sweetgum83/wz/Mob.wz/9500312.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9500312.img">
<imgdir name="info">
<int name="level" value="70"/>
<int name="maxHP" value="89000"/>
<int name="maxMP" value="200"/>
<int name="speed" value="-40"/>
<int name="PADamage" value="260"/>
<int name="PDDamage" value="280"/>
<int name="MADamage" value="310"/>
<int name="MDDamage" value="265"/>
<int name="acc" value="130"/>
<int name="eva" value="25"/>
<int name="exp" value="1300"/>
<int name="undead" value="0"/>
<int name="pushed" value="1500"/>
<int name="hpRecovery" value="1900"/>
<int name="mpRecovery" value="10"/>
<int name="boss" value="1"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="hpTagColor" value="1"/>
<int name="hpTagBgcolor" value="5"/>
<int name="HPgaugeHide" value="1"/>
<int name="removeAfter" value="60"/>
<imgdir name="skill">
<imgdir name="0">
<int name="skill" value="114"/>
<int name="action" value="1"/>
<int name="level" value="15"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="1">
<int name="skill" value="121"/>
<int name="action" value="2"/>
<int name="level" value="7"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="2">
<int name="skill" value="122"/>
<int name="action" value="2"/>
<int name="level" value="10"/>
<int name="effectAfter" value="0"/>
</imgdir>
<imgdir name="3">
<int name="skill" value="123"/>
<int name="action" value="2"/>
<int name="level" value="7"/>
<int name="effectAfter" value="0"/>
</imgdir>
</imgdir>
<int name="mobType" value="0"/>
</imgdir>
<imgdir name="move">
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<vector name="origin" x="76" y="141"/>
<vector name="head" x="-25" y="-132"/>
<int name="delay" value="120"/>
</canvas>
<canvas name="1" width="177" height="140">
<vector name="origin" x="76" y="143"/>
<vector name="head" x="-23" y="-133"/>
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</canvas>
<canvas name="2" width="173" height="140">
<vector name="origin" x="76" y="145"/>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="stand">
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<vector name="head" x="-23" y="-130"/>
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</canvas>
<canvas name="1" width="177" height="140">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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<vector name="origin" x="76" y="142"/>
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<int name="delay" value="120"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-212" y="-138"/>
<vector name="rb" x="56" y="0"/>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="99" height="107">
<vector name="origin" x="49" y="83"/>
<int name="delay" value="120"/>
<int name="a0" value="200"/>
<int name="a1" value="150"/>
</canvas>
<canvas name="1" width="80" height="77">
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</canvas>
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</canvas>
<canvas name="3" width="70" height="68">
<vector name="origin" x="35" y="64"/>
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</canvas>
<int name="attachfacing" value="1"/>
</imgdir>
<int name="type" value="0"/>
<int name="attackAfter" value="1440"/>
<int name="jumpAttack" value="1"/>
<int name="PADamage" value="280"/>
</imgdir>
<canvas name="0" width="176" height="141">
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</canvas>
<canvas name="1" width="209" height="151">
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</canvas>
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</canvas>
<canvas name="3" width="212" height="160">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
<canvas name="8" width="190" height="176">
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</canvas>
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</canvas>
<canvas name="10" width="186" height="168">
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</canvas>
<canvas name="11" width="182" height="164">
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</canvas>
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</canvas>
<uol name="14" value="../stand/0"/>
<uol name="15" value="../stand/1"/>
<uol name="16" value="../stand/2"/>
<uol name="17" value="../stand/3"/>
<uol name="18" value="../stand/4"/>
<uol name="19" value="../stand/5"/>
<uol name="20" value="../stand/6"/>
<uol name="21" value="../stand/7"/>
<uol name="22" value="../stand/8"/>
<uol name="23" value="../stand/9"/>
<uol name="24" value="../stand/10"/>
<uol name="25" value="../stand/11"/>
</imgdir>
<imgdir name="skill1">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="skill2">
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
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</canvas>
</imgdir>
<imgdir name="hit1">
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<int name="delay" value="600"/>
</canvas>
</imgdir>
<imgdir name="die1">
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</canvas>
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</canvas>
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</canvas>
</imgdir>
</imgdir>