sweetgum83/wz/Character.wz/Weapon/01702104.img.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01702104.img">
<imgdir name="info">
<canvas name="icon" width="33" height="31">
<vector name="origin" x="1" y="31"/>
</canvas>
<canvas name="iconRaw" width="32" height="31">
<vector name="origin" x="0" y="31"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="reqJob" value="0"/>
<int name="reqLevel" value="0"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="cash" value="1"/>
</imgdir>
<imgdir name="30">
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="62" height="31">
<vector name="origin" x="31" y="15"/>
<imgdir name="map">
<vector name="hand" x="27" y="-11"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="53" y="6"/>
<imgdir name="map">
<vector name="hand" x="15" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="66" height="29">
<vector name="origin" x="33" y="14"/>
<imgdir name="map">
<vector name="hand" x="28" y="12"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="hand" x="32" y="2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="62" height="31">
<vector name="origin" x="31" y="15"/>
<imgdir name="map">
<vector name="hand" x="28" y="-9"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="66" height="29">
<vector name="origin" x="33" y="14"/>
<imgdir name="map">
<vector name="hand" x="34" y="15"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="66" height="29">
<vector name="origin" x="33" y="14"/>
<imgdir name="map">
<vector name="hand" x="33" y="14"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="66" height="29">
<vector name="origin" x="33" y="14"/>
<imgdir name="map">
<vector name="hand" x="34" y="13"/>
</imgdir>
<string name="z" value="weaponOverHand"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="-26" y="3"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="66" height="27">
<vector name="origin" x="33" y="13"/>
<imgdir name="map">
<vector name="navel" x="-22" y="-8"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="23" height="67">
<vector name="origin" x="11" y="33"/>
<imgdir name="map">
<vector name="navel" x="-27" y="48"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO2">
<imgdir name="0">
<canvas name="weapon" width="65" height="31">
<vector name="origin" x="32" y="15"/>
<imgdir name="map">
<vector name="navel" x="-12" y="28"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="56">
<vector name="origin" x="24" y="28"/>
<imgdir name="map">
<vector name="navel" x="-1" y="34"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="66" height="27">
<vector name="origin" x="33" y="13"/>
<imgdir name="map">
<vector name="navel" x="-47" y="-10"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO3">
<imgdir name="0">
<canvas name="weapon" width="31" height="68">
<vector name="origin" x="15" y="34"/>
<imgdir name="map">
<vector name="navel" x="-31" y="41"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="51" y="3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="-31" y="2"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingOF">
<imgdir name="0">
<canvas name="weapon" width="66" height="27">
<vector name="origin" x="33" y="13"/>
<imgdir name="map">
<vector name="navel" x="-47" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="66" height="29">
<vector name="origin" x="33" y="14"/>
<imgdir name="map">
<vector name="navel" x="-20" y="25"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="49" height="56">
<vector name="origin" x="24" y="28"/>
<imgdir name="map">
<vector name="navel" x="-10" y="31"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="66" height="29">
<vector name="origin" x="33" y="14"/>
<imgdir name="map">
<vector name="navel" x="-47" y="26"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="18" y="-2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="13">
<vector name="origin" x="30" y="6"/>
<imgdir name="map">
<vector name="navel" x="51" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="21" y="11"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="13">
<vector name="origin" x="30" y="6"/>
<imgdir name="map">
<vector name="navel" x="48" y="6"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="25" y="2"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="21" y="-1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="60" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="41" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="13">
<vector name="origin" x="30" y="6"/>
<imgdir name="map">
<vector name="navel" x="49" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon"/>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="34" height="66">
<vector name="origin" x="17" y="33"/>
<imgdir name="map">
<vector name="navel" x="-17" y="35"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="49" height="56">
<vector name="origin" x="24" y="28"/>
<imgdir name="map">
<vector name="navel" x="-25" y="29"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="31">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="32">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="33">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="swingOF" value="../30/swingOF"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="stabOF" value="../30/stabOF"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="37">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="38">
<uol name="walk1" value="../30/walk1"/>
<uol name="stand1" value="../30/stand1"/>
<uol name="alert" value="../30/alert"/>
<uol name="swingO1" value="../30/swingO1"/>
<uol name="swingO2" value="../30/swingO2"/>
<uol name="swingO3" value="../30/swingO3"/>
<uol name="stabO1" value="../30/stabO1"/>
<uol name="stabO2" value="../30/stabO2"/>
<uol name="proneStab" value="../30/proneStab"/>
<uol name="prone" value="../30/prone"/>
<uol name="heal" value="../30/heal"/>
<uol name="fly" value="../30/fly"/>
<uol name="jump" value="../30/jump"/>
</imgdir>
<imgdir name="40">
