="5" value="1040085" />
<int name="6" value="1040091" />
<int name="7" value="1041074" />
<int name="8" value="1050039" />
<int name="9" value="1050059" />
<int name="10" value="1060074" />
<int name="11" value="1060080" />
<int name="12" value="1061069" />
<int name="13" value="1072120" />
<int name="14" value="1072139" />
<int name="15" value="1082009" />
<int name="16" value="1082088" />
<int name="17" value="1102018" />
<int name="18" value="1322054" />
<int name="19" value="1382007" />
<int name="20" value="1462040" />
<int name="21" value="1492008" />
<int name="22" value="2000003" />
<int name="23" value="2000004" />
<int name="24" value="2040425" />
<int name="25" value="2040618" />
<int name="26" value="2044001" />
<int name="27" value="2044101" />
<int name="28" value="2044201" />
<int name="29" value="2044802" />
<int name="30" value="2070004" />
<int name="31" value="2383039" />
<int name="32" value="4000025" />
<int name="33" value="4001005" />
<int name="34" value="4004004" />
<int name="35" value="4020008" />
<int name="36" value="4130000" />
<int name="37" value="4130016" />
<int name="38" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 58\nForm : Enchanted\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nA Stone Golem monster which had been infected with an evil aura that had permeated throughout the depths of the forest, leaving the forest in ruins and annihilating the Stone Golems that were guarding the Stone Golem's Temple. The Dark Stone Golems who had inadvertently caused a detrimental effect on the Temple decided to finish their duties by going into Sleepywood. But it is said that some Dark Stone Golems frequently appear in the Golems' Temple." />
</imgdir>
<imgdir name="5130103">
<imgdir name="map">
<int name="0" value="107000300" />
<int name="1" value="107000400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002210" />
<int name="1" value="1002218" />
<int name="2" value="1040098" />
<int name="3" value="1041079" />
<int name="4" value="1050046" />
<int name="5" value="1051037" />
<int name="6" value="1051038" />
<int name="7" value="1052119" />
<int name="8" value="1060087" />
<int name="9" value="1061078" />
<int name="10" value="1082092" />
<int name="11" value="1092009" />
<int name="12" value="1332031" />
<int name="13" value="1382019" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2000004" />
<int name="17" value="2040027" />
<int name="18" value="2043212" />
<int name="19" value="2044212" />
<int name="20" value="2044801" />
<int name="21" value="2383019" />
<int name="22" value="4000033" />
<int name="23" value="4007000" />
<int name="24" value="4007001" />
<int name="25" value="4007006" />
<int name="26" value="4010000" />
<int name="27" value="4020004" />
<int name="28" value="4020007" />
<int name="29" value="4130007" />
<int name="30" value="4130011" />
</imgdir>
<string name="episode" value=" Lv. : 52\nForm : Reptile\n\nA crocodile monster that lives in swampy regions. Although it's smaller than the Ligator, the Croco has higher attack rate and speed. It is popular amongst the hunters who are after its sturdy and prized hide." />
</imgdir>
<imgdir name="5130104">
<imgdir name="map">
<int name="0" value="211010000" />
<int name="1" value="211020000" />
<int name="2" value="211030000" />
<int name="3" value="211040000" />
<int name="4" value="211040500" />
<int name="5" value="211040600" />
<int name="6" value="211050000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002213" />
<int name="1" value="1002215" />
<int name="2" value="1040097" />
<int name="3" value="1050052" />
<int name="4" value="1060086" />
<int name="5" value="1072119" />
<int name="6" value="1072127" />
<int name="7" value="1082064" />
<int name="8" value="1082075" />
<int name="9" value="1092046" />
<int name="10" value="1102000" />
<int name="11" value="1302064" />
<int name="12" value="1332017" />
<int name="13" value="1422009" />
<int name="14" value="1432040" />
<int name="15" value="1442024" />
<int name="16" value="1462008" />
<int name="17" value="1482007" />
<int name="18" value="1482020" />
<int name="19" value="1482022" />
<int name="20" value="2000003" />
<int name="21" value="2000004" />
<int name="22" value="2040326" />
<int name="23" value="2041019" />
<int name="24" value="2044110" />
<int name="25" value="2044809" />
<int name="26" value="2060000" />
<int name="27" value="2061000" />
<int name="28" value="2070003" />
<int name="29" value="2383031" />
<int name="30" value="4000021" />
<int name="31" value="4000051" />
<int name="32" value="4003004" />
<int name="33" value="4004003" />
<int name="34" value="4007007" />
<int name="35" value="4010001" />
<int name="36" value="4020001" />
<int name="37" value="4130002" />
<int name="38" value="4130015" />
<int name="39" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 55\nForm : Mammal\n\nA monster that appears in the form of a wolf near El Nath. It is a popular target amongst the hunters who are after its thick coat, which facilitates the Hector's survival in the cold weather of El Nath. When attacked, Hectors attack using magic of multiplicity, so it is highly encouraged that you quickly step back when you find yourself in a dangerous encounter with this monster." />
</imgdir>
<imgdir name="5130105">
<imgdir name="map">
<int name="0" value="211040300" />
<int name="1" value="211040400" />
<int name="2" value="211040700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002208" />
<int name="1" value="1002216" />
<int name="2" value="1032021" />
<int name="3" value="1040102" />
<int name="4" value="1041082" />
<int name="5" value="1041086" />
<int name="6" value="1060090" />
<int name="7" value="1061081" />
<int name="8" value="1061085" />
<int name="9" value="1072138" />
<int name="10" value="1072151" />
<int name="11" value="1082059" />
<int name="12" value="1082090" />
<int name="13" value="1092010" />
<int name="14" value="1102015" />
<int name="15" value="1382006" />
<int name="16" value="1382012" />
<int name="17" value="1422029" />
<int name="18" value="2000003" />
<int name="19" value="2000004" />
<int name="20" value="2040027" />
<int name="21" value="2040317" />
<int name="22" value="2043701" />
<int name="23" value="2044112" />
<int name="24" value="2383033" />
<int name="25" value="4000021" />
<int name="26" value="4000055" />
<int name="27" value="4003004" />
<int name="28" value="4004002" />
<int name="29" value="4004004" />
<int name="30" value="4010005" />
<int name="31" value="4020004" />
<int name="32" value="4130007" />
<int name="33" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 56\nForm : Mammal\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nA yeti often spotted in the canyons far away from El Nath. They say that the Dark Jr. Yeti is the evil form of the good Jr. Yeti. It is much faster than the Jr. Yeti and is more advanced in terms of attack powers, defense strength, etc.. It is also made of completely different attributes which makes it particularly vulnerable to forces of Sanctity. " />
</imgdir>
<imgdir name="5130107">
<imgdir name="map">
<int name="0" value="211041100" />
<int name="1" value="211041200" />
<int name="2" value="211041300" />
<int name="3" value="211041400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002244" />
<int name="1" value="1002247" />
<int name="2" value="1002269" />
<int name="3" value="1032019" />
<int name="4" value="1040092" />
<int name="5" value="1040094" />
<int name="6" value="1040105" />
<int name="7" value="1051039" />
<int name="8" value="1060081" />
<int name="9" value="1060083" />
<int name="10" value="1060093" />
<int name="11" value="1072109" />
<int name="12" value="1072117" />
<int name="13" value="1082062" />
<int name="14" value="1082071" />
<int name="15" value="1102016" />
<int name="16" value="1312008" />
<int name="17" value="1322016" />
<int name="18" value="1372007" />
<int name="19" value="1422014" />
<int name="20" value="1482008" />
<int name="21" value="2000002" />
<int name="22" value="2000003" />
<int name="23" value="2000004" />
<int name="24" value="2040026" />
<int name="25" value="2040515" />
<int name="26" value="2040602" />
<int name="27" value="2048012" />
<int name="28" value="2383037" />
<int name="29" value="4000069" />
<int name="30" value="4001107" />
<int name="31" value="4004000" />
<int name="32" value="4007004" />
<int name="33" value="4007005" />
<int name="34" value="4010000" />
<int name="35" value="4020006" />
<int name="36" value="4031218" />
<int name="37" value="4130001" />
<int name="38" value="4130006" />
<int name="39" value="4130011" />
</imgdir>
<string name="episode" value=" Lv. : 57\nForm : Immortal\nSpecial Trait : Resistant to Poison Attribute Attacks. Vulnerable to Sanctity Attribute Attacks.\n\nUndead monsters that can be found in the Forest of Dead Trees in El Nath. When Riche's tomb formed the Forest of Dead Trees, the trees in the forest bewitched lifeless beings, turning them into zombies. Because the Coolie Zombies became zombies to protect the forest against their will, they possess nothing but hostility and hatred towards humans. These monsters, who walk with a severe limp, are the followers of Riche and are extremely dangerous as they orally emit potent poison. " />
</imgdir>
<imgdir name="5130108">
<imgdir name="map">
<int name="0" value="211041500" />
<int name="1" value="211041600" />
<int name="2" value="211041700" />
<int name="3" value="211041800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002084" />
<int name="1" value="1002155" />
<int name="2" value="1002169" />
<int name="3" value="1002243" />
<int name="4" value="1032018" />
<int name="5" value="1041084" />
<int name="6" value="1041100" />
<int name="7" value="1051043" />
<int name="8" value="1051046" />
<int name="9" value="1051063" />
<int name="10" value="1061083" />
<int name="11" value="1061099" />
<int name="12" value="1072130" />
<int name="13" value="1072133" />
<int name="14" value="1072141" />
<int name="15" value="1082094" />
<int name="16" value="1092011" />
<int name="17" value="1102017" />
<int name="18" value="1322054" />
<int name="19" value="1332011" />
<int name="20" value="1452045" />
<int name="21" value="2000002" />
<int name="22" value="2000003" />
<int name="23" value="2000004" />
<int name="24" value="2040029" />
<int name="25" value="2040402" />
<int name="26" value="2040419" />
<int name="27" value="2383038" />
<int name="28" value="4000069" />
<int name="29" value="4000082" />
<int name="30" value="4004002" />
<int name="31" value="4010001" />
<int name="32" value="4020004" />
<int name="33" value="4031218" />
<int name="34" value="4130002" />
<int name="35" value="4130014" />
<int name="36" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 57\nForm : Immortal\nSpecial Trait : Resistant to Poison Attribute Attacks. Vulnerable to Sanctity Attribute Attacks.\n\nUndead monsters that can be found in the Forest of Dead Trees in El Nath. When Riche's tomb formed the Forest of Dead Trees, the trees in the forest bewitched lifeless beings, turning them into zombies. Whether it was due to an accident in the mine or simply a mutation, but the Miner Zombies have a severe limp and a nearly blind eye on one side." />
</imgdir>
<imgdir name="5140000">
<imgdir name="map">
<int name="0" value="196010000" />
<int name="1" value="211030000" />
<int name="2" value="211040000" />
<int name="3" value="211040001" />
<int name="4" value="211040500" />
<int name="5" value="211040600" />
<int name="6" value="211040800" />
<int name="7" value="211040900" />
<int name="8" value="211041000" />
<int name="9" value="211050000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002029" />
<int name="1" value="1002634" />
<int name="2" value="1032014" />
<int name="3" value="1041077" />
<int name="4" value="1041097" />
<int name="5" value="1050051" />
<int name="6" value="1050052" />
<int name="7" value="1050053" />
<int name="8" value="1050059" />
<int name="9" value="1060089" />
<int name="10" value="1061076" />
<int name="11" value="1061096" />
<int name="12" value="1072114" />
<int name="13" value="1072127" />
<int name="14" value="1072134" />
<int name="15" value="1072151" />
<int name="16" value="1082066" />
<int name="17" value="1082072" />
<int name="18" value="1092047" />
<int name="19" value="1102021" />
<int name="20" value="1412007" />
<int name="21" value="1422008" />
<int name="22" value="1462040" />
<int name="23" value="1472014" />
<int name="24" value="2000003" />
<int name="25" value="2000004" />
<int name="26" value="2020028" />
<int name="27" value="2040024" />
<int name="28" value="2040901" />
<int name="29" value="2044214" />
<int name="30" value="2060000" />
<int name="31" value="2061000" />
<int name="32" value="2070004" />
<int name="33" value="2383040" />
<int name="34" value="4000021" />
<int name="35" value="4000052" />
<int name="36" value="4003005" />
<int name="37" value="4004001" />
<int name="38" value="4006001" />
<int name="39" value="4020000" />
<int name="40" value="4020007" />
<int name="41" value="4130001" />
<int name="42" value="4130003" />
<int name="43" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 58\nForm : Mammal\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA monster that appears in the form of a wolf near El Nath. It is a popular target amongst the hunters who are after its thick coat, which facilitates the White Fang's survival in the cold weather of El Nath. However, its white fur blends in with the surroundings, making this monster more difficult for the hunters to spot than a Hector, not to mention its high attack rate and resistance to attacks of ice attribute." />
</imgdir>
<imgdir name="5150000">
<imgdir name="map">
<int name="0" value="105040306" />
<int name="1" value="105040320" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002029" />
<int name="1" value="1002184" />
<int name="2" value="1002248" />
<int name="3" value="1002269" />
<int name="4" value="1040092" />
<int name="5" value="1041077" />
<int name="6" value="1041094" />
<int name="7" value="1051037" />
<int name="8" value="1060080" />
<int name="9" value="1060081" />
<int name="10" value="1061076" />
<int name="11" value="1061093" />
<int name="12" value="1072146" />
<int name="13" value="1072306" />
<int name="14" value="1082066" />
<int name="15" value="1082087" />
<int name="16" value="1372014" />
<int name="17" value="1402039" />
<int name="18" value="2000002" />
<int name="19" value="2000003" />
<int name="20" value="2000004" />
<int name="21" value="2040804" />
<int name="22" value="2040824" />
<int name="23" value="2040901" />
<int name="24" value="2040928" />
<int name="25" value="2044501" />
<int name="26" value="2060000" />
<int name="27" value="2061000" />
<int name="28" value="2070004" />
<int name="29" value="2383043" />
<int name="30" value="4000177" />
<int name="31" value="4010006" />
<int name="32" value="4020008" />
<int name="33" value="4130005" />
<int name="34" value="4130007" />
</imgdir>
<string name="episode" value=" Lv. : 59\nForm : Enchanted\n\nThe remaining fragments of Stone Golems and Dark Stone Golems have formed this mutation, which possesses the characteristics of both golems; hence, it has even higher attack rate than regular golems. It can be found in dungeons as well as the deserted Golem's Temple, guarding the temple even after its rebirth. " />
</imgdir>
<imgdir name="5150001">
<imgdir name="map">
<int name="0" value="101030106" />
<int name="1" value="101030107" />
<int name="2" value="101030110" />
<int name="3" value="101030111" />
<int name="4" value="101030112" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002030" />
<int name="1" value="1002252" />
<int name="2" value="1002281" />
<int name="3" value="1002287" />
<int name="4" value="1040092" />
<int name="5" value="1040098" />
<int name="6" value="1050059" />
<int name="7" value="1051045" />
<int name="8" value="1060081" />
<int name="9" value="1060087" />
<int name="10" value="1072122" />
<int name="11" value="1072128" />
<int name="12" value="1072132" />
<int name="13" value="1072140" />
<int name="14" value="1072306" />
<int name="15" value="1302030" />
<int name="16" value="1332055" />
<int name="17" value="2000003" />
<int name="18" value="2000004" />
<int name="19" value="2040804" />
<int name="20" value="2043210" />
<int name="21" value="2043701" />
<int name="22" value="2043801" />
<int name="23" value="2043802" />
<int name="24" value="2044312" />
<int name="25" value="2044701" />
<int name="26" value="2383036" />
<int name="27" value="4000206" />
<int name="28" value="4010005" />
<int name="29" value="4020004" />
<int name="30" value="4130003" />
<int name="31" value="4130010" />
</imgdir>
<string name="episode" value=" Lv. : 57\nForm : Immortal\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nThe skeleton of a soldier that was brought to life by Ergoth's force of darkness. It once was a Sharenian guard, but died during the fall of the Sharenian empire and was revived without a soul. " />
</imgdir>
<imgdir name="5200000">
<imgdir name="map">
<int name="0" value="200080200" />
<int name="1" value="200080300" />
<int name="2" value="200080400" />
<int name="3" value="200080500" />
<int name="4" value="200080600" />
<int name="5" value="200081300" />
<int name="6" value="200081400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002129" />
<int name="1" value="1002142" />
<int name="2" value="1040016" />
<int name="3" value="1041048" />
<int name="4" value="1060011" />
<int name="5" value="1061044" />
<int name="6" value="1322002" />
<int name="7" value="1322004" />
<int name="8" value="1442014" />
<int name="9" value="1452005" />
<int name="10" value="1452022" />
<int name="11" value="1462014" />
<int name="12" value="1462019" />
<int name="13" value="1482002" />
<int name="14" value="2000001" />
<int name="15" value="2000003" />
<int name="16" value="2044102" />
<int name="17" value="2044212" />
<int name="18" value="2060001" />
<int name="19" value="2061001" />
<int name="20" value="2070000" />
<int name="21" value="2381012" />
<int name="22" value="4000083" />
<int name="23" value="4004003" />
<int name="24" value="4010000" />
<int name="25" value="4020006" />
</imgdir>
<string name="episode" value=" Lv. : 23\nForm : Enchanted\n\nA round mechanical apparatus that is frequently seen in the tower near Orbis. It floats in the air and uses melee attacks. Some have said the Jr. Sentinels were built for the purpose of guarding the tower, but it has not been confirmed. " />
</imgdir>
<imgdir name="5200001">
<imgdir name="map">
<int name="0" value="200080900" />
<int name="1" value="200081000" />
<int name="2" value="200081200" />
<int name="3" value="200081400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002142" />
<int name="1" value="1040024" />
<int name="2" value="1041047" />
<int name="3" value="1050026" />
<int name="4" value="1061043" />
<int name="5" value="1062006" />
<int name="6" value="1322009" />
<int name="7" value="1422007" />
<int name="8" value="1442003" />
<int name="9" value="1472030" />
<int name="10" value="2000001" />
<int name="11" value="2000003" />
<int name="12" value="2041016" />
<int name="13" value="2049000" />
<int name="14" value="2060001" />
<int name="15" value="2061001" />
<int name="16" value="2381037" />
<int name="17" value="4000084" />
<int name="18" value="4004001" />
<int name="19" value="4006000" />
<int name="20" value="4006001" />
<int name="21" value="4010002" />
<int name="22" value="4020002" />
</imgdir>
<string name="episode" value=" Lv. : 30\nForm : Enchanted\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA round mechanical apparatus that is frequently seen in the tower near Orbis. Some have said the Ice Sentinels were built for the purpose of guarding the tower, but it has not been confirmed. It has a firm outer layer comprised of stone, and has the ability to quickly separate to shoot laser when attacked. It is highly resistant to attacks of ice attribute yet vulnerable to attacks of fire attribute. " />
</imgdir>
<imgdir name="5200002">
<imgdir name="map">
<int name="0" value="200081000" />
<int name="1" value="200081100" />
<int name="2" value="200081200" />
<int name="3" value="200081300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032009" />
<int name="1" value="1041054" />
<int name="2" value="1041059" />
<int name="3" value="1041064" />
<int name="4" value="1050000" />
<int name="5" value="1061050" />
<int name="6" value="1061055" />
<int name="7" value="1072089" />
<int name="8" value="1082052" />
<int name="9" value="1452006" />
<int name="10" value="1492020" />
<int name="11" value="2000001" />
<int name="12" value="2000003" />
<int name="13" value="2040805" />
<int name="14" value="2040926" />
<int name="15" value="2060001" />
<int name="16" value="2061001" />
<int name="17" value="2381038" />
<int name="18" value="4000085" />
<int name="19" value="4004001" />
<int name="20" value="4006000" />
<int name="21" value="4010005" />
<int name="22" value="4020000" />
</imgdir>
<string name="episode" value=" Lv. : 30\nForm : Enchanted\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA round mechanical apparatus that is frequently seen in the tower near Orbis. It has a firm outer layer comprised of stone, and has the ability to quickly separate to shoot laser when attacked. It is highly resistant to attacks of fire attribute yet vulnerable to attacks of ice attribute." />
</imgdir>
<imgdir name="5220000">
<imgdir name="map">
<int name="0" value="110040000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002029" />
<int name="1" value="1002246" />
<int name="2" value="1002249" />
<int name="3" value="1002270" />
<int name="4" value="1002634" />
<int name="5" value="1040093" />
<int name="6" value="1040100" />
<int name="7" value="1041092" />
<int name="8" value="1041095" />
<int name="9" value="1050056" />
<int name="10" value="1050060" />
<int name="11" value="1051041" />
<int name="12" value="1051047" />
<int name="13" value="1052119" />
<int name="14" value="1072136" />
<int name="15" value="1072144" />
<int name="16" value="1072149" />
<int name="17" value="1072152" />
<int name="18" value="1072306" />
<int name="19" value="1082061" />
<int name="20" value="1082088" />
<int name="21" value="1082091" />
<int name="22" value="1082094" />
<int name="23" value="1082201" />
<int name="24" value="2000002" />
<int name="25" value="2000003" />
<int name="26" value="2001001" />
<int name="27" value="2002000" />
<int name="28" value="2040004" />
<int name="29" value="2040513" />
<int name="30" value="2040702" />
<int name="31" value="2040704" />
<int name="32" value="2040707" />
<int name="33" value="2040802" />
<int name="34" value="2040804" />
<int name="35" value="2040902" />
<int name="36" value="2041002" />
<int name="37" value="2041013" />
<int name="38" value="2041022" />
<int name="39" value="2041046" />
<int name="40" value="2043002" />
<int name="41" value="2043301" />
<int name="42" value="2044601" />
<int name="43" value="2044701" />
<int name="44" value="2048001" />
<int name="45" value="2060000" />
<int name="46" value="2061000" />
<int name="47" value="2388003" />
<int name="48" value="3010008" />
<int name="49" value="4000043" />
<int name="50" value="4000044" />
<int name="51" value="4010003" />
<int name="52" value="4020005" />
</imgdir>
<string name="episode" value=" Lv. : 55\nForm : Fish\n\nA A beautiful blue-shelled crab that has migrated to Florina Beach from the Tropics. It usually hides inside its shell until someone awakens it by tapping its shell. When attacked by its pincers that usually remain hidden inside the shell, one will become temporarily immobile. " />
</imgdir>
<imgdir name="5220002">
<imgdir name="map">
<int name="0" value="100040105" />
<int name="1" value="100040106" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1302010" />
<int name="1" value="1312008" />
<int name="2" value="1322017" />
<int name="3" value="1332003" />
<int name="4" value="1372007" />
<int name="5" value="1382006" />
<int name="6" value="1402003" />
<int name="7" value="1412003" />
<int name="8" value="1422005" />
<int name="9" value="1432004" />
<int name="10" value="1432039" />
<int name="11" value="1442005" />
<int name="12" value="1452008" />
<int name="13" value="1462007" />
<int name="14" value="1472021" />
<int name="15" value="1482007" />
<int name="16" value="1492007" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2002002" />
<int name="20" value="2002003" />
<int name="21" value="2040301" />
<int name="22" value="2040504" />
<int name="23" value="2040514" />
<int name="24" value="2040707" />
<int name="25" value="2040801" />
<int name="26" value="2040901" />
<int name="27" value="2040928" />
<int name="28" value="2040930" />
<int name="29" value="2040931" />
<int name="30" value="2040932" />
<int name="31" value="2041002" />
<int name="32" value="2041016" />
<int name="33" value="2041017" />
<int name="34" value="2041044" />
<int name="35" value="2043702" />
<int name="36" value="2043801" />
<int name="37" value="2044101" />
<int name="38" value="2044302" />
<int name="39" value="2044601" />
<int name="40" value="2044701" />
<int name="41" value="2044802" />
<int name="42" value="2044804" />
<int name="43" value="2044901" />
<int name="44" value="2044902" />
<int name="45" value="2060000" />
<int name="46" value="2061000" />
<int name="47" value="2388002" />
<int name="48" value="4000021" />
<int name="49" value="4000026" />
<int name="50" value="4000029" />
<int name="51" value="4000031" />
<int name="52" value="4010005" />
<int name="53" value="4020005" />
</imgdir>
<string name="episode" value=" Lv. : 55\nForm : Immortal\n\nLupin has endowed this monster with an evil spirit using its magic powers; hence, Faust surpasses Lupin in strength and size. It has also consumed the seed of magic of darkness that Grendel the Really Old once accidentally dropped, and strives to maintain the darkness of Ellinia Forest." />
</imgdir>
<imgdir name="5220003">
<imgdir name="map">
<int name="0" value="220050000" />
<int name="1" value="220050100" />
<int name="2" value="220050200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1302011" />
<int name="1" value="1312009" />
<int name="2" value="1322018" />
<int name="3" value="1332015" />
<int name="4" value="1332017" />
<int name="5" value="1372014" />
<int name="6" value="1372033" />
<int name="7" value="1382007" />
<int name="8" value="1402011" />
<int name="9" value="1412007" />
<int name="10" value="1422009" />
<int name="11" value="1432006" />
<int name="12" value="1442010" />
<int name="13" value="1452004" />
<int name="14" value="1462008" />
<int name="15" value="1472025" />
<int name="16" value="1482008" />
<int name="17" value="1492008" />
<int name="18" value="1492022" />
<int name="19" value="2000002" />
<int name="20" value="2000003" />
<int name="21" value="2002002" />
<int name="22" value="2002003" />
<int name="23" value="2040302" />
<int name="24" value="2040401" />
<int name="25" value="2040502" />
<int name="26" value="2040516" />
<int name="27" value="2040614" />
<int name="28" value="2040627" />
<int name="29" value="2040704" />
<int name="30" value="2040804" />
<int name="31" value="2040825" />
<int name="32" value="2040933" />
<int name="33" value="2041002" />
<int name="34" value="2041013" />
<int name="35" value="2041016" />
<int name="36" value="2041046" />
<int name="37" value="2043201" />
<int name="38" value="2043701" />
<int name="39" value="2043802" />
<int name="40" value="2044114" />
<int name="41" value="2044116" />
<int name="42" value="2044201" />
<int name="43" value="2044301" />
<int name="44" value="2044502" />
<int name="45" value="2044801" />
<int name="46" value="2044803" />
<int name="47" value="2044807" />
<int name="48" value="2044902" />
<int name="49" value="2044904" />
<int name="50" value="2060000" />
<int name="51" value="2061000" />
<int name="52" value="2388005" />
<int name="53" value="4000113" />
<int name="54" value="4000114" />
<int name="55" value="4000115" />
<int name="56" value="4004001" />
<int name="57" value="4010003" />
<int name="58" value="4020006" />
<int name="59" value="4031991" />
</imgdir>
<string name="episode" value=" Lv. : 59\nForm : Enchanted\n\nThe ghost of the past that originated from the deserted land in Ludibrium. It was brought back to life due to the Dimensional Schism, and has been a follower of Papulatus ever since, pestering anyone that attempts to go near the lowest level of the Clocktower. It appears in the form of an owl clock, and it tries to cling onto the past by turning back the time. " />
</imgdir>
<imgdir name="5220004">
<imgdir name="map">
<int name="0" value="251010102" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032013" />
<int name="1" value="1092017" />
<int name="2" value="1102002" />
<int name="3" value="1302012" />
<int name="4" value="1312010" />
<int name="5" value="1322019" />
<int name="6" value="1332018" />
<int name="7" value="1332019" />
<int name="8" value="1382007" />
<int name="9" value="1402012" />
<int name="10" value="1412008" />
<int name="11" value="1422010" />
<int name="12" value="1432007" />
<int name="13" value="1442008" />
<int name="14" value="1452009" />
<int name="15" value="1462009" />
<int name="16" value="1472026" />
<int name="17" value="2000004" />
<int name="18" value="2000005" />
<int name="19" value="2040001" />
<int name="20" value="2040004" />
<int name="21" value="2040301" />
<int name="22" value="2040401" />
<int name="23" value="2040501" />
<int name="24" value="2040504" />
<int name="25" value="2040601" />
<int name="26" value="2040701" />
<int name="27" value="2040704" />
<int name="28" value="2040707" />
<int name="29" value="2040801" />
<int name="30" value="2040804" />
<int name="31" value="2040901" />
<int name="32" value="2041001" />
<int name="33" value="2041004" />
<int name="34" value="2043001" />
<int name="35" value="2043101" />
<int name="36" value="2043201" />
<int name="37" value="2043301" />
<int name="38" value="2043701" />
<int name="39" value="2043801" />
<int name="40" value="2044001" />
<int name="41" value="2044101" />
<int name="42" value="2044201" />
<int name="43" value="2044301" />
<int name="44" value="2044401" />
<int name="45" value="2044501" />
<int name="46" value="2044601" />
<int name="47" value="2044701" />
<int name="48" value="2070005" />
<int name="49" value="2388052" />
</imgdir>
<string name="episode" value="레벨 : Lv.50\n형태 : 곤충형\n\n전해져 오는 이야기로는 백초마을 다리 밑에 살던 지네가 백초마을에서 강으로 흘러드는 약초물을 마시고 성장하여 대왕지네가 되었다는 이야기가 있다. 사람들이 추측하는 나이는 약 100살 정도지만 확인된 바는 없다. 어떤 사람들은 바다 건너 이국의 땅에서 또 다른 대왕지네를 만난 적이 있다고도 하는데... 주로 물 밑 동굴에서 살지만, 가끔씩 약초를 먹기 위해 마을 근처의 약초밭을 습격하는 일이 잦기 때문에 주의가 필요하다." />
</imgdir>
<imgdir name="5250000">
<imgdir name="map">
<int name="0" value="300020100" />
<int name="1" value="300020200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002208" />
<int name="1" value="1052116" />
<int name="2" value="1072143" />
<int name="3" value="1082010" />
<int name="4" value="1302064" />
<int name="5" value="1372034" />
<int name="6" value="1442051" />
<int name="7" value="1452004" />
<int name="8" value="2000002" />
<int name="9" value="2000003" />
<int name="10" value="2044312" />
<int name="11" value="2044313" />
<int name="12" value="2383057" />
<int name="13" value="4000437" />
<int name="14" value="4010002" />
<int name="15" value="4020002" />
<int name="16" value="4130003" />
<int name="17" value="4130014" />
<int name="18" value="4130017" />
</imgdir>
<string name="episode" value="Lv.: 59\nForm : Plant\n\nThe mushrooms that live in Ellin Forest. They are much bigger and bulkier than the common orange or blue mushrooms. They pose more danger than the regular mushrooms, as they are vicious herbivores." />
</imgdir>
<imgdir name="5250001">
<imgdir name="map">
<int name="0" value="300010300" />
<int name="1" value="300020000" />
<int name="2" value="300020100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002214" />
<int name="1" value="1040096" />
<int name="2" value="1041079" />
<int name="3" value="1072133" />
<int name="4" value="1082198" />
<int name="5" value="1372007" />
<int name="6" value="1442051" />
<int name="7" value="2000002" />
<int name="8" value="2000003" />
<int name="9" value="2041014" />
<int name="10" value="2383059" />
<int name="11" value="4000439" />
<int name="12" value="4010000" />
<int name="13" value="4020000" />
<int name="14" value="4130015" />
<int name="15" value="4130016" />
</imgdir>
<string name="episode" value="Lv.: 51\nForm : Insect\n\nThe strange bugs that live in Ellin Forest and feed on moss found on rocks. Due to their diet, the Stone Bugs are covered in moss." />
</imgdir>
<imgdir name="5250002">
<imgdir name="map">
<int name="0" value="300010400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002634" />
<int name="1" value="1040092" />
<int name="2" value="1041093" />
<int name="3" value="1072145" />
<int name="4" value="1082087" />
<int name="5" value="1092046" />
<int name="6" value="1332015" />
<int name="7" value="1422029" />
<int name="8" value="1442051" />
<int name="9" value="2000002" />
<int name="10" value="2000003" />
<int name="11" value="2044802" />
<int name="12" value="2044804" />
<int name="13" value="2383058" />
<int name="14" value="4000440" />
<int name="15" value="4010001" />
<int name="16" value="4020003" />
<int name="17" value="4032326" />
<int name="18" value="4130001" />
<int name="19" value="4130014" />
</imgdir>
<string name="episode" value="Lv.: 57\nForm : Mammal\n\nVicious boars that live in Ellin Forest. Boasting notably thick coat of fur and tough hide, these monsters do not easily incur damage even when attacked with a spear. It is suspected that they will one day become like the Wild Boars." />
</imgdir>
<imgdir name="5300000">
<imgdir name="map">
<int name="0" value="200081500" />
<int name="1" value="200081600" />
<int name="2" value="200081700" />
<int name="3" value="211000200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002035" />
<int name="1" value="1002165" />
<int name="2" value="1032002" />
<int name="3" value="1040030" />
<int name="4" value="1041048" />
<int name="5" value="1050029" />
<int name="6" value="1051023" />
<int name="7" value="1060017" />
<int name="8" value="1060020" />
<int name="9" value="1061044" />
<int name="10" value="1072075" />
<int name="11" value="1072081" />
<int name="12" value="1082016" />
<int name="13" value="1082054" />
<int name="14" value="1332014" />
<int name="15" value="1382017" />
<int name="16" value="1482004" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2040705" />
<int name="20" value="2050001" />
<int name="21" value="2070001" />
<int name="22" value="2382006" />
<int name="23" value="4000086" />
<int name="24" value="4004000" />
<int name="25" value="4006001" />
<int name="26" value="4010001" />
<int name="27" value="4020003" />
<int name="28" value="4020007" />
<int name="29" value="4030012" />
<int name="30" value="4031311" />
<int name="31" value="4130000" />
<int name="32" value="4130005" />
<int name="33" value="4130011" />
</imgdir>
<string name="episode" value=" Lv. : 32\nForm : Spirit\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA monster that was created by the snow and dust in El Nath, usually found in the tower and the field of El Nath. It is a white fur ball, light as a feather that can drift with the current of the wind. " />
</imgdir>
<imgdir name="5300001">
<imgdir name="map">
<int name="0" value="200081700" />
<int name="1" value="200081800" />
<int name="2" value="200081900" />
<int name="3" value="200082000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002138" />
<int name="1" value="1002175" />
<int name="2" value="1002625" />
<int name="3" value="1041068" />
<int name="4" value="1050029" />
<int name="5" value="1051023" />
<int name="6" value="1061063" />
<int name="7" value="1072105" />
<int name="8" value="1082036" />
<int name="9" value="1332014" />
<int name="10" value="1382012" />
<int name="11" value="1402002" />
<int name="12" value="2000002" />
<int name="13" value="2000003" />
<int name="14" value="2040402" />
<int name="15" value="2040623" />
<int name="16" value="2050000" />
<int name="17" value="2382014" />
<int name="18" value="4000087" />
<int name="19" value="4004001" />
<int name="20" value="4006001" />
<int name="21" value="4007002" />
<int name="22" value="4007004" />
<int name="23" value="4010000" />
<int name="24" value="4020004" />
<int name="25" value="4130013" />
<int name="26" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 33\nForm : Spirit\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nA monster that was created by the snow and dust in El Nath, blackened due to dirt and ashes in the tower. It is as light as a feather that can drift with the current of the wind. " />
</imgdir>
<imgdir name="5300100">
<imgdir name="map">
<int name="0" value="100040105" />
<int name="1" value="100040106" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002092" />
<int name="1" value="1002168" />
<int name="2" value="1032019" />
<int name="3" value="1040086" />
<int name="4" value="1040090" />
<int name="5" value="1051031" />
<int name="6" value="1051039" />
<int name="7" value="1060000" />
<int name="8" value="1060079" />
<int name="9" value="1072137" />
<int name="10" value="1072143" />
<int name="11" value="1082011" />
<int name="12" value="1082093" />
<int name="13" value="1082198" />
<int name="14" value="1312032" />
<int name="15" value="1332003" />
<int name="16" value="1382001" />
<int name="17" value="1452004" />
<int name="18" value="1452008" />
<int name="19" value="1462019" />
<int name="20" value="1472020" />
<int name="21" value="2000002" />
<int name="22" value="2000003" />
<int name="23" value="2000004" />
<int name="24" value="2043801" />
<int name="25" value="2383029" />
<int name="26" value="4000041" />
<int name="27" value="4004004" />
<int name="28" value="4006000" />
<int name="29" value="4010006" />
<int name="30" value="4020008" />
<int name="31" value="4030012" />
<int name="32" value="4031925" />
<int name="33" value="4130006" />
<int name="34" value="4130010" />
<int name="35" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 55\nForm : Devil\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nMonsters that have turned evil due to the magic of darkness they have inherited from the demons. They are experimenting the forbidden magic, and can be seen riding their flying brooms around the deep forest to gather materials for their experiment. They are vulnerable to attacks of sanctity attribute." />
</imgdir>
<imgdir name="5400000">
<imgdir name="map">
<int name="0" value="200082000" />
<int name="1" value="200082100" />
<int name="2" value="211000200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002021" />
<int name="1" value="1002177" />
<int name="2" value="1040030" />
<int name="3" value="1040059" />
<int name="4" value="1041067" />
<int name="5" value="1051001" />
<int name="6" value="1060045" />
<int name="7" value="1061062" />
<int name="8" value="1072108" />
<int name="9" value="1082062" />
<int name="10" value="1082192" />
<int name="11" value="1382017" />
<int name="12" value="1422007" />
<int name="13" value="1422008" />
<int name="14" value="1432008" />
<int name="15" value="1462019" />
<int name="16" value="2000002" />
<int name="17" value="2000003" />
<int name="18" value="2043801" />
<int name="19" value="2044801" />
<int name="20" value="2044803" />
<int name="21" value="2044809" />
<int name="22" value="2050002" />
<int name="23" value="2060001" />
<int name="24" value="2061001" />
<int name="25" value="2070002" />
<int name="26" value="2382023" />
<int name="27" value="4000088" />
<int name="28" value="4004003" />
<int name="29" value="4006000" />
<int name="30" value="4007000" />
<int name="31" value="4007005" />
<int name="32" value="4007006" />
<int name="33" value="4010003" />
<int name="34" value="4020005" />
<int name="35" value="4130002" />
<int name="36" value="4130011" />
<int name="37" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 35\nForm : Mammal\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA small penguin that appears in and near El Nath where the temperature is low. When you encounter Jr. Pepes, you can safely assume that you are almost in El Nath. They are highly adaptable to different conditions, although an appropriate temperature is a must for them. The Jr. Pepes, who have already adjusted to the snowfield of El Nath, move at a high speed even on ice so it is difficult to avoid them. " />
</imgdir>
<imgdir name="6090000">
<imgdir name="map">
<int name="0" value="211041100" />
<int name="1" value="211041200" />
<int name="2" value="211041300" />
<int name="3" value="211041400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032042" />
<int name="1" value="1112407" />
<int name="2" value="1122001" />
<int name="3" value="1302026" />
<int name="4" value="1442054" />
<int name="5" value="2040105" />
<int name="6" value="2040208" />
<int name="7" value="2384010" />
<int name="8" value="4000336" />
</imgdir>
<string name="episode" value=" Lv. : 65\nForm : Immortal\n\nThere once lived a revered priest who had incredible powers. However, as he got older, he became more and more frightened at the thought of death, which led him to betray his faith and join the demons instead. Death was inevitable even for this powerful figure, however, for the fallen priest had infuriated the god whom he had once worshipped. After his death, his loyal followers buried him in the Forest of Dead Trees... and not too long after the burial, the forest somehow turned into a lair of zombies rising from the dead. Since then, many heroic adventurers have gathered in the forest to defeat the zombies. As heroic adventurers slowly began to overthrow the land of the zombies little by little, putting them at a disadvantage, the fallen priest was revived as the guardian of the zombies. Riche' now protects the zombies as the ruler of the Forest of Dead Trees. Although Riche is an Undead monster, he was once an admired priest, hence he is highly resistant to attacks of sanctity attribute, not to mention his powerful magic and elimination skill. To defeat this challenging opponent, you must use strategic approach other than strength. " />
</imgdir>
<imgdir name="6090001">
<imgdir name="map">
<int name="0" value="211010000" />
<int name="1" value="211020000" />
<int name="2" value="211050000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032045" />
<int name="1" value="1112407" />
<int name="2" value="1122002" />
<int name="3" value="1302028" />
<int name="4" value="1442018" />
<int name="5" value="2040100" />
<int name="6" value="2040201" />
