168 lines
5.6 KiB
XML
168 lines
5.6 KiB
XML
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="9300329.img">
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<imgdir name="info">
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<int name="level" value="15"/>
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<int name="maxHP" value="10000"/>
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<int name="maxMP" value="200"/>
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<int name="speed" value="0"/>
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<int name="PADamage" value="0"/>
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<int name="PDDamage" value="0"/>
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<int name="MADamage" value="0"/>
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<int name="MDDamage" value="0"/>
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<int name="acc" value="999"/>
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<int name="eva" value="0"/>
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<int name="exp" value="0"/>
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<int name="undead" value="0"/>
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<int name="pushed" value="0"/>
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<float name="fs" value="10.0"/>
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<int name="summonType" value="1"/>
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<int name="boss" value="1"/>
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<int name="noFlip" value="1"/>
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<imgdir name="selfDestruction">
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<int name="action" value="4"/>
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<int name="removeAfter" value="0"/>
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</imgdir>
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<imgdir name="loseItem">
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<imgdir name="0">
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<int name="id" value="4001263"/>
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<int name="prop" value="35"/>
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<int name="x" value="10"/>
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</imgdir>
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</imgdir>
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<int name="invincible" value="1"/>
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<int name="hideHP" value="1"/>
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<int name="hideName" value="1"/>
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</imgdir>
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<imgdir name="stand">
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<canvas name="0" width="32" height="56">
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<vector name="origin" x="15" y="56"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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<vector name="head" x="0" y="-48"/>
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</canvas>
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<canvas name="1" width="34" height="56">
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<vector name="origin" x="16" y="56"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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<vector name="head" x="0" y="-48"/>
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</canvas>
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<canvas name="2" width="33" height="55">
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<vector name="origin" x="15" y="56"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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<vector name="head" x="0" y="-48"/>
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</canvas>
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<canvas name="3" width="34" height="58">
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<vector name="origin" x="17" y="60"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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<vector name="head" x="0" y="-48"/>
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</canvas>
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<canvas name="4" width="35" height="59">
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<vector name="origin" x="17" y="62"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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<vector name="head" x="0" y="-48"/>
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</canvas>
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<canvas name="5" width="33" height="55">
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<vector name="origin" x="15" y="55"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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<vector name="head" x="0" y="-48"/>
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</canvas>
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<canvas name="6" width="34" height="55">
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<vector name="origin" x="16" y="55"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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<vector name="head" x="0" y="-48"/>
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</canvas>
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<canvas name="7" width="33" height="57">
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<vector name="origin" x="15" y="58"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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<vector name="head" x="0" y="-48"/>
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</canvas>
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<canvas name="8" width="35" height="57">
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<vector name="origin" x="17" y="59"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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<vector name="head" x="0" y="-48"/>
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</canvas>
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<canvas name="9" width="35" height="59">
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<vector name="origin" x="17" y="62"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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<vector name="head" x="0" y="-48"/>
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</canvas>
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</imgdir>
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<imgdir name="attack1">
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<imgdir name="info">
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<imgdir name="range">
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<vector name="lt" x="-138" y="-175"/>
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<vector name="rb" x="157" y="17"/>
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</imgdir>
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<imgdir name="hit">
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<canvas name="0" width="99" height="107">
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<vector name="origin" x="50" y="53"/>
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<int name="delay" value="70"/>
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</canvas>
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<canvas name="1" width="80" height="77">
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<vector name="origin" x="37" y="35"/>
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<int name="delay" value="300"/>
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<int name="a0" value="255"/>
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<int name="a1" value="0"/>
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</canvas>
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</imgdir>
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<int name="type" value="0"/>
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<int name="attackAfter" value="400"/>
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<int name="PADamage" value="1"/>
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<int name="disease" value="123"/>
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<int name="level" value="13"/>
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<int name="knockback" value="1"/>
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</imgdir>
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<canvas name="0" width="48" height="63">
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<vector name="origin" x="24" y="56"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="1" width="153" height="121">
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<vector name="origin" x="77" y="106"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="2" width="124" height="146">
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<vector name="origin" x="66" y="133"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="3" width="136" height="147">
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<vector name="origin" x="72" y="130"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="4" width="144" height="140">
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<vector name="origin" x="76" y="125"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="5" width="164" height="135">
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<vector name="origin" x="86" y="122"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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</canvas>
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<canvas name="6" width="102" height="50">
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<vector name="origin" x="45" y="117"/>
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<int name="z" value="0"/>
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<int name="delay" value="100"/>
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</canvas>
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</imgdir>
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<imgdir name="hit1">
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<uol name="0" value="../stand/0"/>
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</imgdir>
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<imgdir name="die1">
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<uol name="0" value="../attack1/4"/>
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<uol name="1" value="../attack1/5"/>
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<uol name="2" value="../attack1/6"/>
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</imgdir>
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</imgdir>
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