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="34" height="66">
<vector name="origin" x="17" y="33"/>
<imgdir name="map">
<vector name="hand" x="-14" y="28"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="hand" x="32" y="1"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="66" height="29">
<vector name="origin" x="33" y="14"/>
<imgdir name="map">
<vector name="hand" x="28" y="12"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="62" height="31">
<vector name="origin" x="31" y="15"/>
<imgdir name="map">
<vector name="hand" x="28" y="-9"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="66" height="29">
<vector name="origin" x="33" y="14"/>
<imgdir name="map">
<vector name="hand" x="34" y="15"/>
<vector name="handMove" x="25" y="11"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="66" height="29">
<vector name="origin" x="33" y="14"/>
<imgdir name="map">
<vector name="hand" x="33" y="14"/>
<vector name="handMove" x="23" y="11"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="66" height="29">
<vector name="origin" x="33" y="14"/>
<imgdir name="map">
<vector name="hand" x="34" y="13"/>
<vector name="handMove" x="21" y="12"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="66" height="29">
<vector name="origin" x="33" y="14"/>
<imgdir name="map">
<vector name="navel" x="-38" y="33"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="49" height="56">
<vector name="origin" x="24" y="28"/>
<imgdir name="map">
<vector name="navel" x="-2" y="34"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="17">
<vector name="origin" x="33" y="8"/>
<imgdir name="map">
<vector name="navel" x="39" y="-8"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT2">
<imgdir name="0">
<canvas name="weapon" width="49" height="56">
<vector name="origin" x="24" y="28"/>
<imgdir name="map">
<vector name="navel" x="-22" y="37"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="22" height="68">
<vector name="origin" x="11" y="34"/>
<imgdir name="map">
<vector name="navel" x="22" y="33"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="67" height="17">
<vector name="origin" x="33" y="8"/>
<imgdir name="map">
<vector name="navel" x="21" y="-8"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="-39" y="-3"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="71" height="18">
<vector name="origin" x="35" y="9"/>
<imgdir name="map">
<vector name="navel" x="-35" y="-7"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="50">
<vector name="origin" x="27" y="25"/>
<imgdir name="map">
<vector name="navel" x="33" y="39"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingTF">
<imgdir name="0">
<canvas name="weapon" width="31" height="62">
<vector name="origin" x="15" y="31"/>
<imgdir name="map">
<vector name="navel" x="11" y="45"/>
</imgdir>
<string name="z" value="backWeapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="51" height="58">
<vector name="origin" x="25" y="29"/>
<imgdir name="map">
<vector name="navel" x="13" y="43"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="51" height="58">
<vector name="origin" x="25" y="29"/>
<imgdir name="map">
<vector name="navel" x="-12" y="45"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="67" height="17">
<vector name="origin" x="33" y="8"/>
<imgdir name="map">
<vector name="navel" x="41" y="-7"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO1">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="18" y="-2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="13">
<vector name="origin" x="30" y="6"/>
<imgdir name="map">
<vector name="navel" x="51" y="8"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabO2">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="21" y="12"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="13">
<vector name="origin" x="30" y="6"/>
<imgdir name="map">
<vector name="navel" x="48" y="7"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="25" y="2"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="21" y="-1"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="60" height="13">
<vector name="origin" x="30" y="6"/>
<imgdir name="map">
<vector name="navel" x="53" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="73" height="13">
<vector name="origin" x="36" y="6"/>
<imgdir name="map">
<vector name="navel" x="41" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="60" height="13">
<vector name="origin" x="30" y="6"/>
<imgdir name="map">
<vector name="navel" x="49" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="34" height="66">
<vector name="origin" x="17" y="33"/>
<imgdir name="map">
<vector name="navel" x="-17" y="35"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="51" height="58">
<vector name="origin" x="25" y="29"/>
<imgdir name="map">
<vector name="navel" x="-27" y="30"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
</imgdir>
<imgdir name="41">
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../40/alert"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="swingTF" value="../40/swingTF"/>
<uol name="stabO1" value="../40/stabO1"/>
<uol name="stabO2" value="../40/stabO2"/>
<uol name="stabOF" value="../40/stabOF"/>
<uol name="proneStab" value="../40/proneStab"/>
<uol name="prone" value="../40/prone"/>
<uol name="fly" value="../40/fly"/>
<uol name="jump" value="../40/jump"/>
</imgdir>
<imgdir name="42">
<uol name="stand2" value="../40/stand2"/>
<uol name="alert" value="../40/alert"/>
<uol name="swingT1" value="../40/swingT1"/>
<uol name="swingT2" value="../40/swingT2"/>
<uol name="swingT3" value="../40/swingT3"/>
<uol name="swingTF" value="../40/swingTF"/>
<uol name="stabO1" value="../40/stabO1"/>
<uol name="stabO2" value="../40/stabO2"/>
<uol name="stabOF" value="../40/stabOF"/>
<uol name="proneStab" value="../40/proneStab"/>
<uol name="prone" value="../40/prone"/>
<uol name="fly" value="../40/fly"/>
<uol name="jump" value="../40/jump"/>
</imgdir>
</imgdir>