<int name="7" value="2384037" />
<int name="8" value="3010045" />
<int name="9" value="4000415" />
</imgdir>
<string name="episode" value=" Lv. : 64\nForm : Spirit\n\nA mysterious witch of the snow mountain. According to the hunters in El Nath, the Snow Witch is the keeper of the El Nath Mountain, and one must seek her permission to hunt there. The hunters fear the Snow Witch more than they fear Yeti. Scadur, the expert hunter of El Nath, claims the wicked Snow Witch appears in the form of a gorgeous woman... \nAnd it is said that you must give some drop items you've acquired from hunting as offerings if and when you encounter the witch near the El Nath Mountain. " />
</imgdir>
<imgdir name="6090003">
<imgdir name="map">
<int name="0" value="222010300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032050" />
<int name="1" value="1112408" />
<int name="2" value="1122004" />
<int name="3" value="1302027" />
<int name="4" value="1442050" />
<int name="5" value="2040103" />
<int name="6" value="2040209" />
<int name="7" value="2384039" />
<int name="8" value="4000416" />
</imgdir>
<string name="episode" value=" Lv. : 62\nForm : Devil\n\nThe spirit of a scholar who had an unfortunate encounter with the Three-Tailed Fox 30 years ago, on his way to take the service exam to become a government official. The spirit, who still harbors residual grudge for not having been able to fulfill his dreams, lingers around the Fox Ridge to solicit the help of passersby. It is said that offering the tail of the Three-Tailed Fox to the stone tower, somewhere in the Fox Ridge, would relieve the grudge of this spirit." />
</imgdir>
<imgdir name="6090004">
<imgdir name="map">
<int name="0" value="261020200" />
<int name="1" value="261020400" />
<int name="2" value="261020600" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032026" />
<int name="1" value="1112408" />
<int name="2" value="1122005" />
<int name="3" value="1302017" />
<int name="4" value="1442055" />
<int name="5" value="2040101" />
<int name="6" value="2040204" />
<int name="7" value="2384040" />
<int name="8" value="4000419" />
</imgdir>
<string name="episode" value=" Lv. : 63\nForm : Plant\n\nA strange deviation of Rumo which was created by the alchemists of Zenumist. The experimental solution melted all of its original leaves and the remaining liquid became its own organism. When these organisms began to travel in twos, getting into all kinds of trouble, the Zenumists secretly stored the products of their failed experiment inside the Alcadno Lab. Troubled by Rurumo's destruction in the lab, the alchemists of Alcadno invented a potent poison that only harms Rumo. When you spot a Rurumo, use the sprays installed in several places around the lab to weaken the Rumo. " />
</imgdir>
<imgdir name="6110300">
<imgdir name="map">
<int name="0" value="261010101" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002022" />
<int name="1" value="1032011" />
<int name="2" value="1032019" />
<int name="3" value="1032020" />
<int name="4" value="1040099" />
<int name="5" value="1040104" />
<int name="6" value="1041078" />
<int name="7" value="1041089" />
<int name="8" value="1051047" />
<int name="9" value="1051062" />
<int name="10" value="1060088" />
<int name="11" value="1060092" />
<int name="12" value="1072079" />
<int name="13" value="1072157" />
<int name="14" value="1072306" />
<int name="15" value="1082107" />
<int name="16" value="1092046" />
<int name="17" value="1102022" />
<int name="18" value="1332055" />
<int name="19" value="1382007" />
<int name="20" value="1382039" />
<int name="21" value="1432006" />
<int name="22" value="1432012" />
<int name="23" value="1432040" />
<int name="24" value="1462008" />
<int name="25" value="1472024" />
<int name="26" value="1472026" />
<int name="27" value="2000006" />
<int name="28" value="2040933" />
<int name="29" value="2049100" />
<int name="30" value="2384011" />
<int name="31" value="4000354" />
<int name="32" value="4004000" />
<int name="33" value="4007005" />
<int name="34" value="4007007" />
<int name="35" value="4010000" />
<int name="36" value="4020007" />
<int name="37" value="4130004" />
<int name="38" value="4130009" />
<int name="39" value="4130011" />
</imgdir>
<string name="episode" value=" Lv. : 65\nForm : Enchanted\n\nIt is neither a mammal nor a plant. This strange form of life that was created inside a beaker is muggy gray, perhaps because it was created by a mixture of chemicals. It likes to roam around with a beaker over its head." />
</imgdir>
<imgdir name="6110301">
<imgdir name="map">
<int name="0" value="261010101" />
<int name="1" value="261010103" />
<int name="2" value="261020401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002289" />
<int name="1" value="1032015" />
<int name="2" value="1050081" />
<int name="3" value="1050088" />
<int name="4" value="1051078" />
<int name="5" value="1072080" />
<int name="6" value="1072085" />
<int name="7" value="1072309" />
<int name="8" value="1092015" />
<int name="9" value="1312032" />
<int name="10" value="1322018" />
<int name="11" value="1412011" />
<int name="12" value="1412027" />
<int name="13" value="1462008" />
<int name="14" value="1472027" />
<int name="15" value="2000002" />
<int name="16" value="2000004" />
<int name="17" value="2000006" />
<int name="18" value="2040621" />
<int name="19" value="2043302" />
<int name="20" value="2049000" />
<int name="21" value="2330003" />
<int name="22" value="2384018" />
<int name="23" value="4000363" />
<int name="24" value="4004001" />
<int name="25" value="4007000" />
<int name="26" value="4007002" />
<int name="27" value="4010002" />
<int name="28" value="4020005" />
<int name="29" value="4031745" />
<int name="30" value="4130001" />
<int name="31" value="4130007" />
</imgdir>
<string name="episode" value=" Lv. : 68\nForm : Immortal\n\nOld alchemist bachelors in Magatia who devote their entire life to research without setting any personal time aside become this monster after life. They are irritable, and have the tendency to angrily throw beakers at anyone they see. " />
</imgdir>
<imgdir name="6130100">
<imgdir name="map">
<int name="0" value="105090100" />
<int name="1" value="105090300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002246" />
<int name="1" value="1002248" />
<int name="2" value="1040079" />
<int name="3" value="1040080" />
<int name="4" value="1040083" />
<int name="5" value="1040100" />
<int name="6" value="1040103" />
<int name="7" value="1041080" />
<int name="8" value="1050046" />
<int name="9" value="1050056" />
<int name="10" value="1060068" />
<int name="11" value="1060072" />
<int name="12" value="1060089" />
<int name="13" value="1060091" />
<int name="14" value="1061079" />
<int name="15" value="1061102" />
<int name="16" value="1072136" />
<int name="17" value="1072146" />
<int name="18" value="1072148" />
<int name="19" value="1072160" />
<int name="20" value="1072162" />
<int name="21" value="1082067" />
<int name="22" value="1082106" />
<int name="23" value="1092004" />
<int name="24" value="1102022" />
<int name="25" value="1322054" />
<int name="26" value="1332016" />
<int name="27" value="1372012" />
<int name="28" value="1372014" />
<int name="29" value="1452022" />
<int name="30" value="1482008" />
<int name="31" value="2000004" />
<int name="32" value="2000006" />
<int name="33" value="2040301" />
<int name="34" value="2040302" />
<int name="35" value="2040319" />
<int name="36" value="2040901" />
<int name="37" value="2050099" />
<int name="38" value="2070005" />
<int name="39" value="2331000" />
<int name="40" value="2383044" />
<int name="41" value="4000014" />
<int name="42" value="4000030" />
<int name="43" value="4001006" />
<int name="44" value="4010005" />
<int name="45" value="4020007" />
<int name="46" value="4130004" />
<int name="47" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 60\nForm : Reptile\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA dragon that lives in mountainous desert highlands. Is from a very weak and unintelligent breed of dragons as compared to regular dragons of that family of monsters. The Red Drake used to have its nest set in Sleepywood, but was banished by the other dragons due to its weaknesses. It has since been training in the desert highlands, adjusting to the heat of the sun and practicing launching powerful fireballs into a far distance. There aren't very many adventurers who'll be able to hunt this thick-coated, fireball-throwing dragon known as Red Drake. " />
</imgdir>
<imgdir name="6130101">
<imgdir name="map">
<int name="0" value="100000005" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032013" />
<int name="1" value="1032019" />
<int name="2" value="1092012" />
<int name="3" value="1372000" />
<int name="4" value="1382006" />
<int name="5" value="2040001" />
<int name="6" value="2040004" />
<int name="7" value="2040024" />
<int name="8" value="2040301" />
<int name="9" value="2040401" />
<int name="10" value="2040427" />
<int name="11" value="2040501" />
<int name="12" value="2040504" />
<int name="13" value="2040601" />
<int name="14" value="2040618" />
<int name="15" value="2040619" />
<int name="16" value="2040701" />
<int name="17" value="2040704" />
<int name="18" value="2040707" />
<int name="19" value="2040801" />
<int name="20" value="2040804" />
<int name="21" value="2040901" />
<int name="22" value="2041001" />
<int name="23" value="2041004" />
<int name="24" value="2041043" />
<int name="25" value="2041045" />
<int name="26" value="2043212" />
<int name="27" value="2070006" />
<int name="28" value="2331000" />
<int name="29" value="2388006" />
<int name="30" value="4000040" />
<int name="31" value="4030001" />
</imgdir>
<string name="episode" value=" Lv. : 60\nForm : Plant\n\nA gigantic mushroom. This monster is the mother figure to all mushrooms, and it has been said that a huge number of mushrooms in Victoria Island spored from the Mushmom. Although this is a dangerous monster that can shake the ground with a simple jump, some researchers claim that the Mushmom must be preserved as it plays a major role in the ecosystem. Mushmom has been found in a hidden area near Henesys with small mushrooms." />
</imgdir>
<imgdir name="6130103">
<imgdir name="map">
<int name="0" value="211040001" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002025" />
<int name="1" value="1002170" />
<int name="2" value="1002286" />
<int name="3" value="1040087" />
<int name="4" value="1040093" />
<int name="5" value="1040097" />
<int name="6" value="1050045" />
<int name="7" value="1060076" />
<int name="8" value="1060082" />
<int name="9" value="1060086" />
<int name="10" value="1072138" />
<int name="11" value="1072145" />
<int name="12" value="1072150" />
<int name="13" value="1072157" />
<int name="14" value="1082060" />
<int name="15" value="1082095" />
<int name="16" value="1102024" />
<int name="17" value="1302012" />
<int name="18" value="1472020" />
<int name="19" value="2000004" />
<int name="20" value="2000006" />
<int name="21" value="2040401" />
<int name="22" value="2040418" />
<int name="23" value="2383045" />
<int name="24" value="4000050" />
<int name="25" value="4004002" />
<int name="26" value="4007004" />
<int name="27" value="4010001" />
<int name="28" value="4020008" />
<int name="29" value="4130008" />
<int name="30" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 60\nForm : Mammal\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA monster that is occasionally found in the snowfield far from El Nath. It wears a golden crown, and can move with finesse even on ice as it has quickly adapted the surroundings of icy snowfield. Now, it can move faster in snowfield than any other monsters, so you should always be on the lookout should this monster begin to attack. Its dashing speed and subsequent attack render Pepe a difficult monster to avoid. Only found in snowfields, Pepes have a very close relationship with the Yetis, which explains why Yetis are occasionally found with a Pepe mounted on their heads, although no one has discovered how this phenomenon was started. " />
</imgdir>
<imgdir name="6130200">
<imgdir name="map">
<int name="0" value="220060000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002093" />
<int name="1" value="1002182" />
<int name="2" value="1032012" />
<int name="3" value="1040088" />
<int name="4" value="1050046" />
<int name="5" value="1050061" />
<int name="6" value="1051042" />
<int name="7" value="1052122" />
<int name="8" value="1060077" />
<int name="9" value="1072122" />
<int name="10" value="1072152" />
<int name="11" value="1072163" />
<int name="12" value="1082061" />
<int name="13" value="1082087" />
<int name="14" value="1082094" />
<int name="15" value="1082098" />
<int name="16" value="1102015" />
<int name="17" value="1302011" />
<int name="18" value="1312010" />
<int name="19" value="1332015" />
<int name="20" value="1402039" />
<int name="21" value="1452009" />
<int name="22" value="2000004" />
<int name="23" value="2000006" />
<int name="24" value="2041001" />
<int name="25" value="2043112" />
<int name="26" value="2043701" />
<int name="27" value="2043801" />
<int name="28" value="2044312" />
<int name="29" value="2384000" />
<int name="30" value="4000128" />
<int name="31" value="4004001" />
<int name="32" value="4006000" />
<int name="33" value="4010001" />
<int name="34" value="4010005" />
<int name="35" value="4020008" />
<int name="36" value="4031170" />
<int name="37" value="4031171" />
<int name="38" value="4031175" />
<int name="39" value="4130004" />
<int name="40" value="4130012" />
<int name="41" value="4130014" />
<int name="42" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 61\nForm : Devil\n\nA young spirit of a time stopper who used to work at the Clocktower in Ludibrium in the past. It was mild-tempered before the force of time consumed its spirit. Since then, contrary to what its jester's hat may deceivingly illustrate, it has become hostile and attacks people using the force of entangled time while floating around deep inside the Clocktower. " />
</imgdir>
<imgdir name="6130202">
<imgdir name="map">
<int name="0" value="222010400" />
<int name="1" value="222010401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040089" />
<int name="1" value="1040099" />
<int name="2" value="1041091" />
<int name="3" value="1060078" />
<int name="4" value="1060088" />
<int name="5" value="1061090" />
<int name="6" value="1072144" />
<int name="7" value="1082086" />
<int name="8" value="1082093" />
<int name="9" value="1102018" />
<int name="10" value="1432004" />
<int name="11" value="1432012" />
<int name="12" value="1442009" />
<int name="13" value="1452008" />
<int name="14" value="1462006" />
<int name="15" value="2000004" />
<int name="16" value="2000006" />
<int name="17" value="2040004" />
<int name="18" value="2040401" />
<int name="19" value="2040501" />
<int name="20" value="2383046" />
<int name="21" value="4000173" />
<int name="22" value="4004002" />
<int name="23" value="4010001" />
<int name="24" value="4020008" />
<int name="25" value="4031222" />
<int name="26" value="4130002" />
</imgdir>
<string name="episode" value=" Lv. : 60\nForm : Devil\n\nA blue goblin fire that appears in the Black Mountain. It floats in the air and scares the passersby. When the goblin fire is attacked, the Morphed Blin reveals its true self, which resembles a block of brick. Rather than a type of goblin, it might be more accurate to say this monster is close to an evil spirit that lives in the Black Mountain. " />
</imgdir>
<imgdir name="6130203">
<imgdir name="map">
<int name="0" value="250010302" />
<int name="1" value="250010303" />
<int name="2" value="250010304" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002215" />
<int name="1" value="1002637" />
<int name="2" value="1041079" />
<int name="3" value="1041083" />
<int name="4" value="1050056" />
<int name="5" value="1061078" />
<int name="6" value="1061082" />
<int name="7" value="1072090" />
<int name="8" value="1082066" />
<int name="9" value="1102015" />
<int name="10" value="1322054" />
<int name="11" value="1472032" />
<int name="12" value="2000004" />
<int name="13" value="2000006" />
<int name="14" value="2040622" />
<int name="15" value="2043112" />
<int name="16" value="2044014" />
<int name="17" value="2070005" />
<int name="18" value="2383047" />
<int name="19" value="4000021" />
<int name="20" value="4000283" />
<int name="21" value="4000285" />
<int name="22" value="4003005" />
<int name="23" value="4010005" />
<int name="24" value="4020007" />
<int name="25" value="4130002" />
<int name="26" value="4130005" />
<int name="27" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 60\nForm : Mammal\nSpecial Trait : -50% Fire Attribute Damage. -50% Ice Attribute Damage. Vulnerable to Sanctity Attribute Attacks.\n\nA type of bear that lives near Mu Lung. Although it is just a bear, it sincerely desires to become a virtuous master; hence, it is always wearing its training uniform, completely immersed in training. It has features similar to those of humans, but no one knows whether that is because it is close to becoming a virtuous master or because that's just one of this monster's special traits." />
</imgdir>
<imgdir name="6130204">
<imgdir name="map">
<int name="0" value="251010400" />
<int name="1" value="251010401" />
<int name="2" value="251010500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040093" />
<int name="1" value="1040104" />
<int name="2" value="1040107" />
<int name="3" value="1051064" />
<int name="4" value="1051065" />
<int name="5" value="1052119" />
<int name="6" value="1060082" />
<int name="7" value="1060092" />
<int name="8" value="1060095" />
<int name="9" value="1082062" />
<int name="10" value="1332055" />
<int name="11" value="1382039" />
<int name="12" value="1402003" />
<int name="13" value="1402011" />
<int name="14" value="1452022" />
<int name="15" value="2000002" />
<int name="16" value="2000004" />
<int name="17" value="2000006" />
<int name="18" value="2040301" />
<int name="19" value="2040421" />
<int name="20" value="2043001" />
<int name="21" value="2044802" />
<int name="22" value="2049000" />
<int name="23" value="2330003" />
<int name="24" value="2384008" />
<int name="25" value="4000021" />
<int name="26" value="4000295" />
<int name="27" value="4003005" />
<int name="28" value="4004000" />
<int name="29" value="4007007" />
<int name="30" value="4010006" />
<int name="31" value="4020004" />
<int name="32" value="4130000" />
<int name="33" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 64\nForm : Reptile\n\nA monster alligator that lives in the swampy regions near the Herb Town. It enjoys the company of small animals, so it is often seen carrying a little bird on its head and a baby Bellflower Root on its back. It does not attack unless provoked, but it turns into a ferocious monster when attacked." />
</imgdir>
<imgdir name="6130207">
<imgdir name="map">
<int name="0" value="250010500" />
<int name="1" value="250010600" />
<int name="2" value="250010700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002210" />
<int name="1" value="1032011" />
<int name="2" value="1040109" />
<int name="3" value="1051030" />
<int name="4" value="1051046" />
<int name="5" value="1060098" />
<int name="6" value="1072309" />
<int name="7" value="1102017" />
<int name="8" value="1442024" />
<int name="9" value="1452008" />
<int name="10" value="2000002" />
<int name="11" value="2000006" />
<int name="12" value="2040328" />
<int name="13" value="2040330" />
<int name="14" value="2043701" />
<int name="15" value="2044112" />
<int name="16" value="2044113" />
<int name="17" value="2330003" />
<int name="18" value="2384002" />
<int name="19" value="4000021" />
<int name="20" value="4000282" />
<int name="21" value="4003005" />
<int name="22" value="4020004" />
<int name="23" value="4130006" />
<int name="24" value="4130007" />
</imgdir>
<string name="episode" value=" Lv. : 62\nForm : Mammal\n\nA monkey that feeds on peaches at the Peach Farm. The Peach Monkeys have pink coat of fur due to the effects of their diet, but these monkeys rival, if not surpass, the intelligence level of humans. At first, the Peach Monkeys helped spread the seeds to expand the Peach Farm, but because of the gradual growth of their population, they have actually begun to harm the farm." />
</imgdir>
<imgdir name="6130208">
<imgdir name="map">
<int name="0" value="251010400" />
<int name="1" value="251010401" />
<int name="2" value="251010402" />
<int name="3" value="251010403" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002289" />
<int name="1" value="1032015" />
<int name="2" value="1050081" />
<int name="3" value="1050088" />
<int name="4" value="1051078" />
<int name="5" value="1072080" />
<int name="6" value="1072085" />
<int name="7" value="1082204" />
<int name="8" value="1092015" />
<int name="9" value="1322018" />
<int name="10" value="1462008" />
<int name="11" value="1472027" />
<int name="12" value="1482021" />
<int name="13" value="2000002" />
<int name="14" value="2000004" />
<int name="15" value="2000006" />
<int name="16" value="2040705" />
<int name="17" value="2043302" />
<int name="18" value="2044902" />
<int name="19" value="2044904" />
<int name="20" value="2384017" />
<int name="21" value="4000296" />
<int name="22" value="4004001" />
<int name="23" value="4007004" />
<int name="24" value="4010002" />
<int name="25" value="4020005" />
<int name="26" value="4130006" />
<int name="27" value="4130008" />
<int name="28" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 68\nForm : Devil\n\nAn unknown figure that serves Lord Pirate. It has accompanied Lord Pirate in his adventures in the sea, pillaging the people, but now it spends most of its energy pestering the Bellflower Roots under the command of Lord Pirate. " />
</imgdir>
<imgdir name="6130209">
<imgdir name="map">
<int name="0" value="250010502" />
<int name="1" value="250010503" />
<int name="2" value="250010504" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032014" />
<int name="1" value="1040096" />
<int name="2" value="1060085" />
<int name="3" value="1092015" />
<int name="4" value="1092045" />
<int name="5" value="1332019" />
<int name="6" value="1412027" />
<int name="7" value="1422029" />
<int name="8" value="1432040" />
<int name="9" value="1452045" />
<int name="10" value="1462040" />
<int name="11" value="1472031" />
<int name="12" value="1492008" />
<int name="13" value="2000002" />
<int name="14" value="2000004" />
<int name="15" value="2040301" />
<int name="16" value="2040925" />
<int name="17" value="2043017" />
<int name="18" value="2043110" />
<int name="19" value="2384013" />
<int name="20" value="4000021" />
<int name="21" value="4000289" />
<int name="22" value="4003005" />
<int name="23" value="4004003" />
<int name="24" value="4006000" />
<int name="25" value="4007001" />
<int name="26" value="4020002" />
<int name="27" value="4020004" />
<int name="28" value="4031433" />
<int name="29" value="4130014" />
<int name="30" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 66\nForm : Mammal\n\nA cat that somehow got its hands on the book of Toist magic, which now self-proclaims that it is a Sage Cat after having mastered the skills on the book. Because it did not go through the proper, extensive training of becoming a virtuous master, it is rather antagonistic and violent by nature. You must be careful of this catty monster which has the tendency to scratch its enemy, as it has gained an expertise on powerful magic attacks. " />
</imgdir>
<imgdir name="6220000">
<imgdir name="map">
<int name="0" value="107000300" />
<int name="1" value="107000400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1302012" />
<int name="1" value="1312010" />
<int name="2" value="1322019" />
<int name="3" value="1332018" />
<int name="4" value="1372015" />
<int name="5" value="1382010" />
<int name="6" value="1402012" />
<int name="7" value="1412008" />
<int name="8" value="1422010" />
<int name="9" value="1432007" />
<int name="10" value="1442008" />
<int name="11" value="1452011" />
<int name="12" value="1462009" />
<int name="13" value="1472029" />
<int name="14" value="1472055" />
<int name="15" value="1482009" />
<int name="16" value="1492009" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2002000" />
<int name="20" value="2002001" />
<int name="21" value="2040004" />
<int name="22" value="2040031" />
<int name="23" value="2040501" />
<int name="24" value="2040516" />
<int name="25" value="2040614" />
<int name="26" value="2040627" />
<int name="27" value="2040702" />
<int name="28" value="2040804" />
<int name="29" value="2041001" />
<int name="30" value="2041008" />
<int name="31" value="2041043" />
<int name="32" value="2043301" />
<int name="33" value="2044001" />
<int name="34" value="2044312" />
<int name="35" value="2044313" />
<int name="36" value="2044401" />
<int name="37" value="2044502" />
<int name="38" value="2044601" />
<int name="39" value="2044701" />
<int name="40" value="2044702" />
<int name="41" value="2044807" />
<int name="42" value="2048002" />
<int name="43" value="2060000" />
<int name="44" value="2061000" />
<int name="45" value="2388007" />
<int name="46" value="4000021" />
<int name="47" value="4000032" />
<int name="48" value="4000033" />
<int name="49" value="4010002" />
<int name="50" value="4020003" />
</imgdir>
<string name="episode" value=" Lv. : 65\nForm : Reptile\n\nA gigantic crocodile that hides in the swamp in Kerning City. Some say that it suddenly grew in size due to a strange substance in the waste water it consumed, although such claim has not been confirmed. While naturally docile, its simple-minded personality sometimes causes Mr. Alli to rashly become a ferocious monster when provoked. " />
</imgdir>
<imgdir name="6220001">
<imgdir name="map">
<int name="0" value="221040301" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002024" />
<int name="1" value="1002095" />
<int name="2" value="1002254" />
<int name="3" value="1002285" />
<int name="4" value="1002289" />
<int name="5" value="1002637" />
<int name="6" value="1082100" />
<int name="7" value="1092047" />
<int name="8" value="1302049" />
<int name="9" value="1472055" />
<int name="10" value="2000002" />
<int name="11" value="2000003" />
<int name="12" value="2040413" />
<int name="13" value="2040425" />
<int name="14" value="2040516" />
<int name="15" value="2040707" />
<int name="16" value="2040804" />
<int name="17" value="2040925" />
<int name="18" value="2040927" />
<int name="19" value="2041016" />
<int name="20" value="2043101" />
<int name="21" value="2043214" />
<int name="22" value="2043216" />
<int name="23" value="2043301" />
<int name="24" value="2044301" />
<int name="25" value="2044401" />
<int name="26" value="2044901" />
<int name="27" value="2044902" />
<int name="28" value="2049000" />
<int name="29" value="2070004" />
<int name="30" value="2330003" />
<int name="31" value="2388031" />
<int name="32" value="4000117" />
<int name="33" value="4000118" />
<int name="34" value="4000119" />
<int name="35" value="4004000" />
<int name="36" value="4004001" />
</imgdir>
<string name="episode" value=" Lv. : 65\nForm : Spirit\n\nA type of humanoid built with the newest technology of the Barnards, who are conspiring to take over the Omega Sector. Equipped with only the best qualities of a robot and a Barnard, Zeno supplements the battle prowess the Barnards lack; however, its intelligence level is sub par due to a malfunction which occurred during the testing process. " />
</imgdir>
<imgdir name="6230100">
<imgdir name="map">
<int name="0" value="105090300" />
<int name="1" value="105090301" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002021" />
<int name="1" value="1002166" />
<int name="2" value="1002218" />
<int name="3" value="1040095" />
<int name="4" value="1041087" />
<int name="5" value="1041103" />
<int name="6" value="1050047" />
<int name="7" value="1050060" />
<int name="8" value="1051045" />
<int name="9" value="1051054" />
<int name="10" value="1060084" />
<int name="11" value="1061086" />
<int name="12" value="1061102" />
<int name="13" value="1072148" />
<int name="14" value="1072154" />
<int name="15" value="1082061" />
<int name="16" value="1082066" />
<int name="17" value="1082090" />
<int name="18" value="1082106" />
<int name="19" value="1082204" />
<int name="20" value="1102016" />
<int name="21" value="1382006" />
<int name="22" value="1422005" />
<int name="23" value="1442010" />
<int name="24" value="1452016" />
<int name="25" value="1452045" />
<int name="26" value="1472023" />
<int name="27" value="2000005" />
<int name="28" value="2000006" />
<int name="29" value="2040001" />
<int name="30" value="2040323" />
<int name="31" value="2040823" />
<int name="32" value="2043201" />
<int name="33" value="2043212" />
<int name="34" value="2043701" />
<int name="35" value="2043801" />
<int name="36" value="2044809" />
<int name="37" value="2049100" />
<int name="38" value="2070004" />
<int name="39" value="2384001" />
<int name="40" value="4000027" />
<int name="41" value="4010006" />
<int name="42" value="4020008" />
<int name="43" value="4030012" />
<int name="44" value="4031213" />
<int name="45" value="4031466" />
<int name="46" value="4130011" />
<int name="47" value="4130012" />
<int name="48" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 62\nForm : Reptile\n\nA monster with lots of contending rumors such as the one that claims that the Wild Kargo was once the pet cat of the ancient devil Balrog and the rumor that it was a cat that was left behind by some adventurer while exploring a dungeon. The only that has been confirmed was by one very courageous scholar who went around to get to the truth of this supposed cat and discovered that the Wild Kargo is in fact a reptile, not a cat. Its eyes, however, look so much like a cat's that everyone agrees that more research is required to get to the truth of this monster. It is one of the most powerful monsters that one will meet in Sleepywood. " />
</imgdir>
<imgdir name="6230200">
<imgdir name="map">
<int name="0" value="211040400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002100" />
<int name="1" value="1002216" />
<int name="2" value="1002218" />
<int name="3" value="1002268" />
<int name="4" value="1041094" />
<int name="5" value="1050055" />
<int name="6" value="1051052" />
<int name="7" value="1061093" />
<int name="8" value="1072155" />
<int name="9" value="1072161" />
<int name="10" value="1072164" />
<int name="11" value="1082087" />
<int name="12" value="1082088" />
<int name="13" value="1092011" />
<int name="14" value="1102018" />
<int name="15" value="1332017" />
<int name="16" value="1382001" />
<int name="17" value="1472020" />
<int name="18" value="1472023" />
<int name="19" value="1472025" />
<int name="20" value="2000004" />
<int name="21" value="2000006" />
<int name="22" value="2040419" />
<int name="23" value="2040620" />
<int name="24" value="2384007" />
<int name="25" value="4000057" />
<int name="26" value="4004003" />
<int name="27" value="4004004" />
<int name="28" value="4006000" />
<int name="29" value="4010004" />
<int name="30" value="4020000" />
<int name="31" value="4130005" />
<int name="32" value="4130013" />
</imgdir>
<string name="episode" value="Lv. : 64\nForm : Mammal\n\nA penguin monster often spotted in the canyons far away from El Nath. Dark Pepe is a transformed form of Pepe, that's been endowed with evil powers. Is an advanced monster with powerful attacks and defenses, especially compared to its original form as Pepe. One thing that hasn't been changed is the characteristically fast speed of Pepe. Dark Pepe is vulnerable to forces of Sanctity. " />
</imgdir>
<imgdir name="6230300">
<imgdir name="map">
<int name="0" value="220060000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002101" />
<int name="1" value="1002242" />
<int name="2" value="1032015" />
<int name="3" value="1040089" />
<int name="4" value="1040099" />
<int name="5" value="1050061" />
<int name="6" value="1051031" />
<int name="7" value="1051042" />
<int name="8" value="1060078" />
<int name="9" value="1060088" />
<int name="10" value="1072125" />
<int name="11" value="1072152" />
<int name="12" value="1072158" />
<int name="13" value="1082060" />
<int name="14" value="1082065" />
<int name="15" value="1082087" />
<int name="16" value="1082096" />
<int name="17" value="1092045" />
<int name="18" value="1102024" />
<int name="19" value="1322026" />
<int name="20" value="1332056" />
<int name="21" value="1432007" />
<int name="22" value="1432012" />
<int name="23" value="1482008" />
<int name="24" value="2000002" />
<int name="25" value="2000004" />
<int name="26" value="2040301" />
<int name="27" value="2040318" />
<int name="28" value="2040622" />
<int name="29" value="2043701" />
<int name="30" value="2044801" />
<int name="31" value="2384012" />
<int name="32" value="4000129" />
<int name="33" value="4004003" />
<int name="34" value="4004004" />
<int name="35" value="4006000" />
<int name="36" value="4010006" />
<int name="37" value="4020008" />
<int name="38" value="4031170" />
<int name="39" value="4031171" />
<int name="40" value="4031175" />
<int name="41" value="4031189" />
<int name="42" value="4031195" />
<int name="43" value="4130001" />
</imgdir>
<string name="episode" value=" Lv. : 66\nForm : Devil\n\nA young spirit of a time stopper who used to work at the Clocktower in Ludibrium in the past. It was mild-tempered before the force of time consumed its spirit. Since then, contrary to what its jester's hat may deceivingly illustrate, it has become hostile and attacks people using the force of entangled time while floating around deep inside the Clocktower. Lazy Buffy is the fiercest of them all, never ceasing to attack the adventurers. " />
</imgdir>
<imgdir name="6230400">
<imgdir name="map">
<int name="0" value="220070000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002085" />
<int name="1" value="1002210" />
<int name="2" value="1002249" />
<int name="3" value="1002281" />
<int name="4" value="1002286" />
<int name="5" value="1032014" />
<int name="6" value="1032020" />
<int name="7" value="1040096" />
<int name="8" value="1041098" />
<int name="9" value="1050049" />
<int name="10" value="1051034" />
<int name="11" value="1051037" />
<int name="12" value="1060085" />
<int name="13" value="1061097" />
<int name="14" value="1072149" />
<int name="15" value="1072166" />
<int name="16" value="1082086" />
<int name="17" value="1082091" />
<int name="18" value="1082093" />
<int name="19" value="1082099" />
<int name="20" value="1102017" />
<int name="21" value="1322018" />
<int name="22" value="1332055" />
<int name="23" value="1372014" />
<int name="24" value="1372034" />
<int name="25" value="1472024" />
<int name="26" value="1472055" />
<int name="27" value="1492009" />
<int name="28" value="2000002" />
<int name="29" value="2000004" />
<int name="30" value="2002000" />
<int name="31" value="2040422" />
<int name="32" value="2040424" />
<int name="33" value="2040516" />
<int name="34" value="2040530" />
<int name="35" value="2040804" />
<int name="36" value="2040924" />
<int name="37" value="2040925" />
<int name="38" value="2043802" />
<int name="39" value="2044414" />
<int name="40" value="2044902" />
<int name="41" value="2044904" />
<int name="42" value="2384004" />
<int name="43" value="4000021" />
<int name="44" value="4000143" />
<int name="45" value="4004000" />
<int name="46" value="4007000" />
<int name="47" value="4010000" />
<int name="48" value="4010006" />
<int name="49" value="4020003" />
<int name="50" value="4020004" />
<int name="51" value="4031170" />
<int name="52" value="4031171" />
<int name="53" value="4031175" />
<int name="54" value="4130012" />
<int name="55" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 63\nForm : Devil\nSpecial Trait : -50% Electricity Attribute Damage. -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA teddy bear that was brought to life by the commands of cursed spirits during the Dimensional Schism. Said curse has consumed the coziness and warmth this teddy bear once possessed, only leaving an eternal grudge against humans which serves as the Soul Teddy's source of hatred and subsequent attack." />
</imgdir>
<imgdir name="6230401">
<imgdir name="map">
<int name="0" value="200010300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1092045" />
<int name="1" value="1092047" />
<int name="2" value="1372034" />
<int name="3" value="1412027" />
<int name="4" value="1482022" />
<int name="5" value="2040515" />
<int name="6" value="2044410" />
<int name="7" value="2384005" />
<int name="8" value="4130009" />
<int name="9" value="4130010" />
<int name="10" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 63\nForm : Mammal\nSpecial Trait : Resistant to Poison Attribute Attacks. Vulnerable to Sanctity Attribute Attacks.\n\nA black monster that lives in the Stairway to the Sky in Orbis. Although it resembles the physical characteristics of Cellion, Lioner, and Grupin, the Jr. Lucida has a small horn and a pair of wings, not to mention its dark and brutal force that is reflected in its black coat of fur. When fully grown, Jr. Lucida becomes Lucida." />
</imgdir>
<imgdir name="6230500">
<imgdir name="map">
<int name="0" value="220070000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002084" />
<int name="1" value="1002244" />
<int name="2" value="1002249" />
<int name="3" value="1002270" />
<int name="4" value="1002637" />
<int name="5" value="1032020" />
<int name="6" value="1040091" />
<int name="7" value="1050049" />
<int name="8" value="1050056" />
<int name="9" value="1060080" />
<int name="10" value="1072123" />
<int name="11" value="1072159" />
<int name="12" value="1072161" />
<int name="13" value="1072166" />
<int name="14" value="1082085" />
<int name="15" value="1082103" />
<int name="16" value="1332019" />
<int name="17" value="1422029" />
<int name="18" value="1492022" />
<int name="19" value="2000002" />
<int name="20" value="2000004" />
<int name="21" value="2040620" />
<int name="22" value="2041022" />
<int name="23" value="2043301" />
<int name="24" value="2048013" />
<int name="25" value="2384014" />
<int name="26" value="4000021" />
<int name="27" value="4000144" />
<int name="28" value="4004004" />
<int name="29" value="4006000" />
<int name="30" value="4007002" />
<int name="31" value="4010006" />
<int name="32" value="4020006" />
<int name="33" value="4031170" />
<int name="34" value="4031171" />
<int name="35" value="4031175" />
<int name="36" value="4130001" />
<int name="37" value="4130007" />
</imgdir>
<string name="episode" value=" Lv. : 67\nForm : Devil\nSpecial Trait : -50% Electricity Attribute Damage. Ice Attribute Attacks Repellent. Vulnerable to Sanctity Attribute Attacks.\n\nA teddy bear that was brought to life by the commands of cursed spirits during the Dimensional Schism. Said curse has consumed the coziness and warmth this teddy bear once possessed, only leaving an eternal grudge against humans which serves as its source of hatred and subsequent attack. It harbored deepest grievance and resentment than any other teddy bears, hence it was endowed with the most powerful force of damnation. " />
</imgdir>
<imgdir name="6230600">
<imgdir name="map">
<int name="0" value="105090310" />
<int name="1" value="105090311" />
<int name="2" value="105090312" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002208" />
<int name="1" value="1002634" />
<int name="2" value="1040091" />
<int name="3" value="1040094" />
<int name="4" value="1041085" />
<int name="5" value="1041091" />
<int name="6" value="1041097" />
<int name="7" value="1051043" />
<int name="8" value="1051046" />
<int name="9" value="1060080" />
<int name="10" value="1060083" />
<int name="11" value="1061083" />
<int name="12" value="1061090" />
<int name="13" value="1061096" />
<int name="14" value="1072158" />
<int name="15" value="1082095" />
<int name="16" value="1082098" />
<int name="17" value="1332055" />
<int name="18" value="1462008" />
<int name="19" value="1472024" />
<int name="20" value="2000004" />
<int name="21" value="2000006" />
<int name="22" value="2040001" />
<int name="23" value="2040317" />
<int name="24" value="2040328" />
<int name="25" value="2040928" />
<int name="26" value="2044112" />
<int name="27" value="2044414" />
<int name="28" value="2331000" />
<int name="29" value="2332000" />
<int name="30" value="2384006" />
<int name="31" value="4000030" />
<int name="32" value="4000185" />
<int name="33" value="4006000" />
<int name="34" value="4010004" />
<int name="35" value="4010006" />
<int name="36" value="4020005" />
<int name="37" value="4020007" />
<int name="38" value="4030012" />
<int name="39" value="4130006" />
<int name="40" value="4130011" />
<int name="41" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 64\nForm : Reptile\nSpecial Trait : -50% Electricity Attribute Damage. Ice Attribute Attacks Repellent. Vulnerable to Sanctity Attribute Attacks.\n\nA monster dragon that lives deep in the dungeon. When compared to regular family of dragons, the Ice Drake is weaker and has a lower level of intelligence. However, it has acquired an ice attribute while adapting to the coldness of the dungeon, and you can become a block of ice when attacked by this monster. Even its bones are comprised of ice, therefore its attack of ice attribute could inflict a significant damage." />
</imgdir>
<imgdir name="6230601">
<imgdir name="map">
<int name="0" value="105090311" />
<int name="1" value="105090312" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002208" />
<int name="1" value="1002242" />
<int name="2" value="1002247" />
<int name="3" value="1040091" />
<int name="4" value="1041097" />
<int name="5" value="1041101" />
<int name="6" value="1052122" />
<int name="7" value="1060080" />
<int name="8" value="1061096" />
<int name="9" value="1061100" />
<int name="10" value="1072172" />
<int name="11" value="1082076" />
<int name="12" value="1082098" />
<int name="13" value="1082109" />
<int name="14" value="1092017" />
<int name="15" value="1092047" />
<int name="16" value="1372015" />
<int name="17" value="1412008" />
<int name="18" value="1412027" />
<int name="19" value="1432007" />
<int name="20" value="1442010" />
<int name="21" value="1462040" />
<int name="22" value="1482022" />
<int name="23" value="2000002" />
<int name="24" value="2000004" />
<int name="25" value="2040001" />
<int name="26" value="2040024" />
<int name="27" value="2040401" />
<int name="28" value="2040625" />
<int name="29" value="2041001" />
<int name="30" value="2041004" />
