478 lines
16 KiB
XML
478 lines
16 KiB
XML
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</imgdir>
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<imgdir name="stabO1">
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</canvas>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabOF">
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<imgdir name="0">
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</imgdir>
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<imgdir name="1">
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<imgdir name="2">
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</imgdir>
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<string name="z" value="weapon"/>
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="47" height="20">
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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</imgdir>
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<imgdir name="heal">
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<imgdir name="0">
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</imgdir>
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<imgdir name="1">
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<imgdir name="2">
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<uol name="weapon" value="../../swingO2/0/weapon"/>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<vector name="origin" x="10" y="25"/>
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</imgdir>
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon"/>
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="27" height="39">
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<vector name="origin" x="10" y="25"/>
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<imgdir name="map">
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<vector name="navel" x="-4" y="8"/>
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</imgdir>
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<string name="z" value="weaponOverArm"/>
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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<imgdir name="31">
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<uol name="walk1" value="../30/walk1"/>
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<uol name="stand1" value="../30/stand1"/>
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<uol name="alert" value="../30/alert"/>
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<uol name="swingO1" value="../30/swingO1"/>
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<uol name="swingO2" value="../30/swingO2"/>
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<uol name="swingO3" value="../30/swingO3"/>
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<uol name="swingOF" value="../30/swingOF"/>
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<uol name="stabO1" value="../30/stabO1"/>
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<uol name="stabO2" value="../30/stabO2"/>
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<uol name="stabOF" value="../30/stabOF"/>
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<uol name="proneStab" value="../30/proneStab"/>
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<uol name="prone" value="../30/prone"/>
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<uol name="heal" value="../30/heal"/>
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<uol name="fly" value="../30/fly"/>
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<uol name="jump" value="../30/jump"/>
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||
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</imgdir>
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||
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<imgdir name="32">
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||
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<uol name="walk1" value="../30/walk1"/>
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<uol name="stand1" value="../30/stand1"/>
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<uol name="alert" value="../30/alert"/>
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||
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<uol name="swingO1" value="../30/swingO1"/>
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<uol name="swingO2" value="../30/swingO2"/>
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<uol name="swingO3" value="../30/swingO3"/>
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||
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<uol name="swingOF" value="../30/swingOF"/>
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||
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<uol name="stabO1" value="../30/stabO1"/>
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||
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<uol name="stabO2" value="../30/stabO2"/>
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||
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<uol name="stabOF" value="../30/stabOF"/>
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||
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<uol name="proneStab" value="../30/proneStab"/>
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||
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<uol name="prone" value="../30/prone"/>
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||
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<uol name="heal" value="../30/heal"/>
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||
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<uol name="fly" value="../30/fly"/>
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||
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<uol name="jump" value="../30/jump"/>
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||
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</imgdir>
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<imgdir name="37">
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||
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<uol name="walk1" value="../30/walk1"/>
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||
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<uol name="stand1" value="../30/stand1"/>
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||
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<uol name="alert" value="../30/alert"/>
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||
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<uol name="swingO1" value="../30/swingO1"/>
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||
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<uol name="swingO2" value="../30/swingO2"/>
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||
|
<uol name="swingO3" value="../30/swingO3"/>
|
||
|
<uol name="swingOF" value="../30/swingOF"/>
|
||
|
<uol name="stabO1" value="../30/stabO1"/>
|
||
|
<uol name="stabO2" value="../30/stabO2"/>
|
||
|
<uol name="stabOF" value="../30/stabOF"/>
|
||
|
<imgdir name="shoot1">
|
||
|
<imgdir name="0">
|
||
|
<canvas name="weapon" width="27" height="39">
|
||
|
<vector name="origin" x="13" y="19"/>
|
||
|
<imgdir name="map">
|
||
|
<vector name="hand" x="10" y="1"/>
|
||
|
</imgdir>
|
||
|
<string name="z" value="weaponBelowArm"/>
|
||
|
</canvas>
|
||
|
</imgdir>
|
||
|
<imgdir name="1">
|
||
|
<canvas name="weapon" width="27" height="39">
|
||
|
<vector name="origin" x="13" y="19"/>
|
||
|
<imgdir name="map">
|
||
|
<vector name="hand" x="24" y="1"/>
|
||
|
</imgdir>
|
||
|
<string name="z" value="weaponBelowArm"/>
|
||
|
</canvas>
|
||
|
</imgdir>
|
||
|
<imgdir name="2">
|
||
|
<uol name="weapon" value="../1/weapon"/>
|
||
|
</imgdir>
|
||
|
</imgdir>
|
||
|
<imgdir name="shootF">
|
||
|
<imgdir name="0">
|
||
|
<canvas name="weapon" width="27" height="39">
|
||
|
<vector name="origin" x="13" y="19"/>
|
||
|
<imgdir name="map">
|
||
|
<vector name="hand" x="13" y="4"/>
|
||
|
</imgdir>
|
||
|
<string name="z" value="weaponBelowArm"/>
|
||
|
</canvas>
|
||
|
</imgdir>
|
||
|
<imgdir name="1">
|
||
|
<canvas name="weapon" width="27" height="39">
|
||
|
<vector name="origin" x="13" y="19"/>
|
||
|
<imgdir name="map">
|
||
|
<vector name="hand" x="30" y="7"/>
|
||
|
</imgdir>
|
||
|
<string name="z" value="weaponBelowArm"/>
|
||
|
</canvas>
|
||
|
</imgdir>
|
||
|
<imgdir name="2">
|
||
|
<uol name="weapon" value="../1/weapon"/>
|
||
|
</imgdir>
|
||
|
</imgdir>
|
||
|
<uol name="proneStab" value="../30/proneStab"/>
|
||
|
<uol name="prone" value="../30/prone"/>
|
||
|
<uol name="heal" value="../30/heal"/>
|
||
|
<uol name="fly" value="../30/fly"/>
|
||
|
<uol name="jump" value="../30/jump"/>
|
||
|
</imgdir>
|
||
|
<imgdir name="38">
|
||
|
<uol name="walk1" value="../30/walk1"/>
|
||
|
<uol name="stand1" value="../30/stand1"/>
|
||
|
<uol name="alert" value="../30/alert"/>
|
||
|
<uol name="swingO1" value="../30/swingO1"/>
|
||
|
<uol name="swingO2" value="../30/swingO2"/>
|
||
|
<uol name="swingO3" value="../30/swingO3"/>
|
||
|
<uol name="swingOF" value="../30/swingOF"/>
|
||
|
<uol name="stabO1" value="../30/stabO1"/>
|
||
|
<uol name="stabO2" value="../30/stabO2"/>
|
||
|
<uol name="stabOF" value="../30/stabOF"/>
|
||
|
<uol name="shoot1" value="../37/shoot1"/>
|
||
|
<uol name="shootF" value="../37/shootF"/>
|
||
|
<uol name="proneStab" value="../30/proneStab"/>
|
||
|
<uol name="prone" value="../30/prone"/>
|
||
|
<uol name="heal" value="../30/heal"/>
|
||
|
<uol name="fly" value="../30/fly"/>
|
||
|
<uol name="jump" value="../30/jump"/>
|
||
|
</imgdir>
|
||
|
</imgdir>
|