sweetgum83/scripts/event/Boats.js

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JavaScript
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2024-01-19 08:56:28 +00:00
var Orbis_btf;
var Boat_to_Orbis;
var Orbis_Boat_Cabin;
var Orbis_docked;
var Ellinia_btf;
var Ellinia_Boat_Cabin;
var Ellinia_docked;
//Time Setting is in millisecond
var closeTime = 4 * 60 * 1000; //The time to close the gate
var beginTime = 5 * 60 * 1000; //The time to begin the ride
var rideTime = 10 * 60 * 1000; //The time that require move to destination
var invasionStartTime = 3 * 60 * 1000; //The time to balrog ship approach
var invasionDelayTime = 1 * 60 * 1000; //The time to balrog ship approach
var invasionDelay = 5 * 1000; //The time that spawn balrog
function init() {
closeTime = em.getTransportationTime(closeTime);
beginTime = em.getTransportationTime(beginTime);
rideTime = em.getTransportationTime(rideTime);
invasionStartTime = em.getTransportationTime(invasionStartTime);
invasionDelayTime = em.getTransportationTime(invasionDelayTime);
Orbis_btf = em.getChannelServer().getMapFactory().getMap(200000112);
Ellinia_btf = em.getChannelServer().getMapFactory().getMap(101000301);
Boat_to_Orbis = em.getChannelServer().getMapFactory().getMap(200090010);
Boat_to_Ellinia = em.getChannelServer().getMapFactory().getMap(200090000);
Orbis_Boat_Cabin = em.getChannelServer().getMapFactory().getMap(200090011);
Ellinia_Boat_Cabin = em.getChannelServer().getMapFactory().getMap(200090001);
Ellinia_docked = em.getChannelServer().getMapFactory().getMap(101000300);
Orbis_Station = em.getChannelServer().getMapFactory().getMap(200000100);
Orbis_docked = em.getChannelServer().getMapFactory().getMap(200000111);
Ellinia_docked.setDocked(true);
Orbis_docked.setDocked(true);
scheduleNew();
}
function scheduleNew() {
em.setProperty("docked", "true");
em.setProperty("entry", "true");
em.setProperty("haveBalrog", "false");
em.schedule("stopentry", closeTime);
em.schedule("takeoff", beginTime);
}
function stopentry() {
em.setProperty("entry", "false");
Orbis_Boat_Cabin.clearMapObjects(); //boxes
Ellinia_Boat_Cabin.clearMapObjects();
}
function takeoff() {
Orbis_btf.warpEveryone(Boat_to_Ellinia.getId());
Ellinia_btf.warpEveryone(Boat_to_Orbis.getId());
Ellinia_docked.broadcastShip(false);
Orbis_docked.broadcastShip(false);
em.setProperty("docked", "false");
if (Math.random() < 0.42) {
em.schedule("approach", (invasionStartTime + Math.trunc((Math.random() * invasionDelayTime))));
}
em.schedule("arrived", rideTime);
}
function arrived() {
Boat_to_Orbis.warpEveryone(Orbis_Station.getId(), 0);
Orbis_Boat_Cabin.warpEveryone(Orbis_Station.getId(), 0);
Boat_to_Ellinia.warpEveryone(Ellinia_docked.getId(), 1);
Ellinia_Boat_Cabin.warpEveryone(Ellinia_docked.getId(), 1);
Orbis_docked.broadcastShip(true);
Ellinia_docked.broadcastShip(true);
Boat_to_Orbis.broadcastEnemyShip(false);
Boat_to_Ellinia.broadcastEnemyShip(false);
Boat_to_Orbis.killAllMonsters();
Boat_to_Ellinia.killAllMonsters();
em.setProperty("haveBalrog", "false");
scheduleNew();
}
function approach() {
if (Math.floor(Math.random() * 10) < 10) {
em.setProperty("haveBalrog", "true");
Boat_to_Orbis.broadcastEnemyShip(true);
Boat_to_Ellinia.broadcastEnemyShip(true);
const PacketCreator = Java.type('tools.PacketCreator');
Boat_to_Orbis.broadcastMessage(PacketCreator.musicChange("Bgm04/ArabPirate"));
Boat_to_Ellinia.broadcastMessage(PacketCreator.musicChange("Bgm04/ArabPirate"));
em.schedule("invasion", invasionDelay);
}
}
function invasion() {
const LifeFactory = Java.type('server.life.LifeFactory');
var map1 = Boat_to_Ellinia;
var pos1 = new java.awt.Point(-538, 143);
map1.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos1);
map1.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos1);
var map2 = Boat_to_Orbis;
var pos2 = new java.awt.Point(339, 148);
map2.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos2);
map2.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos2);
}
function cancelSchedule() {}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}