<int name="31" value="2041043" />
<int name="32" value="2048012" />
<int name="33" value="2384015" />
<int name="34" value="4000030" />
<int name="35" value="4000186" />
<int name="36" value="4010003" />
<int name="37" value="4010005" />
<int name="38" value="4010006" />
<int name="39" value="4020007" />
<int name="40" value="4020008" />
<int name="41" value="4030012" />
<int name="42" value="4130007" />
<int name="43" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 68\nForm : Reptile\n\nA dragon monster that lives in the depths of dungeons. Is from a very weak and unintelligent breed of dragons as compared to regular dragons of that family of monsters. The Dark Drake was endowed with an evil force in the cursed Temple and has grown a rather thick skin on its body. Its speed in the dark is uncontested." />
</imgdir>
<imgdir name="6230602">
<imgdir name="map">
<int name="0" value="101030108" />
<int name="1" value="101030109" />
<int name="2" value="101030110" />
<int name="3" value="101030111" />
<int name="4" value="101030112" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002084" />
<int name="1" value="1002246" />
<int name="2" value="1002248" />
<int name="3" value="1002269" />
<int name="4" value="1002285" />
<int name="5" value="1032011" />
<int name="6" value="1072306" />
<int name="7" value="1082010" />
<int name="8" value="1082065" />
<int name="9" value="1082082" />
<int name="10" value="1082085" />
<int name="11" value="1082096" />
<int name="12" value="1082098" />
<int name="13" value="1082103" />
<int name="14" value="1082106" />
<int name="15" value="1092011" />
<int name="16" value="1092047" />
<int name="17" value="1302011" />
<int name="18" value="1332017" />
<int name="19" value="1452045" />
<int name="20" value="1462019" />
<int name="21" value="1472023" />
<int name="22" value="1482009" />
<int name="23" value="2000002" />
<int name="24" value="2000004" />
<int name="25" value="2002000" />
<int name="26" value="2040328" />
<int name="27" value="2040417" />
<int name="28" value="2040423" />
<int name="29" value="2040804" />
<int name="30" value="2040928" />
<int name="31" value="2043802" />
<int name="32" value="2330002" />
<int name="33" value="2384003" />
<int name="34" value="4000207" />
<int name="35" value="4010000" />
<int name="36" value="4020003" />
<int name="37" value="4030012" />
<int name="38" value="4130000" />
<int name="39" value="4130010" />
<int name="40" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 63\nForm : Immortal\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nThe skeleton of a Sharenian officer devoid of spirit. After the fall of the Sharenian empire, Ergoth has revived the Skelton with the force of darkness. " />
</imgdir>
<imgdir name="6300000">
<imgdir name="map">
<int name="0" value="211040100" />
<int name="1" value="211040101" />
<int name="2" value="211040200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002022" />
<int name="1" value="1032011" />
<int name="2" value="1032019" />
<int name="3" value="1032020" />
<int name="4" value="1040099" />
<int name="5" value="1040104" />
<int name="6" value="1041078" />
<int name="7" value="1041089" />
<int name="8" value="1050045" />
<int name="9" value="1050068" />
<int name="10" value="1051047" />
<int name="11" value="1051062" />
<int name="12" value="1060088" />
<int name="13" value="1060092" />
<int name="14" value="1072157" />
<int name="15" value="1082060" />
<int name="16" value="1082107" />
<int name="17" value="1092046" />
<int name="18" value="1102022" />
<int name="19" value="1382007" />
<int name="20" value="1402039" />
<int name="21" value="1432006" />
<int name="22" value="1432007" />
<int name="23" value="1462008" />
<int name="24" value="1472024" />
<int name="25" value="1472025" />
<int name="26" value="1472026" />
<int name="27" value="2000006" />
<int name="28" value="2384009" />
<int name="29" value="4000021" />
<int name="30" value="4000049" />
<int name="31" value="4003005" />
<int name="32" value="4004000" />
<int name="33" value="4005004" />
<int name="34" value="4010000" />
<int name="35" value="4020007" />
</imgdir>
<string name="episode" value=" Lv. : 65\nForm : Mammal\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nVulnerable to Fire Attribute Attacks.\n\nA gigantic snowman that appears in the snowfield far from El Nath. Although its speed of movement may seem sluggish, the power it illustrates when forcefully striking its two fists on the ground can inflict significant damage. Due to its thick coat of fur, it manages well in the cold but can't stand heat. This fundamentally mild-natured monster roams around with its close friend Pepe mounted on its back. It is a pet in popular demand, as it is loyal and obedient when raised by a human from a young age. " />
</imgdir>
<imgdir name="6300005">
<imgdir name="map">
<int name="0" value="105070002" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032014" />
<int name="1" value="1092010" />
<int name="2" value="1092016" />
<int name="3" value="1102024" />
<int name="4" value="1302004" />
<int name="5" value="2011000" />
<int name="6" value="2040422" />
<int name="7" value="2043001" />
<int name="8" value="2043019" />
<int name="9" value="2043101" />
<int name="10" value="2043201" />
<int name="11" value="2043301" />
<int name="12" value="2043701" />
<int name="13" value="2043801" />
<int name="14" value="2044001" />
<int name="15" value="2044101" />
<int name="16" value="2044201" />
<int name="17" value="2044301" />
<int name="18" value="2044401" />
<int name="19" value="2044501" />
<int name="20" value="2044601" />
<int name="21" value="2044701" />
<int name="22" value="2044801" />
<int name="23" value="2044803" />
<int name="24" value="2044901" />
<int name="25" value="2044902" />
<int name="26" value="2048001" />
<int name="27" value="2048004" />
<int name="28" value="2070006" />
<int name="29" value="2070007" />
<int name="30" value="2331000" />
<int name="31" value="2332000" />
<int name="32" value="2388008" />
<int name="33" value="4000176" />
</imgdir>
<string name="episode" value=" Lv. : 65\nForm : Immortal\n\nA mother figure to all Zombie Mushrooms. The Zombie Mushmom harbors a powerful force of darkness; the charm it possesses, which turned the Mushmom into an even more powerful monster, is believed to be the source of its power. It is occasionally found deep inside the Ant Tunnel, shaking the premise by jumping up and throwing its heavy body down to the ground, scaring the adventurers in the underground dungeon." />
</imgdir>
<imgdir name="6300100">
<imgdir name="map">
<int name="0" value="220060100" />
<int name="1" value="220060200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040098" />
<int name="1" value="1040106" />
<int name="2" value="1041093" />
<int name="3" value="1041098" />
<int name="4" value="1050082" />
<int name="5" value="1051065" />
<int name="6" value="1060087" />
<int name="7" value="1060094" />
<int name="8" value="1061092" />
<int name="9" value="1061097" />
<int name="10" value="1072139" />
<int name="11" value="1072149" />
<int name="12" value="1072158" />
<int name="13" value="1072172" />
<int name="14" value="1082097" />
<int name="15" value="1082108" />
<int name="16" value="1082109" />
<int name="17" value="1082122" />
<int name="18" value="1442008" />
<int name="19" value="1442030" />
<int name="20" value="1452010" />
<int name="21" value="1472027" />
<int name="22" value="1492010" />
<int name="23" value="1492021" />
<int name="24" value="2000001" />
<int name="25" value="2000004" />
<int name="26" value="2040421" />
<int name="27" value="2040825" />
<int name="28" value="2041013" />
<int name="29" value="2041022" />
<int name="30" value="2384032" />
<int name="31" value="4000130" />
<int name="32" value="4004001" />
<int name="33" value="4004004" />
<int name="34" value="4010006" />
<int name="35" value="4020003" />
<int name="36" value="4031170" />
<int name="37" value="4031171" />
<int name="38" value="4031175" />
<int name="39" value="4130003" />
<int name="40" value="4130004" />
</imgdir>
<string name="episode" value=" Lv. : 74\nForm : Devil\nSpecial Trait : Vulnerable to Ice Attribute Attacks. -50% Fire Attribute Damage.\n\nThe monsters who worked the operation room of the Clocktower in Ludibrium. Due to the Dimensional Schism, the souls of these workers were consumed by the force of darkness, turning them into buffoons of time. They attack the lost adventurers with the huge wall clock, which was used to keep time at the Clocktower." />
</imgdir>
<imgdir name="6400000">
<imgdir name="map">
<int name="0" value="211040300" />
<int name="1" value="211040400" />
<int name="2" value="211040700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002030" />
<int name="1" value="1002245" />
<int name="2" value="1002269" />
<int name="3" value="1002271" />
<int name="4" value="1002338" />
<int name="5" value="1032015" />
<int name="6" value="1040092" />
<int name="7" value="1041096" />
<int name="8" value="1041097" />
<int name="9" value="1050060" />
<int name="10" value="1051045" />
<int name="11" value="1060081" />
<int name="12" value="1061095" />
<int name="13" value="1061096" />
<int name="14" value="1061099" />
<int name="15" value="1072142" />
<int name="16" value="1072156" />
<int name="17" value="1072166" />
<int name="18" value="1082084" />
<int name="19" value="1082097" />
<int name="20" value="1302011" />
<int name="21" value="1302030" />
<int name="22" value="1442005" />
<int name="23" value="1472019" />
<int name="24" value="2000002" />
<int name="25" value="2000004" />
<int name="26" value="2041022" />
<int name="27" value="2384016" />
<int name="28" value="4000021" />
<int name="29" value="4000056" />
<int name="30" value="4003002" />
<int name="31" value="4003004" />
<int name="32" value="4004001" />
<int name="33" value="4004004" />
<int name="34" value="4010006" />
<int name="35" value="4020003" />
</imgdir>
<string name="episode" value=" Lv. : 68\nForm : Mammal\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nA gigantic snowman that appears in the snowfield far from El Nath. This mutant Yeti that has been consumed by an evil force is faster, stronger, and superior to the mild-natured Yeti in every aspect; it has also maintained Yeti's signature fists that can inflict major damage, making this monster all the more dangerous. Try attacking this monster using sanctity attribute magic, as its attributes have completely changed and is now vulnerable to the force of sanctity." />
</imgdir>
<imgdir name="6400100">
<imgdir name="map">
<int name="0" value="220060100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002252" />
<int name="1" value="1002268" />
<int name="2" value="1002282" />
<int name="3" value="1002289" />
<int name="4" value="1032022" />
<int name="5" value="1040106" />
<int name="6" value="1041099" />
<int name="7" value="1050061" />
<int name="8" value="1050077" />
<int name="9" value="1051046" />
<int name="10" value="1051058" />
<int name="11" value="1060094" />
<int name="12" value="1061098" />
<int name="13" value="1072149" />
<int name="14" value="1072173" />
<int name="15" value="1082098" />
<int name="16" value="1082116" />
<int name="17" value="1082207" />
<int name="18" value="1092017" />
<int name="19" value="1412008" />
<int name="20" value="1442008" />
<int name="21" value="1442030" />
<int name="22" value="1472029" />
<int name="23" value="2000002" />
<int name="24" value="2000004" />
<int name="25" value="2002005" />
<int name="26" value="2002008" />
<int name="27" value="2040321" />
<int name="28" value="2040534" />
<int name="29" value="2041013" />
<int name="30" value="2043114" />
<int name="31" value="2044001" />
<int name="32" value="2048011" />
<int name="33" value="2385003" />
<int name="34" value="4000131" />
<int name="35" value="4004004" />
<int name="36" value="4010006" />
<int name="37" value="4020003" />
<int name="38" value="4031170" />
<int name="39" value="4031171" />
<int name="40" value="4031175" />
<int name="41" value="4130000" />
<int name="42" value="4130002" />
<int name="43" value="4130003" />
<int name="44" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 77\nForm : Devil\nSpecial Trait : Vulnerable to Ice Attribute Attacks. -50% Fire Attribute Damage.\n\nThe monsters who worked the operation room of the Clocktower in Ludibrium. Due to the Dimensional Schism, the souls of these workers were consumed by the force of darkness, turning them into buffoons of time. They attack the lost adventurers with the huge wall clock, which was used to keep time at the Clocktower. Every time the Deep Buffoons shake the wall clock, the time is penetrated and fractured. " />
</imgdir>
<imgdir name="7090000">
<imgdir name="map">
<int name="0" value="261020401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032020" />
<int name="1" value="1041102" />
<int name="2" value="1051054" />
<int name="3" value="1072309" />
<int name="4" value="1082107" />
<int name="5" value="1092016" />
<int name="6" value="1102023" />
<int name="7" value="1382039" />
<int name="8" value="1402015" />
<int name="9" value="1452014" />
<int name="10" value="1472027" />
<int name="11" value="1492022" />
<int name="12" value="2022130" />
<int name="13" value="2022191" />
<int name="14" value="2040519" />
<int name="15" value="2041014" />
<int name="16" value="2044601" />
<int name="17" value="2044705" />
<int name="18" value="2044809" />
<int name="19" value="2290087" />
<int name="20" value="2384038" />
<int name="21" value="4000411" />
</imgdir>
<string name="episode" value=" Lv. : 75\nForm : Enchanted\n\nA mechanical apparatus built to restrict the trespassers entering an area limited to only the lab affiliates. This robot, resembling a huge box, floats around the lab to inspect people inside to keep intruders out of the lab. It will attack as soon as it detects a suspect, hence, must be controlled using the necessary console. " />
</imgdir>
<imgdir name="7110300">
<imgdir name="map">
<int name="0" value="261020500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002254" />
<int name="1" value="1002273" />
<int name="2" value="1002288" />
<int name="3" value="1002339" />
<int name="4" value="1040102" />
<int name="5" value="1041094" />
<int name="6" value="1041102" />
<int name="7" value="1041105" />
<int name="8" value="1050055" />
<int name="9" value="1050069" />
<int name="10" value="1051066" />
<int name="11" value="1060090" />
<int name="12" value="1061093" />
<int name="13" value="1061101" />
<int name="14" value="1061104" />
<int name="15" value="1082100" />
<int name="16" value="1082204" />
<int name="17" value="1092015" />
<int name="18" value="1322020" />
<int name="19" value="1332018" />
<int name="20" value="1402012" />
<int name="21" value="1472029" />
<int name="22" value="1472030" />
<int name="23" value="2000006" />
<int name="24" value="2040026" />
<int name="25" value="2040302" />
<int name="26" value="2040319" />
<int name="27" value="2040320" />
<int name="28" value="2043701" />
<int name="29" value="2044701" />
<int name="30" value="2330003" />
<int name="31" value="2384034" />
<int name="32" value="4000362" />
<int name="33" value="4004000" />
<int name="34" value="4006000" />
<int name="35" value="4010003" />
<int name="36" value="4020001" />
<int name="37" value="4031741" />
<int name="38" value="4130009" />
<int name="39" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 75\nForm : Enchanted\n\nD in D. Roy does not stand for Doctor, but rather a name given to the modified version of a pre-existing mechanical apparatus. Since building the Neo Huroid, the alchemists of Alcadno have built an improved Roid which self-charges. It is more independently operated as alchemists had wished, but now they seem to be struggling with a new problem; the D. Roy is hard to control, which makes its maintenance and repair that much more difficult." />
</imgdir>
<imgdir name="7110301">
<imgdir name="map">
<int name="0" value="261010102" />
<int name="1" value="261010103" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002029" />
<int name="1" value="1002094" />
<int name="2" value="1002248" />
<int name="3" value="1002253" />
<int name="4" value="1002275" />
<int name="5" value="1002289" />
<int name="6" value="1040105" />
<int name="7" value="1040108" />
<int name="8" value="1041079" />
<int name="9" value="1050063" />
<int name="10" value="1051041" />
<int name="11" value="1051044" />
<int name="12" value="1051053" />
<int name="13" value="1051062" />
<int name="14" value="1060093" />
<int name="15" value="1060097" />
<int name="16" value="1072145" />
<int name="17" value="1072147" />
<int name="18" value="1072150" />
<int name="19" value="1072177" />
<int name="20" value="1072210" />
<int name="21" value="1322018" />
<int name="22" value="1402012" />
<int name="23" value="1462019" />
<int name="24" value="1482010" />
<int name="25" value="2000004" />
<int name="26" value="2000006" />
<int name="27" value="2040025" />
<int name="28" value="2040026" />
<int name="29" value="2040621" />
<int name="30" value="2040622" />
<int name="31" value="2040933" />
<int name="32" value="2044601" />
<int name="33" value="2044801" />
<int name="34" value="2044803" />
<int name="35" value="2384031" />
<int name="36" value="4000361" />
<int name="37" value="4004003" />
<int name="38" value="4007000" />
<int name="39" value="4007001" />
<int name="40" value="4010004" />
<int name="41" value="4020006" />
<int name="42" value="4130004" />
<int name="43" value="4130005" />
<int name="44" value="4130007" />
</imgdir>
<string name="episode" value=" Lv. : 73\nForm : Enchanted\n\nIt is neither a mammal nor a plant. These strange forms of life co-exist although they are completely independent of each other, unlike the relationship that a crocodile and a plover bird share. Researchers seemed to have created these mysterious creatures to study a co-independent couple of organism that are of one entity. " />
</imgdir>
<imgdir name="7130000">
<imgdir name="map">
<int name="0" value="200010300" />
<int name="1" value="200010301" />
<int name="2" value="200010302" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002029" />
<int name="1" value="1002094" />
<int name="2" value="1002248" />
<int name="3" value="1002253" />
<int name="4" value="1002275" />
<int name="5" value="1040105" />
<int name="6" value="1040108" />
<int name="7" value="1050063" />
<int name="8" value="1051041" />
<int name="9" value="1051044" />
<int name="10" value="1051053" />
<int name="11" value="1051062" />
<int name="12" value="1060093" />
<int name="13" value="1060097" />
<int name="14" value="1072145" />
<int name="15" value="1072147" />
<int name="16" value="1072150" />
<int name="17" value="1072177" />
<int name="18" value="1072210" />
<int name="19" value="1072312" />
<int name="20" value="1402012" />
<int name="21" value="1422014" />
<int name="22" value="1472032" />
<int name="23" value="2000004" />
<int name="24" value="2000006" />
<int name="25" value="2040419" />
<int name="26" value="2040427" />
<int name="27" value="2044601" />
<int name="28" value="2044901" />
<int name="29" value="2050004" />
<int name="30" value="2384030" />
<int name="31" value="4000074" />
<int name="32" value="4004003" />
<int name="33" value="4006001" />
<int name="34" value="4007007" />
<int name="35" value="4010004" />
<int name="36" value="4020006" />
<int name="37" value="4130008" />
<int name="38" value="4130010" />
<int name="39" value="4130011" />
<int name="40" value="4161021" />
</imgdir>
<string name="episode" value="Lv. : 73\nForm : Mammal\nSpecial Trait : Resistant to Poison Attribute Attacks. Vulnerable to Sanctity Attribute Attacks.\n\nCreature living on the Stairway to the Sky, Lucida seems to resemble a black-furred devil. At first glance, it may look a lot like monsters made of Sanctity Attributes, such as Cellion, Lioner and Grupin, but Lucida is apparently a strong opponent against Poison Attacks, although it is vulnerable to Sanctity Attacks. Lucida seems so evil, going within a certain distance around Lucida seems to create sensations of evil right away, so be careful not to go hunting for Lucida without being amply prepared! It is a wonder if Lucida has always been so evil, though... " />
</imgdir>
<imgdir name="7130001">
<imgdir name="map">
<int name="0" value="211042000" />
<int name="1" value="211042100" />
<int name="2" value="211042200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002095" />
<int name="1" value="1002246" />
<int name="2" value="1032014" />
<int name="3" value="1032016" />
<int name="4" value="1041095" />
<int name="5" value="1041102" />
<int name="6" value="1050069" />
<int name="7" value="1050070" />
<int name="8" value="1051054" />
<int name="9" value="1061094" />
<int name="10" value="1061101" />
<int name="11" value="1072146" />
<int name="12" value="1072165" />
<int name="13" value="1082105" />
<int name="14" value="1082108" />
<int name="15" value="1312009" />
<int name="16" value="1332015" />
<int name="17" value="1372015" />
<int name="18" value="1372016" />
<int name="19" value="1402011" />
<int name="20" value="1412011" />
<int name="21" value="1422014" />
<int name="22" value="1492009" />
<int name="23" value="2000004" />
<int name="24" value="2000006" />
<int name="25" value="2040618" />
<int name="26" value="2041021" />
<int name="27" value="2044301" />
<int name="28" value="2050000" />
<int name="29" value="2384026" />
<int name="30" value="4000079" />
<int name="31" value="4010004" />
<int name="32" value="4020007" />
<int name="33" value="4130002" />
<int name="34" value="4130003" />
</imgdir>
<string name="episode" value=" Lv. : 72\nForm : Mammal\n\nA monster born in an ocean of lava in a cave. With its reddish eyes, monstrous teeth, and spiky collar, Cerebes threatens its enemies although it only uses melee attacks. When Cerebes evolves into Bain, however, it will use powerful attacks of fire attribute, so beware. " />
</imgdir>
<imgdir name="7130002">
<imgdir name="map">
<int name="0" value="240010901" />
<int name="1" value="240011000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002285" />
<int name="1" value="1002640" />
<int name="2" value="1040103" />
<int name="3" value="1060091" />
<int name="4" value="1072184" />
<int name="5" value="1082100" />
<int name="6" value="1092011" />
<int name="7" value="1302012" />
<int name="8" value="1332019" />
<int name="9" value="1382007" />
<int name="10" value="1442024" />
<int name="11" value="2000004" />
<int name="12" value="2000006" />
<int name="13" value="2040625" />
<int name="14" value="2040801" />
<int name="15" value="2040902" />
<int name="16" value="2044014" />
<int name="17" value="2330003" />
<int name="18" value="2384027" />
<int name="19" value="4000236" />
<int name="20" value="4004001" />
<int name="21" value="4006000" />
<int name="22" value="4010000" />
<int name="23" value="4020001" />
<int name="24" value="4030012" />
<int name="25" value="4032511" />
<int name="26" value="4130000" />
<int name="27" value="4130005" />
</imgdir>
<string name="episode" value=" Lv. : 72\nForm : Mammal\nSpecial Trait : -50% Electricity Attribute Damage.\n\nA big beetle that lives in Minar Forest, where trees and leaves are abundant. It is protected by a thick outer layer that minimizes the external impact, and the sizable horn it sports on its head can to toss any threatening enemy far away. " />
</imgdir>
<imgdir name="7130003">
<imgdir name="map">
<int name="0" value="240010900" />
<int name="1" value="240010901" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002253" />
<int name="1" value="1002640" />
<int name="2" value="1051063" />
<int name="3" value="1072156" />
<int name="4" value="1082096" />
<int name="5" value="1092016" />
<int name="6" value="1372015" />
<int name="7" value="1412008" />
<int name="8" value="1422014" />
<int name="9" value="1432007" />
<int name="10" value="2000004" />
<int name="11" value="2000006" />
<int name="12" value="2040423" />
<int name="13" value="2041002" />
<int name="14" value="2041044" />
<int name="15" value="2044101" />
<int name="16" value="2070005" />
<int name="17" value="2385001" />
<int name="18" value="4000237" />
<int name="19" value="4004003" />
<int name="20" value="4006000" />
<int name="21" value="4010003" />
<int name="22" value="4020003" />
<int name="23" value="4030012" />
<int name="24" value="4032511" />
<int name="25" value="4130001" />
<int name="26" value="4130010" />
<int name="27" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 76\nForm : Mammal\nSpecial Trait : -50% Electricity Attribute Damage.\n\nA big beetle that lives in Minar Forest which acquired a steel-like firm, silver outer layer when it underwent ecdysis. It threatens its enemies with even more powerful attack than a regular Beetle." />
</imgdir>
<imgdir name="7130004">
<imgdir name="map">
<int name="0" value="240010200" />
<int name="1" value="240010300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002338" />
<int name="1" value="1032022" />
<int name="2" value="1050074" />
<int name="3" value="1072161" />
<int name="4" value="1072312" />
<int name="5" value="1082107" />
<int name="6" value="1102029" />
<int name="7" value="1322028" />
<int name="8" value="1402012" />
<int name="9" value="1432012" />
<int name="10" value="1452010" />
<int name="11" value="2000004" />
<int name="12" value="2000006" />
<int name="13" value="2041008" />
<int name="14" value="2044401" />
<int name="15" value="2330003" />
<int name="16" value="2385005" />
<int name="17" value="4000231" />
<int name="18" value="4004004" />
<int name="19" value="4006001" />
<int name="20" value="4010004" />
<int name="21" value="4020004" />
<int name="22" value="4032511" />
</imgdir>
<string name="episode" value=" Lv. : 78\nForm : Spirit\nSpecial Trait : Vulnerable to Fire Attribute Attacks. Vulnerable to Poison Attribute Attacks.\n\nA group of spirits that live in Minar Forest. Unlike their rugged appearance, their personality is rather bubbly and cheerful. They have the ability to out-jump a human by about 1.5 times, which allows them to distract the adventurers by bouncing around. Although they are said to have different colored eye on each side, it is hard to tell by their tiny pupils. They cannot carry a tune even if their lives depended on it, so when you hear Hankie screaming, you will undergo a temporary stun status. " />
</imgdir>
<imgdir name="7130010">
<imgdir name="map">
<int name="0" value="220070200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002328" />
<int name="1" value="1041101" />
<int name="2" value="1050073" />
<int name="3" value="1050088" />
<int name="4" value="1051065" />
<int name="5" value="1051077" />
<int name="6" value="1051078" />
<int name="7" value="1051082" />
<int name="8" value="1061100" />
<int name="9" value="1072154" />
<int name="10" value="1072184" />
<int name="11" value="1072196" />
<int name="12" value="1072209" />
<int name="13" value="1082118" />
<int name="14" value="1082123" />
<int name="15" value="1082142" />
<int name="16" value="1082207" />
<int name="17" value="1102030" />
<int name="18" value="1302016" />
<int name="19" value="1332022" />
<int name="20" value="1372016" />
<int name="21" value="1412009" />
<int name="22" value="1452010" />
<int name="23" value="2000002" />
<int name="24" value="2000006" />
<int name="25" value="2002005" />
<int name="26" value="2020015" />
<int name="27" value="2040025" />
<int name="28" value="2040401" />
<int name="29" value="2040418" />
<int name="30" value="2040601" />
<int name="31" value="2040923" />
<int name="32" value="2040928" />
<int name="33" value="2041016" />
<int name="34" value="2044412" />
<int name="35" value="2050004" />
<int name="36" value="2385012" />
<int name="37" value="4000147" />
<int name="38" value="4004002" />
<int name="39" value="4006001" />
<int name="40" value="4020005" />
<int name="41" value="4020008" />
<int name="42" value="4031170" />
<int name="43" value="4031171" />
<int name="44" value="4031175" />
<int name="45" value="4130002" />
<int name="46" value="4130004" />
<int name="47" value="4130006" />
</imgdir>
<string name="episode" value=" Lv. : 85\nForm : Devil\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks. Vulnerable to Fire Attribute Attacks.\n\nA teddy bear that was brought to life by the commands of cursed spirits during the Dimensional Schism. Said curse has consumed the coziness and warmth this teddy bear once possessed, only leaving an eternal grudge against humans which serves as the Soul Teddy's source of hatred and subsequent attack. The original form of the teddy has been consumed and distorted by the force, leaving only the creature that controls the teddy as its only recognizable physical feature." />
</imgdir>
<imgdir name="7130020">
<imgdir name="map">
<int name="0" value="230040400" />
<int name="1" value="230040000" />
<int name="2" value="230040100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002287" />
<int name="1" value="1002323" />
<int name="2" value="1002329" />
<int name="3" value="1041101" />
<int name="4" value="1050093" />
<int name="5" value="1051078" />
<int name="6" value="1051095" />
<int name="7" value="1061100" />
<int name="8" value="1072152" />
<int name="9" value="1072164" />
<int name="10" value="1072194" />
<int name="11" value="1072312" />
<int name="12" value="1102032" />
<int name="13" value="1102035" />
<int name="14" value="1422012" />
<int name="15" value="1442030" />
<int name="16" value="1472023" />
<int name="17" value="2000002" />
<int name="18" value="2000006" />
<int name="19" value="2002003" />
<int name="20" value="2020015" />
<int name="21" value="2022040" />
<int name="22" value="2040324" />
<int name="23" value="2040421" />
<int name="24" value="2044701" />
<int name="25" value="2044901" />
<int name="26" value="2044902" />
<int name="27" value="2048001" />
<int name="28" value="2050004" />
<int name="29" value="2385013" />
<int name="30" value="4000179" />
<int name="31" value="4004003" />
<int name="32" value="4006001" />
<int name="33" value="4010001" />
<int name="34" value="4020008" />
<int name="35" value="4030012" />
<int name="36" value="4130010" />
<int name="37" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 85\nForm : Fish\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA fish monster that lived in the deep waters of Aqua Road. It used to fear just about everything, which explains its notable tendency to hide in its comfort zone. However, since the weakening of the purifying force of Aqua Road, even the young gobies have turned violent. A school of quick and tiny Gobies will attack any intruders who wreck their habitat." />
</imgdir>
<imgdir name="7130100">
<imgdir name="map">
<int name="0" value="105090500" />
<int name="1" value="105090600" />
<int name="2" value="105090700" />
<int name="3" value="105090800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002095" />
<int name="1" value="1002272" />
<int name="2" value="1002283" />
<int name="3" value="1002287" />
<int name="4" value="1002637" />
<int name="5" value="1040100" />
<int name="6" value="1041093" />
<int name="7" value="1050067" />
<int name="8" value="1051055" />
<int name="9" value="1051064" />
<int name="10" value="1060089" />
<int name="11" value="1061092" />
<int name="12" value="1072163" />
<int name="13" value="1072184" />
<int name="14" value="1082115" />
<int name="15" value="1082118" />
<int name="16" value="1102027" />
<int name="17" value="1322019" />
<int name="18" value="1382010" />
<int name="19" value="1422014" />
<int name="20" value="1452009" />
<int name="21" value="1472026" />
<int name="22" value="1472030" />
<int name="23" value="2000004" />
<int name="24" value="2000005" />
<int name="25" value="2000006" />
<int name="26" value="2040421" />
<int name="27" value="2043001" />
<int name="28" value="2043101" />
<int name="29" value="2044301" />
<int name="30" value="2044401" />
<int name="31" value="2049000" />
<int name="32" value="2070005" />
<int name="33" value="2384020" />
<int name="34" value="4000028" />
<int name="35" value="4006000" />
<int name="36" value="4010006" />
<int name="37" value="4031214" />
<int name="38" value="4031466" />
<int name="39" value="4130008" />
<int name="40" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 70\nForm : Devil\nSpecial Trait : Resistant to Poison Attribute Attacks.\n\nA monster that guards the Sanctuary in the Sleepywood Dungeon, located in central Victoria Island. It is a warrior that has the head of an ox and the body of a human, and uses a crescent-shaped spear to generate a lightning to destroy everything nearby. It dashes towards its enemy at a high speed with its lethal lightning attack, so you should never hastily approach this monster. It blocks the naive travellers from entering the cursed Sanctuary. It is said that Tauromacis serves as an usher to the Sanctuary to pay for its past crime. However it remains unknown what crime it committed and from whom the punishment is coming from." />
</imgdir>
<imgdir name="7130101">
<imgdir name="map">
<int name="0" value="105090700" />
<int name="1" value="105090800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002095" />
<int name="1" value="1002284" />
<int name="2" value="1002327" />
<int name="3" value="1041091" />
<int name="4" value="1041103" />
<int name="5" value="1050077" />
<int name="6" value="1051047" />
<int name="7" value="1051055" />
<int name="8" value="1051056" />
<int name="9" value="1051063" />
<int name="10" value="1061090" />
<int name="11" value="1061102" />
<int name="12" value="1072167" />
<int name="13" value="1072211" />
<int name="14" value="1082100" />
<int name="15" value="1082104" />
<int name="16" value="1092015" />
<int name="17" value="1092016" />
<int name="18" value="1102028" />
<int name="19" value="1312008" />
<int name="20" value="1382010" />
<int name="21" value="1412008" />
<int name="22" value="1422010" />
<int name="23" value="1452011" />
<int name="24" value="1482009" />
<int name="25" value="2000005" />
<int name="26" value="2040104" />
<int name="27" value="2044101" />
<int name="28" value="2044114" />
<int name="29" value="2384036" />
<int name="30" value="4000046" />
<int name="31" value="4001112" />
<int name="32" value="4006001" />
<int name="33" value="4010003" />
<int name="34" value="4020008" />
<int name="35" value="4031215" />
<int name="36" value="4031466" />
<int name="37" value="4130008" />
<int name="38" value="4130012" />
<int name="39" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 75\nForm : Devil\nSpecial Trait : -50% Fire Attribute Damage. -50% Electricity Attribute Damage.\n\nA monster that guards the Sanctuary in the Sleepywood Dungeon, located in central Victoria Island. It dashes towards the adventurers with a huge spear, and has extremely high defense and attack rate. Furthermore, it moves at a impressively high speed, which renders this monster a bigger challenge than the Jr. Balrog to some adventurers. It guards the entrance of the cursed Sanctuary to prevent adventurers from entering. Although there is a rumor that it became the gate keeper as a punishment for a crime it has committed, but no one knows what the crime was or by whom this monster is being punished." />
</imgdir>
<imgdir name="7130102">
<imgdir name="map">
<int name="0" value="211040101" />
<int name="1" value="211040200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002028" />
<int name="1" value="1002030" />
<int name="2" value="1002084" />
<int name="3" value="1002185" />
<int name="4" value="1002282" />
<int name="5" value="1032011" />
<int name="6" value="1041081" />
<int name="7" value="1050047" />
<int name="8" value="1050063" />
<int name="9" value="1050068" />
<int name="10" value="1050069" />
<int name="11" value="1050074" />
<int name="12" value="1051054" />
<int name="13" value="1051058" />
<int name="14" value="1061080" />
<int name="15" value="1072124" />
<int name="16" value="1072128" />
<int name="17" value="1072137" />
<int name="18" value="1082010" />
<int name="19" value="1082081" />
<int name="20" value="1082091" />
<int name="21" value="1092006" />
<int name="22" value="1102023" />
<int name="23" value="1332015" />
<int name="24" value="1402012" />
<int name="25" value="1422009" />
<int name="26" value="1432006" />
<int name="27" value="1442010" />
<int name="28" value="1452011" />
<int name="29" value="1472022" />
<int name="30" value="1472032" />
<int name="31" value="1492008" />
<int name="32" value="2000004" />
<int name="33" value="2000006" />
<int name="34" value="2040025" />
<int name="35" value="2040202" />
<int name="36" value="2040625" />
<int name="37" value="2041005" />
<int name="38" value="2041020" />
<int name="39" value="2041023" />
<int name="40" value="2043017" />
<int name="41" value="2043210" />
<int name="42" value="2043801" />
<int name="43" value="2044101" />
<int name="44" value="2044214" />
<int name="45" value="2044702" />
<int name="46" value="2044901" />
<int name="47" value="2070005" />
<int name="48" value="2070010" />
<int name="49" value="2385004" />
<int name="50" value="4000021" />
<int name="51" value="4000049" />
<int name="52" value="4000050" />
<int name="53" value="4003005" />
<int name="54" value="4004000" />
<int name="55" value="4004002" />
<int name="56" value="4010001" />
<int name="57" value="4010005" />
<int name="58" value="4020005" />
<int name="59" value="4020008" />
<int name="60" value="4130003" />
<int name="61" value="4130010" />
<int name="62" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 78\nForm : Mammal\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nAn odd couple found in the snowfield far from El Nath. Even a serious adventurer would find Yeti and Pepe strange yet hilarious, as they nonchalantly roam the snowfield. Many researchers have sought to discover the origination of this phenomenon for a number of years, but no one has found any evidential basis that can support this anomaly. In any case, the phrase as close as Yeti and Pepe' was coined based on what people have witnessed." />
</imgdir>
<imgdir name="7130103">
<imgdir name="map">
<int name="0" value="101030108" />
<int name="1" value="101030109" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040092" />
<int name="1" value="1041092" />
<int name="2" value="1041095" />
<int name="3" value="1050061" />
<int name="4" value="1051054" />
<int name="5" value="1051063" />
<int name="6" value="1060081" />
<int name="7" value="1061091" />
<int name="8" value="1061094" />
<int name="9" value="1072172" />
<int name="10" value="1072177" />
<int name="11" value="1072182" />
<int name="12" value="1072210" />
<int name="13" value="1082207" />
<int name="14" value="1092023" />
<int name="15" value="1452022" />
<int name="16" value="2000004" />
<int name="17" value="2000006" />
<int name="18" value="2002003" />
<int name="19" value="2002004" />
<int name="20" value="2040301" />
<int name="21" value="2040418" />
<int name="22" value="2040516" />
<int name="23" value="2040804" />
<int name="24" value="2384029" />
<int name="25" value="4000208" />
<int name="26" value="4006001" />
<int name="27" value="4010000" />
<int name="28" value="4020000" />
<int name="29" value="4020001" />
<int name="30" value="4020002" />
<int name="31" value="4020007" />
<int name="32" value="4130001" />
<int name="33" value="4130004" />
<int name="34" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 73\nForm : Immortal\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks. -50% Ice Attribute Damage. Resistant to Poison Attribute Attacks.\n\nThe skeleton of a Sharenian commander which was brought to life by Ergoth's force of darkness. After the fall of the Sharenian empire, the skeleton of the commander was revived, devoid of its soul." />
</imgdir>
<imgdir name="7130104">
<imgdir name="map">
<int name="0" value="251010401" />
<int name="1" value="251010402" />
<int name="2" value="251010403" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002095" />
<int name="1" value="1032020" />
<int name="2" value="1051054" />
<int name="3" value="1072163" />
<int name="4" value="1082110" />
<int name="5" value="1082204" />
<int name="6" value="1102023" />
<int name="7" value="1332018" />
<int name="8" value="1422010" />
<int name="9" value="1422014" />
<int name="10" value="1472028" />
<int name="11" value="2000002" />
<int name="12" value="2000004" />
<int name="13" value="2000006" />
<int name="14" value="2040002" />
<int name="15" value="2040414" />
<int name="16" value="2040427" />
<int name="17" value="2040705" />
<int name="18" value="2040824" />
<int name="19" value="2049100" />
<int name="20" value="2384025" />
<int name="21" value="4000297" />
<int name="22" value="4004000" />
<int name="23" value="4006001" />
<int name="24" value="4007002" />
<int name="25" value="4010001" />
<int name="26" value="4020000" />
<int name="27" value="4031435" />
<int name="28" value="4031436" />
<int name="29" value="4130000" />
<int name="30" value="4130017" />
<int name="31" value="4130020" />
</imgdir>
<string name="episode" value=" Lv. : 70\nForm : Devil\n\nAn unidentifiable monster who serves Lord Pirate. It is one rank superior to Kru, and contributes to pillaging the humans while sailing the sea. Now, it spends most of its energy pestering the Bellflower Roots under the command of Lord Pirate." />
</imgdir>
<imgdir name="7130200">
<imgdir name="map">
<int name="0" value="211040500" />
<int name="1" value="211040600" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002254" />
<int name="1" value="1002273" />
<int name="2" value="1002288" />
<int name="3" value="1002339" />
<int name="4" value="1040102" />
<int name="5" value="1041094" />
<int name="6" value="1041102" />
<int name="7" value="1041105" />
<int name="8" value="1050055" />
<int name="9" value="1050069" />
<int name="10" value="1051066" />
<int name="11" value="1060090" />
<int name="12" value="1061093" />
<int name="13" value="1061101" />
<int name="14" value="1061104" />
<int name="15" value="1072309" />
<int name="16" value="1082100" />
<int name="17" value="1092015" />
<int name="18" value="1322020" />
<int name="19" value="1332018" />
<int name="20" value="1332025" />
<int name="21" value="1402012" />
<int name="22" value="1472029" />
<int name="23" value="1472030" />
<int name="24" value="2000004" />
<int name="25" value="2000006" />
<int name="26" value="2040031" />
<int name="27" value="2040302" />
<int name="28" value="2040320" />
<int name="29" value="2043701" />
<int name="30" value="2044701" />
<int name="31" value="2070004" />
<int name="32" value="2384035" />
<int name="33" value="4000021" />
<int name="34" value="4000053" />
<int name="35" value="4003004" />
