120 lines
3.4 KiB
JavaScript
120 lines
3.4 KiB
JavaScript
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/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//Time Setting is in millisecond
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var beginTime = 60 * 1000; //The time to begin the ride
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var rideTime = 60 * 1000; //The time that require move to destination
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function init() {
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beginTime = em.getTransportationTime(beginTime);
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rideTime = em.getTransportationTime(rideTime);
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em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
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em.getChannelServer().getMapFactory().getMap(222020200).resetReactors();
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scheduleNew();
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}
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function scheduleNew() {
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em.setProperty("goingUp", "false");
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em.setProperty("goingDown", "true");
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em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
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em.getChannelServer().getMapFactory().getMap(222020200).setReactorState();
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em.schedule("goingUpNow", beginTime);
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}
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function goUp() {
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em.schedule("goingUpNow", beginTime);
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}
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function goDown() {
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em.schedule("goingDownNow", beginTime);
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}
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function goingUpNow() {
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em.getChannelServer().getMapFactory().getMap(222020110).warpEveryone(222020111);
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em.setProperty("goingUp", "true");
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em.schedule("isUpNow", rideTime);
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em.getChannelServer().getMapFactory().getMap(222020100).setReactorState();
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}
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function goingDownNow() {
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em.getChannelServer().getMapFactory().getMap(222020210).warpEveryone(222020211);
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em.setProperty("goingDown", "true");
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em.schedule("isDownNow", rideTime);
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em.getChannelServer().getMapFactory().getMap(222020200).setReactorState();
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}
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function isUpNow() {
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em.setProperty("goingDown", "false"); // clear
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em.getChannelServer().getMapFactory().getMap(222020200).resetReactors();
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em.getChannelServer().getMapFactory().getMap(222020111).warpEveryone(222020200, 0);
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goDown();
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}
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function isDownNow() {
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em.setProperty("goingUp", "false"); // clear
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em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
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em.getChannelServer().getMapFactory().getMap(222020211).warpEveryone(222020100, 4);
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goUp();
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}
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function cancelSchedule() {}
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// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function setup(eim, leaderid) {}
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function monsterValue(eim, mobid) {return 0;}
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function disbandParty(eim, player) {}
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function playerDisconnected(eim, player) {}
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function playerEntry(eim, player) {}
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function monsterKilled(mob, eim) {}
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function scheduledTimeout(eim) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function playerExit(eim, player) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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function allMonstersDead(eim) {}
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function playerUnregistered(eim, player) {}
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