503 lines
17 KiB
XML
503 lines
17 KiB
XML
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</canvas>
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<canvas name="iconRaw" width="40" height="38">
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<vector name="origin" x="2" y="37"/>
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</canvas>
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<string name="islot" value="WpSi"/>
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<string name="vslot" value="WpSi"/>
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<int name="reqJob" value="0"/>
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<int name="reqDEX" value="0"/>
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<int name="reqINT" value="0"/>
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<int name="reqLUK" value="0"/>
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<int name="cash" value="1"/>
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</imgdir>
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<imgdir name="30">
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<imgdir name="walk1">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="23">
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<vector name="origin" x="25" y="7"/>
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<imgdir name="map">
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<vector name="hand" x="38" y="7"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="75" height="36">
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<vector name="origin" x="25" y="7"/>
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weapon"/>
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<imgdir name="2">
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<canvas name="weapon" width="82" height="23">
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</canvas>
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<imgdir name="3">
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<canvas name="weapon" width="82" height="25">
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</imgdir>
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<string name="z" value="weapon"/>
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<imgdir name="stand1">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="25">
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<imgdir name="map">
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="75" height="36">
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<vector name="origin" x="23" y="10"/>
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<imgdir name="map">
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<vector name="hand" x="35" y="16"/>
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="75" height="36">
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<vector name="origin" x="23" y="10"/>
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<imgdir name="map">
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<vector name="hand" x="34" y="15"/>
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="75" height="36">
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<vector name="origin" x="23" y="10"/>
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<imgdir name="map">
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<vector name="hand" x="35" y="14"/>
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</imgdir>
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<string name="z" value="weaponOverHand"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO1">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="23">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="8" y="10"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="82" height="25">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="16" y="6"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="72" height="59">
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<vector name="origin" x="11" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-18" y="63"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO2">
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<imgdir name="0">
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<canvas name="weapon" width="77" height="38">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="22" y="36"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="36" height="75">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="19" y="63"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="25" height="82">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-20" y="13"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO3">
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<imgdir name="0">
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<canvas name="weapon" width="25" height="82">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-23" y="74"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="82" height="23">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="70" y="11"/>
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</imgdir>
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<string name="z" value="weaponOverBody"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="82" height="23">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="4" y="10"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingOF">
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<imgdir name="0">
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<canvas name="weapon" width="25" height="82">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-20" y="22"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="77" height="38">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="10" y="38"/>
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</imgdir>
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<string name="z" value="backWeapon"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="82" height="25">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="12" y="21"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="89" height="29">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-12" y="29"/>
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</imgdir>
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<string name="z" value="weaponBelowBody"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO1">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="23">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="37" y="6"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="82" height="23">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="77" y="16"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="23">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="41" y="20"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="93" height="32">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="85" y="24"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabOF">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="23">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="44" y="10"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="82" height="23">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="40" y="7"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="89" height="30">
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<vector name="origin" x="12" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="86" y="22"/>
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="82" height="23">
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<vector name="origin" x="5" y="3"/>
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<imgdir name="map">
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<vector name="navel" x="68" y="13"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="87" height="23">
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<vector name="origin" x="5" y="3"/>
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<imgdir name="map">
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<vector name="navel" x="88" y="13"/>
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</imgdir>
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<string name="z" value="weaponBelowArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="heal">
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<imgdir name="0">
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<uol name="weapon" value="../../alert/1/weapon"/>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../../swingO2/1/weapon"/>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../../swingO2/0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="36" height="75">
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||