<int name="36" value="4004000" />
<int name="37" value="4006000" />
<int name="38" value="4010003" />
<int name="39" value="4020001" />
<int name="40" value="4130006" />
<int name="41" value="4130009" />
<int name="42" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 75\nForm : Mammal\n\nA monster that appears in the form of a wolf in the very deep end of the valley in the snowfield. It walks on two feet like a human, but attacks with sharp claws that remain hidden until provoked. There is a rumor that a person who gets bitten by this monster turns into a Werewolf." />
</imgdir>
<imgdir name="7130300">
<imgdir name="map">
<int name="0" value="220070201" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002253" />
<int name="1" value="1002274" />
<int name="2" value="1002276" />
<int name="3" value="1002284" />
<int name="4" value="1041107" />
<int name="5" value="1041121" />
<int name="6" value="1050074" />
<int name="7" value="1050080" />
<int name="8" value="1051068" />
<int name="9" value="1061104" />
<int name="10" value="1061106" />
<int name="11" value="1061120" />
<int name="12" value="1072155" />
<int name="13" value="1072166" />
<int name="14" value="1072167" />
<int name="15" value="1072203" />
<int name="16" value="1072206" />
<int name="17" value="1072212" />
<int name="18" value="1072312" />
<int name="19" value="1082110" />
<int name="20" value="1082123" />
<int name="21" value="1082143" />
<int name="22" value="1302018" />
<int name="23" value="1382009" />
<int name="24" value="2000004" />
<int name="25" value="2000005" />
<int name="26" value="2002004" />
<int name="27" value="2040031" />
<int name="28" value="2040823" />
<int name="29" value="2041009" />
<int name="30" value="2043210" />
<int name="31" value="2044301" />
<int name="32" value="2385020" />
<int name="33" value="4000148" />
<int name="34" value="4006001" />
<int name="35" value="4010006" />
<int name="36" value="4020006" />
<int name="37" value="4031170" />
<int name="38" value="4031171" />
<int name="39" value="4031175" />
<int name="40" value="4130000" />
</imgdir>
<string name="episode" value=" Lv. : 89\nForm : Devil\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks. -50% Ice Attribute Damage. -50% Electricity Attribute Damage.\n\nA teddy bear that was brought to life by the commands of cursed spirits during the Dimensional Schism. Said curse has consumed the coziness and warmth this teddy bear once possessed, only leaving an eternal grudge against humans which serves as the Soul Teddy's source of hatred and subsequent attack. The Master Teddy, having lost most of its physical characteristics of a teddy bear, exudes evil aura. The chain around the teddy that has turned gold, signifies that the teddy has lost all of its original traits and become a stray of time. " />
</imgdir>
<imgdir name="7130400">
<imgdir name="map">
<int name="0" value="222010401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040102" />
<int name="1" value="1041094" />
<int name="2" value="1050058" />
<int name="3" value="1060090" />
<int name="4" value="1061093" />
<int name="5" value="1072309" />
<int name="6" value="1092016" />
<int name="7" value="1102021" />
<int name="8" value="1462009" />
<int name="9" value="1472024" />
<int name="10" value="2000004" />
<int name="11" value="2000006" />
<int name="12" value="2002003" />
<int name="13" value="2040302" />
<int name="14" value="2040504" />
<int name="15" value="2384021" />
<int name="16" value="4004003" />
<int name="17" value="4005001" />
<int name="18" value="4006001" />
<int name="19" value="4010001" />
<int name="20" value="4020001" />
<int name="21" value="4031232" />
<int name="22" value="4130002" />
<int name="23" value="4130005" />
<int name="24" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 70\nForm : Devil\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA King Goblin known to fear just about everything including loud noise. It has even lost its goblin bat when the cracking noise of a hazelnut scared it to death. Although a coward, it can burn everything in flames using its big goblin bat. It likes pork. " />
</imgdir>
<imgdir name="7130401">
<imgdir name="map">
<int name="0" value="222010401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032022" />
<int name="1" value="1040106" />
<int name="2" value="1051041" />
<int name="3" value="1060094" />
<int name="4" value="1072158" />
<int name="5" value="1072163" />
<int name="6" value="1412008" />
<int name="7" value="1422009" />
<int name="8" value="1442010" />
<int name="9" value="1452010" />
<int name="10" value="1482009" />
<int name="11" value="2000004" />
<int name="12" value="2000006" />
<int name="13" value="2002000" />
<int name="14" value="2040601" />
<int name="15" value="2040620" />
<int name="16" value="2040701" />
<int name="17" value="2044012" />
<int name="18" value="2044013" />
<int name="19" value="2070007" />
<int name="20" value="2384022" />
<int name="21" value="4004002" />
<int name="22" value="4006001" />
<int name="23" value="4010004" />
<int name="24" value="4010006" />
<int name="25" value="4020000" />
<int name="26" value="4031233" />
<int name="27" value="4130006" />
<int name="28" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 70\nForm : Devil\nSpecial Trait : Vulnerable to Fire Attribute Attacks. -50% Ice Attribute Damage.\n\nA King Goblin known for its amnesia that results in forgetting and losing just about everything. It has even lost its hat. Although a forgetful goblin, it can when the cracking noise of a hazelnut scared it to death. Although a coward, it can freeze everything near by using its big goblin bat. It likes rice wine. " />
</imgdir>
<imgdir name="7130402">
<imgdir name="map">
<int name="0" value="222010401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002637" />
<int name="1" value="1032019" />
<int name="2" value="1032022" />
<int name="3" value="1041092" />
<int name="4" value="1041101" />
<int name="5" value="1061091" />
<int name="6" value="1061100" />
<int name="7" value="1072155" />
<int name="8" value="1082090" />
<int name="9" value="1402012" />
<int name="10" value="1422005" />
<int name="11" value="1492022" />
<int name="12" value="2000004" />
<int name="13" value="2000006" />
<int name="14" value="2002006" />
<int name="15" value="2040024" />
<int name="16" value="2040534" />
<int name="17" value="2041007" />
<int name="18" value="2043001" />
<int name="19" value="2043112" />
<int name="20" value="2043113" />
<int name="21" value="2070007" />
<int name="22" value="2330003" />
<int name="23" value="2384023" />
<int name="24" value="4004001" />
<int name="25" value="4006000" />
<int name="26" value="4010006" />
<int name="27" value="4020006" />
<int name="28" value="4030012" />
<int name="29" value="4031234" />
<int name="30" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 70\nForm : Devil\nSpecial Trait : Resistant to Poison Attribute Attacks.\n\nKing Goblin known for its penchant for wrestling. It frequently pleads with the passersby for a wrestling match. It can fumigate everything nearby with its infamous flatulence. It likes buckwheat jelly." />
</imgdir>
<imgdir name="7130500">
<imgdir name="map">
<int name="0" value="240010000" />
<int name="1" value="240010100" />
<int name="2" value="240010101" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002095" />
<int name="1" value="1032020" />
<int name="2" value="1051054" />
<int name="3" value="1052122" />
<int name="4" value="1072163" />
<int name="5" value="1082110" />
<int name="6" value="1092016" />
<int name="7" value="1102023" />
<int name="8" value="1332018" />
<int name="9" value="1332025" />
<int name="10" value="1422010" />
<int name="11" value="1472028" />
<int name="12" value="1492022" />
<int name="13" value="2000004" />
<int name="14" value="2000006" />
<int name="15" value="2040002" />
<int name="16" value="2040326" />
<int name="17" value="2040623" />
<int name="18" value="2040705" />
<int name="19" value="2040824" />
<int name="20" value="2384024" />
<int name="21" value="4000226" />
<int name="22" value="4000227" />
<int name="23" value="4000228" />
<int name="24" value="4004000" />
<int name="25" value="4006001" />
<int name="26" value="4010001" />
<int name="27" value="4020000" />
<int name="28" value="4032511" />
<int name="29" value="4130007" />
<int name="30" value="4130011" />
<int name="31" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 70\nForm : Spirit\nSpecial Trait : Vulnerable to Poison Attribute Attacks.\n\nA fuzzy spirit that lives only in Minar Forest. It cannot be found elsewhere, as it only lives in an area where no signs of contamination can be seen. Many adventurers are fooled by its fuzzy fur and adorable appearance, but it is covered in dust which has anesthetic effects. " />
</imgdir>
<imgdir name="7130501">
<imgdir name="map">
<int name="0" value="240010000" />
<int name="1" value="240010100" />
<int name="2" value="240010101" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002276" />
<int name="1" value="1041103" />
<int name="2" value="1052122" />
<int name="3" value="1061102" />
<int name="4" value="1072178" />
<int name="5" value="1082105" />
<int name="6" value="1092016" />
<int name="7" value="1102027" />
<int name="8" value="1302018" />
<int name="9" value="1472027" />
<int name="10" value="1482021" />
<int name="11" value="2000004" />
<int name="12" value="2000006" />
<int name="13" value="2040321" />
<int name="14" value="2040505" />
<int name="15" value="2040515" />
<int name="16" value="2040625" />
<int name="17" value="2043002" />
<int name="18" value="2070005" />
<int name="19" value="2384033" />
<int name="20" value="4000229" />
<int name="21" value="4000230" />
<int name="22" value="4004002" />
<int name="23" value="4006001" />
<int name="24" value="4010002" />
<int name="25" value="4020002" />
<int name="26" value="4031412" />
<int name="27" value="4032511" />
<int name="28" value="4130008" />
<int name="29" value="4130010" />
</imgdir>
<string name="episode" value=" Lv. : 74\nForm : Spirit\nSpecial Trait : -50% Poison Attribute Damage.\n\nA fuzzy spirit that lives only in Minar Forest. Unlike Rash, the creature from which the Dark Rash has evolved, it can be found in contaminated areas as well. The Dark Rash is even more harmful and dangerous than the regular Rash, as its body is covered in dust that has damning effects. " />
</imgdir>
<imgdir name="7130600">
<imgdir name="map">
<int name="0" value="240010100" />
<int name="1" value="240010200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002287" />
<int name="1" value="1051062" />
<int name="2" value="1072211" />
<int name="3" value="1082119" />
<int name="4" value="1332019" />
<int name="5" value="1382012" />
<int name="6" value="1452009" />
<int name="7" value="2000004" />
<int name="8" value="2000006" />
<int name="9" value="2040512" />
<int name="10" value="2041008" />
<int name="11" value="2044010" />
<int name="12" value="2044101" />
<int name="13" value="2384028" />
<int name="14" value="4000260" />
<int name="15" value="4004002" />
<int name="16" value="4006001" />
<int name="17" value="4010000" />
<int name="18" value="4010001" />
<int name="19" value="4032511" />
<int name="20" value="4130001" />
<int name="21" value="4130005" />
<int name="22" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 72\nForm : Spirit\nSpecial Trait : Vulnerable to Poison Attribute Attacks.\n\nA dwarf spirit that lives in Minar Forest. It has an ugly face but even an uglier personality, so you must be cautious when approaching this monster. It steals from people, but cannot figure out how or for what the belongings are used. It is always in raggedy clothes, and an unconfirmed rumor has it that Hobi was banished from the town after committing a crime that turned this monster into a useless, heinous creature. Once a Halfling, the Hobis are not particularly fond of the Halflings. " />
</imgdir>
<imgdir name="7130601">
<imgdir name="map">
<int name="0" value="240010100" />
<int name="1" value="240010300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002252" />
<int name="1" value="1040106" />
<int name="2" value="1052125" />
<int name="3" value="1060094" />
<int name="4" value="1072212" />
<int name="5" value="1082125" />
<int name="6" value="1322019" />
<int name="7" value="1412011" />
<int name="8" value="1462009" />
<int name="9" value="2000004" />
<int name="10" value="2000006" />
<int name="11" value="2040927" />
<int name="12" value="2040928" />
<int name="13" value="2043701" />
<int name="14" value="2044602" />
<int name="15" value="2044802" />
<int name="16" value="2044804" />
<int name="17" value="2048013" />
<int name="18" value="2385002" />
<int name="19" value="4000261" />
<int name="20" value="4004003" />
<int name="21" value="4006000" />
<int name="22" value="4020001" />
<int name="23" value="4020007" />
<int name="24" value="4032511" />
<int name="25" value="4130003" />
<int name="26" value="4130011" />
<int name="27" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 76\nForm : Spirit\nSpecial Trait : -50% Poison Attribute Damage.\n\nA dwarf spirit that lives in Minar Forest. As the lead warrior of the Hobis, the Green Hobi is in a more fashionable attire, though not by much. Although it displays battle prowess, handling objects isn't a forte for this monster, much like a regular Hobi. The Halflings despise this monster, for it likes to attack their town and steal whatever it can get its hands on." />
</imgdir>
<imgdir name="7140000">
<imgdir name="map">
<int name="0" value="220060200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002094" />
<int name="1" value="1002273" />
<int name="2" value="1002277" />
<int name="3" value="1002287" />
<int name="4" value="1002338" />
<int name="5" value="1002640" />
<int name="6" value="1040107" />
<int name="7" value="1040108" />
<int name="8" value="1050082" />
<int name="9" value="1050089" />
<int name="10" value="1060095" />
<int name="11" value="1060097" />
<int name="12" value="1072182" />
<int name="13" value="1072192" />
<int name="14" value="1072207" />
<int name="15" value="1082114" />
<int name="16" value="1082118" />
<int name="17" value="1082128" />
<int name="18" value="1092025" />
<int name="19" value="1432010" />
<int name="20" value="1462011" />
<int name="21" value="1462019" />
<int name="22" value="2000006" />
<int name="23" value="2040502" />
<int name="24" value="2040924" />
<int name="25" value="2041001" />
<int name="26" value="2041043" />
<int name="27" value="2043015" />
<int name="28" value="2385010" />
<int name="29" value="4000132" />
<int name="30" value="4004001" />
<int name="31" value="4006000" />
<int name="32" value="4007002" />
<int name="33" value="4010002" />
<int name="34" value="4020002" />
<int name="35" value="4031170" />
<int name="36" value="4031171" />
<int name="37" value="4031175" />
<int name="38" value="4130001" />
<int name="39" value="4130005" />
</imgdir>
<string name="episode" value=" Lv. : 83\nForm : Devil\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nThere are particular entities that linger the infinitude of the space-time continuum, where no ordinary creature can reach by ordinary means; Ghost Pirate is one of them. The Ghost Pirate rides a flying boat that has a huge clock, allowing this monster to find its ways even through the Temporal Schism and pillage the lost adventurers. It is said that the Ghost Pirate is highly resistant to attacks of coldness attribute although it is terrified of fire attacks, for fire could easily burn its ship in flames." />
</imgdir>
<imgdir name="7160000">
<imgdir name="map">
<int name="0" value="220060201" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002272" />
<int name="1" value="1002330" />
<int name="2" value="1032016" />
<int name="3" value="1040107" />
<int name="4" value="1040115" />
<int name="5" value="1041105" />
<int name="6" value="1041115" />
<int name="7" value="1050070" />
<int name="8" value="1050075" />
<int name="9" value="1051055" />
<int name="10" value="1051057" />
<int name="11" value="1051066" />
<int name="12" value="1051077" />
<int name="13" value="1060095" />
<int name="14" value="1060104" />
<int name="15" value="1061104" />
<int name="16" value="1061114" />
<int name="17" value="1072173" />
<int name="18" value="1072197" />
<int name="19" value="1082103" />
<int name="20" value="1082109" />
<int name="21" value="1082116" />
<int name="22" value="1082121" />
<int name="23" value="1082125" />
<int name="24" value="1082131" />
<int name="25" value="1452011" />
<int name="26" value="1482021" />
<int name="27" value="1492010" />
<int name="28" value="2000002" />
<int name="29" value="2000006" />
<int name="30" value="2040619" />
<int name="31" value="2041016" />
<int name="32" value="2044401" />
<int name="33" value="2070005" />
<int name="34" value="2330003" />
<int name="35" value="2385015" />
<int name="36" value="4000133" />
<int name="37" value="4001110" />
<int name="38" value="4004000" />
<int name="39" value="4006001" />
<int name="40" value="4007001" />
<int name="41" value="4010003" />
<int name="42" value="4020008" />
<int name="43" value="4031171" />
<int name="44" value="4130003" />
<int name="45" value="4130004" />
<int name="46" value="4130007" />
<int name="47" value="4130011" />
<int name="48" value="4131007" />
</imgdir>
<string name="episode" value=" Lv. : 87\nForm : Devil\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nThere are particular entities that linger the infinitude of the space-time continuum, where no ordinary creature can reach by ordinary means; Duel Ghost Pirate is one of them. The Duel Ghost Pirate rides a flying boat that has a huge clock, allowing this monster to find its ways even through the Temporal Schism and pillage the lost adventurers. As one of the most powerful pirate monster, its ship has a powerful propeller that can penetrate the gap in time. Although highly resistant against attacks of coldness attribute, it fears fire, for fire can burn its ship in flames. " />
</imgdir>
<imgdir name="7220000">
<imgdir name="map">
<int name="0" value="250010304" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032021" />
<int name="1" value="1302012" />
<int name="2" value="1312010" />
<int name="3" value="1322019" />
<int name="4" value="1332018" />
<int name="5" value="1372015" />
<int name="6" value="1382010" />
<int name="7" value="1402012" />
<int name="8" value="1412008" />
<int name="9" value="1422010" />
<int name="10" value="1432007" />
<int name="11" value="1442008" />
<int name="12" value="1452011" />
<int name="13" value="1462009" />
<int name="14" value="1472029" />
<int name="15" value="1482009" />
<int name="16" value="1492009" />
<int name="17" value="2000002" />
<int name="18" value="2000003" />
<int name="19" value="2002004" />
<int name="20" value="2002011" />
<int name="21" value="2022142" />
<int name="22" value="2040004" />
<int name="23" value="2040005" />
<int name="24" value="2040025" />
<int name="25" value="2040514" />
<int name="26" value="2040705" />
<int name="27" value="2040805" />
<int name="28" value="2040825" />
<int name="29" value="2040901" />
<int name="30" value="2041001" />
<int name="31" value="2041010" />
<int name="32" value="2041022" />
<int name="33" value="2041043" />
<int name="34" value="2043019" />
<int name="35" value="2043101" />
<int name="36" value="2043301" />
<int name="37" value="2043801" />
<int name="38" value="2044014" />
<int name="39" value="2044101" />
<int name="40" value="2044312" />
<int name="41" value="2044412" />
<int name="42" value="2044501" />
<int name="43" value="2044601" />
<int name="44" value="2044801" />
<int name="45" value="2044803" />
<int name="46" value="2048005" />
<int name="47" value="2049100" />
<int name="48" value="2060001" />
<int name="49" value="2061001" />
<int name="50" value="2070004" />
<int name="51" value="2388010" />
<int name="52" value="4000021" />
<int name="53" value="4000283" />
<int name="54" value="4000284" />
<int name="55" value="4000285" />
<int name="56" value="4004000" />
<int name="57" value="4010001" />
<int name="58" value="4010004" />
<int name="59" value="4020006" />
</imgdir>
<string name="episode" value=" Lv. : 71\nForm : Mammal\n\nAn apprentice of Mu Lung who had once trained to become a virtuous master, until it harmed a lot of people under the magic spell of the Priest Cat. It has, since then, chosen the path of penance, although it still occasionally harms people due to the lingering spell. Its physique of a trainee and its magic render this monster a difficult enemy to defeat." />
</imgdir>
<imgdir name="7220001">
<imgdir name="map">
<int name="0" value="222010310" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002095" />
<int name="1" value="1002254" />
<int name="2" value="1002285" />
<int name="3" value="1002289" />
<int name="4" value="1002637" />
<int name="5" value="1040103" />
<int name="6" value="1040107" />
<int name="7" value="1041099" />
<int name="8" value="1041100" />
<int name="9" value="1050064" />
<int name="10" value="1050070" />
<int name="11" value="1051055" />
<int name="12" value="1051065" />
<int name="13" value="1052122" />
<int name="14" value="1072154" />
<int name="15" value="1072156" />
<int name="16" value="1072160" />
<int name="17" value="1072161" />
<int name="18" value="1072167" />
<int name="19" value="1072309" />
<int name="20" value="1082097" />
<int name="21" value="1082100" />
<int name="22" value="1082105" />
<int name="23" value="1082108" />
<int name="24" value="1082204" />
<int name="25" value="2000002" />
<int name="26" value="2000003" />
<int name="27" value="2002000" />
<int name="28" value="2002002" />
<int name="29" value="2040025" />
<int name="30" value="2040301" />
<int name="31" value="2040427" />
<int name="32" value="2040501" />
<int name="33" value="2040513" />
<int name="34" value="2040602" />
<int name="35" value="2040625" />
<int name="36" value="2040701" />
<int name="37" value="2040702" />
<int name="38" value="2040804" />
<int name="39" value="2040902" />
<int name="40" value="2040933" />
<int name="41" value="2041010" />
<int name="42" value="2041016" />
<int name="43" value="2041017" />
<int name="44" value="2043017" />
<int name="45" value="2043301" />
<int name="46" value="2043702" />
<int name="47" value="2043801" />
<int name="48" value="2044501" />
<int name="49" value="2044702" />
<int name="50" value="2044802" />
<int name="51" value="2044804" />
<int name="52" value="2044901" />
<int name="53" value="2044902" />
<int name="54" value="2060001" />
<int name="55" value="2061001" />
<int name="56" value="2070005" />
<int name="57" value="2388009" />
<int name="58" value="4000021" />
<int name="59" value="4000172" />
<int name="60" value="4004002" />
<int name="61" value="4010004" />
<int name="62" value="4020004" />
<int name="63" value="4031793" />
</imgdir>
<string name="episode" value=" Lv. : 70\nForm : Mammal\n\nA Three-Tailed Fox that transformed into a Nine-Tailed-Fox through an extensive training of magic. Its fur is silverish, bluish moon-like color, and this fox monster can be found in the Fox Ridge of Black Mountain, waiting to prey on the lives in Korean Folk Town. It has sharp claws, powerful magic skills, and Three-Tailed-Foxes that serve as subordinates that render this monster a challenging enemy to defeat, but the most dangerous quality of this monster comes from its cunningness that can easily deceive people. It likes to seduce people by disguising as a human, so be cautious when you come across an attractive lady at the foot of the Black Mountain. " />
</imgdir>
<imgdir name="7220002">
<imgdir name="map">
<int name="0" value="250010503" />
<int name="1" value="250010504" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1302018" />
<int name="1" value="1312011" />
<int name="2" value="1322028" />
<int name="3" value="1332023" />
<int name="4" value="1372016" />
<int name="5" value="1382008" />
<int name="6" value="1402004" />
<int name="7" value="1412009" />
<int name="8" value="1422012" />
<int name="9" value="1432010" />
<int name="10" value="1442019" />
<int name="11" value="1452015" />
<int name="12" value="1462013" />
<int name="13" value="1472031" />
<int name="14" value="1482010" />
<int name="15" value="1492010" />
<int name="16" value="2000002" />
<int name="17" value="2000003" />
<int name="18" value="2002002" />
<int name="19" value="2002003" />
<int name="20" value="2022149" />
<int name="21" value="2040004" />
<int name="22" value="2040402" />
<int name="23" value="2040504" />
<int name="24" value="2040514" />
<int name="25" value="2040601" />
<int name="26" value="2040619" />
<int name="27" value="2040621" />
<int name="28" value="2040701" />
<int name="29" value="2040702" />
<int name="30" value="2040707" />
<int name="31" value="2040801" />
<int name="32" value="2041005" />
<int name="33" value="2041010" />
<int name="34" value="2041046" />
<int name="35" value="2043101" />
<int name="36" value="2044001" />
<int name="37" value="2044302" />
<int name="38" value="2044414" />
<int name="39" value="2044601" />
<int name="40" value="2044902" />
<int name="41" value="2044904" />
<int name="42" value="2049000" />
<int name="43" value="2060001" />
<int name="44" value="2061001" />
<int name="45" value="2388013" />
<int name="46" value="4000289" />
<int name="47" value="4000298" />
<int name="48" value="4003005" />
<int name="49" value="4004004" />
<int name="50" value="4010005" />
<int name="51" value="4020008" />
<int name="52" value="4031789" />
</imgdir>
<string name="episode" value=" Lv. : 77\nForm : Mammal\n\nA wicked monster that lives in the Goblin Forest. It was a cat before it secretly mastered the magic that Mu Lung's trainees were studying in order to become virtuous masters. It considers Mu Lung's swordsmith, who instructs mental training, as its arch-nemesis. It dazzles the humans with its eloquence while riding a giant cloud, but remember that this Priest Cat is but a goblin inside." />
</imgdir>
<imgdir name="8090000">
<imgdir name="map">
<int name="0" value="261010102" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002327" />
<int name="1" value="1032020" />
<int name="2" value="1040104" />
<int name="3" value="1050077" />
<int name="4" value="1072207" />
<int name="5" value="1082210" />
<int name="6" value="1102023" />
<int name="7" value="1332023" />
<int name="8" value="1382008" />
<int name="9" value="1412009" />
<int name="10" value="1462012" />
<int name="11" value="1482011" />
<int name="12" value="2022130" />
<int name="13" value="2022191" />
<int name="14" value="2040519" />
<int name="15" value="2041014" />
<int name="16" value="2044601" />
<int name="17" value="2044705" />
<int name="18" value="2044809" />
<int name="19" value="2290045" />
<int name="20" value="2385023" />
<int name="21" value="4000418" />
</imgdir>
<string name="episode" value=" Lv. : 80\nForm : Enchanted\n\nThe most unique invention built by the alchemists of Alcadno. At first, the alchemists tried to build a robot more powerful than Roid, but the result of their attempt, Deet, did not have the level of intelligence they had hoped for. Consequently, the alchemists combined Deet and Roid to create the product of best of both worlds. However, with Roid's intelligence and Deet's physical strength combined, this newly improved robot refused to obey the commands of the Alcadno alchemists, causing unforeseen ruckus. After debating what to do with this robot, they decided to play a prank on the Zenumist alchemists. Upon sneaking in this failed invention into the Zenumist lab, Deet and Roi began breaking all the beakers and flasks, leaving no choice for the Zenumist alchemists but to destroy the robot using their renowned magic skills. However, the only way to completely destroy Deet and Roi is to break it into pieces, as even activating the most effective machine in lab 202 could only inflict rusting." />
</imgdir>
<imgdir name="8110300">
<imgdir name="map">
<int name="0" value="261010102" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002288" />
<int name="1" value="1040107" />
<int name="2" value="1060095" />
<int name="3" value="1072158" />
<int name="4" value="1082114" />
<int name="5" value="1102031" />
<int name="6" value="1312010" />
<int name="7" value="1442008" />
<int name="8" value="1442024" />
<int name="9" value="1452011" />
<int name="10" value="2000002" />
<int name="11" value="2000005" />
<int name="12" value="2000006" />
<int name="13" value="2041005" />
<int name="14" value="2041046" />
<int name="15" value="2044602" />
<int name="16" value="2044807" />
<int name="17" value="2044902" />
<int name="18" value="2044904" />
<int name="19" value="2070005" />
<int name="20" value="2385008" />
<int name="21" value="4000355" />
<int name="22" value="4004000" />
<int name="23" value="4006000" />
<int name="24" value="4010005" />
<int name="25" value="4020005" />
<int name="26" value="4031737" />
<int name="27" value="4031740" />
<int name="28" value="4130012" />
<int name="29" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 80\nForm : Enchanted\n\nA strange form of life created in a beaker, which has eventually become independently mobile. It was intended to be a project of creating a life form mainly consisting of soil based on the force of nature, but an accidental drop of blood resulted in this mysterious, unidentifiable creature. It began its life as one creature before undergoing a biological variation that has bifurcated this monster into two separate creatures." />
</imgdir>
<imgdir name="8130100">
<imgdir name="map">
<int name="0" value="105090900" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1092009" />
<int name="1" value="1092016" />
<int name="2" value="1302012" />
<int name="3" value="1312010" />
<int name="4" value="1322019" />
<int name="5" value="1332018" />
<int name="6" value="1332019" />
<int name="7" value="1382007" />
<int name="8" value="1402012" />
<int name="9" value="1412008" />
<int name="10" value="1422010" />
<int name="11" value="1432007" />
<int name="12" value="1442008" />
<int name="13" value="1452009" />
<int name="14" value="1462009" />
<int name="15" value="1472026" />
<int name="16" value="1482009" />
<int name="17" value="1492009" />
<int name="18" value="2000004" />
<int name="19" value="2000005" />
<int name="20" value="2000006" />
<int name="21" value="2040419" />
<int name="22" value="2040622" />
<int name="23" value="2043001" />
<int name="24" value="2043101" />
<int name="25" value="2043201" />
<int name="26" value="2043301" />
<int name="27" value="2043701" />
<int name="28" value="2043801" />
<int name="29" value="2044001" />
<int name="30" value="2044101" />
<int name="31" value="2044201" />
<int name="32" value="2044301" />
<int name="33" value="2044401" />
<int name="34" value="2044501" />
<int name="35" value="2044601" />
<int name="36" value="2044701" />
<int name="37" value="2044801" />
<int name="38" value="2044901" />
<int name="39" value="2049000" />
<int name="40" value="2070007" />
<int name="41" value="2388026" />
<int name="42" value="4021008" />
<int name="43" value="4030012" />
<int name="44" value="4031466" />
<int name="45" value="4031475" />
</imgdir>
<string name="episode" value=" Lv. : 80\nForm : Devil\nSpecial Trait : Resistant to Poison Attribute Attacks. Vulnerable to Sanctity Attribute Attacks.\n\nAn ancient evil spirit which possesses huge wings and sharp claws. It can be found in the Cursed Sanctuary located deep inside the Sleepywood Dungeon in central Victoria Island. It still remains unknown as to how the Jr. Balrog was released inside the dungeon, but it is no mystery that the Jr. Balrog has high attack rate as well as powerful magic skill that will well exceed your expectation, especially its lethal magic attack called Meteo Magic during which the Balrog drops meteorites it has summoned. It is the most challenging monster to defeat in Victoria Island. " />
</imgdir>
<imgdir name="8140000">
<imgdir name="map">
<int name="0" value="211040800" />
<int name="1" value="211040900" />
<int name="2" value="211041000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002271" />
<int name="1" value="1002275" />
<int name="2" value="1002285" />
<int name="3" value="1032023" />
<int name="4" value="1040104" />
<int name="5" value="1050064" />
<int name="6" value="1050092" />
<int name="7" value="1051053" />
<int name="8" value="1051082" />
<int name="9" value="1060092" />
<int name="10" value="1072172" />
<int name="11" value="1072178" />
<int name="12" value="1072193" />
<int name="13" value="1072210" />
<int name="14" value="1082129" />
<int name="15" value="1102029" />
<int name="16" value="1322020" />
<int name="17" value="1402004" />
<int name="18" value="1442008" />
<int name="19" value="1452022" />
<int name="20" value="1472028" />
<int name="21" value="1482010" />
<int name="22" value="2040825" />
<int name="23" value="2040902" />
<int name="24" value="2040933" />
<int name="25" value="2044010" />
<int name="26" value="2070006" />
<int name="27" value="2385006" />
<int name="28" value="4000054" />
<int name="29" value="4003005" />
<int name="30" value="4004001" />
<int name="31" value="4006001" />
<int name="32" value="4010001" />
<int name="33" value="4010003" />
<int name="34" value="4020006" />
<int name="35" value="4020008" />
<int name="36" value="4031460" />
<int name="37" value="4031477" />
<int name="38" value="4032475" />
<int name="39" value="4130007" />
</imgdir>
<string name="episode" value=" Lv. : 80\nForm : Mammal\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA monster that appears in the form of a giant wolf, occasionally found deep inside the valley of the snowfield. It walks on two feet like a human, and attacks with its sharp claws. Furthermore, it has high defense rate against physical and magic attacks, not to mention its ability to summon Werewolves when it finds itself at a disadvantageous situation. It is resistant against cold air but vulnerable to fire, so it would be wise to attack with fire attribute when hunting Lycanthrope. " />
</imgdir>
<imgdir name="8140001">
<imgdir name="map">
<int name="0" value="240010600" />
<int name="1" value="240010700" />
<int name="2" value="240010800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002288" />
<int name="1" value="1040107" />
<int name="2" value="1060095" />
<int name="3" value="1072158" />
<int name="4" value="1082114" />
<int name="5" value="1102031" />
<int name="6" value="1312010" />
<int name="7" value="1442008" />
<int name="8" value="1452011" />
<int name="9" value="1492010" />
<int name="10" value="2000002" />
<int name="11" value="2000005" />
<int name="12" value="2000006" />
<int name="13" value="2040318" />
<int name="14" value="2040320" />
<int name="15" value="2040824" />
<int name="16" value="2040825" />
<int name="17" value="2041005" />
<int name="18" value="2041046" />
<int name="19" value="2044310" />
<int name="20" value="2044602" />
<int name="21" value="2044805" />
<int name="22" value="2070005" />
<int name="23" value="2385007" />
<int name="24" value="4000238" />
<int name="25" value="4004000" />
<int name="26" value="4006000" />
<int name="27" value="4010005" />
<int name="28" value="4020005" />
<int name="29" value="4032511" />
<int name="30" value="4130004" />
<int name="31" value="4130015" />
<int name="32" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 80\nForm : Bird\nSpecial Trait : Vulnerable to Poison Attribute Attacks.\n\nA bird-like monster with a long tail. It has a ravishing blue tail and a lovely voice that complements its beauty; however, it seduces people in order to lower their Accuracy, putting them in danger." />
</imgdir>
<imgdir name="8140002">
<imgdir name="map">
<int name="0" value="240010600" />
<int name="1" value="240010700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002339" />
<int name="1" value="1032022" />
<int name="2" value="1051057" />
<int name="3" value="1052125" />
<int name="4" value="1072173" />
<int name="5" value="1082112" />
<int name="6" value="1102030" />
<int name="7" value="1382010" />
<int name="8" value="1462012" />
<int name="9" value="1472029" />
<int name="10" value="1472032" />
<int name="11" value="2000002" />
<int name="12" value="2000005" />
<int name="13" value="2000006" />
<int name="14" value="2040026" />
<int name="15" value="2040316" />
<int name="16" value="2040707" />
<int name="17" value="2043015" />
<int name="18" value="2043301" />
<int name="19" value="2049000" />
<int name="20" value="2070005" />
<int name="21" value="2330003" />
<int name="22" value="2385011" />
<int name="23" value="4000239" />
<int name="24" value="4000240" />
<int name="25" value="4004001" />
<int name="26" value="4006001" />
<int name="27" value="4010006" />
<int name="28" value="4020007" />
<int name="29" value="4032511" />
<int name="30" value="4130000" />
<int name="31" value="4130002" />
<int name="32" value="4130010" />
</imgdir>
<string name="episode" value=" Lv. : 83\nForm : Bird\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA bird-like monster with a long tail. It has a ravishing reddish tail and a lovely voice that complements its beauty; however, it seduces people in order to lower their Accuracy, putting them in danger." />
</imgdir>
<imgdir name="8140100">
<imgdir name="map">
<int name="0" value="211040700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002217" />
<int name="1" value="1002267" />
<int name="2" value="1002283" />
<int name="3" value="1032013" />
<int name="4" value="1032020" />
<int name="5" value="1040100" />
<int name="6" value="1041092" />
<int name="7" value="1050055" />
<int name="8" value="1051030" />
<int name="9" value="1051031" />
<int name="10" value="1051034" />
<int name="11" value="1060089" />
<int name="12" value="1061091" />
<int name="13" value="1072127" />
<int name="14" value="1072131" />
<int name="15" value="1072152" />
<int name="16" value="1082095" />
<int name="17" value="1082099" />
<int name="18" value="1092009" />
<int name="19" value="1102021" />
<int name="20" value="1302011" />
<int name="21" value="1302012" />
<int name="22" value="1302018" />
<int name="23" value="1332019" />
<int name="24" value="1412003" />
<int name="25" value="1412007" />
<int name="26" value="1422009" />
<int name="27" value="1462009" />
<int name="28" value="1472022" />
<int name="29" value="1492009" />
<int name="30" value="2000004" />
<int name="31" value="2000006" />
<int name="32" value="2040318" />
<int name="33" value="2040328" />
<int name="34" value="2040512" />
<int name="35" value="2040619" />
<int name="36" value="2040927" />
<int name="37" value="2043801" />
<int name="38" value="2044001" />
<int name="39" value="2044012" />
<int name="40" value="2044802" />
<int name="41" value="2070004" />
<int name="42" value="2385009" />
<int name="43" value="4000056" />
<int name="44" value="4000057" />
<int name="45" value="4003004" />
<int name="46" value="4004001" />
<int name="47" value="4004003" />
<int name="48" value="4004004" />
<int name="49" value="4006000" />
<int name="50" value="4010001" />
<int name="51" value="4010003" />
<int name="52" value="4020002" />
<int name="53" value="4020007" />
<int name="54" value="4130002" />
<int name="55" value="4130003" />
<int name="56" value="4130004" />
<int name="57" value="4130009" />
</imgdir>
<string name="episode" value=" Lv. : 82\nForm : Mammal\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nAn odd couple found in the snowfield far from El Nath. The blackened Yeti and Pepe who have been consumed by the force of evil boast more power in terms of attack, defense, and speed in comparison to that of regular Yeti and Pepe." />
</imgdir>
<imgdir name="8140101">
<imgdir name="map">
<int name="0" value="240020100" />
<int name="1" value="240020101" />
<int name="2" value="240020200" />
<int name="3" value="240020300" />
<int name="4" value="240020501" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002328" />
<int name="1" value="1002640" />
<int name="2" value="1032023" />
<int name="3" value="1040109" />
<int name="4" value="1060098" />
<int name="5" value="1072179" />
<int name="6" value="1082117" />
<int name="7" value="1082122" />
<int name="8" value="1092026" />
<int name="9" value="1312030" />
<int name="10" value="1382008" />
<int name="11" value="1402035" />
<int name="12" value="1452014" />
<int name="13" value="1472053" />
<int name="14" value="2000002" />
<int name="15" value="2000005" />
<int name="16" value="2000006" />
<int name="17" value="2040825" />
<int name="18" value="2040901" />
<int name="19" value="2048004" />
<int name="20" value="2385016" />
<int name="21" value="4000234" />
<int name="22" value="4004003" />
<int name="23" value="4006001" />
<int name="24" value="4007001" />
<int name="25" value="4010003" />
<int name="26" value="4020001" />
<int name="27" value="4031465" />
<int name="28" value="4031487" />
<int name="29" value="4032511" />
<int name="30" value="4130001" />
<int name="31" value="4130007" />
</imgdir>
<string name="episode" value=" Lv. : 88\nForm : Spirit\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nA spirit that has the torso of a human and the lower body of a horse. It wears a helmet that has horns sticking out on each side, resembling a Trojan warrior on a horse. It belongs to a group of warriors that have fought against each other for a long time just to prove their strength. It possesses the power of fire attribute and fears attacks of coldness attribute. The Black Kentaurus has the force of darkness, which explains its fear of attacks of sanctity attribute. " />
</imgdir>
<imgdir name="8140102">
<imgdir name="map">
<int name="0" value="240020000" />
<int name="1" value="240020100" />
<int name="2" value="240020101" />
<int name="3" value="240020500" />
<int name="4" value="240020501" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002274" />
<int name="1" value="1002643" />
<int name="2" value="1032022" />
<int name="3" value="1051068" />
<int name="4" value="1072211" />
<int name="5" value="1082118" />
<int name="6" value="1092023" />
<int name="7" value="1332023" />
<int name="8" value="1382035" />
<int name="9" value="1402004" />
<int name="10" value="1422027" />
<int name="11" value="1432004" />
<int name="12" value="1452019" />
<int name="13" value="2000002" />
<int name="14" value="2000005" />
<int name="15" value="2000006" />
<int name="16" value="2040321" />
<int name="17" value="2040322" />
<int name="18" value="2040622" />
<int name="19" value="2040624" />
<int name="20" value="2040703" />
<int name="21" value="2040805" />
<int name="22" value="2044807" />
<int name="23" value="2331000" />
<int name="24" value="2385017" />
<int name="25" value="4000232" />
