sweetgum83/wz/Mob.wz/9300329.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="9300329.img">
<imgdir name="info">
<int name="level" value="15"/>
<int name="maxHP" value="10000"/>
<int name="maxMP" value="200"/>
<int name="speed" value="0"/>
<int name="PADamage" value="0"/>
<int name="PDDamage" value="0"/>
<int name="MADamage" value="0"/>
<int name="MDDamage" value="0"/>
<int name="acc" value="999"/>
<int name="eva" value="0"/>
<int name="exp" value="0"/>
<int name="undead" value="0"/>
<int name="pushed" value="0"/>
<float name="fs" value="10.0"/>
<int name="summonType" value="1"/>
<int name="boss" value="1"/>
<int name="noFlip" value="1"/>
<imgdir name="selfDestruction">
<int name="action" value="4"/>
<int name="removeAfter" value="0"/>
</imgdir>
<imgdir name="loseItem">
<imgdir name="0">
<int name="id" value="4001263"/>
<int name="prop" value="35"/>
<int name="x" value="10"/>
</imgdir>
</imgdir>
<int name="invincible" value="1"/>
<int name="hideHP" value="1"/>
<int name="hideName" value="1"/>
</imgdir>
<imgdir name="stand">
<canvas name="0" width="32" height="56">
<vector name="origin" x="15" y="56"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
<vector name="head" x="0" y="-48"/>
</canvas>
<canvas name="1" width="34" height="56">
<vector name="origin" x="16" y="56"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
<vector name="head" x="0" y="-48"/>
</canvas>
<canvas name="2" width="33" height="55">
<vector name="origin" x="15" y="56"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
<vector name="head" x="0" y="-48"/>
</canvas>
<canvas name="3" width="34" height="58">
<vector name="origin" x="17" y="60"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
<vector name="head" x="0" y="-48"/>
</canvas>
<canvas name="4" width="35" height="59">
<vector name="origin" x="17" y="62"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
<vector name="head" x="0" y="-48"/>
</canvas>
<canvas name="5" width="33" height="55">
<vector name="origin" x="15" y="55"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
<vector name="head" x="0" y="-48"/>
</canvas>
<canvas name="6" width="34" height="55">
<vector name="origin" x="16" y="55"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
<vector name="head" x="0" y="-48"/>
</canvas>
<canvas name="7" width="33" height="57">
<vector name="origin" x="15" y="58"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
<vector name="head" x="0" y="-48"/>
</canvas>
<canvas name="8" width="35" height="57">
<vector name="origin" x="17" y="59"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
<vector name="head" x="0" y="-48"/>
</canvas>
<canvas name="9" width="35" height="59">
<vector name="origin" x="17" y="62"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
<vector name="head" x="0" y="-48"/>
</canvas>
</imgdir>
<imgdir name="attack1">
<imgdir name="info">
<imgdir name="range">
<vector name="lt" x="-138" y="-175"/>
<vector name="rb" x="157" y="17"/>
</imgdir>
<imgdir name="hit">
<canvas name="0" width="99" height="107">
<vector name="origin" x="50" y="53"/>
<int name="delay" value="70"/>
</canvas>
<canvas name="1" width="80" height="77">
<vector name="origin" x="37" y="35"/>
<int name="delay" value="300"/>
<int name="a0" value="255"/>
<int name="a1" value="0"/>
</canvas>
</imgdir>
<int name="type" value="0"/>
<int name="attackAfter" value="400"/>
<int name="PADamage" value="1"/>
<int name="disease" value="123"/>
<int name="level" value="13"/>
<int name="knockback" value="1"/>
</imgdir>
<canvas name="0" width="48" height="63">
<vector name="origin" x="24" y="56"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="1" width="153" height="121">
<vector name="origin" x="77" y="106"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="2" width="124" height="146">
<vector name="origin" x="66" y="133"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="3" width="136" height="147">
<vector name="origin" x="72" y="130"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="4" width="144" height="140">
<vector name="origin" x="76" y="125"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="5" width="164" height="135">
<vector name="origin" x="86" y="122"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
</canvas>
<canvas name="6" width="102" height="50">
<vector name="origin" x="45" y="117"/>
<int name="z" value="0"/>
<int name="delay" value="100"/>
</canvas>
</imgdir>
<imgdir name="hit1">
<uol name="0" value="../stand/0"/>
</imgdir>
<imgdir name="die1">
<uol name="0" value="../attack1/4"/>
<uol name="1" value="../attack1/5"/>
<uol name="2" value="../attack1/6"/>
</imgdir>
</imgdir>