sweetgum83/wz/Character.wz/Weapon/01702201.img.xml

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2024-01-19 08:56:28 +00:00
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702201.img">
<imgdir name="info">
<canvas name="icon" width="35" height="34">
<vector name="origin" x="2" y="33"/>
</canvas>
<canvas name="iconRaw" width="35" height="34">
<vector name="origin" x="2" y="33"/>
</canvas>
<string name="islot" value="Wp"/>
<string name="vslot" value="Wp"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="48" height="60">
<vector name="origin" x="9" y="53"/>
<imgdir name="map">
<vector name="hand" x="3" y="-9"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="60">
<vector name="origin" x="9" y="53"/>
<imgdir name="map">
<vector name="hand" x="2" y="-8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="48" height="60">
<vector name="origin" x="9" y="52"/>
<imgdir name="map">
<vector name="hand" x="4" y="-8"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="61" height="30">
<vector name="origin" x="54" y="11"/>
<imgdir name="map">
<vector name="hand" x="-9" y="-2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="30">
<vector name="origin" x="71" y="11"/>
<imgdir name="map">
<vector name="hand" x="-25" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="61" height="37">
<vector name="origin" x="36" y="13"/>
<imgdir name="map">
<vector name="hand" x="7" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="58" height="44">
<vector name="origin" x="28" y="10"/>
<imgdir name="map">
<vector name="hand" x="-23" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="89" height="39">
<vector name="origin" x="99" y="30"/>
<imgdir name="map">
<vector name="hand" x="-23" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="61" height="42">
<vector name="origin" x="31" y="21"/>
<imgdir name="map">
<vector name="hand" x="11" y="-12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="93" height="34">
<vector name="origin" x="98" y="27"/>
<imgdir name="map">
<vector name="hand" x="-23" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="61" height="37">
<vector name="origin" x="29" y="8"/>
<imgdir name="map">
<vector name="hand" x="14" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="93" height="34">
<vector name="origin" x="102" y="25"/>
<imgdir name="map">
<vector name="hand" x="-26" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="51" height="58">
<vector name="origin" x="-9" y="53"/>
<imgdir name="map">
<vector name="hand" x="20" y="-13"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="63" height="47">
<vector name="origin" x="31" y="23"/>
<imgdir name="map">
<vector name="hand" x="11" y="7"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="96" height="33">
<vector name="origin" x="48" y="16"/>
<imgdir name="map">
<vector name="hand" x="-42" y="5"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="58" height="44">
<vector name="origin" x="29" y="22"/>
<imgdir name="map">
<vector name="hand" x="-12" y="-12"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="40">
<vector name="origin" x="36" y="20"/>
<imgdir name="map">
<vector name="hand" x="-9" y="22"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="44" height="74">
<vector name="origin" x="22" y="37"/>
<imgdir name="map">
<vector name="hand" x="-25" y="36"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="88" height="42">
<vector name="origin" x="-7" y="43"/>
<imgdir name="map">
<vector name="hand" x="20" y="-14"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="70" height="36">
<vector name="origin" x="34" y="37"/>
<imgdir name="map">
<vector name="hand" x="-17" y="-16"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="44" height="74">
<vector name="origin" x="31" y="67"/>
<imgdir name="map">
<vector name="hand" x="-21" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="98" height="34">
<vector name="origin" x="1" y="20"/>
<imgdir name="map">
<vector name="hand" x="19" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="66" height="43">
<vector name="origin" x="33" y="21"/>
<imgdir name="map">
<vector name="hand" x="-21" y="-5"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="77" height="44">
<vector name="origin" x="38" y="22"/>
<imgdir name="map">
<vector name="hand" x="-22" y="-4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="74" height="49">
<vector name="origin" x="-3" y="51"/>
<imgdir name="map">
<vector name="hand" x="19" y="-19"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="60" height="42">
<vector name="origin" x="39" y="25"/>
<imgdir name="map">
<vector name="hand" x="6" y="4"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="42">
<vector name="origin" x="39" y="23"/>
<imgdir name="map">
<vector name="hand" x="5" y="5"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="60" height="42">
<vector name="origin" x="39" y="21"/>
<imgdir name="map">
<vector name="hand" x="6" y="6"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="58" height="44">
<vector name="origin" x="27" y="5"/>
<imgdir name="map">
<vector name="hand" x="12" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="61" height="42">
<vector name="origin" x="29" y="9"/>
<imgdir name="map">
<vector name="hand" x="13" y="3"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="61" height="43">
<vector name="origin" x="37" y="13"/>
<imgdir name="map">
<vector name="hand" x="4" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="61" height="42">
<vector name="origin" x="29" y="9"/>
<imgdir name="map">
<vector name="hand" x="13" y="4"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="58" height="51">
<vector name="origin" x="23" y="11"/>
<imgdir name="map">
<vector name="hand" x="16" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
</imgdir>