<int name="26" value="4004004" />
<int name="27" value="4006000" />
<int name="28" value="4010001" />
<int name="29" value="4020000" />
<int name="30" value="4030012" />
<int name="31" value="4031465" />
<int name="32" value="4031487" />
<int name="33" value="4032511" />
<int name="34" value="4130000" />
<int name="35" value="4130002" />
<int name="36" value="4130013" />
<int name="37" value="4161015" />
</imgdir>
<string name="episode" value=" Lv. : 88\nForm : Spirit\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA spirit that has the torso of a human and the lower body of a horse. It wears a helmet that has horns sticking out on each side, resembling a Trojan warrior on a horse. It belongs to a group of warriors that have fought against each other for a long time just to prove their strength. It possesses the power of fire attribute and fears attacks of coldness attribute." />
</imgdir>
<imgdir name="8140103">
<imgdir name="map">
<int name="0" value="240020300" />
<int name="1" value="240020400" />
<int name="2" value="240020401" />
<int name="3" value="240020500" />
<int name="4" value="240020501" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002277" />
<int name="1" value="1041106" />
<int name="2" value="1061105" />
<int name="3" value="1072177" />
<int name="4" value="1082116" />
<int name="5" value="1102032" />
<int name="6" value="1322045" />
<int name="7" value="1332051" />
<int name="8" value="1412009" />
<int name="9" value="1412021" />
<int name="10" value="1432011" />
<int name="11" value="1442019" />
<int name="12" value="1452013" />
<int name="13" value="1492010" />
<int name="14" value="2000002" />
<int name="15" value="2000005" />
<int name="16" value="2000006" />
<int name="17" value="2040004" />
<int name="18" value="2040107" />
<int name="19" value="2043701" />
<int name="20" value="2044314" />
<int name="21" value="2290044" />
<int name="22" value="2331000" />
<int name="23" value="2332000" />
<int name="24" value="2385018" />
<int name="25" value="4000233" />
<int name="26" value="4004002" />
<int name="27" value="4006000" />
<int name="28" value="4010000" />
<int name="29" value="4020001" />
<int name="30" value="4031465" />
<int name="31" value="4031487" />
<int name="32" value="4032511" />
<int name="33" value="4130005" />
<int name="34" value="4130011" />
<int name="35" value="4130017" />
<int name="36" value="4161016" />
</imgdir>
<string name="episode" value="Lv. : 88\nForm : Spirit\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Fire Attribute Attacks.\n\nA spirit with a human torso and the lower body of a horse. Wears a helmet with a blue tassel and carries a spear in its hand which makes it look like a knight and its stead. As a warrior group that pursues strength, humans have apparently been at war with these Kentauruses for as long as one could remember. This spirit also has ice powers and is therefore vulnerable to Fire Attribute Attacks." />
</imgdir>
<imgdir name="8140110">
<imgdir name="map">
<int name="0" value="240010400" />
<int name="1" value="240010500" />
<int name="2" value="240010800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002330" />
<int name="1" value="1050083" />
<int name="2" value="1072185" />
<int name="3" value="1082119" />
<int name="4" value="1092027" />
<int name="5" value="1302056" />
<int name="6" value="1332052" />
<int name="7" value="1372010" />
<int name="8" value="1432010" />
<int name="9" value="1452015" />
<int name="10" value="1462013" />
<int name="11" value="1482010" />
<int name="12" value="1492021" />
<int name="13" value="2000002" />
<int name="14" value="2000005" />
<int name="15" value="2000006" />
<int name="16" value="2043802" />
<int name="17" value="2044702" />
<int name="18" value="2044801" />
<int name="19" value="2044803" />
<int name="20" value="2385014" />
<int name="21" value="4000241" />
<int name="22" value="4004002" />
<int name="23" value="4006000" />
<int name="24" value="4007001" />
<int name="25" value="4007003" />
<int name="26" value="4010006" />
<int name="27" value="4020008" />
<int name="28" value="4030012" />
<int name="29" value="4032511" />
</imgdir>
<string name="episode" value=" Lv. : 85\nForm : Mammal\nSpecial Trait : -50% Sanctity Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA monster that has big coiled horns which closely resemble those of a sheep. However, it has a black tail and a small pair of black wings, though no one has seen it fly. While it chews on grass and remains carefree, it becomes furious when attacked, persistently chasing after the enemy. Although it looks like a mammal, some speculate that it is a species of its own. " />
</imgdir>
<imgdir name="8140111">
<imgdir name="map">
<int name="0" value="240010400" />
<int name="1" value="240010500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002328" />
<int name="1" value="1032023" />
<int name="2" value="1051080" />
<int name="3" value="1072183" />
<int name="4" value="1082106" />
<int name="5" value="1082122" />
<int name="6" value="1092025" />
<int name="7" value="1372016" />
<int name="8" value="1432030" />
<int name="9" value="1442044" />
<int name="10" value="1462015" />
<int name="11" value="1472031" />
<int name="12" value="1482010" />
<int name="13" value="2000002" />
<int name="14" value="2000005" />
<int name="15" value="2000006" />
<int name="16" value="2040323" />
<int name="17" value="2041014" />
<int name="18" value="2043214" />
<int name="19" value="2044001" />
<int name="20" value="2070006" />
<int name="21" value="2330003" />
<int name="22" value="2385019" />
<int name="23" value="4000242" />
<int name="24" value="4004002" />
<int name="25" value="4004003" />
<int name="26" value="4006001" />
<int name="27" value="4010003" />
<int name="28" value="4020003" />
<int name="29" value="4030012" />
<int name="30" value="4031413" />
<int name="31" value="4032511" />
<int name="32" value="4130001" />
<int name="33" value="4130007" />
<int name="34" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 88\nForm : Mammal\nSpecial Trait : -50% Sanctity Attribute Damage. -50% Poison Attribute Damage.\n\nA monster that resembles a sheep with huge horns. Contrary to its physical appearance, it has a pair of small reddish wings and a reddish tail. Some claim that it is of the same family as Lucida for said reasons, but such claim has not been confirmed. Something about this monster makes one question whether it really is just an animal monster. " />
</imgdir>
<imgdir name="8140200">
<imgdir name="map">
<int name="0" value="220070100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002270" />
<int name="1" value="1032015" />
<int name="2" value="1032022" />
<int name="3" value="1040093" />
<int name="4" value="1050054" />
<int name="5" value="1050058" />
<int name="6" value="1050073" />
<int name="7" value="1051052" />
<int name="8" value="1051062" />
<int name="9" value="1060079" />
<int name="10" value="1060082" />
<int name="11" value="1072144" />
<int name="12" value="1072159" />
<int name="13" value="1072162" />
<int name="14" value="1072182" />
<int name="15" value="1082059" />
<int name="16" value="1082104" />
<int name="17" value="1082114" />
<int name="18" value="1322019" />
<int name="19" value="1382012" />
<int name="20" value="1472022" />
<int name="21" value="1482009" />
<int name="22" value="2000004" />
<int name="23" value="2000006" />
<int name="24" value="2002003" />
<int name="25" value="2020014" />
<int name="26" value="2040302" />
<int name="27" value="2040318" />
<int name="28" value="2040320" />
<int name="29" value="2040802" />
<int name="30" value="2040925" />
<int name="31" value="2384019" />
<int name="32" value="4000145" />
<int name="33" value="4004003" />
<int name="34" value="4006000" />
<int name="35" value="4006001" />
<int name="36" value="4010001" />
<int name="37" value="4020001" />
<int name="38" value="4031170" />
<int name="39" value="4031171" />
<int name="40" value="4031175" />
<int name="41" value="4130000" />
<int name="42" value="4130014" />
<int name="43" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 70\nForm : Devil\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks. Vulnerable to Fire Attribute Attacks.\n\nThe confusion in time as a result of the Temporal Schism has affected the clocks in Ludibrium. The Klock became a monster when an evil force consumed its spirit during the Temporal Schism. " />
</imgdir>
<imgdir name="8140300">
<imgdir name="map">
<int name="0" value="220070100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002252" />
<int name="1" value="1002277" />
<int name="2" value="1002288" />
<int name="3" value="1002289" />
<int name="4" value="1002340" />
<int name="5" value="1040090" />
<int name="6" value="1040107" />
<int name="7" value="1040109" />
<int name="8" value="1041096" />
<int name="9" value="1041099" />
<int name="10" value="1051043" />
<int name="11" value="1051055" />
<int name="12" value="1051057" />
<int name="13" value="1060079" />
<int name="14" value="1060095" />
<int name="15" value="1060098" />
<int name="16" value="1061095" />
<int name="17" value="1061098" />
<int name="18" value="1072160" />
<int name="19" value="1322020" />
<int name="20" value="1382010" />
<int name="21" value="1472027" />
<int name="22" value="1492009" />
<int name="23" value="2000004" />
<int name="24" value="2000006" />
<int name="25" value="2040513" />
<int name="26" value="2040622" />
<int name="27" value="2040623" />
<int name="28" value="2043110" />
<int name="29" value="2044602" />
<int name="30" value="2070005" />
<int name="31" value="2385000" />
<int name="32" value="4000146" />
<int name="33" value="4004004" />
<int name="34" value="4006000" />
<int name="35" value="4010005" />
<int name="36" value="4020007" />
<int name="37" value="4031170" />
<int name="38" value="4031171" />
<int name="39" value="4031175" />
<int name="40" value="4130016" />
<int name="41" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 76\nForm : Devil\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nThe confusion in time as a result of the Temporal Schism has affected the clocks in Ludibrium. The Klock became a monster when an evil force consumed its spirit during the Temporal Schism. This monster is an evolved form of Klock, which has acquired even strong force of darkness." />
</imgdir>
<imgdir name="8140500">
<imgdir name="map">
<int name="0" value="211042200" />
<int name="1" value="800020400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002340" />
<int name="1" value="1032017" />
<int name="2" value="1040109" />
<int name="3" value="1040115" />
<int name="4" value="1050070" />
<int name="5" value="1050078" />
<int name="6" value="1052125" />
<int name="7" value="1060098" />
<int name="8" value="1060104" />
<int name="9" value="1072156" />
<int name="10" value="1072164" />
<int name="11" value="1072174" />
<int name="12" value="1072195" />
<int name="13" value="1072208" />
<int name="14" value="1082096" />
<int name="15" value="1082111" />
<int name="16" value="1082117" />
<int name="17" value="1082121" />
<int name="18" value="1082126" />
<int name="19" value="1092024" />
<int name="20" value="1312011" />
<int name="21" value="1332016" />
<int name="22" value="1332025" />
<int name="23" value="1332026" />
<int name="24" value="1452014" />
<int name="25" value="2000005" />
<int name="26" value="2000006" />
<int name="27" value="2040207" />
<int name="28" value="2041022" />
<int name="29" value="2044001" />
<int name="30" value="2070004" />
<int name="31" value="2385021" />
<int name="32" value="4000080" />
<int name="33" value="4003005" />
<int name="34" value="4004000" />
<int name="35" value="4007001" />
<int name="36" value="4007007" />
<int name="37" value="4020001" />
<int name="38" value="4020007" />
<int name="39" value="4130006" />
<int name="40" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 90\nForm : Mammal\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA monster born in an ocean of lava in a cave. It was originally a bulldog before completely absorbing the mysterious force in lava, evolving into its current monstrous state. It has fire attribute and, as the ruler of the lava, it attacks by emitting flame of blazing heat. " />
</imgdir>
<imgdir name="8140600">
<imgdir name="map">
<int name="0" value="230040000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002324" />
<int name="1" value="1032017" />
<int name="2" value="1040109" />
<int name="3" value="1040111" />
<int name="4" value="1052128" />
<int name="5" value="1060098" />
<int name="6" value="1060100" />
<int name="7" value="1072160" />
<int name="8" value="1072194" />
<int name="9" value="1072205" />
<int name="10" value="1082108" />
<int name="11" value="1082117" />
<int name="12" value="1102030" />
<int name="13" value="1442026" />
<int name="14" value="1452013" />
<int name="15" value="1462008" />
<int name="16" value="1472023" />
<int name="17" value="1472028" />
<int name="18" value="2000005" />
<int name="19" value="2000006" />
<int name="20" value="2020013" />
<int name="21" value="2020015" />
<int name="22" value="2040102" />
<int name="23" value="2040401" />
<int name="24" value="2040501" />
<int name="25" value="2040513" />
<int name="26" value="2040929" />
<int name="27" value="2049100" />
<int name="28" value="2290132" />
<int name="29" value="2386000" />
<int name="30" value="4000182" />
<int name="31" value="4004000" />
<int name="32" value="4006001" />
<int name="33" value="4020001" />
<int name="34" value="4020007" />
<int name="35" value="4031251" />
<int name="36" value="4031256" />
<int name="37" value="4130010" />
<int name="38" value="4130015" />
<int name="39" value="4130016" />
</imgdir>
<string name="episode" value=" Lv. : 92\nForm : Immortal\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Sanctity Attribute Attacks.\n\nA fish monster found in the deep waters of Aqua Road. Nothing but its skeleton is left, which makes it hard to determine what kind of fish it was before transforming into a monster. It threatens the adventurers with its freaky skeletal appearance and easily noticeable sharp teeth. People suspect that this monster was created during the weakening of the purifying force of Aqua Road." />
</imgdir>
<imgdir name="8140700">
<imgdir name="map">
<int name="0" value="240030000" />
<int name="1" value="240030100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002528" />
<int name="1" value="1040117" />
<int name="2" value="1041120" />
<int name="3" value="1060106" />
<int name="4" value="1061119" />
<int name="5" value="1072204" />
<int name="6" value="1082134" />
<int name="7" value="1082207" />
<int name="8" value="1372009" />
<int name="9" value="1472033" />
<int name="10" value="2000005" />
<int name="11" value="2000006" />
<int name="12" value="2040515" />
<int name="13" value="2041022" />
<int name="14" value="2043801" />
<int name="15" value="2044314" />
<int name="16" value="2044805" />
<int name="17" value="2044902" />
<int name="18" value="2044904" />
<int name="19" value="2290106" />
<int name="20" value="2290126" />
<int name="21" value="2385022" />
<int name="22" value="4000244" />
<int name="23" value="4000245" />
<int name="24" value="4000262" />
<int name="25" value="4004000" />
<int name="26" value="4020001" />
<int name="27" value="4020007" />
<int name="28" value="4031871" />
<int name="29" value="4130007" />
<int name="30" value="4130012" />
</imgdir>
<string name="episode" value=" Lv. : 90\nForm : Reptile\nSpecial Trait : Vulnerable to Fire Attribute Attacks. -50% Ice Attribute Damage.\n\nA dragon monster that can be found in the Dragon Forest. While it belongs to the family of dragons, it falls under the category of lower ranking dragons despite its hard shell that render this monster formidable. It is quick to bow down to anyone of superior power, which explains its role as the loyal servant to Horntail. It is a monster of ice attribute; hence, it is vulnerable to attacks of fire attribute. " />
</imgdir>
<imgdir name="8140701">
<imgdir name="map">
<int name="0" value="240030000" />
<int name="1" value="240030100" />
<int name="2" value="240030103" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002365" />
<int name="1" value="1040111" />
<int name="2" value="1050094" />
<int name="3" value="1051096" />
<int name="4" value="1060100" />
<int name="5" value="1072197" />
<int name="6" value="1082144" />
<int name="7" value="1082210" />
<int name="8" value="1302023" />
<int name="9" value="1332027" />
<int name="10" value="2000005" />
<int name="11" value="2000006" />
<int name="12" value="2040925" />
<int name="13" value="2044101" />
<int name="14" value="2044601" />
<int name="15" value="2290122" />
<int name="16" value="2386001" />
<int name="17" value="4000244" />
<int name="18" value="4000245" />
<int name="19" value="4000263" />
<int name="20" value="4004001" />
<int name="21" value="4010001" />
<int name="22" value="4020005" />
<int name="23" value="4031872" />
<int name="24" value="4130003" />
<int name="25" value="4130008" />
</imgdir>
<string name="episode" value=" Lv. : 93\nForm : Reptile\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA dragon monster that can be found in the Dragon Forest. While it belongs to the family of dragons, it falls under the category of lower ranking dragons despite its hard shell that render this monster formidable. It is quick to bow down to anyone of superior power, which explains its role as the loyal servant to Horntail. It is a monster of fire attribute; hence, it is vulnerable to attacks of ice attribute." />
</imgdir>
<imgdir name="8140702">
<imgdir name="map">
<int name="0" value="240030200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002325" />
<int name="1" value="1002403" />
<int name="2" value="1041117" />
<int name="3" value="1050092" />
<int name="4" value="1050106" />
<int name="5" value="1060106" />
<int name="6" value="1061116" />
<int name="7" value="1072206" />
<int name="8" value="1082139" />
<int name="9" value="1312015" />
<int name="10" value="1452017" />
<int name="11" value="1492011" />
<int name="12" value="2000005" />
<int name="13" value="2000006" />
<int name="14" value="2040402" />
<int name="15" value="2040602" />
<int name="16" value="2040621" />
<int name="17" value="2043015" />
<int name="18" value="2044701" />
<int name="19" value="2290112" />
<int name="20" value="2386005" />
<int name="21" value="4000244" />
<int name="22" value="4000245" />
<int name="23" value="4000264" />
<int name="24" value="4004002" />
<int name="25" value="4020003" />
<int name="26" value="4020008" />
<int name="27" value="4130004" />
<int name="28" value="4130005" />
<int name="29" value="4130015" />
</imgdir>
<string name="episode" value=" Lv. : 95\nForm : Reptile\nSpecial Trait : Vulnerable to Electricity Attribute Attacks. Vulnerable to Poison Attribute Attacks.\n\nA dragon monster that can be found in the Dragon Forest. It is considered one of the stronger dragons, but has relatively low intelligence; hence, it is controlled by an unidentifiable creature that hides inside the egg, which many people have suspected to be Horntail. Compared to its well-developed hind legs, its front legs are pitifully weak." />
</imgdir>
<imgdir name="8140703">
<imgdir name="map">
<int name="0" value="240030300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002325" />
<int name="1" value="1002643" />
<int name="2" value="1040120" />
<int name="3" value="1040122" />
<int name="4" value="1050090" />
<int name="5" value="1051082" />
<int name="6" value="1060109" />
<int name="7" value="1060111" />
<int name="8" value="1072212" />
<int name="9" value="1082151" />
<int name="10" value="1082159" />
<int name="11" value="1322029" />
<int name="12" value="1442020" />
<int name="13" value="2000005" />
<int name="14" value="2000006" />
<int name="15" value="2040602" />
<int name="16" value="2040901" />
<int name="17" value="2043801" />
<int name="18" value="2044801" />
<int name="19" value="2044803" />
<int name="20" value="2290088" />
<int name="21" value="2290099" />
<int name="22" value="2386006" />
<int name="23" value="4000244" />
<int name="24" value="4000245" />
<int name="25" value="4000265" />
<int name="26" value="4004003" />
<int name="27" value="4020006" />
<int name="28" value="4020008" />
</imgdir>
<string name="episode" value=" Lv. : 97\nForm : Reptile\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA dragon monster that can be found in the Dragon Forest. It is considered one of the stronger dragons, but has relatively low intelligence; hence, it is controlled by an unidentifiable creature that hides inside the egg, which many people have suspected to be Horntail. It has frightening horns and is more ferocious than Rexton." />
</imgdir>
<imgdir name="8141000">
<imgdir name="map">
<int name="0" value="220060300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002254" />
<int name="1" value="1002278" />
<int name="2" value="1002285" />
<int name="3" value="1002327" />
<int name="4" value="1040112" />
<int name="5" value="1040117" />
<int name="6" value="1041106" />
<int name="7" value="1041117" />
<int name="8" value="1050072" />
<int name="9" value="1050074" />
<int name="10" value="1050076" />
<int name="11" value="1050083" />
<int name="12" value="1051063" />
<int name="13" value="1051068" />
<int name="14" value="1051079" />
<int name="15" value="1060101" />
<int name="16" value="1060106" />
<int name="17" value="1061105" />
<int name="18" value="1061116" />
<int name="19" value="1072315" />
<int name="20" value="1082115" />
<int name="21" value="1082132" />
<int name="22" value="1322028" />
<int name="23" value="1422010" />
<int name="24" value="2000002" />
<int name="25" value="2000006" />
<int name="26" value="2040317" />
<int name="27" value="2040318" />
<int name="28" value="2040929" />
<int name="29" value="2044602" />
<int name="30" value="2044802" />
<int name="31" value="2044809" />
<int name="32" value="2049000" />
<int name="33" value="2070006" />
<int name="34" value="2290082" />
<int name="35" value="2290097" />
<int name="36" value="2386002" />
<int name="37" value="4000134" />
<int name="38" value="4004000" />
<int name="39" value="4007002" />
<int name="40" value="4010001" />
<int name="41" value="4020008" />
<int name="42" value="4031170" />
<int name="43" value="4031171" />
<int name="44" value="4031175" />
<int name="45" value="4031193" />
<int name="46" value="4031873" />
<int name="47" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 93\nForm : Devil\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Electricity Attribute Attacks.\n\nThere are particular entities that linger the infinitude of the space-time continuum, where no ordinary creature can reach by ordinary means; Spirit Viking is one of them. The Spirit Viking has reached the Clocktower while wandering in the lost time, and wishes to go back to the world from which it came. It attacks people, believing that they are the ones responsible for the confusion which the Temporal Schism has created. " />
</imgdir>
<imgdir name="8141100">
<imgdir name="map">
<int name="0" value="220060301" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002329" />
<int name="1" value="1041116" />
<int name="2" value="1050077" />
<int name="3" value="1050081" />
<int name="4" value="1050093" />
<int name="5" value="1051058" />
<int name="6" value="1051080" />
<int name="7" value="1051083" />
<int name="8" value="1060105" />
<int name="9" value="1061115" />
<int name="10" value="1072165" />
<int name="11" value="1072185" />
<int name="12" value="1082105" />
<int name="13" value="1082119" />
<int name="14" value="1082134" />
<int name="15" value="1402015" />
<int name="16" value="1462012" />
<int name="17" value="2000005" />
<int name="18" value="2000006" />
<int name="19" value="2040025" />
<int name="20" value="2040031" />
<int name="21" value="2040418" />
<int name="22" value="2040427" />
<int name="23" value="2040902" />
<int name="24" value="2043002" />
<int name="25" value="2280005" />
<int name="26" value="2386009" />
<int name="27" value="4000135" />
<int name="28" value="4004004" />
<int name="29" value="4006001" />
<int name="30" value="4020008" />
<int name="31" value="4031170" />
<int name="32" value="4031171" />
<int name="33" value="4031175" />
<int name="34" value="4031176" />
<int name="35" value="4031177" />
<int name="36" value="4031178" />
<int name="37" value="4031874" />
<int name="38" value="4130000" />
<int name="39" value="4130010" />
<int name="40" value="4130011" />
<int name="41" value="4130016" />
<int name="42" value="4131003" />
</imgdir>
<string name="episode" value=" Lv. : 98\nForm : Devil\n\nThere are particular entities that linger the infinitude of the space-time continuum, where no ordinary creature can reach by ordinary means; Gigantic Spirit Viking is one of them. The Spirit Viking has reached the Clocktower while wandering in the lost time, and wishes to go back to the world from which it came. It wears a flag on its back to find its lost family and attacks any person it encounters, believing that people are responsible for the confusion which the Temporal Schism has created." />
</imgdir>
<imgdir name="8141300">
<imgdir name="map">
<int name="0" value="230040200" />
<int name="1" value="230040300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002271" />
<int name="1" value="1002365" />
<int name="2" value="1032020" />
<int name="3" value="1041119" />
<int name="4" value="1050089" />
<int name="5" value="1050093" />
<int name="6" value="1051083" />
<int name="7" value="1061118" />
<int name="8" value="1072183" />
<int name="9" value="1072207" />
<int name="10" value="1072224" />
<int name="11" value="1092027" />
<int name="12" value="1102026" />
<int name="13" value="1432007" />
<int name="14" value="1442008" />
<int name="15" value="1442026" />
<int name="16" value="1452011" />
<int name="17" value="1482011" />
<int name="18" value="2000002" />
<int name="19" value="2000005" />
<int name="20" value="2000006" />
<int name="21" value="2002001" />
<int name="22" value="2020013" />
<int name="23" value="2020015" />
<int name="24" value="2040512" />
<int name="25" value="2040601" />
<int name="26" value="2040618" />
<int name="27" value="2040627" />
<int name="28" value="2040701" />
<int name="29" value="2290098" />
<int name="30" value="2386003" />
<int name="31" value="4000183" />
<int name="32" value="4004004" />
<int name="33" value="4006000" />
<int name="34" value="4007001" />
<int name="35" value="4010006" />
<int name="36" value="4020006" />
<int name="37" value="4130006" />
<int name="38" value="4130008" />
<int name="39" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 94\nForm : Fish\nSpecial Trait : -50% Fire Attribute Damage. -50% Poison Attribute Damage.\n\nA monster that appears in the form of a squid near the gorge deep in the waters of Aqua Road. They were believed to be extinct due to the function of purifying force in Aqua Road, but they have reappeared as the said force weakened. They attack by squirting poisonous ink, that can leave its enemy in the state of addiction." />
</imgdir>
<imgdir name="8142000">
<imgdir name="map">
<int name="0" value="220070300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002339" />
<int name="1" value="1040110" />
<int name="2" value="1040111" />
<int name="3" value="1050076" />
<int name="4" value="1050091" />
<int name="5" value="1050094" />
<int name="6" value="1051056" />
<int name="7" value="1051067" />
<int name="8" value="1051078" />
<int name="9" value="1051096" />
<int name="10" value="1060099" />
<int name="11" value="1060100" />
<int name="12" value="1072212" />
<int name="13" value="1082107" />
<int name="14" value="1082112" />
<int name="15" value="1082116" />
<int name="16" value="1082133" />
<int name="17" value="1332023" />
<int name="18" value="1432007" />
<int name="19" value="1442010" />
<int name="20" value="1452013" />
<int name="21" value="1492011" />
<int name="22" value="2000002" />
<int name="23" value="2000005" />
<int name="24" value="2002001" />
<int name="25" value="2020015" />
<int name="26" value="2040427" />
<int name="27" value="2041022" />
<int name="28" value="2044001" />
<int name="29" value="2386004" />
<int name="30" value="4000149" />
<int name="31" value="4004004" />
<int name="32" value="4006000" />
<int name="33" value="4020003" />
<int name="34" value="4031170" />
<int name="35" value="4031171" />
<int name="36" value="4031175" />
<int name="37" value="4130003" />
<int name="38" value="4130009" />
</imgdir>
<string name="episode" value=" Lv. : 95\nForm : Devil\nSpecial Trait : -50% Ice Attribute Damage. Vulnerable to Poison Attribute Attacks. Vulnerable to Fire Attribute Attacks.\n\nA long time ago, the king of Ludibrium punished the sinners of heinous crimes by locking them inside a clock, forcing them to reflect on their sins for eternity. However, the evil spirits that were locked inside the clocks were awoken during the Temporal Schism. Although said evil spirits are still imprisoned in the clock, their escape is becoming more and more plausible, not to mention that Phanom Watch has begun to attack those who are trying to change the dimensions, floating around in the air with a huge clock on its back. " />
</imgdir>
<imgdir name="8142100">
<imgdir name="map">
<int name="0" value="230040300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002325" />
<int name="1" value="1032017" />
<int name="2" value="1040110" />
<int name="3" value="1040118" />
<int name="4" value="1041118" />
<int name="5" value="1050090" />
<int name="6" value="1050095" />
<int name="7" value="1051084" />
<int name="8" value="1051097" />
<int name="9" value="1060099" />
<int name="10" value="1060107" />
<int name="11" value="1061117" />
<int name="12" value="1072197" />
<int name="13" value="1072220" />
<int name="14" value="1092025" />
<int name="15" value="1092026" />
<int name="16" value="1092028" />
<int name="17" value="1412009" />
<int name="18" value="1422010" />
<int name="19" value="2000005" />
<int name="20" value="2000006" />
<int name="21" value="2040205" />
<int name="22" value="2040318" />
<int name="23" value="2040801" />
<int name="24" value="2040804" />
<int name="25" value="2043019" />
<int name="26" value="2290032" />
<int name="27" value="2290082" />
<int name="28" value="2290114" />
<int name="29" value="2386007" />
<int name="30" value="4000184" />
<int name="31" value="4004001" />
<int name="32" value="4006000" />
<int name="33" value="4006001" />
<int name="34" value="4007000" />
<int name="35" value="4007006" />
<int name="36" value="4007007" />
<int name="37" value="4010004" />
<int name="38" value="4020004" />
<int name="39" value="4130000" />
<int name="40" value="4130001" />
<int name="41" value="4130009" />
</imgdir>
<string name="episode" value=" Lv. : 97\nForm : Fish\nSpecial Trait : -50% Fire Attribute Damage. -50% Electricity Attribute Damage.\n\nA monster that appears in the form of a squid near the gorge deep in the waters of Aqua Road. They were believed to be extinct due to the function of purifying force in Aqua Road, but they have reappeared as the said force weakened. It can charge electricity using its two ocelli, attacking its enemies with electricity attribute. If attacked by its electricity attack, your body will stiffen due to the shock." />
</imgdir>
<imgdir name="8143000">
<imgdir name="map">
<int name="0" value="220070301" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002283" />
<int name="1" value="1002328" />
<int name="2" value="1002402" />
<int name="3" value="1040116" />
<int name="4" value="1041119" />
<int name="5" value="1050064" />
<int name="6" value="1050090" />
<int name="7" value="1050092" />
<int name="8" value="1051084" />
<int name="9" value="1051094" />
<int name="10" value="1060105" />
<int name="11" value="1061118" />
<int name="12" value="1072179" />
<int name="13" value="1072183" />
<int name="14" value="1072212" />
<int name="15" value="1082117" />
<int name="16" value="1082120" />
<int name="17" value="1082122" />
<int name="18" value="1082130" />
<int name="19" value="1092016" />
<int name="20" value="1422012" />
<int name="21" value="1462010" />
<int name="22" value="2000002" />
<int name="23" value="2000005" />
<int name="24" value="2002002" />
<int name="25" value="2022003" />
<int name="26" value="2040109" />
<int name="27" value="2040401" />
<int name="28" value="2043019" />
<int name="29" value="2044702" />
<int name="30" value="2280004" />
<int name="31" value="2386010" />
<int name="32" value="4000150" />
<int name="33" value="4001107" />
<int name="34" value="4006001" />
<int name="35" value="4007002" />
<int name="36" value="4010001" />
<int name="37" value="4010002" />
<int name="38" value="4031170" />
<int name="39" value="4031171" />
<int name="40" value="4031175" />
<int name="41" value="4031176" />
<int name="42" value="4031177" />
<int name="43" value="4031178" />
<int name="44" value="4130011" />
<int name="45" value="4130016" />
<int name="46" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 99\nForm : Devil\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks. Vulnerable to Fire Attribute Attacks. Ice Attribute Attacks Cancelled.\n\nA long time ago, the king of Ludibrium punished the sinners of heinous crimes by locking them inside a clock, forcing them to reflect on their sins for eternity. However, the evil spirits that were locked inside the clocks were awoken during the Temporal Schism, and rather than seeking forgiveness and redemption, the evil spirits grew even more vengeful against Ludibrium. Although said evil spirits are still imprisoned in the clock, their escape is becoming more and more plausible, not to mention that Grim Phantom Watch has already begun to freely attack the adventurers. " />
</imgdir>
<imgdir name="8150000">
<imgdir name="map">
<int name="0" value="200090010" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2040002" />
<int name="1" value="2040005" />
<int name="2" value="2040029" />
<int name="3" value="2040030" />
<int name="4" value="2040302" />
<int name="5" value="2040402" />
<int name="6" value="2040425" />
<int name="7" value="2040502" />
<int name="8" value="2040505" />
<int name="9" value="2040602" />
<int name="10" value="2040702" />
<int name="11" value="2040705" />
<int name="12" value="2040708" />
<int name="13" value="2040802" />
<int name="14" value="2040805" />
<int name="15" value="2040902" />
<int name="16" value="2043002" />
<int name="17" value="2043102" />
<int name="18" value="2043202" />
<int name="19" value="2043212" />
<int name="20" value="2043302" />
<int name="21" value="2043702" />
<int name="22" value="2043802" />
<int name="23" value="2044002" />
<int name="24" value="2044012" />
<int name="25" value="2044102" />
<int name="26" value="2044202" />
<int name="27" value="2044212" />
<int name="28" value="2044302" />
<int name="29" value="2044402" />
<int name="30" value="2044502" />
<int name="31" value="2044602" />
<int name="32" value="2044702" />
<int name="33" value="2044802" />
<int name="34" value="2044902" />
<int name="35" value="2044904" />
<int name="36" value="2070007" />
<int name="37" value="2280013" />
<int name="38" value="2290070" />
<int name="39" value="2290091" />
<int name="40" value="2388017" />
<int name="41" value="4001111" />
<int name="42" value="4030012" />
<int name="43" value="4031906" />
</imgdir>
<string name="episode" value=" Lv. : 100\nForm : Devil\nSpecial Trait : Resistant to Poison Attribute Attacks. Vulnerable to Sanctity Attribute Attacks.\n\nA monster that attacks the ship of adventurers near the continent of Ossyria. It looks similar to the Jr. Balrogs that are found near Victoria Island, but the Crimson Balrogs fly using their huge wings. Some say that the habitat of Crimson Balrogs is an island like Orbis, but such claim has not been confirmed. Due to its force of attack and magic skills that will surpass your expectation, it is suggested that you evade to a safe area rather than hastily attack back should you find yourself in the midst of their attack. They are vulnerable to sanctity attribute." />
</imgdir>
<imgdir name="8150100">
<imgdir name="map">
<int name="0" value="230040400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002366" />
<int name="1" value="1002405" />
<int name="2" value="1032017" />
<int name="3" value="1040112" />
<int name="4" value="1052131" />
<int name="5" value="1060101" />
<int name="6" value="1072192" />
<int name="7" value="1072204" />
<int name="8" value="1072214" />
<int name="9" value="1072315" />
<int name="10" value="1082135" />
<int name="11" value="1082142" />
<int name="12" value="1322028" />
<int name="13" value="1332022" />
<int name="14" value="2000005" />
<int name="15" value="2000006" />
<int name="16" value="2020013" />
<int name="17" value="2022003" />
<int name="18" value="2040901" />
<int name="19" value="2041001" />
<int name="20" value="2041013" />
<int name="21" value="2041043" />
<int name="22" value="2044902" />
<int name="23" value="2044904" />
<int name="24" value="2290042" />
<int name="25" value="2290053" />
<int name="26" value="2290073" />
<int name="27" value="2290102" />
<int name="28" value="2290118" />
<int name="29" value="2386012" />
<int name="30" value="4000180" />
<int name="31" value="4004002" />
<int name="32" value="4006000" />
<int name="33" value="4006001" />
<int name="34" value="4010005" />
<int name="35" value="4030012" />
<int name="36" value="4031252" />
<int name="37" value="4031254" />
<int name="38" value="4031255" />
<int name="39" value="4130004" />
<int name="40" value="4130006" />
<int name="41" value="4130007" />
<int name="42" value="4161018" />
</imgdir>
<string name="episode" value=" Lv. : 100\nForm : Fish\nSpecial Trait : -50% Fire Attribute Damage.\n\nA shark found in the deep waters of Aqua Road. The Shark turned even more ferocious as the purifying force of Aqua Road weakened. It attacks with its sharp teeth that can inflict deadly injuries, and some daring adventurers hunt these Sharks to collect their teeth as a trophy." />
</imgdir>
<imgdir name="8150101">
<imgdir name="map">
<int name="0" value="230040400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002326" />
<int name="1" value="1002365" />
<int name="2" value="1002403" />
<int name="3" value="1032023" />
<int name="4" value="1040117" />
<int name="5" value="1060106" />
<int name="6" value="1072193" />
<int name="7" value="1072203" />
<int name="8" value="1072213" />
<int name="9" value="1072223" />
<int name="10" value="1072318" />
<int name="11" value="1082136" />
<int name="12" value="1082143" />
<int name="13" value="1302018" />
<int name="14" value="1312011" />
<int name="15" value="2000005" />
<int name="16" value="2000006" />
<int name="17" value="2020013" />
<int name="18" value="2022003" />
<int name="19" value="2040301" />
<int name="20" value="2040420" />
<int name="21" value="2040931" />
<int name="22" value="2041022" />
<int name="23" value="2043001" />
<int name="24" value="2049100" />
<int name="25" value="2290017" />
<int name="26" value="2290021" />
<int name="27" value="2290035" />
<int name="28" value="2290042" />
<int name="29" value="2290052" />
<int name="30" value="2290102" />
<int name="31" value="2386014" />
<int name="32" value="4000181" />
<int name="33" value="4006000" />
<int name="34" value="4006001" />
<int name="35" value="4010002" />
<int name="36" value="4020007" />
<int name="37" value="4031252" />
<int name="38" value="4031254" />
<int name="39" value="4031255" />
<int name="40" value="4130006" />
<int name="41" value="4130009" />
<int name="42" value="4130010" />
<int name="43" value="4130012" />
<int name="44" value="4130013" />
<int name="45" value="4161018" />
</imgdir>
<string name="episode" value=" Lv. : 102\nForm : Fish\nSpecial Trait : -50% Fire Attribute Damage. -50% Ice Attribute Damage.\n\nA shark found in the deep waters of Aqua Road. The Shark turned even more ferocious as the purifying force of Aqua Road weakened. It has a sharp saw-like protrusion near its mouth, and attacks with its sharp teeth that can inflict deadly injuries. Although its dorsal fin is said to make an exquisite dish, no adventurers other than those with exceptional courage and drive would have what it takes to hunt a Cold Shark. " />
</imgdir>
<imgdir name="8150200">
<imgdir name="map">
<int name="0" value="240030100" />
<int name="1" value="240030101" />
<int name="2" value="240030102" />
<int name="3" value="240030103" />
<int name="4" value="240030104" />
<int name="5" value="240030200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002529" />
<int name="1" value="1002646" />
<int name="2" value="1050102" />
<int name="3" value="1051092" />
<int name="4" value="1051105" />
<int name="5" value="1072194" />
<int name="6" value="1082135" />
<int name="7" value="1082210" />
<int name="8" value="1092026" />
<int name="9" value="1402005" />
<int name="10" value="1462018" />
<int name="11" value="2000005" />
<int name="12" value="2000006" />
<int name="13" value="2020015" />
<int name="14" value="2022003" />
<int name="15" value="2040001" />
<int name="16" value="2040302" />
<int name="17" value="2040425" />
<int name="18" value="2043301" />
<int name="19" value="2290024" />
<int name="20" value="2290100" />
<int name="21" value="2290135" />
<int name="22" value="2386011" />
<int name="23" value="4000244" />
<int name="24" value="4000245" />
<int name="25" value="4000266" />
<int name="26" value="4001075" />
<int name="27" value="4001079" />
<int name="28" value="4001103" />
<int name="29" value="4004004" />
<int name="30" value="4007000" />
<int name="31" value="4007007" />
<int name="32" value="4010002" />
<int name="33" value="4010005" />
<int name="34" value="4130005" />
</imgdir>
<string name="episode" value=" Lv. : 100\nForm : Reptile\nSpecial Trait : -50% Poison Attribute Damage.\n\nA ferocious dragon that lives in the Dragon Canyon. It is of the middle rank in the family of dragons, and its notable traits include high intelligence level and useful limbs that can freely move. With its threatening horn and soft skin, as well as long legs, this monster is physically strong; however, its flexibility and adaptability in using human tools to attack is one of the unique characteristics that render this monster a formidable enemy to defeat. People claim that the family of Green Cornians are the closest to humans." />
</imgdir>
<imgdir name="8150201">
<imgdir name="map">
<int name="0" value="240030100" />
<int name="1" value="240030101" />
<int name="2" value="240030102" />
<int name="3" value="240030104" />
<int name="4" value="240030300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002530" />