|
<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-5" y="61"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="36" height="75">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-5" y="61"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="36" height="75">
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<vector name="origin" x="13" y="5"/>
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<imgdir name="map">
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<vector name="navel" x="-6" y="60"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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||
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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||
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<imgdir name="31">
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<uol name="walk1" value="../30/walk1"/>
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<uol name="stand1" value="../30/stand1"/>
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<uol name="alert" value="../30/alert"/>
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<uol name="swingO1" value="../30/swingO1"/>
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<uol name="swingO2" value="../30/swingO2"/>
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<uol name="swingO3" value="../30/swingO3"/>
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<uol name="swingOF" value="../30/swingOF"/>
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<uol name="stabO1" value="../30/stabO1"/>
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||
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<uol name="stabO2" value="../30/stabO2"/>
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||
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<uol name="stabOF" value="../30/stabOF"/>
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<uol name="proneStab" value="../30/proneStab"/>
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<uol name="prone" value="../30/prone"/>
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<uol name="heal" value="../30/heal"/>
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<uol name="fly" value="../30/fly"/>
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<uol name="jump" value="../30/jump"/>
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</imgdir>
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<imgdir name="32">
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<uol name="walk1" value="../30/walk1"/>
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<uol name="stand1" value="../30/stand1"/>
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||
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<uol name="alert" value="../30/alert"/>
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||
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<uol name="swingO1" value="../30/swingO1"/>
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||
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<uol name="swingO2" value="../30/swingO2"/>
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||
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<uol name="swingO3" value="../30/swingO3"/>
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||
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<uol name="swingOF" value="../30/swingOF"/>
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||
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<uol name="stabO1" value="../30/stabO1"/>
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||
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<uol name="stabO2" value="../30/stabO2"/>
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||
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<uol name="stabOF" value="../30/stabOF"/>
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||
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<uol name="proneStab" value="../30/proneStab"/>
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||
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<uol name="prone" value="../30/prone"/>
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||
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<uol name="heal" value="../30/heal"/>
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||
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<uol name="fly" value="../30/fly"/>
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||
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<uol name="jump" value="../30/jump"/>
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||
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</imgdir>
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||
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<imgdir name="33">
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||
|
<uol name="walk1" value="../30/walk1"/>
|
||
|
<uol name="stand1" value="../30/stand1"/>
|
||
|
<uol name="alert" value="../30/alert"/>
|
||
|
<uol name="swingO1" value="../30/swingO1"/>
|
||
|
<uol name="swingO2" value="../30/swingO2"/>
|
||
|
<uol name="swingO3" value="../30/swingO3"/>
|
||
|
<uol name="swingOF" value="../30/swingOF"/>
|
||
|
<uol name="stabO1" value="../30/stabO1"/>
|
||
|
<uol name="stabO2" value="../30/stabO2"/>
|
||
|
<uol name="stabOF" value="../30/stabOF"/>
|
||
|
<uol name="proneStab" value="../30/proneStab"/>
|
||
|
<uol name="prone" value="../30/prone"/>
|
||
|
<uol name="heal" value="../30/heal"/>
|
||
|
<uol name="fly" value="../30/fly"/>
|
||
|
<uol name="jump" value="../30/jump"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="37">
|
||
|
<uol name="walk1" value="../30/walk1"/>
|
||
|
<uol name="stand1" value="../30/stand1"/>
|
||
|
<uol name="alert" value="../30/alert"/>
|
||
|
<uol name="swingO1" value="../30/swingO1"/>
|
||
|
<uol name="swingO2" value="../30/swingO2"/>
|
||
|
<uol name="swingO3" value="../30/swingO3"/>
|
||
|
<uol name="stabO1" value="../30/stabO1"/>
|
||
|
<uol name="stabO2" value="../30/stabO2"/>
|
||
|
<imgdir name="shoot1">
|
||
|
<imgdir name="0">
|
||
|
<canvas name="weapon" width="23" height="82">
|
||
|
<vector name="origin" x="23" y="10"/>
|
||
|
<imgdir name="map">
|
||
|
<vector name="hand" x="0" y="49"/>
|
||
|
</imgdir>
|
||
|
<string name="z" value="weaponOverHand"/>
|
||
|
</canvas>
|
||
|
</imgdir>
|
||
|
<imgdir name="1">
|
||
|
<canvas name="weapon" width="23" height="82">
|
||
|
<vector name="origin" x="23" y="10"/>
|
||
|
<imgdir name="map">
|
||
|
<vector name="hand" x="14" y="49"/>
|
||
|
</imgdir>
|
||
|
<string name="z" value="weaponOverHand"/>
|
||
|
</canvas>
|
||
|
</imgdir>
|
||
|
<imgdir name="2">
|
||
|
<canvas name="weapon" width="23" height="82">
|
||
|
<vector name="origin" x="23" y="10"/>
|
||
|
<imgdir name="map">
|
||
|
<vector name="hand" x="14" y="49"/>
|
||
|
</imgdir>
|
||
|
<string name="z" value="weaponOverHand"/>
|
||
|
</canvas>
|
||
|
</imgdir>
|
||
|
</imgdir>
|
||
|
<imgdir name="shootF">
|
||
|
<imgdir name="0">
|
||
|
<canvas name="weapon" width="23" height="82">
|
||
|
<vector name="origin" x="23" y="10"/>
|
||
|
<imgdir name="map">
|
||
|
<vector name="hand" x="2" y="53"/>
|
||
|
</imgdir>
|
||
|
<string name="z" value="weaponOverHand"/>
|
||
|
</canvas>
|
||
|
</imgdir>
|
||
|
<imgdir name="1">
|
||
|
<canvas name="weapon" width="23" height="82">
|
||
|
<vector name="origin" x="23" y="10"/>
|
||
|
<imgdir name="map">
|
||
|
<vector name="hand" x="20" y="56"/>
|
||
|
</imgdir>
|
||
|
<string name="z" value="weaponOverHand"/>
|
||
|
</canvas>
|
||
|
</imgdir>
|
||
|
<imgdir name="2">
|
||
|
<uol name="weapon" value="../1/weapon"/>
|
||
|
</imgdir>
|
||
|
</imgdir>
|
||
|
<uol name="proneStab" value="../30/proneStab"/>
|
||
|
<uol name="prone" value="../30/prone"/>
|
||
|
<uol name="heal" value="../30/heal"/>
|
||
|
<uol name="fly" value="../30/fly"/>
|
||
|
<uol name="jump" value="../30/jump"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="38">
|
||
|
<uol name="walk1" value="../30/walk1"/>
|
||
|
<uol name="stand1" value="../30/stand1"/>
|
||
|
<uol name="alert" value="../30/alert"/>
|
||
|
<uol name="swingO1" value="../30/swingO1"/>
|
||
|
<uol name="swingO2" value="../30/swingO2"/>
|
||
|
<uol name="swingO3" value="../30/swingO3"/>
|
||
|
<uol name="stabO1" value="../30/stabO1"/>
|
||
|
<uol name="stabO2" value="../30/stabO2"/>
|
||
|
<uol name="shoot1" value="../37/shoot1"/>
|
||
|
<uol name="shootF" value="../37/shootF"/>
|
||
|
<uol name="proneStab" value="../30/proneStab"/>
|
||
|
<uol name="prone" value="../30/prone"/>
|
||
|
<uol name="heal" value="../30/heal"/>
|
||
|
<uol name="fly" value="../30/fly"/>
|
||
|
<uol name="jump" value="../30/jump"/>
|
||
|
</imgdir>
|
||
|
</imgdir>
|