<int name="1" value="1041122" />
<int name="2" value="1050098" />
<int name="3" value="1051101" />
<int name="4" value="1061121" />
<int name="5" value="1072208" />
<int name="6" value="1082136" />
<int name="7" value="1082158" />
<int name="8" value="1092027" />
<int name="9" value="1382035" />
<int name="10" value="1402016" />
<int name="11" value="1492012" />
<int name="12" value="2000005" />
<int name="13" value="2000006" />
<int name="14" value="2020013" />
<int name="15" value="2022003" />
<int name="16" value="2040001" />
<int name="17" value="2040302" />
<int name="18" value="2040320" />
<int name="19" value="2040501" />
<int name="20" value="2040618" />
<int name="21" value="2044012" />
<int name="22" value="2044210" />
<int name="23" value="2044802" />
<int name="24" value="2049100" />
<int name="25" value="2290004" />
<int name="26" value="2290006" />
<int name="27" value="2290024" />
<int name="28" value="2290036" />
<int name="29" value="2290056" />
<int name="30" value="2290072" />
<int name="31" value="2290078" />
<int name="32" value="2290117" />
<int name="33" value="2386016" />
<int name="34" value="4000244" />
<int name="35" value="4000245" />
<int name="36" value="4000267" />
<int name="37" value="4001075" />
<int name="38" value="4001079" />
<int name="39" value="4001103" />
<int name="40" value="4004004" />
<int name="41" value="4007003" />
<int name="42" value="4010001" />
<int name="43" value="4020002" />
<int name="44" value="4031414" />
<int name="45" value="4130002" />
<int name="46" value="4130015" />
<int name="47" value="4130017" />
</imgdir>
<string name="episode" value=" Lv. : 105\nForm : Reptile\nSpecial Trait : -50% Poison Attribute Damage.\n\nA ferocious dragon that lives in the Dragon Canyon. It is of the middle rank in the family of dragons, and its notable traits include high intelligence level and useful limbs that can freely move. With its threatening horn and soft skin, as well as long legs, this monster is physically strong; however, its flexibility and adaptability in using human tools to attack is one of the unique characteristics that render this monster a formidable enemy to defeat. It is considered the warriors of Cornians." />
</imgdir>
<imgdir name="8150300">
<imgdir name="map">
<int name="0" value="240040000" />
<int name="1" value="240040100" />
<int name="2" value="240040310" />
<int name="3" value="240040400" />
<int name="4" value="240040401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002365" />
<int name="1" value="1040117" />
<int name="2" value="1040118" />
<int name="3" value="1041118" />
<int name="4" value="1050089" />
<int name="5" value="1050090" />
<int name="6" value="1052128" />
<int name="7" value="1060106" />
<int name="8" value="1061116" />
<int name="9" value="1072223" />
<int name="10" value="1082129" />
<int name="11" value="1452017" />
<int name="12" value="2000005" />
<int name="13" value="2000006" />
<int name="14" value="2040516" />
<int name="15" value="2040701" />
<int name="16" value="2043002" />
<int name="17" value="2043114" />
<int name="18" value="2044901" />
<int name="19" value="2044902" />
<int name="20" value="2290003" />
<int name="21" value="2290033" />
<int name="22" value="2290111" />
<int name="23" value="2290120" />
<int name="24" value="2290127" />
<int name="25" value="2386008" />
<int name="26" value="4000244" />
<int name="27" value="4000245" />
<int name="28" value="4000268" />
<int name="29" value="4001077" />
<int name="30" value="4001105" />
<int name="31" value="4004002" />
<int name="32" value="4006001" />
<int name="33" value="4010001" />
<int name="34" value="4020000" />
<int name="35" value="4031449" />
<int name="36" value="4031482" />
<int name="37" value="4031483" />
<int name="38" value="4031484" />
<int name="39" value="4031485" />
<int name="40" value="4130002" />
<int name="41" value="4130004" />
<int name="42" value="4130005" />
<int name="43" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 97\nForm : Reptile\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nA ferocious dragon that lives in the Dragon Canyon. It has a huge pair of reddish wings but no front legs. It sets its nest in between the valleys, and has a decent level of intelligence as well as an extremely fast speed, not to mention the wind it can create with its huge wings. It also orally emits flames. " />
</imgdir>
<imgdir name="8150301">
<imgdir name="map">
<int name="0" value="240040000" />
<int name="1" value="240040100" />
<int name="2" value="240040210" />
<int name="3" value="240040400" />
<int name="4" value="240040401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002532" />
<int name="1" value="1050094" />
<int name="2" value="1051105" />
<int name="3" value="1072227" />
<int name="4" value="1082143" />
<int name="5" value="1082213" />
<int name="6" value="1372010" />
<int name="7" value="1422013" />
<int name="8" value="2000005" />
<int name="9" value="2000006" />
<int name="10" value="2022003" />
<int name="11" value="2040001" />
<int name="12" value="2040401" />
<int name="13" value="2040924" />
<int name="14" value="2040925" />
<int name="15" value="2044001" />
<int name="16" value="2290023" />
<int name="17" value="2290029" />
<int name="18" value="2290101" />
<int name="19" value="2290107" />
<int name="20" value="2330004" />
<int name="21" value="2386013" />
<int name="22" value="4000244" />
<int name="23" value="4000245" />
<int name="24" value="4000269" />
<int name="25" value="4001077" />
<int name="26" value="4001105" />
<int name="27" value="4004003" />
<int name="28" value="4006000" />
<int name="29" value="4010004" />
<int name="30" value="4020005" />
<int name="31" value="4031449" />
<int name="32" value="4031482" />
<int name="33" value="4031483" />
<int name="34" value="4031484" />
<int name="35" value="4031485" />
<int name="36" value="4130004" />
<int name="37" value="4130013" />
<int name="38" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 101\nForm : Reptile\nSpecial Trait : Vulnerable Fire Attribute Attacks. -50% Ice Attribute Damage.\n\nA ferocious dragon that lives in the Dragon Canyon. It has a huge pair of blue wings but no front legs. It sets its nest in between the valleys, and has a decent level of intelligence as well as an extremely fast speed, not to mention the wind it can create with its huge wings. It also orally emits cold air. " />
</imgdir>
<imgdir name="8150302">
<imgdir name="map">
<int name="0" value="240040200" />
<int name="1" value="240040300" />
<int name="2" value="240040400" />
<int name="3" value="240040401" />
<int name="4" value="240040500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002531" />
<int name="1" value="1040115" />
<int name="2" value="1040117" />
<int name="3" value="1050093" />
<int name="4" value="1051095" />
<int name="5" value="1060104" />
<int name="6" value="1060107" />
<int name="7" value="1072214" />
<int name="8" value="1082127" />
<int name="9" value="1332027" />
<int name="10" value="1442020" />
<int name="11" value="1482012" />
<int name="12" value="2000005" />
<int name="13" value="2000006" />
<int name="14" value="2020013" />
<int name="15" value="2022003" />
<int name="16" value="2040302" />
<int name="17" value="2040320" />
<int name="18" value="2044301" />
<int name="19" value="2044402" />
<int name="20" value="2290010" />
<int name="21" value="2290019" />
<int name="22" value="2290026" />
<int name="23" value="2290076" />
<int name="24" value="2290085" />
<int name="25" value="2290096" />
<int name="26" value="2290113" />
<int name="27" value="2290119" />
<int name="28" value="2290128" />
<int name="29" value="2386015" />
<int name="30" value="4000244" />
<int name="31" value="4000245" />
<int name="32" value="4000270" />
<int name="33" value="4001077" />
<int name="34" value="4001105" />
<int name="35" value="4004000" />
<int name="36" value="4006000" />
<int name="37" value="4006001" />
<int name="38" value="4010005" />
<int name="39" value="4020002" />
<int name="40" value="4031415" />
<int name="41" value="4031449" />
<int name="42" value="4031482" />
<int name="43" value="4031483" />
<int name="44" value="4031484" />
<int name="45" value="4031485" />
<int name="46" value="4130009" />
<int name="47" value="4130014" />
<int name="48" value="4130017" />
<int name="49" value="4131004" />
</imgdir>
<string name="episode" value=" Lv. : 103\nForm : Reptile\n\nA ferocious dragon that lives in the Dragon Canyon. It has a huge pair of black wings but no front legs. It sets its nest in between the valleys, and has a decent level of intelligence and orally emits the breath of damnation." />
</imgdir>
<imgdir name="8160000">
<imgdir name="map">
<int name="0" value="220060400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002329" />
<int name="1" value="1002403" />
<int name="2" value="1032023" />
<int name="3" value="1040118" />
<int name="4" value="1041120" />
<int name="5" value="1050062" />
<int name="6" value="1050081" />
<int name="7" value="1050093" />
<int name="8" value="1051063" />
<int name="9" value="1051079" />
<int name="10" value="1051095" />
<int name="11" value="1052131" />
<int name="12" value="1060107" />
<int name="13" value="1061119" />
<int name="14" value="1072179" />
<int name="15" value="1072213" />
<int name="16" value="1082123" />
<int name="17" value="1092015" />
<int name="18" value="1092026" />
<int name="19" value="1442019" />
<int name="20" value="1452015" />
<int name="21" value="1462009" />
<int name="22" value="1472028" />
<int name="23" value="1472031" />
<int name="24" value="2000006" />
<int name="25" value="2022003" />
<int name="26" value="2040602" />
<int name="27" value="2040705" />
<int name="28" value="2040924" />
<int name="29" value="2290017" />
<int name="30" value="2290045" />
<int name="31" value="2290065" />
<int name="32" value="2290067" />
<int name="33" value="2290081" />
<int name="34" value="2387000" />
<int name="35" value="4000151" />
<int name="36" value="4004003" />
<int name="37" value="4006000" />
<int name="38" value="4010001" />
<int name="39" value="4020002" />
<int name="40" value="4031170" />
<int name="41" value="4031171" />
<int name="42" value="4031172" />
<int name="43" value="4031175" />
<int name="44" value="4031473" />
<int name="45" value="4031474" />
<int name="46" value="4031496" />
<int name="47" value="4130003" />
<int name="48" value="4130004" />
<int name="49" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 108\nForm : Devil\nSpecial Trait : -50% Electricity Attribute Damage.\n\nA powerful gate guard that Papulatus summoned to prevent any form of intrusion into the operation room of the Clocktower. It will make everyone and everything shiver in fear should anyone try to step into the warped corridor of the Clocktower. " />
</imgdir>
<imgdir name="8170000">
<imgdir name="map">
<int name="0" value="220070400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002281" />
<int name="1" value="1002404" />
<int name="2" value="1032017" />
<int name="3" value="1040113" />
<int name="4" value="1041107" />
<int name="5" value="1050072" />
<int name="6" value="1050083" />
<int name="7" value="1050095" />
<int name="8" value="1051069" />
<int name="9" value="1060102" />
<int name="10" value="1061106" />
<int name="11" value="1072177" />
<int name="12" value="1072178" />
<int name="13" value="1072211" />
<int name="14" value="1072213" />
<int name="15" value="1072227" />
<int name="16" value="1092017" />
<int name="17" value="1092026" />
<int name="18" value="1092027" />
<int name="19" value="1102031" />
<int name="20" value="1332018" />
<int name="21" value="1332019" />
<int name="22" value="1452012" />
<int name="23" value="1462013" />
<int name="24" value="2000005" />
<int name="25" value="2000006" />
<int name="26" value="2002001" />
<int name="27" value="2040512" />
<int name="28" value="2040702" />
<int name="29" value="2040802" />
<int name="30" value="2290012" />
<int name="31" value="2290086" />
<int name="32" value="2290087" />
<int name="33" value="2290134" />
<int name="34" value="2387001" />
<int name="35" value="4000152" />
<int name="36" value="4001112" />
<int name="37" value="4004004" />
<int name="38" value="4006001" />
<int name="39" value="4010004" />
<int name="40" value="4010005" />
<int name="41" value="4020008" />
<int name="42" value="4031170" />
<int name="43" value="4031171" />
<int name="44" value="4031172" />
<int name="45" value="4031175" />
<int name="46" value="4031448" />
<int name="47" value="4031453" />
<int name="48" value="4031458" />
<int name="49" value="4130001" />
<int name="50" value="4130003" />
<int name="51" value="4130008" />
</imgdir>
<string name="episode" value=" Lv. : 108\nForm : Devil\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks. -50% Ice Attribute Damage.\n\nA creature of an alternate dimension that Papulatus summoned to prevent any form of intrusion into the operation room of the Clocktower. It is a wizard of another dimension linked to the Dimensional Schism which attacks intruders using its magic skills." />
</imgdir>
<imgdir name="8180000">
<imgdir name="map">
<int name="0" value="240020401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1302056" />
<int name="1" value="1312030" />
<int name="2" value="1322045" />
<int name="3" value="1332051" />
<int name="4" value="1332052" />
<int name="5" value="1372010" />
<int name="6" value="1382035" />
<int name="7" value="1402035" />
<int name="8" value="1412021" />
<int name="9" value="1422027" />
<int name="10" value="1432030" />
<int name="11" value="1442044" />
<int name="12" value="1452019" />
<int name="13" value="1462015" />
<int name="14" value="1472053" />
<int name="15" value="1482012" />
<int name="16" value="1492012" />
<int name="17" value="2000004" />
<int name="18" value="2000005" />
<int name="19" value="2040328" />
<int name="20" value="2040805" />
<int name="21" value="2040824" />
<int name="22" value="2043001" />
<int name="23" value="2043101" />
<int name="24" value="2043112" />
<int name="25" value="2043201" />
<int name="26" value="2043301" />
<int name="27" value="2043701" />
<int name="28" value="2043801" />
<int name="29" value="2044001" />
<int name="30" value="2044014" />
<int name="31" value="2044101" />
<int name="32" value="2044201" />
<int name="33" value="2044301" />
<int name="34" value="2044401" />
<int name="35" value="2044501" />
<int name="36" value="2044601" />
<int name="37" value="2044701" />
<int name="38" value="2044801" />
<int name="39" value="2044901" />
<int name="40" value="2049000" />
<int name="41" value="2290002" />
<int name="42" value="2290003" />
<int name="43" value="2290014" />
<int name="44" value="2290015" />
<int name="45" value="2290030" />
<int name="46" value="2290035" />
<int name="47" value="2290036" />
<int name="48" value="2290063" />
<int name="49" value="2290080" />
<int name="50" value="2290098" />
<int name="51" value="2290101" />
<int name="52" value="2290117" />
<int name="53" value="2290130" />
<int name="54" value="2388018" />
<int name="55" value="4000235" />
<int name="56" value="4000244" />
<int name="57" value="4000245" />
<int name="58" value="4001076" />
<int name="59" value="4001104" />
<int name="60" value="4004000" />
<int name="61" value="4004001" />
<int name="62" value="4004002" />
<int name="63" value="4004003" />
<int name="64" value="4031343" />
<int name="65" value="4031511" />
<int name="66" value="4031514" />
<int name="67" value="4031517" />
<int name="68" value="4031860" />
</imgdir>
<string name="episode" value=" Lv. : 105\nForm : Reptile\nSpecial Trait : -50% Fire Attribute Damage. Vulnerable to Ice Attribute Attacks.\n\nAn evil monster of the dragon family that lives in Manon's Forest. It is considered a high-ranking dragon, boasting various magic skills as well as high level of intelligence. Its physical strength also contributes to the challenge for adventurers battling against this monster, as it is covered by a firm outer layer and has a breath that can melt even the toughest metals. It can also fly using its small wings. The Manons had an amicable relationship with the Halflings, but for an unknown reason, they have become hostile towards one another. " />
</imgdir>
<imgdir name="8180001">
<imgdir name="map">
<int name="0" value="240020101" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1302056" />
<int name="1" value="1312030" />
<int name="2" value="1322045" />
<int name="3" value="1332051" />
<int name="4" value="1332052" />
<int name="5" value="1372010" />
<int name="6" value="1382035" />
<int name="7" value="1402035" />
<int name="8" value="1412021" />
<int name="9" value="1422027" />
<int name="10" value="1432030" />
<int name="11" value="1442044" />
<int name="12" value="1452019" />
<int name="13" value="1462015" />
<int name="14" value="1472053" />
<int name="15" value="1482012" />
<int name="16" value="1492012" />
<int name="17" value="2000004" />
<int name="18" value="2000005" />
<int name="19" value="2040002" />
<int name="20" value="2040005" />
<int name="21" value="2040302" />
<int name="22" value="2040320" />
<int name="23" value="2040402" />
<int name="24" value="2040501" />
<int name="25" value="2040502" />
<int name="26" value="2040505" />
<int name="27" value="2040513" />
<int name="28" value="2040516" />
<int name="29" value="2040532" />
<int name="30" value="2040602" />
<int name="31" value="2040618" />
<int name="32" value="2040702" />
<int name="33" value="2040705" />
<int name="34" value="2040708" />
<int name="35" value="2040802" />
<int name="36" value="2040902" />
<int name="37" value="2040925" />
<int name="38" value="2043114" />
<int name="39" value="2043214" />
<int name="40" value="2044112" />
<int name="41" value="2049100" />
<int name="42" value="2290018" />
<int name="43" value="2290019" />
<int name="44" value="2290032" />
<int name="45" value="2290042" />
<int name="46" value="2290058" />
<int name="47" value="2290059" />
<int name="48" value="2290068" />
<int name="49" value="2290069" />
<int name="50" value="2290072" />
<int name="51" value="2290092" />
<int name="52" value="2290099" />
<int name="53" value="2290100" />
<int name="54" value="2290102" />
<int name="55" value="2290119" />
<int name="56" value="2290128" />
<int name="57" value="2388019" />
<int name="58" value="4000243" />
<int name="59" value="4000244" />
<int name="60" value="4000245" />
<int name="61" value="4004000" />
<int name="62" value="4004001" />
<int name="63" value="4004002" />
<int name="64" value="4004003" />
<int name="65" value="4031344" />
<int name="66" value="4031457" />
<int name="67" value="4031464" />
<int name="68" value="4031479" />
<int name="69" value="4031511" />
<int name="70" value="4031512" />
<int name="71" value="4031515" />
<int name="72" value="4031518" />
<int name="73" value="4031861" />
</imgdir>
<string name="episode" value=" Lv. : 105\nForm : Mammal\nSpecial Trait : -50% Electricity Attribute Damage. Vulnerable to Poison Attribute Attacks.\n\nA strange race of creatures that live in Griffey Forest. They have a body of a unicorn, eagle's wings, and the tail of a lion. They rival the strength of the dignified dragons, and they have set their nests in Leafre, which is considered to be the land of the dragons. As a race of high intelligence level and respect, the Griffeys, according to a legend, are said to be loyal to heroes. " />
</imgdir>
<imgdir name="8190000">
<imgdir name="map">
<int name="0" value="240040520" />
<int name="1" value="240040521" />
<int name="2" value="240040900" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002398" />
<int name="1" value="1002646" />
<int name="2" value="1040111" />
<int name="3" value="1051092" />
<int name="4" value="1060102" />
<int name="5" value="1072228" />
<int name="6" value="1072315" />
<int name="7" value="1082158" />
<int name="8" value="1332052" />
<int name="9" value="1402016" />
<int name="10" value="2000005" />
<int name="11" value="2000006" />
<int name="12" value="2020013" />
<int name="13" value="2022003" />
<int name="14" value="2040004" />
<int name="15" value="2040419" />
<int name="16" value="2040421" />
<int name="17" value="2044110" />
<int name="18" value="2044702" />
<int name="19" value="2049000" />
<int name="20" value="2280016" />
<int name="21" value="2290030" />
<int name="22" value="2290044" />
<int name="23" value="2290054" />
<int name="24" value="2290066" />
<int name="25" value="2290075" />
<int name="26" value="2290092" />
<int name="27" value="2290103" />
<int name="28" value="2386017" />
<int name="29" value="4000244" />
<int name="30" value="4000245" />
<int name="31" value="4000272" />
<int name="32" value="4004001" />
<int name="33" value="4006000" />
<int name="34" value="4006001" />
<int name="35" value="4007000" />
<int name="36" value="4007005" />
<int name="37" value="4010000" />
<int name="38" value="4020004" />
<int name="39" value="4130004" />
<int name="40" value="4130006" />
<int name="41" value="4130008" />
<int name="42" value="4130011" />
</imgdir>
<string name="episode" value=" Lv. : 105\nForm : Reptile\n\nA group of young dragons that live in the nest. Ever since their amicable relationship with the Halflings came to an end, they have been left unattended without the protection that Halflings once supplied. The Jr. Newties cannot leave their nests, but they have the power to attack using a sound wave at a distance. When the Jr. Newties are attacked, a messenger of the nest that protect the Jr. Newties appears. " />
</imgdir>
<imgdir name="8190002">
<imgdir name="map">
<int name="0" value="240040520" />
<int name="1" value="240040521" />
<int name="2" value="240040600" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002406" />
<int name="1" value="1032023" />
<int name="2" value="1050097" />
<int name="3" value="1051101" />
<int name="4" value="1072225" />
<int name="5" value="1082139" />
<int name="6" value="1082152" />
<int name="7" value="1082213" />
<int name="8" value="1412021" />
<int name="9" value="1452019" />
<int name="10" value="1492012" />
<int name="11" value="2000005" />
<int name="12" value="2000006" />
<int name="13" value="2022003" />
<int name="14" value="2040707" />
<int name="15" value="2041022" />
<int name="16" value="2041023" />
<int name="17" value="2043801" />
<int name="18" value="2044901" />
<int name="19" value="2044902" />
<int name="20" value="2290000" />
<int name="21" value="2290008" />
<int name="22" value="2290018" />
<int name="23" value="2290038" />
<int name="24" value="2290060" />
<int name="25" value="2290080" />
<int name="26" value="2290124" />
<int name="27" value="2387004" />
<int name="28" value="4000244" />
<int name="29" value="4000245" />
<int name="30" value="4000271" />
<int name="31" value="4004003" />
<int name="32" value="4006000" />
<int name="33" value="4006001" />
<int name="34" value="4007001" />
<int name="35" value="4010005" />
<int name="36" value="4020007" />
<int name="37" value="4130013" />
</imgdir>
<string name="episode" value=" Lv. : 110\nForm : Enchanted\n\nA golem that guards the nest of a dragon. It has made a deal with the evil dragons to guard their eggs. This monster carries around the nest on top of its head to protect the Jr. Newtie. It is summoned when Jr. Newtie dies." />
</imgdir>
<imgdir name="8190003">
<imgdir name="map">
<int name="0" value="240040510" />
<int name="1" value="240040511" />
<int name="2" value="240040800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002377" />
<int name="1" value="1032017" />
<int name="2" value="1050103" />
<int name="3" value="1050107" />
<int name="4" value="1072221" />
<int name="5" value="1072318" />
<int name="6" value="1082135" />
<int name="7" value="1082140" />
<int name="8" value="1302056" />
<int name="9" value="1332051" />
<int name="10" value="1422027" />
<int name="11" value="1482011" />
<int name="12" value="2000005" />
<int name="13" value="2000006" />
<int name="14" value="2022003" />
<int name="15" value="2040534" />
<int name="16" value="2040627" />
<int name="17" value="2040805" />
<int name="18" value="2043301" />
<int name="19" value="2044602" />
<int name="20" value="2044902" />
<int name="21" value="2044904" />
<int name="22" value="2049000" />
<int name="23" value="2280013" />
<int name="24" value="2290007" />
<int name="25" value="2290012" />
<int name="26" value="2290014" />
<int name="27" value="2290033" />
<int name="28" value="2290045" />
<int name="29" value="2290050" />
<int name="30" value="2290055" />
<int name="31" value="2290062" />
<int name="32" value="2290063" />
<int name="33" value="2290070" />
<int name="34" value="2290086" />
<int name="35" value="2290108" />
<int name="36" value="2290133" />
<int name="37" value="2387002" />
<int name="38" value="4000244" />
<int name="39" value="4000245" />
<int name="40" value="4000274" />
<int name="41" value="4004001" />
<int name="42" value="4006000" />
<int name="43" value="4006001" />
<int name="44" value="4007000" />
<int name="45" value="4007002" />
<int name="46" value="4007003" />
<int name="47" value="4007004" />
<int name="48" value="4007007" />
<int name="49" value="4010001" />
<int name="50" value="4020001" />
<int name="51" value="4130001" />
<int name="52" value="4130014" />
</imgdir>
<string name="episode" value=" Lv. : 110\nForm : Immortal\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nA group of skeletons that belong to the dragon family. The Skelegons can be found roaming around the dragon nests, unaware that they have died and have become Undeads. They are the reincarnation of dead dragons who were killed during the Dragon War, and will attack anything that comes near regardless of whether the approaching enemy is a human, a dragon, or any other forms of life. " />
</imgdir>
<imgdir name="8190004">
<imgdir name="map">
<int name="0" value="240040510" />
<int name="1" value="240040511" />
<int name="2" value="240040600" />
<int name="3" value="240040800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002380" />
<int name="1" value="1040121" />
<int name="2" value="1051102" />
<int name="3" value="1052076" />
<int name="4" value="1060109" />
<int name="5" value="1072215" />
<int name="6" value="1082135" />
<int name="7" value="1082151" />
<int name="8" value="1082213" />
<int name="9" value="1092042" />
<int name="10" value="1302056" />
<int name="11" value="1322045" />
<int name="12" value="1482012" />
<int name="13" value="2000005" />
<int name="14" value="2000006" />
<int name="15" value="2022003" />
<int name="16" value="2040326" />
<int name="17" value="2040530" />
<int name="18" value="2040924" />
<int name="19" value="2041004" />
<int name="20" value="2041013" />
<int name="21" value="2041045" />
<int name="22" value="2044201" />
<int name="23" value="2044214" />
<int name="24" value="2044801" />
<int name="25" value="2290002" />
<int name="26" value="2290009" />
<int name="27" value="2290021" />
<int name="28" value="2290034" />
<int name="29" value="2290041" />
<int name="30" value="2290052" />
<int name="31" value="2290053" />
<int name="32" value="2290058" />
<int name="33" value="2290068" />
<int name="34" value="2290071" />
<int name="35" value="2290073" />
<int name="36" value="2290090" />
<int name="37" value="2290112" />
<int name="38" value="2290121" />
<int name="39" value="2290130" />
<int name="40" value="2387003" />
<int name="41" value="4000244" />
<int name="42" value="4000245" />
<int name="43" value="4000273" />
<int name="44" value="4004004" />
<int name="45" value="4006000" />
<int name="46" value="4006001" />
<int name="47" value="4020002" />
<int name="48" value="4020006" />
<int name="49" value="4130010" />
<int name="50" value="4130022" />
</imgdir>
<string name="episode" value=" Lv. : 113\nForm : Immortal\nSpecial Trait : Vulnerable to Sanctity Attribute Attacks.\n\nA group of skeletons that belong to the dragon family. The Skelegons can be found roaming around the dragon nests, unaware that they have died and have become Undeads. They are the reincarnation of dead dragons who were killed during the Dragon War, and will attack anything that comes near regardless of whether the approaching enemy is a human, a dragon, or any other forms of life. Looking at the cane that they hold in one hand, they are suspected to have been a group of old veteran dragons." />
</imgdir>
<imgdir name="8200000">
<imgdir name="map">
<int name="0" value="270010100" />
<int name="1" value="270010200" />
<int name="2" value="270010300" />
<int name="3" value="270010400" />
<int name="4" value="270010500" />
<int name="5" value="270020100" />
<int name="6" value="270020200" />
<int name="7" value="270020300" />
<int name="8" value="270020400" />
<int name="9" value="270020500" />
<int name="10" value="270030100" />
<int name="11" value="270030200" />
<int name="12" value="270030300" />
<int name="13" value="270030400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002640" />
<int name="1" value="1040110" />
<int name="2" value="1041107" />
<int name="3" value="1072179" />
<int name="4" value="1082112" />
<int name="5" value="1102028" />
<int name="6" value="1402015" />
<int name="7" value="1452011" />
<int name="8" value="2040532" />
<int name="9" value="2044112" />
<int name="10" value="2044113" />
<int name="11" value="2044807" />
<int name="12" value="2290005" />
<int name="13" value="2290011" />
<int name="14" value="2290114" />
<int name="15" value="2330004" />
<int name="16" value="2385025" />
<int name="17" value="4000443" />
<int name="18" value="4004002" />
<int name="19" value="4007001" />
<int name="20" value="4010000" />
<int name="21" value="4020000" />
<int name="22" value="4020009" />
<int name="23" value="4130000" />
<int name="24" value="4130013" />
</imgdir>
<string name="episode" value="Level : Lv.80\nForm : Inorganic\n\nIt is an hourglass that was lost by a traveler who was traveling through Time Lane. It doesn't work because it's cracked, but it is said to have gained the power to awake an unknown being from being left inside the temple for so long. When it meets a temple visitor, it follows them around thinking they might be its owner. Because its power comes from the temple itself, it turns into a regular hourglass if you take it outside the temple." />
</imgdir>
<imgdir name="8200001">
<imgdir name="map">
<int name="0" value="270010100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002532" />
<int name="1" value="1050095" />
<int name="2" value="1051097" />
<int name="3" value="1052128" />
<int name="4" value="1072205" />
<int name="5" value="1082144" />
<int name="6" value="1312015" />
<int name="7" value="1382035" />
<int name="8" value="1402005" />
<int name="9" value="2000006" />
<int name="10" value="2022003" />
<int name="11" value="2040029" />
<int name="12" value="2040030" />
<int name="13" value="2040321" />
<int name="14" value="2040322" />
<int name="15" value="2043301" />
<int name="16" value="2280015" />
<int name="17" value="2290050" />
<int name="18" value="2290059" />
<int name="19" value="2290065" />
<int name="20" value="2290129" />
<int name="21" value="2386021" />
<int name="22" value="4000444" />
<int name="23" value="4000446" />
<int name="24" value="4004003" />
<int name="25" value="4007004" />
<int name="26" value="4007006" />
<int name="27" value="4010001" />
<int name="28" value="4020001" />
<int name="29" value="4020009" />
<int name="30" value="4130001" />
<int name="31" value="4130014" />
</imgdir>
<string name="episode" value="Level : Lv.91\nForm : Spirit\n\nThe Memory Monks stand at Memory Lane beyond the Gate of the Past, inside the Temple of Time. They serve Rhinne, the Goddess of Time. They wear a smiley mask that hints at nothing but happy memories, but no one really knows what they are feeling beneath those masks." />
</imgdir>
<imgdir name="8200002">
<imgdir name="map">
<int name="0" value="270010200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002366" />
<int name="1" value="1040113" />
<int name="2" value="1051085" />
<int name="3" value="1060102" />
<int name="4" value="1072195" />
<int name="5" value="1082210" />
<int name="6" value="1092027" />
<int name="7" value="1402016" />
<int name="8" value="1442044" />
<int name="9" value="1452017" />
<int name="10" value="2000006" />
<int name="11" value="2022003" />
<int name="12" value="2040707" />
<int name="13" value="2044212" />
<int name="14" value="2044213" />
<int name="15" value="2044401" />
<int name="16" value="2290062" />
<int name="17" value="2290066" />
<int name="18" value="2290070" />
<int name="19" value="2290131" />
<int name="20" value="2290139" />
<int name="21" value="2330004" />
<int name="22" value="2386022" />
<int name="23" value="4000445" />
<int name="24" value="4000446" />
<int name="25" value="4004000" />
<int name="26" value="4010002" />
<int name="27" value="4020002" />
<int name="28" value="4020009" />
<int name="29" value="4130002" />
<int name="30" value="4130015" />
</imgdir>
<string name="episode" value="Level : Lv.94\nForm : Spirit\n\nThe Memory Monks stand at Memory Lane beyond the Gate of the Past, inside the Temple of Time. They serve Rhinne, the Goddess of Time. They wear a smiley mask that hints at nothing but happy memories, but no one really knows what they are feeling beneath those masks.\nThey are a level above monk trainees and often have a trainee following them on each side. Monk trainees have gray masks because they are not skilled enough to wear the smiley mask.\n" />
</imgdir>
<imgdir name="8200003">
<imgdir name="map">
<int name="0" value="270010300" />
<int name="1" value="270010400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002405" />
<int name="1" value="1040118" />
<int name="2" value="1041118" />
<int name="3" value="1050095" />
<int name="4" value="1060107" />
<int name="5" value="1061117" />
<int name="6" value="1072315" />
<int name="7" value="1082130" />
<int name="8" value="1332027" />
<int name="9" value="1412010" />
<int name="10" value="1482012" />
<int name="11" value="2000006" />
<int name="12" value="2022003" />
<int name="13" value="2040927" />
<int name="14" value="2040928" />
<int name="15" value="2044412" />
<int name="16" value="2044413" />
<int name="17" value="2044702" />
<int name="18" value="2290012" />
<int name="19" value="2290056" />
<int name="20" value="2290071" />
<int name="21" value="2290101" />
<int name="22" value="2290136" />
<int name="23" value="2330004" />
<int name="24" value="2386023" />
<int name="25" value="4000447" />
<int name="26" value="4000459" />
<int name="27" value="4004001" />
<int name="28" value="4007001" />
<int name="29" value="4007005" />
<int name="30" value="4010006" />
<int name="31" value="4020006" />
<int name="32" value="4020009" />
<int name="33" value="4130003" />
<int name="34" value="4130016" />
</imgdir>
<string name="episode" value="Level : Lv.98\nForm : Spirit\n\nThe chief of the Memory Guardians stands at Memory Lane, beyond the Gate of the Past, inside the Temple of Time. Its sole purpose is to protect Rhinne, the Goddess of Time. Compared to other guardians, its armor seems more sturdy and brilliantly decorated. It once was a human knight, but throughout the many years of protecting the goddess inside the temple, it has cast off its humanness. Now it only exists to serve the goddess. The only evidence left that it was once human is its heart that contains beautiful memories." />
</imgdir>
<imgdir name="8200004">
<imgdir name="map">
<int name="0" value="270010400" />
<int name="1" value="270010500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002326" />
<int name="1" value="1041121" />
<int name="2" value="1050091" />
<int name="3" value="1061120" />
<int name="4" value="1072198" />
<int name="5" value="1082132" />
<int name="6" value="1092036" />
<int name="7" value="1302056" />
<int name="8" value="1422013" />
<int name="9" value="1482011" />
<int name="10" value="2000006" />
<int name="11" value="2020015" />
<int name="12" value="2022003" />
<int name="13" value="2040025" />
<int name="14" value="2040026" />
<int name="15" value="2044312" />
<int name="16" value="2044313" />
<int name="17" value="2044901" />
<int name="18" value="2044902" />
<int name="19" value="2280016" />
<int name="20" value="2290069" />
<int name="21" value="2290072" />
<int name="22" value="2290073" />
<int name="23" value="2290127" />
<int name="24" value="2290134" />
<int name="25" value="2386024" />
<int name="26" value="4000448" />
<int name="27" value="4000459" />
<int name="28" value="4004001" />
<int name="29" value="4010001" />
<int name="30" value="4020008" />
<int name="31" value="4020009" />
<int name="32" value="4130004" />
<int name="33" value="4130017" />
</imgdir>
<string name="episode" value="Level : Lv.101\nForm : Spirit\n\nThe chief of the Memory Guardians stands at Memory Lane, beyond the Gate of the Past, inside the Temple of Time. Its sole purpose is to protect Rhinne, the Goddess of Time. Compared to other guardians, its armor seems more sturdy and brilliantly decorated. It once was a human knight, but throughout the many years of protecting the goddess inside the temple, it has cast off its humanness. Now it only exists to serve the goddess. The only evidence left that it was once human is its heart that contains beautiful memories." />
</imgdir>
<imgdir name="8200005">
<imgdir name="map">
<int name="0" value="270020100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002643" />
<int name="1" value="1040118" />
<int name="2" value="1051103" />
<int name="3" value="1060107" />
<int name="4" value="1072207" />
<int name="5" value="1082127" />
<int name="6" value="1302023" />
<int name="7" value="1322029" />
<int name="8" value="2000006" />
<int name="9" value="2020013" />
<int name="10" value="2022003" />
<int name="11" value="2040931" />
<int name="12" value="2040932" />
<int name="13" value="2044012" />
<int name="14" value="2044013" />
<int name="15" value="2280014" />
<int name="16" value="2290078" />
<int name="17" value="2290079" />
<int name="18" value="2290095" />
<int name="19" value="2387006" />
<int name="20" value="4000449" />
<int name="21" value="4000451" />
<int name="22" value="4004000" />
<int name="23" value="4010004" />
<int name="24" value="4020001" />
<int name="25" value="4020009" />
<int name="26" value="4130005" />
</imgdir>
<string name="episode" value="Level : Lv.106\nForm : Spirit\n\nThe Qualm Monks stand at the Road of Regrets, beyond the Gate of the Past, inside the Temple of Time. They serve Rhinne, the Goddess of Time. In order to never have any regrets, they wear a neutral mask to restrain all emotions. However, no one knows what they are really feeling beneath those masks." />
</imgdir>
<imgdir name="8200006">
<imgdir name="map">
<int name="0" value="270020200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002378" />
<int name="1" value="1032023" />
<int name="2" value="1051107" />
<int name="3" value="1052131" />
<int name="4" value="1072227" />
<int name="5" value="1082135" />
<int name="6" value="1382035" />
<int name="7" value="1412021" />
<int name="8" value="1462017" />
<int name="9" value="2000005" />
<int name="10" value="2000006" />
<int name="11" value="2022003" />
<int name="12" value="2040317" />
<int name="13" value="2040318" />
<int name="14" value="2040824" />
<int name="15" value="2040825" />
<int name="16" value="2290003" />
<int name="17" value="2290064" />
<int name="18" value="2290076" />
<int name="19" value="2290077" />
<int name="20" value="2290129" />
<int name="21" value="2290138" />
<int name="22" value="2387007" />
<int name="23" value="4000450" />
<int name="24" value="4000451" />
<int name="25" value="4004003" />
<int name="26" value="4010003" />
<int name="27" value="4020003" />
<int name="28" value="4020009" />
<int name="29" value="4130006" />
</imgdir>
<string name="episode" value="Level : Lv.109\nForm : Spirit\n\nThe Qualm Monks stand at the Road of Regrets, beyond the Gate of the Past, inside the Temple of Time. They serve Rhinne, the Goddess of Time. In order to never have any regrets, they wear a neutral mask to restrain all emotions. However, no one knows what they are really feeling beneath those masks. \nThey are a level above monk trainees and often have a trainee following them on each side. Monk trainees have gray masks because they are not skilled enough to wear the neutral mask." />
</imgdir>
<imgdir name="8200007">
<imgdir name="map">
<int name="0" value="270020300" />
<int name="1" value="270020400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002400" />
<int name="1" value="1040121" />
<int name="2" value="1041124" />
<int name="3" value="1051091" />
<int name="4" value="1072214" />
<int name="5" value="1082213" />
<int name="6" value="1332052" />
<int name="7" value="1422027" />
<int name="8" value="1462018" />
<int name="9" value="2000006" />
<int name="10" value="2022003" />
<int name="11" value="2040302" />
<int name="12" value="2040701" />
<int name="13" value="2044301" />
<int name="14" value="2290006" />
<int name="15" value="2290007" />
<int name="16" value="2290011" />
<int name="17" value="2290016" />
<int name="18" value="2290125" />
<int name="19" value="2290136" />
<int name="20" value="2387008" />
<int name="21" value="4000452" />
<int name="22" value="4000459" />
<int name="23" value="4004002" />
<int name="24" value="4010004" />
<int name="25" value="4020004" />
<int name="26" value="4020009" />
<int name="27" value="4130007" />
<int name="28" value="4130020" />
</imgdir>
<string name="episode" value="Level : Lv.113\nForm : Spirit\n\nThe chief of the Qualm Guardians stands at the Road of Regrets, beyond the Gate of the Past, inside the Temple of Time. Its sole purpose is to protect Rhinne, the Goddess of Time. Compared to other guardians, its armor seems more sturdy and brilliantly decorated. It once was a human knight, but throughout the many years of protecting the goddess inside the temple, it has cast off its humanness. Now it only exists to serve the goddess. The only evidence left of its lost humanity is its hardened heart that contains all its bitter memories." />
</imgdir>
<imgdir name="8200008">
<imgdir name="map">
<int name="0" value="270020400" />
<int name="1" value="270020500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002407" />
<int name="1" value="1050104" />
<int name="2" value="1060111" />
<int name="3" value="1061123" />
<int name="4" value="1072318" />
<int name="5" value="1082140" />
<int name="6" value="1442020" />
<int name="7" value="1472033" />
<int name="8" value="1472053" />
<int name="9" value="2000006" />
<int name="10" value="2022003" />
<int name="11" value="2044101" />
<int name="12" value="2044501" />
<int name="13" value="2290006" />
<int name="14" value="2290051" />
<int name="15" value="2290121" />
<int name="16" value="2290122" />
<int name="17" value="2290133" />
<int name="18" value="2330004" />
<int name="19" value="2387009" />
<int name="20" value="4000453" />
<int name="21" value="4000459" />
<int name="22" value="4004000" />
<int name="23" value="4010005" />
<int name="24" value="4020005" />
<int name="25" value="4020009" />
<int name="26" value="4130008" />
</imgdir>
<string name="episode" value="Level : Lv.116\nForm : Spirit\n\nThe chief of the Qualm Guardians stands at the Road of Regrets, beyond the Gate of the Past, inside the Temple of Time. Its sole purpose is to protect Rhinne, the Goddess of Time. Compared to other guardians, its armor seems more sturdy and brilliantly decorated. It once was a human knight, but throughout the many years of protecting the goddess inside the temple, it has cast off its humanness. Now it only exists to serve the goddess. The only evidence left of its lost humanity is its hardened heart that contains all its bitter memories." />
</imgdir>
<imgdir name="8200009">
<imgdir name="map">
<int name="0" value="270030100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002381" />
<int name="1" value="1050108" />
<int name="2" value="1072221" />
<int name="3" value="1082153" />
<int name="4" value="1402035" />
<int name="5" value="1432011" />
<int name="6" value="1492011" />
<int name="7" value="2000006" />
<int name="8" value="2022003" />
<int name="9" value="2040203" />
<int name="10" value="2040924" />
<int name="11" value="2040925" />
<int name="12" value="2044001" />
<int name="13" value="2044601" />
<int name="14" value="2290013" />
<int name="15" value="2290016" />
<int name="16" value="2290031" />
<int name="17" value="2290039" />
<int name="18" value="2387010" />
<int name="19" value="4000454" />
<int name="20" value="4000456" />
<int name="21" value="4004001" />
<int name="22" value="4007004" />
<int name="23" value="4010000" />
<int name="24" value="4020007" />
<int name="25" value="4020009" />
<int name="26" value="4130000" />
<int name="27" value="4130009" />
</imgdir>
<string name="episode" value="Level : Lv.121\nForm : Spirit\n\nThe Oblivion Monks stand at the Road to Oblivion. They serve Rhinne, the Goddess of Time. Because they have lost all of thier memories of the past, they wear a frowny mask. However, no one knows if the monks are even aware they have forgotten their past nor if they experience sadness because of it." />
</imgdir>
<imgdir name="8200010">
<imgdir name="map">
<int name="0" value="270030200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002646" />
<int name="1" value="1050099" />
<int name="2" value="1072225" />
<int name="3" value="1082158" />
<int name="4" value="1312030" />
<int name="5" value="1432030" />
<int name="6" value="2000005" />
<int name="7" value="2000006" />
<int name="8" value="2022003" />
<int name="9" value="2041022" />
<int name="10" value="2043801" />
<int name="11" value="2290026" />
<int name="12" value="2290059" />
<int name="13" value="2290088" />
<int name="14" value="2290089" />
<int name="15" value="2290127" />
<int name="16" value="2387011" />
<int name="17" value="4000455" />
<int name="18" value="4000456" />
<int name="19" value="4004003" />
<int name="20" value="4010002" />
<int name="21" value="4020000" />
<int name="22" value="4020009" />
<int name="23" value="4130001" />
<int name="24" value="4130010" />
</imgdir>
<string name="episode" value="Level : Lv.124\nForm : Spirit\n\nThe Oblivion Monks stand at the Road to Oblivion. They serve Rhinne, the Goddess of Time. Because they have lost all of thier memories of the past, they wear a frowny mask. However, no one knows if the monks are even aware they have forgotten their past nor if they experience sadness because of it.\nThey are a level above monk trainees and often have a trainee following them on each side. Monk trainees have gray masks because they are not skilled enough to wear the frowny mask.\n" />
</imgdir>
<imgdir name="8200011">
<imgdir name="map">
<int name="0" value="270030300" />
<int name="1" value="270030400" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002379" />
<int name="1" value="1052131" />
<int name="2" value="1072229" />
<int name="3" value="1082138" />
<int name="4" value="1322045" />
<int name="5" value="1372010" />
<int name="6" value="2000005" />
<int name="7" value="2000006" />
<int name="8" value="2022003" />
<int name="9" value="2041008" />
<int name="10" value="2044201" />
<int name="11" value="2044602" />
<int name="12" value="2290001" />
<int name="13" value="2290040" />
<int name="14" value="2290046" />
<int name="15" value="2290048" />
<int name="16" value="2290049" />
<int name="17" value="2290114" />
<int name="18" value="2290137" />
<int name="19" value="2387012" />
<int name="20" value="4000457" />
<int name="21" value="4000459" />
<int name="22" value="4004002" />
<int name="23" value="4007004" />
<int name="24" value="4010003" />
<int name="25" value="4020002" />
<int name="26" value="4020009" />
<int name="27" value="4130002" />
<int name="28" value="4130011" />
</imgdir>
<string name="episode" value="Level : Lv.128\nForm : Spirit\n\nThe chief of the Oblivion Guardians stands at the Road to Oblivion, beyond the Gate of the Past, inside the Temple of Time. Its sole purpose is to protect Rhinne, the Goddess of Time. Compared to other guardians, its armor seems more sturdy and brilliantly decorated. It once was a human knight, but throughout the many years of protecting the goddess inside the temple, it has cast off its humanness. Now it only exists to serve the goddess. The only evidence left of its lost humanity is its shriveled heart that remains as an empty shell of lost memories. " />
</imgdir>
<imgdir name="8200012">
<imgdir name="map">
<int name="0" value="270030400" />
<int name="1" value="270030500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002401" />
<int name="1" value="1040122" />
<int name="2" value="1060111" />
<int name="3" value="1072216" />
<int name="4" value="1082213" />
<int name="5" value="1322045" />
<int name="6" value="1452021" />
<int name="7" value="2000005" />
<int name="8" value="2000006" />
<int name="9" value="2022003" />
<int name="10" value="2040501" />
<int name="11" value="2043701" />
<int name="12" value="2290041" />
<int name="13" value="2290092" />
<int name="14" value="2290093" />
<int name="15" value="2290115" />
<int name="16" value="2290137" />
<int name="17" value="2290139" />
<int name="18" value="2387013" />
<int name="19" value="4000458" />
<int name="20" value="4000459" />
<int name="21" value="4004002" />
<int name="22" value="4007001" />
<int name="23" value="4007007" />
<int name="24" value="4010000" />
<int name="25" value="4020000" />
<int name="26" value="4020009" />
<int name="27" value="4130003" />
<int name="28" value="4130012" />
</imgdir>
<string name="episode" value="Level : Lv.131\nForm : Spirit\n\nThe chief of the Oblivion Guardians stands at the Road to Oblivion, beyond the Gate of the Past, inside the Temple of Time. Its sole purpose is to protect Rhinne, the Goddess of Time. Compared to other guardians, its armor seems more sturdy and brilliantly decorated. It once was a human knight, but throughout the many years of protecting the goddess inside the temple, it has cast off its humanness. Now it only exists to serve the goddess. The only evidence left of its lost humanity is its shriveled heart that remains as an empty shell of lost memories." />
</imgdir>
<imgdir name="8220000">
<imgdir name="map">
<int name="0" value="200010300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002326" />
<int name="1" value="1002366" />
<int name="2" value="1002405" />
<int name="3" value="1002532" />
<int name="4" value="1002643" />
<int name="5" value="1040113" />
<int name="6" value="1040117" />
<int name="7" value="1041117" />
<int name="8" value="1041121" />
<int name="9" value="1050091" />
<int name="10" value="1050095" />
<int name="11" value="1051085" />
<int name="12" value="1051097" />
<int name="13" value="1052128" />
<int name="14" value="1072194" />
<int name="15" value="1072198" />
<int name="16" value="1072205" />
<int name="17" value="1072209" />
<int name="18" value="1072315" />
<int name="19" value="1082127" />
<int name="20" value="1082130" />
<int name="21" value="1082134" />
<int name="22" value="1082144" />
<int name="23" value="1082210" />
<int name="24" value="2000004" />
<int name="25" value="2000006" />
<int name="26" value="2002003" />
<int name="27" value="2012001" />
<int name="28" value="2040001" />
<int name="29" value="2040002" />
<int name="30" value="2040301" />
<int name="31" value="2040302" />
<int name="32" value="2040401" />
<int name="33" value="2040707" />
<int name="34" value="2041007" />
<int name="35" value="2041019" />
<int name="36" value="2041020" />
<int name="37" value="2043017" />
<int name="38" value="2043301" />
<int name="39" value="2043701" />
<int name="40" value="2044114" />
<int name="41" value="2044214" />
<int name="42" value="2044301" />
<int name="43" value="2044302" />
<int name="44" value="2044401" />
<int name="45" value="2044402" />
<int name="46" value="2060001" />
<int name="47" value="2061001" />
<int name="48" value="2388015" />
<int name="49" value="4000021" />
<int name="50" value="4000073" />
<int name="51" value="4000074" />
<int name="52" value="4004004" />
<int name="53" value="4006000" />
<int name="54" value="4010006" />
<int name="55" value="4020008" />
</imgdir>
<string name="episode" value=" Lv. : 83\nForm : Mammal\n\nAn ancient creature that's been dormant for a long period of time. They say that Elliza used to be the beloved pet of a Goddess who ruled over Orbis. Unfortunately, the Pixies kidnapped the Goddess while Elliza was asleep, taking over Elliza's nesting place. The angry Elliza exploded in furor and created numerous doppelgangers as an expression of its rage. When Elliza is calm, it can actually be a pretty interesting conversationalist. Elliza enjoys listening to music, which often puts this creature to sleep. " />
</imgdir>
<imgdir name="8220001">
<imgdir name="map">
<int name="0" value="211040101" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032017" />
<int name="1" value="1092028" />
<int name="2" value="1302023" />
<int name="3" value="1312015" />
<int name="4" value="1322029" />
<int name="5" value="1332027" />
<int name="6" value="1382035" />
<int name="7" value="1402016" />
<int name="8" value="1412010" />
<int name="9" value="1422013" />
<int name="10" value="1432011" />
<int name="11" value="1442020" />
<int name="12" value="1452017" />
<int name="13" value="1462018" />
<int name="14" value="1472033" />
<int name="15" value="1482011" />
<int name="16" value="1492011" />
<int name="17" value="2000004" />
<int name="18" value="2000006" />
<int name="19" value="2022001" />
<int name="20" value="2022186" />
<int name="21" value="2040026" />
<int name="22" value="2040323" />
<int name="23" value="2040501" />
<int name="24" value="2040513" />
<int name="25" value="2040601" />
<int name="26" value="2040701" />
<int name="27" value="2040801" />
<int name="28" value="2040804" />
<int name="29" value="2040901" />
<int name="30" value="2040927" />
<int name="31" value="2041001" />
<int name="32" value="2041008" />
<int name="33" value="2041016" />
<int name="34" value="2041017" />
<int name="35" value="2043302" />
<int name="36" value="2043701" />
<int name="37" value="2043702" />
<int name="38" value="2043801" />
<int name="39" value="2043802" />
<int name="40" value="2044314" />
<int name="41" value="2044802" />
<int name="42" value="2049100" />
<int name="43" value="2060001" />
<int name="44" value="2061001" />
<int name="45" value="2070008" />
<int name="46" value="2388016" />
<int name="47" value="4000021" />
<int name="48" value="4000048" />
<int name="49" value="4000049" />
<int name="50" value="4000051" />
<int name="51" value="4004002" />
<int name="52" value="4010004" />
<int name="53" value="4020004" />
</imgdir>
<string name="episode" value=" Lv. : 90\nForm : Mammal\n\nAccording to legend, this Snowman was born between a human and a Snow Spirit. It has the soul of a human but was born with the appearance of a monster which caused him much grief growing up as he was constantly taunted by other humans. The Snow Spirit, who watched Snowman's sad situation, froze up an entire mountain range for Snowman and called it El Nath. Snowman doesn't like humans and hence stays away from them as much as possible, but he'd never attack a human first on his own. However, it will mercilessly attack anyone who breaks the Fragment of the Snow Spirit." />
</imgdir>
<imgdir name="8220002">
<imgdir name="map">
<int name="0" value="261030000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1302023" />
<int name="1" value="1312015" />
<int name="2" value="1322029" />
<int name="3" value="1332026" />
<int name="4" value="1332027" />
<int name="5" value="1372009" />
<int name="6" value="1382008" />
<int name="7" value="1402005" />
<int name="8" value="1402016" />
<int name="9" value="1412010" />
<int name="10" value="1422013" />
<int name="11" value="1432011" />
<int name="12" value="1442020" />
<int name="13" value="1452017" />
<int name="14" value="1462018" />
<int name="15" value="1472033" />
<int name="16" value="1482011" />
<int name="17" value="1492011" />
<int name="18" value="2000004" />
<int name="19" value="2000006" />
<int name="20" value="2040301" />
<int name="21" value="2040326" />
<int name="22" value="2040422" />
<int name="23" value="2040501" />
<int name="24" value="2040504" />
<int name="25" value="2040513" />
<int name="26" value="2040516" />
<int name="27" value="2040532" />
<int name="28" value="2040931" />
<int name="29" value="2041007" />
<int name="30" value="2041013" />
<int name="31" value="2041016" />
<int name="32" value="2041019" />
<int name="33" value="2041022" />
<int name="34" value="2070007" />
<int name="35" value="2290020" />
<int name="36" value="2290081" />
<int name="37" value="2290085" />
<int name="38" value="2290133" />
<int name="39" value="2330003" />
<int name="40" value="2388032" />
<int name="41" value="4000356" />
<int name="42" value="4000364" />
<int name="43" value="4000365" />
<int name="44" value="4004004" />
<int name="45" value="4010005" />
<int name="46" value="4020008" />
</imgdir>
<string name="episode" value=" Lv. : 85\nForm : Enchanted\n\nAn unknown creature sometimes known as the Alchemist's experiment-gone-wrong and sometimes known as the strange genius Yulete's experimental creation. This strange creature, which is neither animal nor Roid, is often spotted around secret passageways that are only known by some. Some say that it was created in the secret laboratory hidden in such a secret passageway, and there are rumors that claim that someone had left Kimera there for a specific purpose. So far, none of the rumors surrounding Kimera have been unconfirmed." />
</imgdir>
<imgdir name="8220003">
<imgdir name="map">
<int name="0" value="240040401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1302056" />
<int name="1" value="1312030" />
<int name="2" value="1322045" />
<int name="3" value="1332051" />
<int name="4" value="1332052" />
<int name="5" value="1372010" />
<int name="6" value="1382035" />
<int name="7" value="1402035" />
<int name="8" value="1412021" />
<int name="9" value="1422027" />
<int name="10" value="1432030" />
<int name="11" value="1442044" />
<int name="12" value="1452019" />
<int name="13" value="1462015" />
<int name="14" value="1472053" />
<int name="15" value="1482012" />
<int name="16" value="1492012" />
<int name="17" value="2000005" />
<int name="18" value="2000006" />
<int name="19" value="2020013" />
<int name="20" value="2040824" />
<int name="21" value="2040825" />
<int name="22" value="2044212" />
<int name="23" value="2044213" />
<int name="24" value="2290006" />
<int name="25" value="2290030" />
<int name="26" value="2290031" />
<int name="27" value="2290032" />
<int name="28" value="2290033" />
<int name="29" value="2290060" />
<int name="30" value="2290061" />
<int name="31" value="2290076" />
<int name="32" value="2290077" />
<int name="33" value="2290104" />
<int name="34" value="2290105" />
<int name="35" value="2290117" />
<int name="36" value="2290118" />
<int name="37" value="2388033" />
<int name="38" value="4000268" />
<int name="39" value="4000269" />
<int name="40" value="4000270" />
<int name="41" value="4006000" />
<int name="42" value="4006001" />
</imgdir>
<string name="episode" value=" Lv. : 120\nForm : Reptile\n\nMaster of the Dragon Canyon, the Leviathan is the loyal servant of the Horntail. Born from a glowing silver egg, it has grown to become the protector and ruler of the Wyverns in the Canyon. Leviathan attacks travellers that approach the Cave of Life while silently hovering over the canyon skies, flying around with its silky smooth snake-like skin and wings. It is a much-feared creature in the canyon." />
</imgdir>
<imgdir name="8220004">
<imgdir name="map">
<int name="0" value="270010500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002405" />
<int name="1" value="1050105" />
<int name="2" value="1051093" />
<int name="3" value="1072318" />
<int name="4" value="1082141" />
<int name="5" value="1322045" />
<int name="6" value="1332052" />
<int name="7" value="1372010" />
<int name="8" value="2000005" />
<int name="9" value="2000006" />
<int name="10" value="2020013" />
<int name="11" value="2040025" />
<int name="12" value="2040026" />
<int name="13" value="2040029" />
<int name="14" value="2040030" />
<int name="15" value="2040324" />
<int name="16" value="2040326" />
<int name="17" value="2040327" />
<int name="18" value="2040532" />
<int name="19" value="2040924" />
<int name="20" value="2040925" />
<int name="21" value="2049000" />
<int name="22" value="2290018" />
<int name="23" value="2290019" />
<int name="24" value="2290024" />
<int name="25" value="2290025" />
<int name="26" value="2290058" />
<int name="27" value="2290059" />
<int name="28" value="2290076" />
<int name="29" value="2290077" />
<int name="30" value="2290106" />
<int name="31" value="2290127" />
<int name="32" value="2290134" />
<int name="33" value="2330004" />
<int name="34" value="2388040" />
<int name="35" value="4000460" />
<int name="36" value="4006000" />
<int name="37" value="4006001" />
<int name="38" value="4020009" />
</imgdir>
<string name="episode" value="Level : Lv.121\nForm : Fish\n\nA very rare giant whale that only lives inside the Temple of Time. With its thick fins, it swims through air instead of the water, eating pieces of memory that float around. It is said that it only eats happy memories so it is always in a good mood. It often gives the Temple Keepr a headache because it even eats the memories of those visiting the Temple of Time, but because it is an endangered species, there's nothing he can do about it." />
</imgdir>
<imgdir name="8220005">
<imgdir name="map">
<int name="0" value="270020500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002382" />
<int name="1" value="1050108" />
<int name="2" value="1051104" />
<int name="3" value="1072222" />
<int name="4" value="1082154" />
<int name="5" value="1402035" />
<int name="6" value="1452021" />
<int name="7" value="1482012" />
<int name="8" value="2000005" />
<int name="9" value="2000006" />
<int name="10" value="2020013" />
<int name="11" value="2040317" />
<int name="12" value="2040318" />
<int name="13" value="2040321" />
<int name="14" value="2040322" />
<int name="15" value="2040927" />
<int name="16" value="2040928" />
<int name="17" value="2040931" />
<int name="18" value="2040932" />
<int name="19" value="2049000" />
<int name="20" value="2290002" />
<int name="21" value="2290003" />
<int name="22" value="2290036" />
<int name="23" value="2290037" />
<int name="24" value="2290055" />
<int name="25" value="2290080" />
<int name="26" value="2290099" />
<int name="27" value="2290131" />
<int name="28" value="2290136" />
<int name="29" value="2388041" />
<int name="30" value="4000461" />
<int name="31" value="4006000" />
<int name="32" value="4006001" />
<int name="33" value="4020009" />
</imgdir>
<string name="episode" value="Level : Lv.131\nForm : Spirit\n\nThey say he was a well known and respected human knight in the past. He couldn't find a lord he wanted to serve so he decided to offer his services to Goddess Rhinne and live his life outside of the flow of time. As he was positioned to guard the Road of Regrets, he hardened his heart to protect it from having any regrets. He eventually lost his humanness and became the Ice Knight. He is known to be too strict and too serious, even attacking approved visitors, saying that they will disturb the Goddess' sleep. He doesn't get along with the Temple Keeper because of that." />
</imgdir>
<imgdir name="8220006">
<imgdir name="map">
<int name="0" value="270030500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002646" />
<int name="1" value="1050099" />
<int name="2" value="1051107" />
<int name="3" value="1072226" />
<int name="4" value="1082160" />
<int name="5" value="1432030" />
<int name="6" value="1462017" />
<int name="7" value="1472053" />
<int name="8" value="1492012" />
<int name="9" value="2000005" />
<int name="10" value="2000006" />
<int name="11" value="2020013" />
<int name="12" value="2043701" />
<int name="13" value="2044301" />
<int name="14" value="2044501" />
<int name="15" value="2044701" />
<int name="16" value="2044801" />
<int name="17" value="2044803" />
<int name="18" value="2044901" />
<int name="19" value="2044902" />
<int name="20" value="2049100" />
<int name="21" value="2290012" />
<int name="22" value="2290013" />
<int name="23" value="2290042" />
<int name="24" value="2290043" />
<int name="25" value="2290060" />
<int name="26" value="2290061" />
<int name="27" value="2290090" />
<int name="28" value="2290119" />
<int name="29" value="2290120" />
<int name="30" value="2290135" />
<int name="31" value="2290138" />
<int name="32" value="2388042" />
<int name="33" value="4000462" />
<int name="34" value="4006000" />
<int name="35" value="4006001" />
<int name="36" value="4020009" />
</imgdir>
<string name="episode" value="Level : Lv.141\nForm : Animal\n\nA prisoner of the Temple of Time who was locked up after committing an atrocious crime. It should've received a much more severe punishment for what it did; however, Goddess Rhinne was considerate of the fact that Lyka was born evil and that it would be unfair for it to bear all of the responsibility. So instead, Rhinne decided to lock it up inside the Road to Oblivion so that the flame of oblivion can burn away its evil heart... However, even after all these years, Lyka's vile nature still remains, making the Temple Keeper tremble in fear." />
</imgdir>
<imgdir name="8220007">
<imgdir name="map">
<int name="0" value="222010402" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1302012" />
<int name="1" value="1312010" />
<int name="2" value="1322019" />
<int name="3" value="1332018" />
<int name="4" value="1332019" />
<int name="5" value="1382007" />
<int name="6" value="1412008" />
<int name="7" value="1432007" />
<int name="8" value="2000004" />
<int name="9" value="2000005" />
<int name="10" value="2043001" />
<int name="11" value="2043101" />
<int name="12" value="2043301" />
<int name="13" value="2043701" />
<int name="14" value="2044001" />
<int name="15" value="2044201" />
<int name="16" value="2044301" />
<int name="17" value="2044501" />
<int name="18" value="2044601" />
<int name="19" value="2044701" />
<int name="20" value="2290035" />
<int name="21" value="2290091" />
<int name="22" value="2290108" />
<int name="23" value="2388053" />
</imgdir>
<string name="episode" value="레벨 : Lv.90\n형태 : 식물형\n\n바깥보다는 집을 좋아하는 머쉬맘의 특성 때문일까? 머쉬맘의 변종인 블루 머쉬맘도 자신이 머무를 집을 찾았다. 그런데 집은 집인데 아무래도 주소를 잘못찾은 듯! 아랫마을 도깨비집에 난데없이 나타난 블루 머쉬맘 때문에 도깨비들이 곤욕을 치르고 있다. 갑자기 튀어나와서 왕도깨비들을 깜짝 놀라키고 있는 블루 머쉬맘은 왕도깨비들의 불만스러운 잔소리에도 아랑곳하지 않는다. 다 쓰러져가는 도깨비집이 무척이나 마음에 드는 듯 하다." />
</imgdir>
<imgdir name="8220009">
<imgdir name="map">
<int name="0" value="105090310" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1092017" />
<int name="1" value="1302012" />
<int name="2" value="1312010" />
<int name="3" value="1322019" />
<int name="4" value="1332018" />
<int name="5" value="1332019" />
<int name="6" value="1382007" />
<int name="7" value="1402012" />
<int name="8" value="1412008" />
<int name="9" value="1422010" />
<int name="10" value="1432007" />
<int name="11" value="1442008" />
<int name="12" value="1452009" />
<int name="13" value="1462009" />
<int name="14" value="1472026" />
<int name="15" value="2000004" />
<int name="16" value="2000005" />
<int name="17" value="2043001" />
<int name="18" value="2043101" />
<int name="19" value="2043201" />
<int name="20" value="2043301" />
<int name="21" value="2043701" />
<int name="22" value="2043801" />
<int name="23" value="2044001" />
<int name="24" value="2044101" />
<int name="25" value="2044201" />
<int name="26" value="2044301" />
<int name="27" value="2044401" />
<int name="28" value="2044501" />
<int name="29" value="2044601" />
<int name="30" value="2044701" />
<int name="31" value="2290031" />
<int name="32" value="2290129" />
<int name="33" value="2388054" />
</imgdir>
<string name="episode" value="레벨 : Lv.85\n형태 : 무기물형\n\n빅토리아중앙던전의 개미굴광장에는 유명한 노점상인이 있다. 하지만 그 보다 더 깊은 던전에 가끔씩 정체불명의 포장마차가 문을 연다는데... 더 특이한 점은 이 포장마차에서 물건을 사 본 사람은 아직 한 명도 없다는 것이다. 그 이유는 가까이 다가가기만 하면 갑자기 태도가 180도 달라지기 때문이라는데... 개미굴 광장의 노점상인은 경쟁자의 출현에 심기가 불편한것 같다." />
</imgdir>
<imgdir name="8500002">
<imgdir name="map">
<int name="0" value="220080001" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002377" />
<int name="1" value="1002405" />
<int name="2" value="1002646" />
<int name="3" value="1040112" />
<int name="4" value="1040117" />
<int name="5" value="1040118" />
<int name="6" value="1040120" />
<int name="7" value="1041120" />
<int name="8" value="1041122" />
<int name="9" value="1050090" />
<int name="10" value="1050094" />
<int name="11" value="1050095" />
<int name="12" value="1050098" />
<int name="13" value="1050102" />
<int name="14" value="1050106" />
<int name="15" value="1051085" />
<int name="16" value="1051092" />
<int name="17" value="1051101" />
<int name="18" value="1051105" />
<int name="19" value="1052131" />
<int name="20" value="1060101" />
<int name="21" value="1060106" />
<int name="22" value="1060107" />
<int name="23" value="1060109" />
<int name="24" value="1061119" />
<int name="25" value="1061121" />
<int name="26" value="1072173" />
<int name="27" value="1072178" />
<int name="28" value="1072183" />
<int name="29" value="1072198" />
<int name="30" value="1072211" />
<int name="31" value="1072213" />
<int name="32" value="1072220" />
<int name="33" value="1072221" />
<int name="34" value="1072224" />
<int name="35" value="1072227" />
<int name="36" value="1072318" />
<int name="37" value="1082127" />
<int name="38" value="1082158" />
<int name="39" value="1082213" />
<int name="40" value="1312015" />
<int name="41" value="1332026" />
<int name="42" value="1332027" />
<int name="43" value="1372009" />
<int name="44" value="1462018" />
<int name="45" value="1482011" />
<int name="46" value="2000004" />
<int name="47" value="2000005" />
<int name="48" value="2000006" />
<int name="49" value="2020013" />
<int name="50" value="2020015" />
<int name="51" value="2040318" />
<int name="52" value="2040321" />
<int name="53" value="2040419" />
<int name="54" value="2040421" />
<int name="55" value="2041013" />
<int name="56" value="2041016" />
<int name="57" value="2041019" />
<int name="58" value="2041022" />
<int name="59" value="2044809" />
<int name="60" value="2049100" />
<int name="61" value="2280007" />
<int name="62" value="2280008" />
<int name="63" value="2280009" />
<int name="64" value="2280010" />
<int name="65" value="2290006" />
<int name="66" value="2290010" />
<int name="67" value="2290011" />
<int name="68" value="2290013" />
<int name="69" value="2290028" />
<int name="70" value="2290037" />
<int name="71" value="2290043" />
<int name="72" value="2290051" />
<int name="73" value="2290056" />
<int name="74" value="2290061" />
<int name="75" value="2290066" />
<int name="76" value="2290071" />
<int name="77" value="2290078" />
<int name="78" value="2290089" />
<int name="79" value="2290091" />
<int name="80" value="2290104" />
<int name="81" value="2290107" />
<int name="82" value="2290121" />
<int name="83" value="2290123" />
<int name="84" value="2290126" />
<int name="85" value="2290129" />
<int name="86" value="2388022" />
<int name="87" value="4001084" />
<int name="88" value="4031196" />
<int name="89" value="4031869" />
<int name="90" value="4031901" />
</imgdir>
<string name="episode" value=" Lv. : Unknown\nForm : Enchanted\n\nA monster from another world which landed here as a result of the Dimensional Schism. It may have numerous personalities, but all of those personalities are uniformly evil, having contributed to the progression of the Dimensional Schism with the force of Ludibrium, not to mention how it's turned all the toys of Ludibrium into monsters. They say that Papulatus is increasingly endowed with more and more power from the forces of the other world as the Dimensional Schism grows larger and larger over time. " />
</imgdir>
<imgdir name="8510000">
<imgdir name="map">
<int name="0" value="230040420" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1040121" />
<int name="1" value="1041123" />
<int name="2" value="1050097" />
<int name="3" value="1050103" />
<int name="4" value="1050107" />
<int name="5" value="1051091" />
<int name="6" value="1051102" />
<int name="7" value="1051106" />
<int name="8" value="1052131" />
<int name="9" value="1060110" />
<int name="10" value="1061122" />
<int name="11" value="1302023" />
<int name="12" value="1322029" />
<int name="13" value="1402005" />
<int name="14" value="1412010" />
<int name="15" value="1492011" />
<int name="16" value="2000004" />
<int name="17" value="2000005" />
<int name="18" value="2000006" />
<int name="19" value="2020013" />
<int name="20" value="2020015" />
<int name="21" value="2040320" />
<int name="22" value="2040401" />
<int name="23" value="2040501" />
<int name="24" value="2040504" />
<int name="25" value="2040513" />
<int name="26" value="2040516" />
<int name="27" value="2040622" />
<int name="28" value="2043113" />
<int name="29" value="2049000" />
<int name="30" value="2280007" />
<int name="31" value="2280008" />
<int name="32" value="2280009" />
<int name="33" value="2280010" />
<int name="34" value="2290000" />
<int name="35" value="2290001" />
<int name="36" value="2290004" />
<int name="37" value="2290005" />
<int name="38" value="2290024" />
<int name="39" value="2290025" />
<int name="40" value="2290026" />
<int name="41" value="2290027" />
<int name="42" value="2290052" />
<int name="43" value="2290053" />
<int name="44" value="2290054" />
<int name="45" value="2290055" />
<int name="46" value="2290076" />
<int name="47" value="2290077" />
<int name="48" value="2290082" />
<int name="49" value="2290083" />
<int name="50" value="2290097" />
<int name="51" value="2290099" />
<int name="52" value="2290106" />
<int name="53" value="2290108" />
<int name="54" value="2290112" />
<int name="55" value="2290114" />
<int name="56" value="2290122" />
<int name="57" value="2290124" />
<int name="58" value="2290132" />
<int name="59" value="2388020" />
<int name="60" value="4000175" />
<int name="61" value="4001085" />
<int name="62" value="4031253" />
<int name="63" value="4031905" />
</imgdir>
<string name="episode" value=" Lv. : Unknown\nForm : Fish\nSpecial Trait : Vulnerable to Fire Attribute Attacks.\n\nA ferocious fish monster that lives in the cave under the ocean. It sticks its head out from a tiny hole in the cave, which is why its size remains a mystery. Some suspect that this monster has not fully come out of the cave because it's stuck, but no evidences support such a rumor. Although it does not move, it is the king of the deep sea that attacks by shooting a laser beam out of its mouth. " />
</imgdir>
<imgdir name="8800002">
<imgdir name="map">
<int name="0" value="280030000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002357" />
<int name="1" value="1002390" />
<int name="2" value="1002430" />
<int name="3" value="1302023" />
<int name="4" value="1302056" />
<int name="5" value="1312015" />
<int name="6" value="1312030" />
<int name="7" value="1322029" />
<int name="8" value="1322045" />
<int name="9" value="1332022" />
<int name="10" value="1332026" />
<int name="11" value="1332027" />
<int name="12" value="1332051" />
<int name="13" value="1332052" />
<int name="14" value="1372009" />
<int name="15" value="1372010" />
<int name="16" value="1372049" />
<int name="17" value="1382008" />
<int name="18" value="1382035" />
<int name="19" value="1402035" />
<int name="20" value="1412010" />
<int name="21" value="1412021" />
<int name="22" value="1422013" />
<int name="23" value="1422027" />
<int name="24" value="1432011" />
<int name="25" value="1432030" />
<int name="26" value="1442002" />
<int name="27" value="1442020" />
<int name="28" value="1442044" />
<int name="29" value="1452017" />
<int name="30" value="1452019" />
<int name="31" value="1452020" />
<int name="32" value="1462015" />
<int name="33" value="1462016" />
<int name="34" value="1462018" />
<int name="35" value="1472031" />
<int name="36" value="1472033" />
<int name="37" value="1472053" />
<int name="38" value="1482012" />
<int name="39" value="1492012" />
<int name="40" value="2000004" />
<int name="41" value="2000005" />
<int name="42" value="2000006" />
<int name="43" value="2020013" />
<int name="44" value="2020015" />
<int name="45" value="2040026" />
<int name="46" value="2040031" />
<int name="47" value="2040321" />
<int name="48" value="2040328" />
<int name="49" value="2040512" />
<int name="50" value="2049000" />
<int name="51" value="2049100" />
<int name="52" value="2280007" />
<int name="53" value="2280008" />
<int name="54" value="2280009" />
<int name="55" value="2280010" />
<int name="56" value="2280013" />
<int name="57" value="2280014" />
<int name="58" value="2280015" />
<int name="59" value="2280016" />
<int name="60" value="2290006" />
<int name="61" value="2290007" />
<int name="62" value="2290016" />
<int name="63" value="2290020" />
<int name="64" value="2290022" />
<int name="65" value="2290024" />
<int name="66" value="2290028" />
<int name="67" value="2290029" />
<int name="68" value="2290040" />
<int name="69" value="2290046" />
<int name="70" value="2290048" />
<int name="71" value="2290056" />
<int name="72" value="2290057" />
<int name="73" value="2290058" />
<int name="74" value="2290064" />
<int name="75" value="2290067" />
<int name="76" value="2290074" />
<int name="77" value="2290079" />
<int name="78" value="2290084" />
<int name="79" value="2290094" />
<int name="80" value="2290110" />
<int name="81" value="2290115" />
<int name="82" value="2388023" />
<int name="83" value="4001083" />
<int name="84" value="4006000" />
<int name="85" value="4006001" />
<int name="86" value="4032133" />
</imgdir>
<string name="episode" value=" Lv. : 9\nForm : Plant\n\nA mushroom monster with an orange cap with white spots much like that of the Orange Mushroom monster. However, this monster has a strangely cynical and suspicious expression on its face which renders it hardly approachable. There are apparently a lot of these mushroom monsters expanding their habitat throughout the forest of east Henesys." />
</imgdir>
<imgdir name="8810018">
<imgdir name="map">
<int name="0" value="240060200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1122000" />
<int name="1" value="1302056" />
<int name="2" value="1302059" />
<int name="3" value="1312030" />
<int name="4" value="1312031" />
<int name="5" value="1322045" />
<int name="6" value="1322052" />
<int name="7" value="1332049" />
<int name="8" value="1332050" />
<int name="9" value="1332051" />
<int name="10" value="1332052" />
<int name="11" value="1372010" />
<int name="12" value="1372032" />
<int name="13" value="1382035" />
<int name="14" value="1382036" />
<int name="15" value="1402035" />
<int name="16" value="1402036" />
<int name="17" value="1412021" />
<int name="18" value="1412026" />
<int name="19" value="1422027" />
<int name="20" value="1422028" />
<int name="21" value="1432030" />
<int name="22" value="1432038" />
<int name="23" value="1442044" />
<int name="24" value="1442045" />
<int name="25" value="1452019" />
<int name="26" value="1452020" />
<int name="27" value="1452021" />
<int name="28" value="1452044" />
<int name="29" value="1462015" />
<int name="30" value="1462016" />
<int name="31" value="1462017" />
<int name="32" value="1462039" />
<int name="33" value="1472051" />
<int name="34" value="1472052" />
<int name="35" value="1472053" />
<int name="36" value="1482012" />
<int name="37" value="1482013" />
<int name="38" value="1492012" />
<int name="39" value="1492013" />
<int name="40" value="2000004" />
<int name="41" value="2000005" />
<int name="42" value="2000006" />
<int name="43" value="2020013" />
<int name="44" value="2020015" />
<int name="45" value="2040317" />
<int name="46" value="2040418" />
<int name="47" value="2040421" />
<int name="48" value="2040512" />
<int name="49" value="2040515" />
<int name="50" value="2040625" />
<int name="51" value="2049000" />
<int name="52" value="2049100" />
<int name="53" value="2290017" />
<int name="54" value="2290021" />
<int name="55" value="2290023" />
<int name="56" value="2290041" />
<int name="57" value="2290047" />
<int name="58" value="2290049" />
<int name="59" value="2290065" />
<int name="60" value="2290075" />
<int name="61" value="2290085" />
<int name="62" value="2290095" />
<int name="63" value="2290096" />
<int name="64" value="2290111" />
<int name="65" value="2290116" />
<int name="66" value="2290125" />
<int name="67" value="2290133" />
<int name="68" value="2290137" />
<int name="69" value="2290139" />
<int name="70" value="2388024" />
<int name="71" value="4001094" />
</imgdir>
<string name="episode" value=" Lv. : Unknown\nForm : Reptile\n\nThe first dragon that's ever stood up against the dragon chief, Nine Spirit, who was the former ruler over Minar Forest. Horntail assembled an army of evil dragons to create an evil force that instigated the historically-known Dragon War. Horntail seemed to be the more powerful one at the beginning, but Nine Spirit's longstanding experience and wisdom as a leader seemed to overpower Horntail's inexperience. In the end, Horntail broke the Pact between the dragons and Halflings and attacked the Halflings' village, stealing the egg of Nine Spirit which they were protecting. This was a crime that no dragon known as the guardian of order should have committed. Ultimately, Horntail overthrew the reign of Nine Spirit, and the forest was conquered by the demonic servants of Horntail. Since then, no traces of true, honorable dragons could be found in the forest. Horntail, who has three heads and, subsequently, three different minds, is currently hiding in a cave to heal his wounds, and plotting to rule the regions even past Leafre using the egg of Nine Spirit. " />
</imgdir>
<imgdir name="8820000">
<imgdir name="map">
<int name="0" value="270050100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002776" />
<int name="1" value="1002777" />
<int name="2" value="1002778" />
<int name="3" value="1002779" />
<int name="4" value="1002780" />
<int name="5" value="1002790" />
<int name="6" value="1002791" />
<int name="7" value="1002792" />
<int name="8" value="1002793" />
<int name="9" value="1002794" />
<int name="10" value="1032031" />
<int name="11" value="1052155" />
<int name="12" value="1052156" />
<int name="13" value="1052157" />
<int name="14" value="1052158" />
<int name="15" value="1052159" />
<int name="16" value="1052160" />
<int name="17" value="1052161" />
<int name="18" value="1052162" />
<int name="19" value="1052163" />
<int name="20" value="1052164" />
<int name="21" value="1072355" />
<int name="22" value="1072356" />
<int name="23" value="1072357" />
<int name="24" value="1072358" />
<int name="25" value="1072359" />
<int name="26" value="1072361" />
<int name="27" value="1072362" />
<int name="28" value="1072363" />
<int name="29" value="1072364" />
<int name="30" value="1072365" />
<int name="31" value="1082234" />
<int name="32" value="1082235" />
<int name="33" value="1082236" />
<int name="34" value="1082237" />
<int name="35" value="1082238" />
<int name="36" value="1082239" />
<int name="37" value="1082240" />
<int name="38" value="1082241" />
<int name="39" value="1082242" />
<int name="40" value="1082243" />
<int name="41" value="1092057" />
<int name="42" value="1092058" />
<int name="43" value="1092059" />
<int name="44" value="1102172" />
<int name="45" value="1122011" />
<int name="46" value="1122012" />
<int name="47" value="1302081" />
<int name="48" value="1302086" />
<int name="49" value="1312037" />
<int name="50" value="1312038" />
<int name="51" value="1322060" />
<int name="52" value="1322061" />
<int name="53" value="1332073" />
<int name="54" value="1332074" />
<int name="55" value="1332075" />
<int name="56" value="1332076" />
<int name="57" value="1372044" />
<int name="58" value="1372045" />
<int name="59" value="1382057" />
<int name="60" value="1382059" />
<int name="61" value="1402046" />
<int name="62" value="1402047" />
<int name="63" value="1412033" />
<int name="64" value="1412034" />
<int name="65" value="1422037" />
<int name="66" value="1422038" />
<int name="67" value="1432047" />
<int name="68" value="1432049" />
<int name="69" value="1442063" />
<int name="70" value="1442067" />
<int name="71" value="1452057" />
<int name="72" value="1452059" />
<int name="73" value="1462050" />
<int name="74" value="1462051" />
<int name="75" value="1472068" />
<int name="76" value="1472071" />
<int name="77" value="1482023" />
<int name="78" value="1482024" />
<int name="79" value="1492023" />
<int name="80" value="1492025" />
<int name="81" value="2000004" />
<int name="82" value="2000005" />
<int name="83" value="2020015" />
<int name="84" value="2290010" />
<int name="85" value="2290022" />
<int name="86" value="2290040" />
<int name="87" value="2290046" />
<int name="88" value="2290048" />
<int name="89" value="2290052" />
<int name="90" value="2290084" />
<int name="91" value="2290090" />
<int name="92" value="2290106" />
<int name="93" value="2290119" />
<int name="94" value="4021010" />
</imgdir>
<string name="episode" value="Level : Lv.180\nForm : Spirit\n\nA monster that has been summoned by a mysterious man named Kirston using the Mirror of the Goddess. It doesn't seem that Kirston intentionally summoned Pink Bean. Although Pink Bean is a cute little creature, its power is beyond imagination. It is a very dangerous monster and should be approached with caution. One of its amazing powers is that it can revive a dead god. It seems to be a monster from another world." />
</imgdir>
<imgdir name="9300003">
<imgdir name="map">
<int name="0" value="103000804" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1072369" />
<int name="1" value="2388001" />
<int name="2" value="4001008" />
</imgdir>
<string name="episode" value=" Lv. : 40\nForm : Spirit\n\nIt is a mutated slime which once was a regular slime before transforming into a King Slime due to the three sisters that were experimenting with magic. Though it looks like a regular slime of jelly-like substance, it can probably turn the world upside down with its gigantic, heavy body. The three sisters are busy recruiting adventurers who can defeat this King Slime." />
</imgdir>
<imgdir name="9300012">
<imgdir name="map">
<int name="0" value="922010900" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2388004" />
<int name="1" value="4001023" />
</imgdir>
<string name="episode" value=" Lv. : 56\nForm : Devil\nSpecial Trait : -50% Damage of All Attributes.\n\nA peculiar creature that swims the vast sea with its gigantic body. It is a monster that threatens the adventurers lost in the dimensional imbalance, although it, too, is a victim of the Dimensional Schism. It is a creature of powerful strength as well as an invincible monster that cannot be completely destroyed but only chased away." />
</imgdir>
<imgdir name="9300028">
<imgdir name="map">
<int name="0" value="990000900" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2280015" />
<int name="1" value="2290026" />
<int name="2" value="2290064" />
<int name="3" value="2290075" />
<int name="4" value="2290093" />
<int name="5" value="2290096" />
<int name="6" value="2388021" />
<int name="7" value="4001024" />
</imgdir>
<string name="episode" value=" Lv. : Unknown\nForm : Immortal\nSpecial Trait : -50% Damage of All Attributes.\n\nSharen III, the ruler of the great empire that once existed in the highlands known as Sharenian, called out this evil spirit to guard the legendary jewel, Rubian. Ergoth, whom Sharen III revived, betrayed Sharen III by using the power of Rubian to destroy Sharenian and building his own empire on top of the remains. After a long time passed, the ruins of Sharenian was discovered, and the people who went inside to explore laid their hands on Rubian; this awakened Ergoth, who had been asleep for a long time." />
</imgdir>
<imgdir name="9300039">
<imgdir name="map">
<int name="0" value="920010800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2388012" />
<int name="1" value="4001054" />
</imgdir>
<string name="episode" value=" Lv. : 74\nForm : Spirit\nSpecial Trait : -50% Damage of All Attributes.\n\nThe king of all pixies. Before relocating to Orbis, they had an island of their own which eventually sank underwater when the island could no longer support the weight of the increasing number of pixies. As an experienced pixie who's had an extensive training in magic, the Papa Pixie can cast powerful magic that will surpass your expectation. Some say his long mustache is the source of his power." />
</imgdir>
<imgdir name="9300119">
<imgdir name="map">
<int name="0" value="925100500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2000002" />
<int name="1" value="2000004" />
<int name="2" value="2000006" />
<int name="3" value="2020013" />
<int name="4" value="2020014" />
<int name="5" value="2020015" />
<int name="6" value="2040001" />
<int name="7" value="2040002" />
<int name="8" value="2040401" />
<int name="9" value="2040502" />
<int name="10" value="2040505" />
<int name="11" value="2040601" />
<int name="12" value="2040801" />
<int name="13" value="2041010" />
<int name="14" value="2043101" />
<int name="15" value="2043201" />
<int name="16" value="2044101" />
<int name="17" value="2044201" />
<int name="18" value="2388011" />
<int name="19" value="4001118" />
<int name="20" value="4031437" />
<int name="21" value="4031438" />
<int name="22" value="4031551" />
</imgdir>
<string name="episode" value=" Lv. : 70\nForm : Devil\nSpecial Trait : -50% Damage of All Attributes.\n\nA longtime pirate captain who's dominated the oceans of Ossyria over a long period of time. Known for its uncontested domination of the Ossyria oceans, Lord Pirate has taunted numerous people and has collected countless loads of treasures over the years, but ended up in stormy waters after following a map that was discovered in some desert island. Lord Pirate has been injured since then and has been stuck near Herb Town. Despite the injury, Lord Pirate lost nothing of its vicious character. In fact, it has been using Herb Town as its strategic base to invade the nearby Kingdom of Bellflower, holding them captive as slaves. Guon, an old yet loyal subject, is currently recruiting adventurers to rescue the prince Bellflower Root, Wu Yang. " />
</imgdir>
<imgdir name="9300139">
<imgdir name="map">
<int name="0" value="926100401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2000002" />
<int name="1" value="2000004" />
<int name="2" value="2000006" />
<int name="3" value="2020013" />
<int name="4" value="2020014" />
<int name="5" value="2020015" />
<int name="6" value="2040004" />
<int name="7" value="2040504" />
<int name="8" value="2040707" />
<int name="9" value="2043001" />
<int name="10" value="2043301" />
<int name="11" value="2043701" />
<int name="12" value="2043801" />
<int name="13" value="2044001" />
<int name="14" value="2044401" />
<int name="15" value="2044501" />
<int name="16" value="2044601" />
<int name="17" value="2044701" />
<int name="18" value="2388014" />
</imgdir>
<string name="episode" value=" Lv. : 81\nForm : Enchanted\nSpecial Trait : -50% Electricity Attribute Damage. -50% Poison Attribute Damage.\n\nA most powerful Roid created by combining Zenumist magic and Alcadno technology, the Frankenroid is made of steel limbs and a body that carries all sorts of weapons inside, not to mention a brain that is equivalent in intelligence to that of a human. This exquisite machinery was created by an alchemist, whose name, however, shall remain unknown. " />
</imgdir>
<imgdir name="9300182">
<imgdir name="map">
<int name="0" value="930000600" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2000002" />
<int name="1" value="2000006" />
<int name="2" value="2020013" />
<int name="3" value="2020014" />
<int name="4" value="2020015" />
<int name="5" value="2043001" />
<int name="6" value="2043101" />
<int name="7" value="2043201" />
<int name="8" value="2043301" />
<int name="9" value="2043701" />
<int name="10" value="2043801" />
<int name="11" value="2044001" />
<int name="12" value="2044101" />
<int name="13" value="2044201" />
<int name="14" value="2044301" />
<int name="15" value="2044401" />
<int name="16" value="2044501" />
<int name="17" value="2044601" />
<int name="18" value="2044701" />
<int name="19" value="2049000" />
<int name="20" value="2388039" />
<int name="21" value="4001164" />
</imgdir>
<string name="episode" value="Lv.: 80\nForm : Enchanted\n\nA mysterious man once took over the east region of Ellin Forest in order to conduct a questionable research in poison, and created these golems after destroying the forest. The Poison Golems are made of stone and, as defined in their name, are poisonous due to the layer of moss that covers their outer surface; it is also rumored that they can use magic. No one knows what purpose the mysterious man had in creating such creatures." />
</imgdir>
<imgdir name="9300215">
<imgdir name="map">
<int name="0" value="925023800" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2022413" />
<int name="1" value="2022414" />
<int name="2" value="2022415" />
<int name="3" value="2022416" />
<int name="4" value="2022417" />
<int name="5" value="2022418" />
<int name="6" value="2022419" />
<int name="7" value="2022420" />
<int name="8" value="2022421" />
<int name="9" value="2388046" />
</imgdir>
<string name="episode" value="Lv. : 150\nForm : Enchanted\n\nSensei of the well famed warrior-House of Mu Lung. Although he is old, his martial-arts techniques still pounds with fervor. Surely not an opponent to be taken lightly." />
</imgdir>
<imgdir name="9300255">
<imgdir name="map">
<int name="0" value="261020100" />
<int name="1" value="261020200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2022430" />
<int name="1" value="2022431" />
<int name="2" value="2022432" />
<int name="3" value="2022433" />
</imgdir>
<string name="episode" value=" Lv. : 47\nForm : Enchanted\n\nA Mithril being created by alchemy means... It's constitution, made purely by Mithril, makes it a tough opponent." />
</imgdir>
<imgdir name="9300274">
<imgdir name="map">
<int name="0" value="100010000" />
<int name="1" value="100010100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002043" />
<int name="1" value="1052095" />
<int name="2" value="1072004" />
<int name="3" value="1072015" />
<int name="4" value="1072031" />
<int name="5" value="1082012" />
<int name="6" value="1312000" />
<int name="7" value="1432000" />
<int name="8" value="2000000" />
<int name="9" value="2040705" />
<int name="10" value="2060000" />
<int name="11" value="2061000" />
<int name="12" value="2330000" />
<int name="13" value="2380013" />
<int name="14" value="4000001" />
<int name="15" value="4010000" />
<int name="16" value="4020007" />
<int name="17" value="4030001" />
<int name="18" value="4032190" />
<int name="19" value="4032314" />
<int name="20" value="4032315" />
</imgdir>
<string name="episode" value=" Lv. : 9\nForm : Plant\n\nA mushroom monster with an orange cap and white spots much like the Orange Mushroom, only with a cynical expression on its face. Somehow, it has a suspicious look about it. There are apparently a lot of these mushrooms spreading through the forests of east Henesys..." />
</imgdir>
<imgdir name="9500317">
<imgdir name="map">
<int name="0" value="999999998" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1092022" />
<int name="1" value="1092030" />
<int name="2" value="1092045" />
<int name="3" value="1092046" />
<int name="4" value="1092047" />
<int name="5" value="1112407" />
<int name="6" value="1112408" />
<int name="7" value="2020001" />
<int name="8" value="2020002" />
<int name="9" value="2020003" />
<int name="10" value="2020004" />
<int name="11" value="2020005" />
<int name="12" value="2020006" />
<int name="13" value="2020007" />
<int name="14" value="2020008" />
<int name="15" value="2020009" />
<int name="16" value="2020010" />
<int name="17" value="2020011" />
<int name="18" value="2020012" />
<int name="19" value="2020013" />
<int name="20" value="2020014" />
<int name="21" value="2020015" />
<int name="22" value="2020016" />
<int name="23" value="2020017" />
<int name="24" value="2020018" />
<int name="25" value="2020019" />
<int name="26" value="2020020" />
<int name="27" value="2022279" />
<int name="28" value="2388028" />
<int name="29" value="4001141" />
<int name="30" value="4003000" />
<int name="31" value="4003001" />
<int name="32" value="4003002" />
<int name="33" value="4003003" />
<int name="34" value="4004000" />
<int name="35" value="4004001" />
<int name="36" value="4004002" />
<int name="37" value="4004003" />
<int name="38" value="4004004" />
<int name="39" value="4010000" />
<int name="40" value="4010001" />
<int name="41" value="4010002" />
<int name="42" value="4010003" />
<int name="43" value="4010004" />
<int name="44" value="4010005" />
<int name="45" value="4010006" />
<int name="46" value="4010007" />
<int name="47" value="4020000" />
<int name="48" value="4020001" />
<int name="49" value="4020002" />
<int name="50" value="4020003" />
<int name="51" value="4020004" />
<int name="52" value="4020005" />
<int name="53" value="4020006" />
<int name="54" value="4020007" />
<int name="55" value="4020008" />
</imgdir>
<string name="episode" value=" Lv. : Unknown\nForm : Spirit\nSpecial Trait : Only appears in Happyville.\n\nA snowman that came to life due to the force of magic. This snowman, made by innocent kids, used to live in Happyville, until it could no longer suppress its curiosity and eventually ended up in Maple World to freely explore without any agenda. Contrary to its intentions to get close to humans and befriend them, the Kid Snowman inadvertently caused trouble around town, breaking things. \nFrightened at this gigantic snowman, people tried to drive the snowman out of their town, and the snowman, hurt and upset, began to go around wrecking everything it could get its hands on. However, in the end, the snowman sprinkled white snowflakes, presenting the townspeople with their first snow before returning home. It will be back someday, as long as innocence and purity remain in Maple World. " />
</imgdir>
<imgdir name="9500320">
<imgdir name="map">
<int name="0" value="999999998" />
</imgdir>
<imgdir name="reward">
<int name="0" value="2388027" />
</imgdir>
<string name="episode" value=" Lv. : Unknown\nForm : Mammal\nSpecial Trait : Looks just like a reindeer.\n\nSanta Cliff's once adored and loved pet. This Rudolf that used to live with Santa Cliff in Happyville came out for a walk on its own and lost its way back home. Some has claimed that this Rudolf has been seen around Maple World which sounds quite likely considering that it travels fast and tends to be curious about everything; however, it is nowhere to be found. Cliff is still clinging onto hope that his Rudolph will one day come back to his arms, but he hasn't had any luck.\nBecause it looks a lot like the reindeers that live in Mu Lung, there have been countless false notifications, claiming that Rudolph has been found. Remember to contact Cliff in Happyville if you happen to find the lost Rudolph; it has a big, round red nose so you'll know when you see it!" />
</imgdir>
<imgdir name="8830000">
<imgdir name="map">
<int name="0" value="105100300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1072376" />
<int name="1" value="1302112" />
<int name="2" value="1302113" />
<int name="3" value="1312042" />
<int name="4" value="1312043" />
<int name="5" value="1322068" />
<int name="6" value="1322069" />
<int name="7" value="1332084" />
<int name="8" value="1332085" />
<int name="9" value="1332086" />
<int name="10" value="1332087" />
<int name="11" value="1372050" />
<int name="12" value="1382066" />
<int name="13" value="1382067" />
<int name="14" value="1382068" />
<int name="15" value="1402056" />
<int name="16" value="1402057" />
<int name="17" value="1402058" />
<int name="18" value="1402059" />
<int name="19" value="1402062" />
<int name="20" value="1412038" />
<int name="21" value="1412039" />
<int name="22" value="1422042" />
<int name="23" value="1422043" />
<int name="24" value="1432054" />
<int name="25" value="1432055" />
<int name="26" value="1442074" />
<int name="27" value="1442075" />
<int name="28" value="1442078" />
<int name="29" value="1452066" />
<int name="30" value="1452067" />
<int name="31" value="1452068" />
<int name="32" value="1452069" />
<int name="33" value="1452070" />
<int name="34" value="1452071" />
<int name="35" value="1462059" />
<int name="36" value="1462060" />
<int name="37" value="1462061" />
<int name="38" value="1462062" />
<int name="39" value="1462063" />
<int name="40" value="1472083" />
<int name="41" value="1472084" />
<int name="42" value="1472086" />
<int name="43" value="1482031" />
<int name="44" value="1482032" />
<int name="45" value="1492035" />
<int name="46" value="1492036" />
<int name="47" value="1492037" />
<int name="48" value="2000002" />
<int name="49" value="2000004" />
<int name="50" value="2000005" />
<int name="51" value="2000006" />
<int name="52" value="2001000" />
<int name="53" value="2001002" />
<int name="54" value="2020000" />
<int name="55" value="2020001" />
<int name="56" value="2020003" />
<int name="57" value="2020005" />
<int name="58" value="2020006" />
<int name="59" value="2020007" />
<int name="60" value="2020009" />
<int name="61" value="2020010" />
<int name="62" value="2020012" />
<int name="63" value="2020013" />
<int name="64" value="2020014" />
<int name="65" value="2020015" />
<int name="66" value="2022000" />
<int name="67" value="2030000" />
<int name="68" value="2040739" />
<int name="69" value="2049000" />
<int name="70" value="2049100" />
<int name="71" value="2050004" />
<int name="72" value="2330005" />
<int name="73" value="2388055" />
<int name="74" value="4001261" />
</imgdir>
<string name="episode" value="Level : Lv.105\nForm : Demon\n\nThe Prince of Darkness, who was sealed deep in the Victoria Central Dungeon by Manji and Tristan years and years ago. After he was sealed, people slowly forgot he even existed. But now, he is regaining his strength. He show signs of wanting to break the seal and revive once again." />
</imgdir>
<imgdir name="100134">
<imgdir name="map">
<int name="0" value="140010200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002042" />
<int name="1" value="1002051" />
<int name="2" value="1032003" />
<int name="3" value="1040009" />
<int name="4" value="1051000" />
<int name="5" value="1060009" />
<int name="6" value="1072050" />
<int name="7" value="2000000" />
<int name="8" value="2010009" />
<int name="9" value="2040500" />
<int name="10" value="2044400" />
<int name="11" value="2380019" />
<int name="12" value="4000497" />
<int name="13" value="4010002" />
<int name="14" value="4020002" />
</imgdir>
<string name="episode" value="Level : Lv.9\nType : Creature\n\nA special monster that's only available on the ice island of Rien. Only a select few grown Muru grow to be like this. Has a horn on its head, and sports a relatively powerful attack for a Muru." />
</imgdir>
<imgdir name="100133">
<imgdir name="map">
<int name="0" value="140020200" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002007" />
<int name="1" value="1002041" />
<int name="2" value="1032001" />
<int name="3" value="1040038" />
<int name="4" value="1041064" />
<int name="5" value="1060028" />
<int name="6" value="1061023" />
<int name="7" value="1072009" />
<int name="8" value="1082000" />
<int name="9" value="1442006" />
<int name="10" value="2000000" />
<int name="11" value="2010009" />
<int name="12" value="2041004" />
<int name="13" value="2041045" />
<int name="14" value="2048000" />
<int name="15" value="2380018" />
<int name="16" value="4000496" />
<int name="17" value="4010001" />
<int name="18" value="4020003" />
</imgdir>
<string name="episode" value="Level : Lv.7\nType : Creature\n\nA special monster that's only available on the ice island of Rien. Noted for a Baby Muru on its head.=" />
</imgdir>
<imgdir name="100132">
<imgdir name="map">
<int name="0" value="140020100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002001" />
<int name="1" value="1002003" />
<int name="2" value="1040014" />
<int name="3" value="1040015" />
<int name="4" value="1041014" />
<int name="5" value="1060008" />
<int name="6" value="1061014" />
<int name="7" value="1072004" />
<int name="8" value="1082003" />
<int name="9" value="1442000" />
<int name="10" value="2000000" />
<int name="11" value="2010009" />
<int name="12" value="2040823" />
<int name="13" value="2041018" />
<int name="14" value="2380017" />
<int name="15" value="4000495" />
<int name="16" value="4010000" />
<int name="17" value="4020007" />
</imgdir>
<string name="episode" value="Level : Lv.5\nType : Creature\n\nA special monster that's only available on the ice island of Rien. One of the grown Murus who may sport a suddenly-aged look, but is really but a teenager in Muru years." />
</imgdir>
<imgdir name="100131">
<imgdir name="map">
<int name="0" value="140020000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002002" />
<int name="1" value="1002019" />
<int name="2" value="1040013" />
<int name="3" value="1041012" />
<int name="4" value="1060004" />
<int name="5" value="1072005" />
<int name="6" value="2000000" />
<int name="7" value="2010009" />
<int name="8" value="2040400" />
<int name="9" value="2040618" />
<int name="10" value="2040619" />
<int name="11" value="2380016" />
<int name="12" value="4000494" />
<int name="13" value="4010006" />
<int name="14" value="4020006" />
</imgdir>
<string name="episode" value="Level : Lv.3\nType : Creature\n\nA special monster that's only available on the ice island of Rien. One of the grown Murus featuring an unusually thick lips." />
</imgdir>
<imgdir name="100130">
<imgdir name="map">
<int name="0" value="140010000" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002008" />
<int name="1" value="1040010" />
<int name="2" value="1041004" />
<int name="3" value="1060007" />
<int name="4" value="2010000" />
<int name="5" value="2010009" />
<int name="6" value="2040003" />
<int name="7" value="2380015" />
<int name="8" value="4000493" />
<int name="9" value="4010005" />
<int name="10" value="4020005" />
</imgdir>
<string name="episode" value="Level : Lv.1\nType : Creature\n\nA special monster that's only available on the ice island of Rien. Covered in white fur, as if made out of snow. Looks like it may just melt away if under the direct sun." />
</imgdir>
<imgdir name="1110130">
<imgdir name="map">
<int name="0" value="100040003" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002010" />
<int name="1" value="1002033" />
<int name="2" value="1002143" />
<int name="3" value="1032001" />
<int name="4" value="1041017" />
<int name="5" value="1041044" />
<int name="6" value="1041063" />
<int name="7" value="1061012" />
<int name="8" value="1061037" />
<int name="9" value="1061059" />
<int name="10" value="1072285" />
<int name="11" value="1092008" />
<int name="12" value="1302007" />
<int name="13" value="1322000" />
<int name="14" value="1412002" />
<int name="15" value="1412012" />
<int name="16" value="1432005" />
<int name="17" value="1452003" />
<int name="18" value="1462002" />
<int name="19" value="1482001" />
<int name="20" value="2000000" />
<int name="21" value="2000001" />
<int name="22" value="2000003" />
<int name="23" value="2043102" />
<int name="24" value="2048000" />
<int name="25" value="2060000" />
<int name="26" value="2061000" />
<int name="27" value="2380014" />
<int name="28" value="4000012" />
<int name="29" value="4010004" />
<int name="30" value="4020002" />
<int name="31" value="4020003" />
<int name="32" value="4032316" />
<int name="33" value="4032317" />
<int name="34" value="4032318" />
</imgdir>
<string name="episode" value="Level : Lv.15\nType : Plants\nNotes: Immune to poison-based attacks.\n\nA mushroom monster featuring a dirty green cap, and has that sick look on its face as if it's about to throw up any minute." />
</imgdir>
<imgdir name="1140130">
<imgdir name="map">
<int name="0" value="101030101" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002107" />
<int name="1" value="1002113" />
<int name="2" value="1041029" />
<int name="3" value="1041062" />
<int name="4" value="1050003" />
<int name="5" value="1050010" />
<int name="6" value="1061027" />
<int name="7" value="1061058" />
<int name="8" value="1072046" />
<int name="9" value="1072066" />
<int name="10" value="1082018" />
<int name="11" value="1082180" />
<int name="12" value="1412002" />
<int name="13" value="1412012" />
<int name="14" value="2000000" />
<int name="15" value="2000003" />
<int name="16" value="2040501" />
<int name="17" value="2040801" />
<int name="18" value="2044802" />
<int name="19" value="2044804" />
<int name="20" value="2048001" />
<int name="21" value="2060000" />
<int name="22" value="2061000" />
<int name="23" value="2381082" />
<int name="24" value="4000195" />
<int name="25" value="4010000" />
<int name="26" value="4010004" />
<int name="27" value="4020007" />
<int name="28" value="4031773" />
<int name="29" value="4032319" />
</imgdir>
<string name="episode" value="Level : Lv.19\nType : Plants\n\nA rare Stump that can only be found around relics. Features a unique face even for a Ghost Stump. Its ever-present smile makes one wonder whether it has a good day or not. Some scholars call it the smile that makes one punch its face. (String) (String)" />
</imgdir>
<imgdir name="2230131">
<imgdir name="map">
<int name="0" value="105050000" />
<int name="1" value="105050100" />
<int name="2" value="105050200" />
<int name="3" value="105050300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002035" />
<int name="1" value="1002158" />
<int name="2" value="1032000" />
<int name="3" value="1032004" />
<int name="4" value="1040009" />
<int name="5" value="1040021" />
<int name="6" value="1040026" />
<int name="7" value="1040048" />
<int name="8" value="1050030" />
<int name="9" value="1050031" />
<int name="10" value="1060018" />
<int name="11" value="1060038" />
<int name="12" value="1082183" />
<int name="13" value="1312007" />
<int name="14" value="1372003" />
<int name="15" value="1412002" />
<int name="16" value="1432003" />
<int name="17" value="1452001" />
<int name="18" value="1492003" />
<int name="19" value="2000001" />
<int name="20" value="2000002" />
<int name="21" value="2000003" />
<int name="22" value="2002000" />
<int name="23" value="2044302" />
<int name="24" value="2049100" />
<int name="25" value="2060000" />
<int name="26" value="2061000" />
<int name="27" value="2381083" />
<int name="28" value="4000008" />
<int name="29" value="4010002" />
<int name="30" value="4010003" />
<int name="31" value="4020003" />
<int name="32" value="4032321" />
<int name="33" value="4032399" />
</imgdir>
<string name="episode" value="Level : Lv.24\nType : Immortal\nNotes: Weak against holy attacks\n\nA mushroom monster that was revived using the charm of a dead figure. These mushrooms feature a unique facial expression that makes them look like they are under much duress. (String)" />
</imgdir>
<imgdir name="3300000">
<imgdir name="map">
<int name="0" value="106020100" />
<int name="1" value="106020200" />
<int name="2" value="106020300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002156" />
<int name="1" value="1002622" />
<int name="2" value="1032007" />
<int name="3" value="1040000" />
<int name="4" value="1060075" />
<int name="5" value="1072078" />
<int name="6" value="1082046" />
<int name="7" value="1332020" />
<int name="8" value="1402010" />
<int name="9" value="2000002" />
<int name="10" value="2000003" />
<int name="11" value="2043216" />
<int name="12" value="2043311" />
<int name="13" value="2044701" />
<int name="14" value="2060000" />
<int name="15" value="2061000" />
<int name="16" value="2382092" />
<int name="17" value="4000499" />
<int name="18" value="4010005" />
<int name="19" value="4020000" />
<int name="20" value="4130005" />
<int name="21" value="4130009" />
<int name="22" value="4130021" />
</imgdir>
<string name="episode" value="Level : Lv.30\nType : Plants\n\nWhen King Pepe ambushed the Kingdom of Mushroom, these Spores turned their backs on King Mush and turned into an ally for King Pepe, preventing the explorers from approaching the Mushroom Castle." />
</imgdir>
<imgdir name="3300003">
<imgdir name="map">
<int name="0" value="106020700" />
<int name="1" value="106020800" />
<int name="2" value="106021000" />
<int name="3" value="106021001" />
<int name="4" value="106021100" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002023" />
<int name="1" value="1002163" />
<int name="2" value="1002625" />
<int name="3" value="1032010" />
<int name="4" value="1040062" />
<int name="5" value="1041042" />
<int name="6" value="1051015" />
<int name="7" value="1060051" />
<int name="8" value="1061035" />
<int name="9" value="1072110" />
<int name="10" value="1072119" />
<int name="11" value="1082063" />
<int name="12" value="1302004" />
<int name="13" value="1332014" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2043711" />
<int name="17" value="2044416" />
<int name="18" value="2060000" />
<int name="19" value="2061000" />
<int name="20" value="2330001" />
<int name="21" value="2382095" />
<int name="22" value="4000502" />
<int name="23" value="4001317" />
<int name="24" value="4020000" />
<int name="25" value="4020001" />
<int name="26" value="4130000" />
<int name="27" value="4130014" />
<int name="28" value="4130017" />
<int name="29" value="4131008" />
</imgdir>
<string name="episode" value="Level : Lv.32\nType : Creature\n\nSoldiers brought in by King Pepe. They may be young, but they are so eager to prove their courage that they roam around wearing helmets at least two sizes too big. They also suffer from migranes as a result." />
</imgdir>
<imgdir name="3300002">
<imgdir name="map">
<int name="0" value="106020401" />
<int name="1" value="106020402" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002013" />
<int name="1" value="1040058" />
<int name="2" value="1041058" />
<int name="3" value="1050030" />
<int name="4" value="1052107" />
<int name="5" value="1060044" />
<int name="6" value="1061054" />
<int name="7" value="1072101" />
<int name="8" value="1322014" />
<int name="9" value="1462000" />
<int name="10" value="2000002" />
<int name="11" value="2000003" />
<int name="12" value="2040701" />
<int name="13" value="2044216" />
<int name="14" value="2044316" />
<int name="15" value="2060000" />
<int name="16" value="2061000" />
<int name="17" value="2382094" />
<int name="18" value="4000501" />
<int name="19" value="4004001" />
<int name="20" value="4010001" />
<int name="21" value="4020000" />
<int name="22" value="4131003" />
</imgdir>
<string name="episode" value="Level : Lv.31\nType : Creature\n\nUsed to be a regular type of a pig, but it was raised near the Mushroom Castle. Constantly being poked by the spinal vine, the pig started growing bruises around its body, and is constantly under stress, so even a mild surprise will trigger a rage attack. " />
</imgdir>
<imgdir name="3300001">
<imgdir name="map">
<int name="0" value="106020100" />
<int name="1" value="106020200" />
<int name="2" value="106020300" />
<int name="3" value="106020400" />
<int name="4" value="106020401" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002156" />
<int name="1" value="1002622" />
<int name="2" value="1032007" />
<int name="3" value="1040000" />
<int name="4" value="1060075" />
<int name="5" value="1072078" />
<int name="6" value="1082046" />
<int name="7" value="1332020" />
<int name="8" value="1402010" />
<int name="9" value="2000002" />
<int name="10" value="2000003" />
<int name="11" value="2044024" />
<int name="12" value="2044116" />
<int name="13" value="2044701" />
<int name="14" value="2060000" />
<int name="15" value="2061000" />
<int name="16" value="2382093" />
<int name="17" value="4000500" />
<int name="18" value="4000507" />
<int name="19" value="4010005" />
<int name="20" value="4010007" />
<int name="21" value="4020000" />
<int name="22" value="4130005" />
<int name="23" value="4130009" />
<int name="24" value="4130021" />
</imgdir>
<string name="episode" value="Level : Lv.30\nType : Plants\n\nA tainted mushroom born out of poison from the spinal vine planted by King Pepe. Not lethal by any means, but it can cause one to fall asleep for a prolonged period of time." />
</imgdir>
<imgdir name="3300004">
<imgdir name="map">
<int name="0" value="106021100" />
<int name="1" value="106021200" />
<int name="2" value="106021300" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002023" />
<int name="1" value="1002163" />
<int name="2" value="1002625" />
<int name="3" value="1032010" />
<int name="4" value="1040062" />
<int name="5" value="1041042" />
<int name="6" value="1051015" />
<int name="7" value="1060051" />
<int name="8" value="1061035" />
<int name="9" value="1072110" />
<int name="10" value="1072119" />
<int name="11" value="1082063" />
<int name="12" value="1302004" />
<int name="13" value="1332014" />
<int name="14" value="2000002" />
<int name="15" value="2000003" />
<int name="16" value="2044611" />
<int name="17" value="2044711" />
<int name="18" value="2044816" />
<int name="19" value="2060000" />
<int name="20" value="2061000" />
<int name="21" value="2330001" />
<int name="22" value="2382096" />
<int name="23" value="4000503" />
<int name="24" value="4020000" />
<int name="25" value="4020001" />
<int name="26" value="4130000" />
<int name="27" value="4130014" />
<int name="28" value="4130017" />
<int name="29" value="4131008" />
</imgdir>
<string name="episode" value="Level : Lv.33\nType : Creature\n\nA group of soldiers brought by King Pepe. They may look anything but cerebral, but they are quite adept at handling spears. One huge advantage being that they are cross-eyed, so they aren't very accurate with their attacks." />
</imgdir>
<imgdir name="3300005">
<imgdir name="map">
<int name="0" value="106021500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1032013" />
<int name="1" value="1082025" />
<int name="2" value="1082064" />
<int name="3" value="1082073" />
<int name="4" value="1082074" />
<int name="5" value="1082195" />
<int name="6" value="2000001" />
<int name="7" value="2000003" />
<int name="8" value="2022570" />
<int name="9" value="2022571" />
<int name="10" value="2022572" />
<int name="11" value="2022573" />
<int name="12" value="2022574" />
<int name="13" value="2040004" />
<int name="14" value="2040501" />
<int name="15" value="2040504" />
<int name="16" value="2040801" />
<int name="17" value="2041004" />
<int name="18" value="2041007" />
<int name="19" value="2041045" />
<int name="20" value="2043216" />
<int name="21" value="2043311" />
<int name="22" value="2043711" />
<int name="23" value="2043801" />
<int name="24" value="2043811" />
<int name="25" value="2044001" />
<int name="26" value="2044024" />
<int name="27" value="2044116" />
<int name="28" value="2044201" />
<int name="29" value="2044216" />
<int name="30" value="2044316" />
<int name="31" value="2044416" />
<int name="32" value="2044511" />
<int name="33" value="2044601" />
<int name="34" value="2044611" />
<int name="35" value="2044711" />
<int name="36" value="2044801" />
<int name="37" value="2044803" />
<int name="38" value="2044816" />
<int name="39" value="2388067" />
<int name="40" value="4000504" />
</imgdir>
<string name="episode" value="Level : Lv.35\nType : Creature\n\nA combined form of Grey Yeti and King Pepe. Grey Yeti is the quietest of the three who knows how to defend itself." />
</imgdir>
<imgdir name="3300006">
<imgdir name="map">
<int name="0" value="106021500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002098" />
<int name="1" value="1002154" />
<int name="2" value="1002170" />
<int name="3" value="1002185" />
<int name="4" value="1002628" />
<int name="5" value="1040080" />
<int name="6" value="1040084" />
<int name="7" value="1040085" />
<int name="8" value="1041076" />
<int name="9" value="1041083" />
<int name="10" value="1041086" />
<int name="11" value="1050039" />
<int name="12" value="1051026" />
<int name="13" value="1052113" />
<int name="14" value="1072107" />
<int name="15" value="1072117" />
<int name="16" value="1072118" />
<int name="17" value="1072126" />
<int name="18" value="1072300" />
<int name="19" value="1082025" />
<int name="20" value="1082064" />
<int name="21" value="1082073" />
<int name="22" value="1082074" />
<int name="23" value="1082195" />
<int name="24" value="2000001" />
<int name="25" value="2000003" />
<int name="26" value="2022575" />
<int name="27" value="2022576" />
<int name="28" value="2022577" />
<int name="29" value="2022578" />
<int name="30" value="2022579" />
<int name="31" value="2040402" />
<int name="32" value="2040502" />
<int name="33" value="2040602" />
<int name="34" value="2040701" />
<int name="35" value="2040801" />
<int name="36" value="2040901" />
<int name="37" value="2041001" />
<int name="38" value="2041004" />
<int name="39" value="2041010" />
<int name="40" value="2041016" />
<int name="41" value="2041017" />
<int name="42" value="2041043" />
<int name="43" value="2041045" />
<int name="44" value="2043001" />
<int name="45" value="2043101" />
<int name="46" value="2043201" />
<int name="47" value="2043216" />
<int name="48" value="2043311" />
<int name="49" value="2043711" />
<int name="50" value="2043811" />
<int name="51" value="2044002" />
<int name="52" value="2044024" />
<int name="53" value="2044112" />
<int name="54" value="2044113" />
<int name="55" value="2044116" />
<int name="56" value="2044216" />
<int name="57" value="2044316" />
<int name="58" value="2044412" />
<int name="59" value="2044413" />
<int name="60" value="2044416" />
<int name="61" value="2044511" />
<int name="62" value="2044611" />
<int name="63" value="2044711" />
<int name="64" value="2044816" />
<int name="65" value="2060000" />
<int name="66" value="2061000" />
<int name="67" value="2070009" />
<int name="68" value="2388068" />
<int name="69" value="4000506" />
</imgdir>
<string name="episode" value="Level : Lv.35\nType : Creature\n\nA combined form of Gold Yeti and King Pepe. Gold Yeti is the smartest of the three Yetis, and the most loyal as well." />
</imgdir>
<imgdir name="3300007">
<imgdir name="map">
<int name="0" value="106021500" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1002049" />
<int name="1" value="1002073" />
<int name="2" value="1002150" />
<int name="3" value="1002159" />
<int name="4" value="1002619" />
<int name="5" value="1040023" />
<int name="6" value="1040025" />
<int name="7" value="1040041" />
<int name="8" value="1040050" />
<int name="9" value="1041024" />
<int name="10" value="1041033" />
<int name="11" value="1041060" />
<int name="12" value="1050025" />
<int name="13" value="1051005" />
<int name="14" value="1052104" />
<int name="15" value="1072052" />
<int name="16" value="1072069" />
<int name="17" value="1072074" />
<int name="18" value="1072087" />
<int name="19" value="1072291" />
<int name="20" value="1082001" />
<int name="21" value="1082018" />
<int name="22" value="1082028" />
<int name="23" value="1082039" />
<int name="24" value="1082186" />
<int name="25" value="2000000" />
<int name="26" value="2010009" />
<int name="27" value="2020014" />
<int name="28" value="2022580" />
<int name="29" value="2022581" />
<int name="30" value="2022582" />
<int name="31" value="2022583" />
<int name="32" value="2022584" />
<int name="33" value="2040001" />
<int name="34" value="2040002" />
<int name="35" value="2040301" />
<int name="36" value="2040302" />
<int name="37" value="2040401" />
<int name="38" value="2040402" />
<int name="39" value="2040418" />
<int name="40" value="2040419" />
<int name="41" value="2040501" />
<int name="42" value="2040601" />
<int name="43" value="2040928" />
<int name="44" value="2040930" />
<int name="45" value="2041016" />
<int name="46" value="2043114" />
<int name="47" value="2043116" />
<int name="48" value="2043201" />
<int name="49" value="2043216" />
<int name="50" value="2043302" />
<int name="51" value="2043311" />
<int name="52" value="2043701" />
<int name="53" value="2043702" />
<int name="54" value="2043711" />
<int name="55" value="2043801" />
<int name="56" value="2043811" />
<int name="57" value="2044001" />
<int name="58" value="2044024" />
<int name="59" value="2044116" />
<int name="60" value="2044216" />
<int name="61" value="2044316" />
<int name="62" value="2044414" />
<int name="63" value="2044416" />
<int name="64" value="2044511" />
<int name="65" value="2044611" />
<int name="66" value="2044711" />
<int name="67" value="2044801" />
<int name="68" value="2044803" />
<int name="69" value="2044816" />
<int name="70" value="2044902" />
<int name="71" value="2044904" />
<int name="72" value="2060000" />
<int name="73" value="2061000" />
<int name="74" value="2070000" />
<int name="75" value="2330000" />
<int name="76" value="2388069" />
<int name="77" value="4000505" />
<int name="78" value="4010000" />
<int name="79" value="4020000" />
</imgdir>
<string name="episode" value="Level : Lv.35\nType : Creature\n\nA combined form of White Yeti and King Pepe. Possesses the best form of magic powers out of the three." />
</imgdir>
<imgdir name="3300008">
<imgdir name="map">
<int name="0" value="106021700" />
</imgdir>
<imgdir name="reward">
<int name="0" value="1302010" />
<int name="1" value="1312008" />
<int name="2" value="1322017" />
<int name="3" value="1332003" />
<int name="4" value="1372007" />
<int name="5" value="1382006" />
<int name="6" value="1402003" />
<int name="7" value="1412003" />
<int name="8" value="1422005" />
<int name="9" value="1432004" />
<int name="10" value="1442005" />
<int name="11" value="1452008" />
<int name="12" value="1462007" />
<int name="13" value="1472021" />
<int name="14" value="1482007" />
<int name="15" value="1492007" />
<int name="16" value="2000002" />
<int name="17" value="2000003" />
<int name="18" value="2002002" />
<int name="19" value="2002003" />
<int name="20" value="2040301" />
<int name="21" value="2040504" />
<int name="22" value="2040514" />
<int name="23" value="2040707" />
<int name="24" value="2040801" />
<int name="25" value="2040901" />
<int name="26" value="2040928" />
<int name="27" value="2040930" />
<int name="28" value="2040931" />
<int name="29" value="2040932" />
<int name="30" value="2041002" />
<int name="31" value="2041016" />
<int name="32" value="2041017" />
<int name="33" value="2041044" />
<int name="34" value="2043216" />
<int name="35" value="2043311" />
<int name="36" value="2043702" />
<int name="37" value="2043711" />
<int name="38" value="2043801" />
<int name="39" value="2043811" />
<int name="40" value="2044024" />
<int name="41" value="2044101" />
<int name="42" value="2044116" />
<int name="43" value="2044216" />
<int name="44" value="2044302" />
<int name="45" value="2044316" />
<int name="46" value="2044416" />
<int name="47" value="2044511" />
<int name="48" value="2044601" />
<int name="49" value="2044611" />
<int name="50" value="2044701" />
<int name="51" value="2044711" />
<int name="52" value="2044802" />
<int name="53" value="2044804" />
<int name="54" value="2044816" />
<int name="55" value="2044901" />
<int name="56" value="2044902" />
<int name="57" value="2060000" />
<int name="58" value="2061000" />
<int name="59" value="2388070" />
<int name="60" value="4001318" />
<int name="61" value="4010005" />
<int name="62" value="4020005" />
</imgdir>
<string name="episode" value="Level : Lv.38\nType : Plants\n\nWas the Prime Minister of Kingdom of Mumroom, but drove King Mush away and joined forces with King Pepe to take over the kingdom, creating massive chaos in the process. Showed his true colors when King Mush was thrown out into the forest." />
</imgdir>
</imgdir>